using GameCore; using UnityEngine; public class FishPlayerInfo : MonoBehaviour { public Head selfHead; public Head enemyHead; public TextNumHigher text_num; public TextNumHigher text_num_enemy; public virtual void SetData(FishingDuelManager FDM) { if (FDM == null) return; selfHead.SetData(FDM.SelfModel.PlayerAvatar); enemyHead.SetData(FDM.EnemyModel.PlayerAvatar); } }