using cfg;
using System.Collections.Generic;
public class StepMM
{
public StepMM(StepMmt stepMmt)
{
ID = stepMmt.ID;
StartTime = stepMmt.StartTime;
PlayTime = stepMmt.PlayTime;
BuildRequired = stepMmt.BuildRequired;
FixRequired = stepMmt.FixRequired;
}
public StepMM(ConstructionStep constructionStep)
{
ID = constructionStep.ID;
StartTime = constructionStep.StartTime;
PlayTime = constructionStep.PlayTime;
BuildRequired = constructionStep.BuildRequired;
FixRequired = constructionStep.FixRequired;
}
public int ID { get; private set; }
///
/// timeline中时间
///
public float StartTime { get; private set; }
///
/// 动画播放时间
///
public float PlayTime { get; private set; }
///
/// 建造所需钞票
///
public int BuildRequired { get; private set; }
///
/// 修复所需钞票
///
public int FixRequired { get; private set; }
}
public class TBStepMM
{
private readonly Dictionary _dataMap;
private readonly List _dataList;
public TBStepMM(List stepMmts)
{
_dataMap = new Dictionary();
_dataList = new List();
foreach (var stepMmt in stepMmts)
{
var stepMM = new StepMM(stepMmt);
_dataList.Add(stepMM);
_dataMap.Add(stepMM.ID, stepMM);
}
}
public TBStepMM(List constructionSteps)
{
_dataMap = new Dictionary();
_dataList = new List();
foreach (var constructionStep in constructionSteps)
{
var stepMM = new StepMM(constructionStep);
_dataList.Add(stepMM);
_dataMap.Add(stepMM.ID, stepMM);
}
}
public Dictionary DataMap => _dataMap;
public List DataList => _dataList;
public StepMM GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
}