using GameCore; using UnityEngine; public class MiniBattlePassItemSecond : MiniBattlePassItem { public GameObject current; public GameObject bg_cliam; public override void Init(MiniBPItemData bpItemFirstData, MiniBattlePassDataModel miniBP) { base.Init(bpItemFirstData, miniBP); bg_cliam.SetActive(isClaim); current.SetActive(data.index == miniBP.rewardIndex + 1); } /// /// 购买VIP 或 领奖之后刷新界面 /// public override void Refresh() { base.Refresh(); grandClaim.SetActive(!data.isGrandClaimed && isClaim); bg_done.SetActive(data.isGrandClaimed); } }