//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { public sealed partial class EventLuckMagicLevel : Bright.Config.BeanBase { public JSONNode json; public EventLuckMagicLevel(JSONNode _json) { { if(!_json["Level"].IsNumber) { throw new SerializationException(); } Level = _json["Level"]; } { if(!_json["CostNumber"].IsNumber) { throw new SerializationException(); } CostNumber = _json["CostNumber"]; } { if(!_json["TurnItem"].IsNumber) { throw new SerializationException(); } TurnItem = _json["TurnItem"]; } { var __json0 = _json["TurnConfig"]; if(!__json0.IsArray) { throw new SerializationException(); } TurnConfig = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } TurnConfig.Add(__v0); } } { if(!_json["TurnDrop"].IsNumber) { throw new SerializationException(); } TurnDrop = _json["TurnDrop"]; } { if(!_json["TurnTime"].IsNumber) { throw new SerializationException(); } TurnTime = _json["TurnTime"]; } json = _json; PostInit(); } public EventLuckMagicLevel(int Level, int CostNumber, int TurnItem, System.Collections.Generic.List TurnConfig, int TurnDrop, int TurnTime ) { this.Level = Level; this.CostNumber = CostNumber; this.TurnItem = TurnItem; this.TurnConfig = TurnConfig; this.TurnDrop = TurnDrop; this.TurnTime = TurnTime; PostInit(); } public static EventLuckMagicLevel DeserializeEventLuckMagicLevel(JSONNode _json) { return new EventLuckMagicLevel(_json); } public int Level { get; private set; } public int CostNumber { get; private set; } public int TurnItem { get; private set; } /// /// 当该圈的剩余道具(含转向牌)≤X时,将转向牌的权重强制置为Y /// public System.Collections.Generic.List TurnConfig { get; private set; } public int TurnDrop { get; private set; } public int TurnTime { get; private set; } public const int __ID__ = -1717107326; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "Level:" + Level + "," + "CostNumber:" + CostNumber + "," + "TurnItem:" + TurnItem + "," + "TurnConfig:" + Bright.Common.StringUtil.CollectionToString(TurnConfig) + "," + "TurnDrop:" + TurnDrop + "," + "TurnTime:" + TurnTime + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }