using UnityEngine; using System.Collections.Generic; using asap.core; using GameCore; public class EventCanSystem { private readonly EventCanModel _model; public EventCanSystem() { _model = GContext.container.Resolve(); } public EEventCanOpenResponse OpenCan(int canIdx) { if (_model.TicketCount <= 0) { Debug.Log($"[EventCan] No ticket to open can."); return EEventCanOpenResponse.InsufficientToken; } if (!_model.CanList[canIdx].DoesExist) { Debug.Log($"[EventCan] Can {canIdx} has been opened."); return EEventCanOpenResponse.Other; } _model.AddTicket(-1); _model.CanList[canIdx].DoesExist = false; _model.ToPlayfabData().Save(); return EEventCanOpenResponse.Success; } public void GrantCanReward(EventCanRewardInfo rewardInfo) { int _evItemId = 0, _evItemNum = 0, _evRewardId = 0, _evRewardNum = 0, _evTaskId = 0, _evItemDrop = 0, _evItemDropNum = 0; _model.WeightModifier.UpdateDrawsSinceLastRewards(rewardInfo.RewardId); ItemData progressReward; _evItemId = rewardInfo.ItemId; _evItemNum = rewardInfo.ItemCount; switch (rewardInfo.RewardType) { case EEventCanRewardType.Green: case EEventCanRewardType.Blue: case EEventCanRewardType.Purple: case EEventCanRewardType.Red: // _model.GemTasks[rewardInfo.RewardType].CurrentGemProgress += rewardInfo.ItemCount; _model.GemTasks[rewardInfo.RewardType].UpdateGemTasks(rewardInfo, out progressReward, out var oldTaskId); if (progressReward != null) { _evTaskId = oldTaskId; _evItemDrop = progressReward.id; _evItemDropNum = progressReward.count; // GContext.container.Resolve().AddItem(progressReward); GContext.Publish(new DeferredRewardStashService.EventStashItem { Item = progressReward }); } break; case EEventCanRewardType.Supply: RefillCanList(); break; case EEventCanRewardType.Item: var r = rewardInfo.ToItemData(); //in case the item needs transformation somehow _evItemId = r.id; _evItemNum = r.count; // GContext.container.Resolve().AddItem(r); GContext.Publish(new DeferredRewardStashService.EventStashItem { Item = r }); break; default: Debug.Log($"[EventCan] Unknown reward type: {rewardInfo.RewardType}"); break; } // _model.ProgressTaskInfo.CurrentProgress++; _model.ProgressTaskInfo.UpdateProgressTask(out progressReward); if (progressReward != null) { _evRewardId = progressReward.id; _evRewardNum = progressReward.count; // GContext.container.Resolve().AddItem(progressReward); GContext.Publish(new DeferredRewardStashService.EventStashItem { Item = progressReward }); } _model.ToPlayfabData().Save(); // Debug.Log($"[EventCan] -------------------Event Tracking---------------------"); // Debug.Log($"[EventCan] item_id: {_evItemId}"); // Debug.Log($"[EventCan] item_num: {_evItemNum}"); // Debug.Log($"[EventCan] reward_id: {_evRewardId}"); // Debug.Log($"[EventCan] reward_num: {_evRewardNum}"); // Debug.Log($"[EventCan] task_id: {_evTaskId}"); // Debug.Log($"[EventCan] item_drop: {_evItemDrop}"); // Debug.Log($"[EventCan] item_dropnum: {_evItemDropNum}"); // Debug.Log($"[EventCan] -------------------End of Event Tracking---------------------"); #if AGG using (var e = GEvent.GameEvent("event_can")) { e.AddContent("item_id", _evItemId) .AddContent("item_num", _evItemNum) .AddContent("reward_id", _evRewardId) .AddContent("reward_num", _evRewardNum) .AddContent("task_id", _evTaskId) .AddContent("item_drop", _evItemDrop) .AddContent("item_dropnum", _evItemDropNum); } #endif } public EventCanRewardInfo GenerateReward() { var weightList = new List(); EventCanRewardInfo rewardInfo, res = null; for (int i = 0; i < _model.RewardPool.Length; i++) { rewardInfo = _model.RewardPool[i]; _model.WeightModifier.GetWeightDelta(rewardInfo.RewardId, out var weightDelta, out var mustGet); // if (mustGet) // { // Debug.Log($"[EventCan] Must get! {rewardInfo.RewardType}."); // Debug.Log($"[EventCan] Must get! {res is not {RewardType: EEventCanRewardType.Supply}}."); // } if (mustGet && res is not { RewardType: EEventCanRewardType.Supply }) res = rewardInfo; else weightList.Add(rewardInfo.BaseWeight + weightDelta); } if (res != null) { // Debug.Log($"[EventCan] Must get! {res.RewardType}."); return res; } var idx = FtMathUtils.GetRandomIdxFromWeightList(weightList); return _model.RewardPool[idx]; } public void RefillCanList() { // Debug.Log("[EventCan] Refill!"); foreach (var canInfo in _model.CanList) { canInfo.DoesExist = true; } } } public class EventCanOpenEvent { public EventCanRewardInfo RewardInfo; public Vector2 CanPosition; public EventCanGemTaskInfo GemTaskInfoSnapShot = null; public RectTransform CanRt; public EventCanOpenEvent(EventCanRewardInfo rewardInfo, RectTransform can, EventCanGemTaskInfo infoSnapShot = null) { RewardInfo = rewardInfo; CanPosition = can.position; GemTaskInfoSnapShot = infoSnapShot; CanRt = can; } } public enum EEventCanOpenResponse { Success, InsufficientToken, Other }