using asap.core; using cfg; using GameCore; using System; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class EventFishingDuelRewardPopupPanel : MonoBehaviour { Button btn_close; Button btn_mask; TMP_Text text_time; TMP_Text text_points; GameObject item; Image bar; Tables tables; FishingEventData fishingEventData; Timer timer; private void Awake() { tables = GContext.container.Resolve(); fishingEventData = GContext.container.Resolve(); btn_mask = transform.Find("mask").GetComponent