using EnhancedUI.EnhancedScroller;
using TMPro;
using UnityEngine;
using GameCore;
using System.Collections.Generic;
public class EventBingoScrollViewItem : EnhancedScrollerCellView
{
[SerializeField] private RewardItemNew[] rewardDisplayList;
[SerializeField] private TMP_Text textBingo;
private readonly string[] _bingoTexts = new string[] {
"BINGO",
"2x\nBINGO",
"3x\nBINGO",
"4x\nBINGO" };
public void Init(int index, List rewards)
{
textBingo.text = _bingoTexts[index];
for (int i = 0; i < rewardDisplayList.Length && i < rewards.Count; i++)
rewardDisplayList[i].SetData(rewards[i]);
}
}