补齐备份工程打开依赖

This commit is contained in:
JSD\13999
2026-05-26 17:55:41 +08:00
parent e81881ad78
commit 43b4650ee3
433 changed files with 49783 additions and 3 deletions

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 8410e5d1e5fac2b4196a22217f3f03e9
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}

View File

@@ -0,0 +1,30 @@
// WaterCausticsModules
// Copyright (c) 2021 Masataka Hakozaki
#ifndef WCECF_FOR_SHADER_GRAPH_INCLUDED
#define WCECF_FOR_SHADER_GRAPH_INCLUDED
#include "../../Effect/Shaders/WaterCausticsEffectCommon.hlsl"
// Custom Function (for ShaderGraph)
void WCECF_Emission_float(float3 WorldPos, half3 NormalWS, float2 ScreenUV, UnityTexture2D CausticsTex, float2 TexRotSinCos, int3 TexChannels, bool UseTiling, int TilingSeed, float TilingRot, float TilingHard, float Density, float SurfaceY, float SurfFadeStart, float SurfFadeCoef, float DepthFadeStart, float DepthFadeCoef, half MainLitIntensity, half AddLitIntensity, half ShadowIntensity, float2 ColorShift, half LitSaturation, half NormalAtten, half NormalAttenRate, half TransparentBack, half BacksideShadow, out half3 EmissionColor) {
SurfFadeStart = max(SurfFadeStart, 0);
TilingSeed = UseTiling ? max(TilingSeed, 0) : - 1;
TilingHard = clamp(TilingHard, 0.75, 0.999);
half3 e = WCE_EffectCore(WorldPos, NormalWS, ScreenUV, CausticsTex.tex, CausticsTex.samplerstate, TexRotSinCos, TexChannels, TilingSeed, TilingRot, TilingHard, Density, SurfaceY, SurfFadeStart, SurfFadeCoef, DepthFadeStart, DepthFadeCoef, MainLitIntensity, AddLitIntensity, ShadowIntensity, ColorShift, LitSaturation, NormalAtten, NormalAttenRate, TransparentBack, BacksideShadow);
EmissionColor = e;
}
// Custom Function Through
void WCECF_EmissionThrough_float(float3 WorldPos, half3 NormalWS, float2 ScreenUV, UnityTexture2D CausticsTex, float2 TexRotSinCos, int3 TexChannels, int TilingSeed, float TilingRot, float TilingHard, float Density, float SurfaceY, float SurfFadeStart, float SurfFadeCoef, float DepthFadeStart, float DepthFadeCoef, half MainLitIntensity, half AddLitIntensity, half ShadowIntensity, float2 ColorShift, half LitSaturation, half NormalAtten, half NormalAttenRate, half TransparentBack, half BacksideShadow, out half3 EmissionColor) {
half3 e = WCE_EffectCore(WorldPos, NormalWS, ScreenUV, CausticsTex.tex, CausticsTex.samplerstate, TexRotSinCos, TexChannels, TilingSeed, TilingRot, TilingHard, Density, SurfaceY, SurfFadeStart, SurfFadeCoef, DepthFadeStart, DepthFadeCoef, MainLitIntensity, AddLitIntensity, ShadowIntensity, ColorShift, LitSaturation, NormalAtten, NormalAttenRate, TransparentBack, BacksideShadow);
EmissionColor = e;
}
#endif

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: ab406b74f7edc354da8c8cad2f7f2b97
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 2dbc7b6e0e182924990f86f7fa2c8bbd
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}