using asap.core; using cfg; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class MiniBattlePassCardPanel : MiniBattlePassFirstPanel { protected override MiniBattlePassType Type => MiniBattlePassType.Fishcard; protected override int showCount => 3; Image bar; TMP_Text text_num_bar; TMP_Text text_num_level; Button btn_questionmark; GameObject info_tips; Button btn_close_tips; TMP_Text text_content; TMP_Text exp_text_num; TMP_Text source_text; TMP_Text convert_text; Image convert_icon; protected override void Awake() { base.Awake(); bar = transform.Find("root/bar/bg_bar/bar").GetComponent(); text_num_bar = transform.Find("root/bar/bg_bar/text_num").GetComponent(); text_num_level = transform.Find("root/bar/level/text_num").GetComponent(); btn_questionmark = transform.Find("root/btn_questionmark").GetComponent