using TMPro; using UnityEngine; public class TextNumHigher : MonoBehaviour { public TMP_Text text_num; public TMP_Text text_num_higher; private void Reset() { text_num = transform.Find("text_num").GetComponent(); text_num_higher = transform.Find("text_num_higher").GetComponent(); } public void SetValue(string num, bool higher) { text_num.text = text_num_higher.text = num; text_num_higher.gameObject.SetActive(higher); text_num.gameObject.SetActive(!higher); } }