using asap.core; using TMPro; using UnityEngine; using UnityEngine.UI; public class TravelMapCampReveiwPanel : MonoBehaviour { Button btn_close; Button btn_left; Button btn_right; UIDrag uiDrag; TMP_Text text_name; TravelMapCtrl travelMapCtrl; private void Awake() { travelMapCtrl = GContext.container.Resolve(); uiDrag = transform.Find("root/drag").GetComponent(); btn_close = transform.Find("root/btn_close").GetComponent