using asap.core; using GameCore; using System.Threading.Tasks; using UnityEngine.UI; using DG.Tweening; using UnityEngine; public class EventLuckyCardsAct : AGameAct { EventLuckyGameModel model; LuckyCardsSystem luckyCardsSystem; private CanvasScaler _canvasScaler; private readonly float normalScale = 0.75f, actScale = 1.0f, duration = 0.75f; private readonly Vector2 targetResolution = new Vector2(1080, 2340); private Vector2 originalResolution; public override async Task StartAsync() { GContext.container.Unregister(); luckyCardsSystem = new LuckyCardsSystem(); GContext.container.RegisterInstance(luckyCardsSystem); model = GContext.container.Resolve(); UIType uIType = new UIType(model.eventInfo.MainPrefab); _canvasScaler = UIManager.Instance.GetComponent(); // DOTween.To(() => _canvasScaler.matchWidthOrHeight, v => _canvasScaler.matchWidthOrHeight = v, actScale, duration).SetEase(Ease.OutQuad); originalResolution = _canvasScaler.referenceResolution; DOTween.To(() => _canvasScaler.referenceResolution, v => _canvasScaler.referenceResolution = v, targetResolution, duration).SetEase(Ease.OutQuad); var panel = await UIManager.Instance.ShowUINotLoading(uIType); GContext.container.Resolve().Reset(); return await base.StartAsync(); } public override Task StopAsync() { GContext.container.Unregister(); UIManager.Instance.DestroyUI(model.eventInfo.MainPrefab); return base.StopAsync(); } protected override void OnDestroy() { DOTween.To(() => _canvasScaler.referenceResolution, v => _canvasScaler.referenceResolution = v, originalResolution, duration).SetEase(Ease.OutQuad); } }