using EnhancedUI.EnhancedScroller; using TMPro; using UnityEngine; using GameCore; using System.Collections.Generic; public class EventBingoScrollViewItem : EnhancedScrollerCellView { [SerializeField] private RewardItemNew[] rewardDisplayList; [SerializeField] private TMP_Text textBingo; private readonly string[] _bingoTexts = new string[] { "BINGO", "2x\nBINGO", "3x\nBINGO", "4x\nBINGO" }; public void Init(int index, List rewards) { textBingo.text = _bingoTexts[index]; for (int i = 0; i < rewardDisplayList.Length && i < rewards.Count; i++) rewardDisplayList[i].SetData(rewards[i]); } }