using System.Collections.Generic; using UnityEngine; namespace HexGrid { public class Condtion{ }; [System.Serializable] public class HexBuilding { public int zoneId; //public int tileId; public int buildingId; public int level; public string buildingName; // 直接使用的坐标 public Vector3 buildingPosition; // public string buildCenterTileId; //TODO:LF 是否使用坐标 public Vector2Int buildPosition; public List condtions; public List hasTiles; // public GameObject buildModel; } }