using asap.core; using cfg; using game; using GameCore; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class FishConfrimPanel : MonoBehaviour { FishingDuelManager FDM; IUIService uIService; FishConfrimPlayerInfo playerInfo; public TMP_Text text_name; public TMP_Text text_name_enemy; GameObject card_info; Transform card_info_content; Button btn_confrim; TMP_Text p_text; public float CardInfoShowDelay = 0.25f; public float CardInfoShowInterval = 0.2f; bool joined = false; List fishConfrimCardInfos = new List(); private void Awake() { uIService = GContext.container.Resolve(); FDM = GContext.container.Resolve(); card_info = transform.Find("card_info_content/card_info").gameObject; card_info.SetActive(false); card_info_content = transform.Find("card_info_content"); playerInfo = transform.Find("card_info_content/player_info").GetComponent(); playerInfo.SetData(FDM); text_name.text = FDM.SelfModel.PlayerName; text_name_enemy.text = FDM.EnemyModel.PlayerName; btn_confrim = transform.Find("btn_confrim/btn_green").GetComponent