using UnityEngine;
public class SupplyDropCashItem : MonoBehaviour
{
bool inUse = false;
public int type = 0; // 0~4
public Animator rootAni;
public Animator cashAni;
public BoxCollider boxCollider;
public int cashCount = 0;
public GameObject fx_reward;
public GameObject fx_idle;
///
///
///
/// 1~5
public void PlayAni(int index)
{
rootAni.SetTrigger($"Fly0{index}");
cashAni.SetTrigger($"Fly0{index}");
}
public void SetClick(int cashCount)
{
this.cashCount = cashCount;
inUse = true;
boxCollider.enabled = true;
fx_idle.SetActive(true);
}
public void OnClick()
{
if (!inUse)
{
return;
}
fx_idle.SetActive(false);
fx_reward.SetActive(true);
inUse = false;
boxCollider.enabled = false;
}
}