using TMPro; public class TextNumHigherAdd : TextNumHigher { public TMP_Text text_num_add; public TMP_Text text_num_higher_add; public void SetAddValue(float num, bool higher) { if (higher) { if (num < 0) { text_num_higher_add.gameObject.SetActive(false); } else { text_num_higher_add.text = num.ToString("P0"); } } else { if (num < 0) { text_num_add.gameObject.SetActive(false); } else { text_num_add.text = num.ToString("P0"); } } } }