补齐备份工程打开依赖
This commit is contained in:
9
Assets/Plugins/IngameDebugConsole/Android.meta
Normal file
9
Assets/Plugins/IngameDebugConsole/Android.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d7d7a61a5341904eb3c65af025b1d86
|
||||
folderAsset: yes
|
||||
timeCreated: 1510075633
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
#if !UNITY_EDITOR && UNITY_ANDROID
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
// Credit: https://stackoverflow.com/a/41018028/2373034
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
public class DebugLogLogcatListener : AndroidJavaProxy
|
||||
{
|
||||
private Queue<string> queuedLogs;
|
||||
private AndroidJavaObject nativeObject;
|
||||
|
||||
public DebugLogLogcatListener() : base( "com.yasirkula.unity.DebugConsoleLogcatLogReceiver" )
|
||||
{
|
||||
queuedLogs = new Queue<string>( 16 );
|
||||
}
|
||||
|
||||
~DebugLogLogcatListener()
|
||||
{
|
||||
Stop();
|
||||
|
||||
if( nativeObject != null )
|
||||
nativeObject.Dispose();
|
||||
}
|
||||
|
||||
public void Start( string arguments )
|
||||
{
|
||||
if( nativeObject == null )
|
||||
nativeObject = new AndroidJavaObject( "com.yasirkula.unity.DebugConsoleLogcatLogger" );
|
||||
|
||||
nativeObject.Call( "Start", this, arguments );
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if( nativeObject != null )
|
||||
nativeObject.Call( "Stop" );
|
||||
}
|
||||
|
||||
public void OnLogReceived( string log )
|
||||
{
|
||||
queuedLogs.Enqueue( log );
|
||||
}
|
||||
|
||||
public string GetLog()
|
||||
{
|
||||
if( queuedLogs.Count > 0 )
|
||||
return queuedLogs.Dequeue();
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd3b7385882055d4a8c2b91deb6b2470
|
||||
timeCreated: 1510076185
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Plugins/IngameDebugConsole/Android/IngameDebugConsole.aar
Normal file
BIN
Assets/Plugins/IngameDebugConsole/Android/IngameDebugConsole.aar
Normal file
Binary file not shown.
@@ -0,0 +1,33 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bf909fab1c14af446b0a854de42289b2
|
||||
timeCreated: 1510086220
|
||||
licenseType: Free
|
||||
PluginImporter:
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
platformData:
|
||||
data:
|
||||
first:
|
||||
Android: Android
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
data:
|
||||
first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
data:
|
||||
first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Plugins/IngameDebugConsole/Editor.meta
Normal file
9
Assets/Plugins/IngameDebugConsole/Editor.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86f54622630720f4abe279acdbb8886f
|
||||
folderAsset: yes
|
||||
timeCreated: 1561217660
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,160 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
[CustomEditor( typeof( DebugLogManager ) )]
|
||||
public class DebugLogManagerEditor : Editor
|
||||
{
|
||||
private SerializedProperty singleton;
|
||||
private SerializedProperty minimumHeight;
|
||||
private SerializedProperty enableHorizontalResizing;
|
||||
private SerializedProperty resizeFromRight;
|
||||
private SerializedProperty minimumWidth;
|
||||
private SerializedProperty enablePopup;
|
||||
private SerializedProperty startInPopupMode;
|
||||
private SerializedProperty startMinimized;
|
||||
private SerializedProperty toggleWithKey;
|
||||
private SerializedProperty toggleKey;
|
||||
private SerializedProperty enableSearchbar;
|
||||
private SerializedProperty topSearchbarMinWidth;
|
||||
private SerializedProperty receiveLogsWhileInactive;
|
||||
private SerializedProperty receiveInfoLogs;
|
||||
private SerializedProperty receiveWarningLogs;
|
||||
private SerializedProperty receiveErrorLogs;
|
||||
private SerializedProperty receiveExceptionLogs;
|
||||
private SerializedProperty captureLogTimestamps;
|
||||
private SerializedProperty alwaysDisplayTimestamps;
|
||||
private SerializedProperty queuedLogLimit;
|
||||
private SerializedProperty clearCommandAfterExecution;
|
||||
private SerializedProperty commandHistorySize;
|
||||
private SerializedProperty showCommandSuggestions;
|
||||
private SerializedProperty receiveLogcatLogsInAndroid;
|
||||
private SerializedProperty logcatArguments;
|
||||
private SerializedProperty avoidScreenCutout;
|
||||
private SerializedProperty popupAvoidsScreenCutout;
|
||||
private SerializedProperty autoFocusOnCommandInputField;
|
||||
|
||||
private readonly GUIContent receivedLogTypesLabel = new GUIContent( "Received Log Types", "Only these logs will be received by the console window, other logs will simply be skipped" );
|
||||
private readonly GUIContent receiveInfoLogsLabel = new GUIContent( "Info" );
|
||||
private readonly GUIContent receiveWarningLogsLabel = new GUIContent( "Warning" );
|
||||
private readonly GUIContent receiveErrorLogsLabel = new GUIContent( "Error" );
|
||||
private readonly GUIContent receiveExceptionLogsLabel = new GUIContent( "Exception" );
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
singleton = serializedObject.FindProperty( "singleton" );
|
||||
minimumHeight = serializedObject.FindProperty( "minimumHeight" );
|
||||
enableHorizontalResizing = serializedObject.FindProperty( "enableHorizontalResizing" );
|
||||
resizeFromRight = serializedObject.FindProperty( "resizeFromRight" );
|
||||
minimumWidth = serializedObject.FindProperty( "minimumWidth" );
|
||||
enablePopup = serializedObject.FindProperty( "enablePopup" );
|
||||
startInPopupMode = serializedObject.FindProperty( "startInPopupMode" );
|
||||
startMinimized = serializedObject.FindProperty( "startMinimized" );
|
||||
toggleWithKey = serializedObject.FindProperty( "toggleWithKey" );
|
||||
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
|
||||
toggleKey = serializedObject.FindProperty( "toggleBinding" );
|
||||
#else
|
||||
toggleKey = serializedObject.FindProperty( "toggleKey" );
|
||||
#endif
|
||||
enableSearchbar = serializedObject.FindProperty( "enableSearchbar" );
|
||||
topSearchbarMinWidth = serializedObject.FindProperty( "topSearchbarMinWidth" );
|
||||
receiveLogsWhileInactive = serializedObject.FindProperty( "receiveLogsWhileInactive" );
|
||||
receiveInfoLogs = serializedObject.FindProperty( "receiveInfoLogs" );
|
||||
receiveWarningLogs = serializedObject.FindProperty( "receiveWarningLogs" );
|
||||
receiveErrorLogs = serializedObject.FindProperty( "receiveErrorLogs" );
|
||||
receiveExceptionLogs = serializedObject.FindProperty( "receiveExceptionLogs" );
|
||||
captureLogTimestamps = serializedObject.FindProperty( "captureLogTimestamps" );
|
||||
alwaysDisplayTimestamps = serializedObject.FindProperty( "alwaysDisplayTimestamps" );
|
||||
queuedLogLimit = serializedObject.FindProperty( "queuedLogLimit" );
|
||||
clearCommandAfterExecution = serializedObject.FindProperty( "clearCommandAfterExecution" );
|
||||
commandHistorySize = serializedObject.FindProperty( "commandHistorySize" );
|
||||
showCommandSuggestions = serializedObject.FindProperty( "showCommandSuggestions" );
|
||||
receiveLogcatLogsInAndroid = serializedObject.FindProperty( "receiveLogcatLogsInAndroid" );
|
||||
logcatArguments = serializedObject.FindProperty( "logcatArguments" );
|
||||
avoidScreenCutout = serializedObject.FindProperty( "avoidScreenCutout" );
|
||||
popupAvoidsScreenCutout = serializedObject.FindProperty( "popupAvoidsScreenCutout" );
|
||||
autoFocusOnCommandInputField = serializedObject.FindProperty( "autoFocusOnCommandInputField" );
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField( singleton );
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.PropertyField( minimumHeight );
|
||||
|
||||
EditorGUILayout.PropertyField( enableHorizontalResizing );
|
||||
if( enableHorizontalResizing.boolValue )
|
||||
{
|
||||
DrawSubProperty( resizeFromRight );
|
||||
DrawSubProperty( minimumWidth );
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField( avoidScreenCutout );
|
||||
DrawSubProperty( popupAvoidsScreenCutout );
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.PropertyField( enablePopup );
|
||||
if( enablePopup.boolValue )
|
||||
DrawSubProperty( startInPopupMode );
|
||||
else
|
||||
DrawSubProperty( startMinimized );
|
||||
|
||||
EditorGUILayout.PropertyField( toggleWithKey );
|
||||
if( toggleWithKey.boolValue )
|
||||
DrawSubProperty( toggleKey );
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.PropertyField( enableSearchbar );
|
||||
if( enableSearchbar.boolValue )
|
||||
DrawSubProperty( topSearchbarMinWidth );
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.PropertyField( receiveLogsWhileInactive );
|
||||
|
||||
EditorGUILayout.PrefixLabel( receivedLogTypesLabel );
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField( receiveInfoLogs, receiveInfoLogsLabel );
|
||||
EditorGUILayout.PropertyField( receiveWarningLogs, receiveWarningLogsLabel );
|
||||
EditorGUILayout.PropertyField( receiveErrorLogs, receiveErrorLogsLabel );
|
||||
EditorGUILayout.PropertyField( receiveExceptionLogs, receiveExceptionLogsLabel );
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
EditorGUILayout.PropertyField( receiveLogcatLogsInAndroid );
|
||||
if( receiveLogcatLogsInAndroid.boolValue )
|
||||
DrawSubProperty( logcatArguments );
|
||||
|
||||
EditorGUILayout.PropertyField( captureLogTimestamps );
|
||||
if( captureLogTimestamps.boolValue )
|
||||
DrawSubProperty( alwaysDisplayTimestamps );
|
||||
|
||||
EditorGUILayout.PropertyField( queuedLogLimit );
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.PropertyField( clearCommandAfterExecution );
|
||||
EditorGUILayout.PropertyField( commandHistorySize );
|
||||
EditorGUILayout.PropertyField( showCommandSuggestions );
|
||||
EditorGUILayout.PropertyField( autoFocusOnCommandInputField );
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
DrawPropertiesExcluding( serializedObject, "m_Script" );
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private void DrawSubProperty( SerializedProperty property )
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField( property );
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c23e5c521cb0c54b9a638b2a653d1d3
|
||||
timeCreated: 1561217671
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name": "IngameDebugConsole.Editor",
|
||||
"references": [
|
||||
"IngameDebugConsole.Runtime"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 466e67dabd1db22468246c39eddb6c3f
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"name": "IngameDebugConsole.Runtime",
|
||||
"references": [
|
||||
"Unity.InputSystem"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3de88c88fbbb8f944b9210d496af9762
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
7
Assets/Plugins/IngameDebugConsole/README.txt
Normal file
7
Assets/Plugins/IngameDebugConsole/README.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
= In-game Debug Console (v1.6.2) =
|
||||
|
||||
Documentation: https://github.com/yasirkula/UnityIngameDebugConsole
|
||||
FAQ: https://github.com/yasirkula/UnityIngameDebugConsole#faq
|
||||
E-mail: yasirkula@gmail.com
|
||||
|
||||
You can simply place the IngameDebugConsole prefab to your scene. Hovering the cursor over its properties in the Inspector will reveal explanatory tooltips.
|
||||
8
Assets/Plugins/IngameDebugConsole/README.txt.meta
Normal file
8
Assets/Plugins/IngameDebugConsole/README.txt.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: edf2ac73f7bc3064c96d53009106dc53
|
||||
timeCreated: 1563307881
|
||||
licenseType: Free
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Plugins/IngameDebugConsole/Scripts.meta
Normal file
9
Assets/Plugins/IngameDebugConsole/Scripts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 860c08388401a6d4e858fe4910ea9337
|
||||
folderAsset: yes
|
||||
timeCreated: 1465930645
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
119
Assets/Plugins/IngameDebugConsole/Scripts/CircularBuffer.cs
Normal file
119
Assets/Plugins/IngameDebugConsole/Scripts/CircularBuffer.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
// #define RESET_REMOVED_ELEMENTS
|
||||
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
public class CircularBuffer<T>
|
||||
{
|
||||
private T[] arr;
|
||||
private int startIndex;
|
||||
|
||||
public int Count { get; private set; }
|
||||
public T this[int index] { get { return arr[( startIndex + index ) % arr.Length]; } }
|
||||
|
||||
public CircularBuffer( int capacity )
|
||||
{
|
||||
arr = new T[capacity];
|
||||
}
|
||||
|
||||
// Old elements are overwritten when capacity is reached
|
||||
public void Add( T value )
|
||||
{
|
||||
if( Count < arr.Length )
|
||||
arr[Count++] = value;
|
||||
else
|
||||
{
|
||||
arr[startIndex] = value;
|
||||
if( ++startIndex >= arr.Length )
|
||||
startIndex = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DynamicCircularBuffer<T>
|
||||
{
|
||||
private T[] arr;
|
||||
private int startIndex;
|
||||
|
||||
public int Count { get; private set; }
|
||||
public int Capacity { get { return arr.Length; } }
|
||||
|
||||
public T this[int index]
|
||||
{
|
||||
get { return arr[( startIndex + index ) % arr.Length]; }
|
||||
set { arr[( startIndex + index ) % arr.Length] = value; }
|
||||
}
|
||||
|
||||
public DynamicCircularBuffer( int initialCapacity = 2 )
|
||||
{
|
||||
arr = new T[initialCapacity];
|
||||
}
|
||||
|
||||
public void Add( T value )
|
||||
{
|
||||
if( Count >= arr.Length )
|
||||
{
|
||||
int prevSize = arr.Length;
|
||||
int newSize = prevSize > 0 ? prevSize * 2 : 2; // Size must be doubled (at least), or the shift operation below must consider IndexOutOfRange situations
|
||||
|
||||
System.Array.Resize( ref arr, newSize );
|
||||
|
||||
if( startIndex > 0 )
|
||||
{
|
||||
if( startIndex <= ( prevSize - 1 ) / 2 )
|
||||
{
|
||||
// Move elements [0,startIndex) to the end
|
||||
for( int i = 0; i < startIndex; i++ )
|
||||
{
|
||||
arr[i + prevSize] = arr[i];
|
||||
#if RESET_REMOVED_ELEMENTS
|
||||
arr[i] = default( T );
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Move elements [startIndex,prevSize) to the end
|
||||
int delta = newSize - prevSize;
|
||||
for( int i = prevSize - 1; i >= startIndex; i-- )
|
||||
{
|
||||
arr[i + delta] = arr[i];
|
||||
#if RESET_REMOVED_ELEMENTS
|
||||
arr[i] = default( T );
|
||||
#endif
|
||||
}
|
||||
|
||||
startIndex += delta;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this[Count++] = value;
|
||||
}
|
||||
|
||||
public T RemoveFirst()
|
||||
{
|
||||
T element = arr[startIndex];
|
||||
#if RESET_REMOVED_ELEMENTS
|
||||
arr[startIndex] = default( T );
|
||||
#endif
|
||||
|
||||
if( ++startIndex >= arr.Length )
|
||||
startIndex = 0;
|
||||
|
||||
Count--;
|
||||
return element;
|
||||
}
|
||||
|
||||
public T RemoveLast()
|
||||
{
|
||||
int index = ( startIndex + Count - 1 ) % arr.Length;
|
||||
T element = arr[index];
|
||||
#if RESET_REMOVED_ELEMENTS
|
||||
arr[index] = default( T );
|
||||
#endif
|
||||
|
||||
Count--;
|
||||
return element;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6136cb3c00eac0149901b8e7f2fecef8
|
||||
timeCreated: 1550943949
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Plugins/IngameDebugConsole/Scripts/Commands.meta
Normal file
8
Assets/Plugins/IngameDebugConsole/Scripts/Commands.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb9b6e1ab379cec46bfae8f8abcc1f45
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace IngameDebugConsole.Commands
|
||||
{
|
||||
public class PlayerPrefsCommands
|
||||
{
|
||||
[ConsoleMethod( "prefs.int", "Returns the value of an Integer PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
|
||||
public static string PlayerPrefsGetInt( string key )
|
||||
{
|
||||
if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found";
|
||||
return PlayerPrefs.GetInt( key ).ToString();
|
||||
}
|
||||
|
||||
[ConsoleMethod( "prefs.int", "Sets the value of an Integer PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
|
||||
public static void PlayerPrefsSetInt( string key, int value )
|
||||
{
|
||||
PlayerPrefs.SetInt( key, value );
|
||||
}
|
||||
|
||||
[ConsoleMethod( "prefs.float", "Returns the value of a Float PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
|
||||
public static string PlayerPrefsGetFloat( string key )
|
||||
{
|
||||
if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found";
|
||||
return PlayerPrefs.GetFloat( key ).ToString();
|
||||
}
|
||||
|
||||
[ConsoleMethod( "prefs.float", "Sets the value of a Float PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
|
||||
public static void PlayerPrefsSetFloat( string key, float value )
|
||||
{
|
||||
PlayerPrefs.SetFloat( key, value );
|
||||
}
|
||||
|
||||
[ConsoleMethod( "prefs.string", "Returns the value of a String PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
|
||||
public static string PlayerPrefsGetString( string key )
|
||||
{
|
||||
if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found";
|
||||
return PlayerPrefs.GetString( key );
|
||||
}
|
||||
|
||||
[ConsoleMethod( "prefs.string", "Sets the value of a String PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
|
||||
public static void PlayerPrefsSetString( string key, string value )
|
||||
{
|
||||
PlayerPrefs.SetString( key, value );
|
||||
}
|
||||
|
||||
[ConsoleMethod( "prefs.delete", "Deletes a PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
|
||||
public static void PlayerPrefsDelete( string key )
|
||||
{
|
||||
PlayerPrefs.DeleteKey( key );
|
||||
}
|
||||
|
||||
[ConsoleMethod( "prefs.clear", "Deletes all PlayerPrefs fields" ), UnityEngine.Scripting.Preserve]
|
||||
public static void PlayerPrefsClear()
|
||||
{
|
||||
PlayerPrefs.DeleteAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33fb3ee25c8764f4c905fa3ac7c4eb89
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace IngameDebugConsole.Commands
|
||||
{
|
||||
public class SceneCommands
|
||||
{
|
||||
[ConsoleMethod( "scene.load", "Loads a scene" ), UnityEngine.Scripting.Preserve]
|
||||
public static void LoadScene( string sceneName )
|
||||
{
|
||||
LoadSceneInternal( sceneName, false, LoadSceneMode.Single );
|
||||
}
|
||||
|
||||
[ConsoleMethod( "scene.load", "Loads a scene" ), UnityEngine.Scripting.Preserve]
|
||||
public static void LoadScene( string sceneName, LoadSceneMode mode )
|
||||
{
|
||||
LoadSceneInternal( sceneName, false, mode );
|
||||
}
|
||||
|
||||
[ConsoleMethod( "scene.loadasync", "Loads a scene asynchronously" ), UnityEngine.Scripting.Preserve]
|
||||
public static void LoadSceneAsync( string sceneName )
|
||||
{
|
||||
LoadSceneInternal( sceneName, true, LoadSceneMode.Single );
|
||||
}
|
||||
|
||||
[ConsoleMethod( "scene.loadasync", "Loads a scene asynchronously" ), UnityEngine.Scripting.Preserve]
|
||||
public static void LoadSceneAsync( string sceneName, LoadSceneMode mode )
|
||||
{
|
||||
LoadSceneInternal( sceneName, true, mode );
|
||||
}
|
||||
|
||||
private static void LoadSceneInternal( string sceneName, bool isAsync, LoadSceneMode mode )
|
||||
{
|
||||
if( SceneManager.GetSceneByName( sceneName ).IsValid() )
|
||||
{
|
||||
Debug.Log( "Scene " + sceneName + " is already loaded" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( isAsync )
|
||||
SceneManager.LoadSceneAsync( sceneName, mode );
|
||||
else
|
||||
SceneManager.LoadScene( sceneName, mode );
|
||||
}
|
||||
|
||||
[ConsoleMethod( "scene.unload", "Unloads a scene" ), UnityEngine.Scripting.Preserve]
|
||||
public static void UnloadScene( string sceneName )
|
||||
{
|
||||
SceneManager.UnloadSceneAsync( sceneName );
|
||||
}
|
||||
|
||||
[ConsoleMethod( "scene.restart", "Restarts the active scene" ), UnityEngine.Scripting.Preserve]
|
||||
public static void RestartScene()
|
||||
{
|
||||
SceneManager.LoadScene( SceneManager.GetActiveScene().name, LoadSceneMode.Single );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45984eacd62d9a3489fd62689265a23c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace IngameDebugConsole.Commands
|
||||
{
|
||||
public class TimeCommands
|
||||
{
|
||||
[ConsoleMethod( "time.scale", "Sets the Time.timeScale value" ), UnityEngine.Scripting.Preserve]
|
||||
public static void SetTimeScale( float value )
|
||||
{
|
||||
Time.timeScale = Mathf.Max( value, 0f );
|
||||
}
|
||||
|
||||
[ConsoleMethod( "time.scale", "Returns the current Time.timeScale value" ), UnityEngine.Scripting.Preserve]
|
||||
public static float GetTimeScale()
|
||||
{
|
||||
return Time.timeScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb12a1f557fffa541909fcfe92d9c1bf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
[AttributeUsage( AttributeTargets.Method, Inherited = false, AllowMultiple = true )]
|
||||
public class ConsoleMethodAttribute : Attribute
|
||||
{
|
||||
private string m_command;
|
||||
private string m_description;
|
||||
private string[] m_parameterNames;
|
||||
|
||||
public string Command { get { return m_command; } }
|
||||
public string Description { get { return m_description; } }
|
||||
public string[] ParameterNames { get { return m_parameterNames; } }
|
||||
|
||||
public ConsoleMethodAttribute( string command, string description, params string[] parameterNames )
|
||||
{
|
||||
m_command = command;
|
||||
m_description = description;
|
||||
m_parameterNames = parameterNames;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 324bb39c0bff0f74fa42f83e91f07e3a
|
||||
timeCreated: 1520710946
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1505
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogConsole.cs
Normal file
1505
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogConsole.cs
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d15693a03d0d33b4892c6365a2a97e19
|
||||
timeCreated: 1472036503
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
170
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogEntry.cs
Normal file
170
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogEntry.cs
Normal file
@@ -0,0 +1,170 @@
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
// Container for a simple debug entry
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
public class DebugLogEntry : System.IEquatable<DebugLogEntry>
|
||||
{
|
||||
private const int HASH_NOT_CALCULATED = -623218;
|
||||
|
||||
public string logString;
|
||||
public string stackTrace;
|
||||
|
||||
private string completeLog;
|
||||
|
||||
// Sprite to show with this entry
|
||||
public Sprite logTypeSpriteRepresentation;
|
||||
|
||||
// Collapsed count
|
||||
public int count;
|
||||
|
||||
private int hashValue;
|
||||
|
||||
public void Initialize( string logString, string stackTrace )
|
||||
{
|
||||
this.logString = logString;
|
||||
this.stackTrace = stackTrace;
|
||||
|
||||
completeLog = null;
|
||||
count = 1;
|
||||
hashValue = HASH_NOT_CALCULATED;
|
||||
}
|
||||
|
||||
// Check if two entries have the same origin
|
||||
public bool Equals( DebugLogEntry other )
|
||||
{
|
||||
return this.logString == other.logString && this.stackTrace == other.stackTrace;
|
||||
}
|
||||
|
||||
// Checks if logString or stackTrace contains the search term
|
||||
public bool MatchesSearchTerm( string searchTerm )
|
||||
{
|
||||
return ( logString != null && DebugLogConsole.caseInsensitiveComparer.IndexOf( logString, searchTerm, CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace ) >= 0 ) ||
|
||||
( stackTrace != null && DebugLogConsole.caseInsensitiveComparer.IndexOf( stackTrace, searchTerm, CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace ) >= 0 );
|
||||
}
|
||||
|
||||
// Return a string containing complete information about this debug entry
|
||||
public override string ToString()
|
||||
{
|
||||
if( completeLog == null )
|
||||
completeLog = string.Concat( logString, "\n", stackTrace );
|
||||
|
||||
return completeLog;
|
||||
}
|
||||
|
||||
// Credit: https://stackoverflow.com/a/19250516/2373034
|
||||
public override int GetHashCode()
|
||||
{
|
||||
if( hashValue == HASH_NOT_CALCULATED )
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
hashValue = 17;
|
||||
hashValue = hashValue * 23 + ( logString == null ? 0 : logString.GetHashCode() );
|
||||
hashValue = hashValue * 23 + ( stackTrace == null ? 0 : stackTrace.GetHashCode() );
|
||||
}
|
||||
}
|
||||
|
||||
return hashValue;
|
||||
}
|
||||
}
|
||||
|
||||
public struct QueuedDebugLogEntry
|
||||
{
|
||||
public readonly string logString;
|
||||
public readonly string stackTrace;
|
||||
public readonly LogType logType;
|
||||
|
||||
public QueuedDebugLogEntry( string logString, string stackTrace, LogType logType )
|
||||
{
|
||||
this.logString = logString;
|
||||
this.stackTrace = stackTrace;
|
||||
this.logType = logType;
|
||||
}
|
||||
|
||||
// Checks if logString or stackTrace contains the search term
|
||||
public bool MatchesSearchTerm( string searchTerm )
|
||||
{
|
||||
return ( logString != null && DebugLogConsole.caseInsensitiveComparer.IndexOf( logString, searchTerm, CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace ) >= 0 ) ||
|
||||
( stackTrace != null && DebugLogConsole.caseInsensitiveComparer.IndexOf( stackTrace, searchTerm, CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace ) >= 0 );
|
||||
}
|
||||
}
|
||||
|
||||
public struct DebugLogEntryTimestamp
|
||||
{
|
||||
public readonly System.DateTime dateTime;
|
||||
#if !IDG_OMIT_ELAPSED_TIME
|
||||
public readonly float elapsedSeconds;
|
||||
#endif
|
||||
#if !IDG_OMIT_FRAMECOUNT
|
||||
public readonly int frameCount;
|
||||
#endif
|
||||
|
||||
#if !IDG_OMIT_ELAPSED_TIME && !IDG_OMIT_FRAMECOUNT
|
||||
public DebugLogEntryTimestamp( System.DateTime dateTime, float elapsedSeconds, int frameCount )
|
||||
#elif !IDG_OMIT_ELAPSED_TIME
|
||||
public DebugLogEntryTimestamp( System.DateTime dateTime, float elapsedSeconds )
|
||||
#elif !IDG_OMIT_FRAMECOUNT
|
||||
public DebugLogEntryTimestamp( System.DateTime dateTime, int frameCount )
|
||||
#else
|
||||
public DebugLogEntryTimestamp( System.DateTime dateTime )
|
||||
#endif
|
||||
{
|
||||
this.dateTime = dateTime;
|
||||
#if !IDG_OMIT_ELAPSED_TIME
|
||||
this.elapsedSeconds = elapsedSeconds;
|
||||
#endif
|
||||
#if !IDG_OMIT_FRAMECOUNT
|
||||
this.frameCount = frameCount;
|
||||
#endif
|
||||
}
|
||||
|
||||
public void AppendTime( StringBuilder sb )
|
||||
{
|
||||
// Add DateTime in format: [HH:mm:ss]
|
||||
sb.Append( "[" );
|
||||
|
||||
int hour = dateTime.Hour;
|
||||
if( hour >= 10 )
|
||||
sb.Append( hour );
|
||||
else
|
||||
sb.Append( "0" ).Append( hour );
|
||||
|
||||
sb.Append( ":" );
|
||||
|
||||
int minute = dateTime.Minute;
|
||||
if( minute >= 10 )
|
||||
sb.Append( minute );
|
||||
else
|
||||
sb.Append( "0" ).Append( minute );
|
||||
|
||||
sb.Append( ":" );
|
||||
|
||||
int second = dateTime.Second;
|
||||
if( second >= 10 )
|
||||
sb.Append( second );
|
||||
else
|
||||
sb.Append( "0" ).Append( second );
|
||||
|
||||
sb.Append( "]" );
|
||||
}
|
||||
|
||||
public void AppendFullTimestamp( StringBuilder sb )
|
||||
{
|
||||
AppendTime( sb );
|
||||
|
||||
#if !IDG_OMIT_ELAPSED_TIME && !IDG_OMIT_FRAMECOUNT
|
||||
// Append elapsed seconds and frame count in format: [1.0s at #Frame]
|
||||
sb.Append( "[" ).Append( elapsedSeconds.ToString( "F1" ) ).Append( "s at " ).Append( "#" ).Append( frameCount ).Append( "]" );
|
||||
#elif !IDG_OMIT_ELAPSED_TIME
|
||||
// Append elapsed seconds in format: [1.0s]
|
||||
sb.Append( "[" ).Append( elapsedSeconds.ToString( "F1" ) ).Append( "s]" );
|
||||
#elif !IDG_OMIT_FRAMECOUNT
|
||||
// Append frame count in format: [#Frame]
|
||||
sb.Append( "[#" ).Append( frameCount ).Append( "]" );
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7b1a420c564be040bf73b8a377fc2c2
|
||||
timeCreated: 1466375168
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,39 @@
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
public class DebugLogIndexList<T>
|
||||
{
|
||||
private T[] indices;
|
||||
private int size;
|
||||
|
||||
public int Count { get { return size; } }
|
||||
public T this[int index]
|
||||
{
|
||||
get { return indices[index]; }
|
||||
set { indices[index] = value; }
|
||||
}
|
||||
|
||||
public DebugLogIndexList()
|
||||
{
|
||||
indices = new T[64];
|
||||
size = 0;
|
||||
}
|
||||
|
||||
public void Add( T value )
|
||||
{
|
||||
if( size == indices.Length )
|
||||
System.Array.Resize( ref indices, size * 2 );
|
||||
|
||||
indices[size++] = value;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
size = 0;
|
||||
}
|
||||
|
||||
public int IndexOf( T value )
|
||||
{
|
||||
return System.Array.IndexOf( indices, value );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37c6c91e5bfac6f499698c03f593bcbb
|
||||
timeCreated: 1520627934
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
283
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogItem.cs
Normal file
283
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogItem.cs
Normal file
@@ -0,0 +1,283 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Text;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using System.Text.RegularExpressions;
|
||||
#endif
|
||||
|
||||
// A UI element to show information about a debug entry
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
public class DebugLogItem : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
#region Platform Specific Elements
|
||||
#if !UNITY_2018_1_OR_NEWER
|
||||
#if !UNITY_EDITOR && UNITY_ANDROID
|
||||
private static AndroidJavaClass m_ajc = null;
|
||||
private static AndroidJavaClass AJC
|
||||
{
|
||||
get
|
||||
{
|
||||
if( m_ajc == null )
|
||||
m_ajc = new AndroidJavaClass( "com.yasirkula.unity.DebugConsole" );
|
||||
|
||||
return m_ajc;
|
||||
}
|
||||
}
|
||||
|
||||
private static AndroidJavaObject m_context = null;
|
||||
private static AndroidJavaObject Context
|
||||
{
|
||||
get
|
||||
{
|
||||
if( m_context == null )
|
||||
{
|
||||
using( AndroidJavaObject unityClass = new AndroidJavaClass( "com.unity3d.player.UnityPlayer" ) )
|
||||
{
|
||||
m_context = unityClass.GetStatic<AndroidJavaObject>( "currentActivity" );
|
||||
}
|
||||
}
|
||||
|
||||
return m_context;
|
||||
}
|
||||
}
|
||||
#elif !UNITY_EDITOR && UNITY_IOS
|
||||
[System.Runtime.InteropServices.DllImport( "__Internal" )]
|
||||
private static extern void _DebugConsole_CopyText( string text );
|
||||
#endif
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#pragma warning disable 0649
|
||||
// Cached components
|
||||
[SerializeField]
|
||||
private RectTransform transformComponent;
|
||||
public RectTransform Transform { get { return transformComponent; } }
|
||||
|
||||
[SerializeField]
|
||||
private Image imageComponent;
|
||||
public Image Image { get { return imageComponent; } }
|
||||
|
||||
[SerializeField]
|
||||
private CanvasGroup canvasGroupComponent;
|
||||
public CanvasGroup CanvasGroup { get { return canvasGroupComponent; } }
|
||||
|
||||
[SerializeField]
|
||||
private Text logText;
|
||||
[SerializeField]
|
||||
private Image logTypeImage;
|
||||
|
||||
// Objects related to the collapsed count of the debug entry
|
||||
[SerializeField]
|
||||
private GameObject logCountParent;
|
||||
[SerializeField]
|
||||
private Text logCountText;
|
||||
|
||||
[SerializeField]
|
||||
private RectTransform copyLogButton;
|
||||
#pragma warning restore 0649
|
||||
|
||||
// Debug entry to show with this log item
|
||||
private DebugLogEntry logEntry;
|
||||
public DebugLogEntry Entry { get { return logEntry; } }
|
||||
|
||||
private DebugLogEntryTimestamp? logEntryTimestamp;
|
||||
public DebugLogEntryTimestamp? Timestamp { get { return logEntryTimestamp; } }
|
||||
|
||||
// Index of the entry in the list of entries
|
||||
private int entryIndex;
|
||||
public int Index { get { return entryIndex; } }
|
||||
|
||||
private bool isExpanded;
|
||||
public bool Expanded { get { return isExpanded; } }
|
||||
|
||||
private Vector2 logTextOriginalPosition;
|
||||
private Vector2 logTextOriginalSize;
|
||||
private float copyLogButtonHeight;
|
||||
|
||||
private DebugLogRecycledListView listView;
|
||||
|
||||
public void Initialize( DebugLogRecycledListView listView )
|
||||
{
|
||||
this.listView = listView;
|
||||
|
||||
logTextOriginalPosition = logText.rectTransform.anchoredPosition;
|
||||
logTextOriginalSize = logText.rectTransform.sizeDelta;
|
||||
copyLogButtonHeight = copyLogButton.anchoredPosition.y + copyLogButton.sizeDelta.y + 2f; // 2f: space between text and button
|
||||
|
||||
#if !UNITY_EDITOR && UNITY_WEBGL
|
||||
copyLogButton.gameObject.AddComponent<DebugLogItemCopyWebGL>().Initialize( this );
|
||||
#endif
|
||||
}
|
||||
|
||||
public void SetContent( DebugLogEntry logEntry, DebugLogEntryTimestamp? logEntryTimestamp, int entryIndex, bool isExpanded )
|
||||
{
|
||||
this.logEntry = logEntry;
|
||||
this.logEntryTimestamp = logEntryTimestamp;
|
||||
this.entryIndex = entryIndex;
|
||||
this.isExpanded = isExpanded;
|
||||
|
||||
Vector2 size = transformComponent.sizeDelta;
|
||||
if( isExpanded )
|
||||
{
|
||||
logText.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
size.y = listView.SelectedItemHeight;
|
||||
|
||||
if( !copyLogButton.gameObject.activeSelf )
|
||||
{
|
||||
copyLogButton.gameObject.SetActive( true );
|
||||
|
||||
logText.rectTransform.anchoredPosition = new Vector2( logTextOriginalPosition.x, logTextOriginalPosition.y + copyLogButtonHeight * 0.5f );
|
||||
logText.rectTransform.sizeDelta = logTextOriginalSize - new Vector2( 0f, copyLogButtonHeight );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
logText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
size.y = listView.ItemHeight;
|
||||
|
||||
if( copyLogButton.gameObject.activeSelf )
|
||||
{
|
||||
copyLogButton.gameObject.SetActive( false );
|
||||
|
||||
logText.rectTransform.anchoredPosition = logTextOriginalPosition;
|
||||
logText.rectTransform.sizeDelta = logTextOriginalSize;
|
||||
}
|
||||
}
|
||||
|
||||
transformComponent.sizeDelta = size;
|
||||
|
||||
SetText( logEntry, logEntryTimestamp, isExpanded );
|
||||
logTypeImage.sprite = logEntry.logTypeSpriteRepresentation;
|
||||
}
|
||||
|
||||
// Show the collapsed count of the debug entry
|
||||
public void ShowCount()
|
||||
{
|
||||
logCountText.text = logEntry.count.ToString();
|
||||
|
||||
if( !logCountParent.activeSelf )
|
||||
logCountParent.SetActive( true );
|
||||
}
|
||||
|
||||
// Hide the collapsed count of the debug entry
|
||||
public void HideCount()
|
||||
{
|
||||
if( logCountParent.activeSelf )
|
||||
logCountParent.SetActive( false );
|
||||
}
|
||||
|
||||
// Update the debug entry's displayed timestamp
|
||||
public void UpdateTimestamp( DebugLogEntryTimestamp timestamp )
|
||||
{
|
||||
logEntryTimestamp = timestamp;
|
||||
|
||||
if( isExpanded || listView.manager.alwaysDisplayTimestamps )
|
||||
SetText( logEntry, timestamp, isExpanded );
|
||||
}
|
||||
|
||||
private void SetText( DebugLogEntry logEntry, DebugLogEntryTimestamp? logEntryTimestamp, bool isExpanded )
|
||||
{
|
||||
if( !logEntryTimestamp.HasValue || ( !isExpanded && !listView.manager.alwaysDisplayTimestamps ) )
|
||||
logText.text = isExpanded ? logEntry.ToString() : logEntry.logString;
|
||||
else
|
||||
{
|
||||
StringBuilder sb = listView.manager.sharedStringBuilder;
|
||||
sb.Length = 0;
|
||||
|
||||
if( isExpanded )
|
||||
{
|
||||
logEntryTimestamp.Value.AppendFullTimestamp( sb );
|
||||
sb.Append( ": " ).Append( logEntry.ToString() );
|
||||
}
|
||||
else
|
||||
{
|
||||
logEntryTimestamp.Value.AppendTime( sb );
|
||||
sb.Append( " " ).Append( logEntry.logString );
|
||||
}
|
||||
|
||||
logText.text = sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
// This log item is clicked, show the debug entry's stack trace
|
||||
public void OnPointerClick( PointerEventData eventData )
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if( eventData.button == PointerEventData.InputButton.Right )
|
||||
{
|
||||
Match regex = Regex.Match( logEntry.stackTrace, @"\(at .*\.cs:[0-9]+\)$", RegexOptions.Multiline );
|
||||
if( regex.Success )
|
||||
{
|
||||
string line = logEntry.stackTrace.Substring( regex.Index + 4, regex.Length - 5 );
|
||||
int lineSeparator = line.IndexOf( ':' );
|
||||
MonoScript script = AssetDatabase.LoadAssetAtPath<MonoScript>( line.Substring( 0, lineSeparator ) );
|
||||
if( script != null )
|
||||
AssetDatabase.OpenAsset( script, int.Parse( line.Substring( lineSeparator + 1 ) ) );
|
||||
}
|
||||
}
|
||||
else
|
||||
listView.OnLogItemClicked( this );
|
||||
#else
|
||||
listView.OnLogItemClicked( this );
|
||||
#endif
|
||||
}
|
||||
|
||||
public void CopyLog()
|
||||
{
|
||||
#if UNITY_EDITOR || !UNITY_WEBGL
|
||||
string log = GetCopyContent();
|
||||
if( string.IsNullOrEmpty( log ) )
|
||||
return;
|
||||
|
||||
#if UNITY_EDITOR || UNITY_2018_1_OR_NEWER || ( !UNITY_ANDROID && !UNITY_IOS )
|
||||
GUIUtility.systemCopyBuffer = log;
|
||||
#elif UNITY_ANDROID
|
||||
AJC.CallStatic( "CopyText", Context, log );
|
||||
#elif UNITY_IOS
|
||||
_DebugConsole_CopyText( log );
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
internal string GetCopyContent()
|
||||
{
|
||||
if( !logEntryTimestamp.HasValue )
|
||||
return logEntry.ToString();
|
||||
else
|
||||
{
|
||||
StringBuilder sb = listView.manager.sharedStringBuilder;
|
||||
sb.Length = 0;
|
||||
|
||||
logEntryTimestamp.Value.AppendFullTimestamp( sb );
|
||||
sb.Append( ": " ).Append( logEntry.ToString() );
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public float CalculateExpandedHeight( DebugLogEntry logEntry, DebugLogEntryTimestamp? logEntryTimestamp )
|
||||
{
|
||||
string text = logText.text;
|
||||
HorizontalWrapMode wrapMode = logText.horizontalOverflow;
|
||||
|
||||
SetText( logEntry, logEntryTimestamp, true );
|
||||
logText.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
|
||||
float result = logText.preferredHeight + copyLogButtonHeight;
|
||||
|
||||
logText.text = text;
|
||||
logText.horizontalOverflow = wrapMode;
|
||||
|
||||
return Mathf.Max( listView.ItemHeight, result );
|
||||
}
|
||||
|
||||
// Return a string containing complete information about the debug entry
|
||||
public override string ToString()
|
||||
{
|
||||
return logEntry.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2ea291be9de70a4abfec595203c96c1
|
||||
timeCreated: 1465919949
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,36 @@
|
||||
#if !UNITY_EDITOR && UNITY_WEBGL
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
public class DebugLogItemCopyWebGL : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
|
||||
{
|
||||
[DllImport( "__Internal" )]
|
||||
private static extern void IngameDebugConsoleStartCopy( string textToCopy );
|
||||
[DllImport( "__Internal" )]
|
||||
private static extern void IngameDebugConsoleCancelCopy();
|
||||
|
||||
private DebugLogItem logItem;
|
||||
|
||||
public void Initialize( DebugLogItem logItem )
|
||||
{
|
||||
this.logItem = logItem;
|
||||
}
|
||||
|
||||
public void OnPointerDown( PointerEventData eventData )
|
||||
{
|
||||
string log = logItem.GetCopyContent();
|
||||
if( !string.IsNullOrEmpty( log ) )
|
||||
IngameDebugConsoleStartCopy( log );
|
||||
}
|
||||
|
||||
public void OnPointerUp( PointerEventData eventData )
|
||||
{
|
||||
if( eventData.dragging )
|
||||
IngameDebugConsoleCancelCopy();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a7d9d894141e704d8160fb4632121ac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1758
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogManager.cs
Normal file
1758
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogManager.cs
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6a4f16ed905adcd4ab0d7c8c11f0d72c
|
||||
timeCreated: 1522092746
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: -9869
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
277
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogPopup.cs
Normal file
277
Assets/Plugins/IngameDebugConsole/Scripts/DebugLogPopup.cs
Normal file
@@ -0,0 +1,277 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Collections;
|
||||
#if UNITY_EDITOR && UNITY_2021_1_OR_NEWER
|
||||
using Screen = UnityEngine.Device.Screen; // To support Device Simulator on Unity 2021.1+
|
||||
#endif
|
||||
|
||||
// Manager class for the debug popup
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
public class DebugLogPopup : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
private RectTransform popupTransform;
|
||||
|
||||
// Dimensions of the popup divided by 2
|
||||
private Vector2 halfSize;
|
||||
|
||||
// Background image that will change color to indicate an alert
|
||||
private Image backgroundImage;
|
||||
|
||||
// Canvas group to modify visibility of the popup
|
||||
private CanvasGroup canvasGroup;
|
||||
|
||||
#pragma warning disable 0649
|
||||
[SerializeField]
|
||||
private DebugLogManager debugManager;
|
||||
|
||||
[SerializeField]
|
||||
private Text newInfoCountText;
|
||||
[SerializeField]
|
||||
private Text newWarningCountText;
|
||||
[SerializeField]
|
||||
private Text newErrorCountText;
|
||||
|
||||
[SerializeField]
|
||||
private Color alertColorInfo;
|
||||
[SerializeField]
|
||||
private Color alertColorWarning;
|
||||
[SerializeField]
|
||||
private Color alertColorError;
|
||||
#pragma warning restore 0649
|
||||
|
||||
// Number of new debug entries since the log window has been closed
|
||||
private int newInfoCount = 0, newWarningCount = 0, newErrorCount = 0;
|
||||
|
||||
private Color normalColor;
|
||||
|
||||
private bool isPopupBeingDragged = false;
|
||||
private Vector2 normalizedPosition;
|
||||
|
||||
// Coroutines for simple code-based animations
|
||||
private IEnumerator moveToPosCoroutine = null;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
popupTransform = (RectTransform)transform;
|
||||
backgroundImage = GetComponent<Image>();
|
||||
canvasGroup = GetComponent<CanvasGroup>();
|
||||
|
||||
normalColor = backgroundImage.color;
|
||||
|
||||
halfSize = popupTransform.sizeDelta * 0.5f;
|
||||
|
||||
Vector2 pos = popupTransform.anchoredPosition;
|
||||
if (pos.x != 0f || pos.y != 0f)
|
||||
normalizedPosition = pos.normalized; // Respect the initial popup position set in the prefab
|
||||
else
|
||||
normalizedPosition = new Vector2(0.5f, 0f); // Right edge by default
|
||||
}
|
||||
|
||||
public void NewLogsArrived(int newInfo, int newWarning, int newError)
|
||||
{
|
||||
if (newInfo > 0)
|
||||
{
|
||||
newInfoCount += newInfo;
|
||||
newInfoCountText.text = newInfoCount.ToString();
|
||||
}
|
||||
|
||||
if (newWarning > 0)
|
||||
{
|
||||
newWarningCount += newWarning;
|
||||
newWarningCountText.text = newWarningCount.ToString();
|
||||
}
|
||||
|
||||
if (newError > 0)
|
||||
{
|
||||
newErrorCount += newError;
|
||||
newErrorCountText.text = newErrorCount.ToString();
|
||||
}
|
||||
|
||||
if (newErrorCount > 0)
|
||||
backgroundImage.color = alertColorError;
|
||||
else if (newWarningCount > 0)
|
||||
backgroundImage.color = alertColorWarning;
|
||||
else
|
||||
backgroundImage.color = alertColorInfo;
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
newInfoCount = 0;
|
||||
newWarningCount = 0;
|
||||
newErrorCount = 0;
|
||||
|
||||
newInfoCountText.text = "0";
|
||||
newWarningCountText.text = "0";
|
||||
newErrorCountText.text = "0";
|
||||
|
||||
backgroundImage.color = normalColor;
|
||||
}
|
||||
|
||||
// A simple smooth movement animation
|
||||
private IEnumerator MoveToPosAnimation(Vector2 targetPos)
|
||||
{
|
||||
float modifier = 0f;
|
||||
Vector2 initialPos = popupTransform.anchoredPosition;
|
||||
|
||||
while (modifier < 1f)
|
||||
{
|
||||
modifier += 4f * Time.unscaledDeltaTime;
|
||||
popupTransform.anchoredPosition = Vector2.Lerp(initialPos, targetPos, modifier);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Popup is clicked
|
||||
public void OnPointerClick(PointerEventData data)
|
||||
{
|
||||
// Hide the popup and show the log window
|
||||
if (!isPopupBeingDragged)
|
||||
debugManager.ShowLogWindow();
|
||||
}
|
||||
|
||||
// Hides the log window and shows the popup
|
||||
public void Show()
|
||||
{
|
||||
canvasGroup.blocksRaycasts = true;
|
||||
canvasGroup.alpha = 1f;
|
||||
|
||||
// Reset the counters
|
||||
Reset();
|
||||
|
||||
// Update position in case resolution was changed while the popup was hidden
|
||||
UpdatePosition(true);
|
||||
}
|
||||
|
||||
// Hide the popup
|
||||
public void Hide()
|
||||
{
|
||||
canvasGroup.blocksRaycasts = false;
|
||||
canvasGroup.alpha = 0f;
|
||||
|
||||
isPopupBeingDragged = false;
|
||||
}
|
||||
|
||||
public void OnBeginDrag(PointerEventData data)
|
||||
{
|
||||
isPopupBeingDragged = true;
|
||||
|
||||
// If a smooth movement animation is in progress, cancel it
|
||||
if (moveToPosCoroutine != null)
|
||||
{
|
||||
StopCoroutine(moveToPosCoroutine);
|
||||
moveToPosCoroutine = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Reposition the popup
|
||||
public void OnDrag(PointerEventData data)
|
||||
{
|
||||
Vector2 localPoint;
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(debugManager.canvasTR, data.position, data.pressEventCamera, out localPoint))
|
||||
popupTransform.anchoredPosition = localPoint;
|
||||
}
|
||||
|
||||
// Smoothly translate the popup to the nearest edge
|
||||
public void OnEndDrag(PointerEventData data)
|
||||
{
|
||||
isPopupBeingDragged = false;
|
||||
UpdatePosition(false);
|
||||
}
|
||||
|
||||
// There are 2 different spaces used in these calculations:
|
||||
// RectTransform space: raw anchoredPosition of the popup that's in range [-canvasSize/2, canvasSize/2]
|
||||
// Safe area space: Screen.safeArea space that's in range [safeAreaBottomLeft, safeAreaTopRight] where these corner positions
|
||||
// are all positive (calculated from bottom left corner of the screen instead of the center of the screen)
|
||||
public void UpdatePosition(bool immediately)
|
||||
{
|
||||
Vector2 canvasRawSize = debugManager.canvasTR.rect.size;
|
||||
|
||||
// Calculate safe area bounds
|
||||
float canvasWidth = canvasRawSize.x;
|
||||
float canvasHeight = canvasRawSize.y;
|
||||
|
||||
float canvasBottomLeftX = 0f;
|
||||
float canvasBottomLeftY = 0f;
|
||||
|
||||
if (debugManager.popupAvoidsScreenCutout)
|
||||
{
|
||||
#if UNITY_2017_2_OR_NEWER && (UNITY_EDITOR || UNITY_ANDROID || UNITY_IOS)
|
||||
Rect safeArea = Screen.safeArea;
|
||||
|
||||
int screenWidth = Screen.width;
|
||||
int screenHeight = Screen.height;
|
||||
|
||||
canvasWidth *= safeArea.width / screenWidth;
|
||||
canvasHeight *= safeArea.height / screenHeight;
|
||||
|
||||
canvasBottomLeftX = canvasRawSize.x * (safeArea.x / screenWidth);
|
||||
canvasBottomLeftY = canvasRawSize.y * (safeArea.y / screenHeight);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Calculate safe area position of the popup
|
||||
// normalizedPosition allows us to glue the popup to a specific edge of the screen. It becomes useful when
|
||||
// the popup is at the right edge and we switch from portrait screen orientation to landscape screen orientation.
|
||||
// Without normalizedPosition, popup could jump to bottom or top edges instead of staying at the right edge
|
||||
Vector2 pos = canvasRawSize * 0.5f + (immediately ? new Vector2(normalizedPosition.x * canvasWidth, normalizedPosition.y * canvasHeight) : (popupTransform.anchoredPosition - new Vector2(canvasBottomLeftX, canvasBottomLeftY)));
|
||||
|
||||
// Find distances to all four edges of the safe area
|
||||
float distToLeft = pos.x;
|
||||
float distToRight = canvasWidth - distToLeft;
|
||||
|
||||
float distToBottom = pos.y;
|
||||
float distToTop = canvasHeight - distToBottom;
|
||||
|
||||
float horDistance = Mathf.Min(distToLeft, distToRight);
|
||||
float vertDistance = Mathf.Min(distToBottom, distToTop);
|
||||
|
||||
// Find the nearest edge's safe area coordinates
|
||||
if (horDistance < vertDistance)
|
||||
{
|
||||
if (distToLeft < distToRight)
|
||||
pos = new Vector2(halfSize.x, pos.y);
|
||||
else
|
||||
pos = new Vector2(canvasWidth - halfSize.x, pos.y);
|
||||
|
||||
pos.y = Mathf.Clamp(pos.y, halfSize.y, canvasHeight - halfSize.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (distToBottom < distToTop)
|
||||
pos = new Vector2(pos.x, halfSize.y);
|
||||
else
|
||||
pos = new Vector2(pos.x, canvasHeight - halfSize.y);
|
||||
|
||||
pos.x = Mathf.Clamp(pos.x, halfSize.x, canvasWidth - halfSize.x);
|
||||
}
|
||||
|
||||
pos -= canvasRawSize * 0.5f;
|
||||
|
||||
normalizedPosition.Set(pos.x / canvasWidth, pos.y / canvasHeight);
|
||||
|
||||
// Safe area's bottom left coordinates are added to pos only after normalizedPosition's value
|
||||
// is set because normalizedPosition is in range [-canvasWidth / 2, canvasWidth / 2]
|
||||
pos += new Vector2(canvasBottomLeftX, canvasBottomLeftY);
|
||||
|
||||
// If another smooth movement animation is in progress, cancel it
|
||||
if (moveToPosCoroutine != null)
|
||||
{
|
||||
StopCoroutine(moveToPosCoroutine);
|
||||
moveToPosCoroutine = null;
|
||||
}
|
||||
|
||||
if (immediately)
|
||||
popupTransform.anchoredPosition = pos;
|
||||
else
|
||||
{
|
||||
// Smoothly translate the popup to the specified position
|
||||
moveToPosCoroutine = MoveToPosAnimation(pos);
|
||||
StartCoroutine(moveToPosCoroutine);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05cc4b1999716644c9308528e38e7081
|
||||
timeCreated: 1466533184
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,392 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
// Handles the log items in an optimized way such that existing log items are
|
||||
// recycled within the list instead of creating a new log item at each chance
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
public class DebugLogRecycledListView : MonoBehaviour
|
||||
{
|
||||
#pragma warning disable 0649
|
||||
// Cached components
|
||||
[SerializeField]
|
||||
private RectTransform transformComponent;
|
||||
[SerializeField]
|
||||
private RectTransform viewportTransform;
|
||||
|
||||
[SerializeField]
|
||||
private Color logItemNormalColor1;
|
||||
[SerializeField]
|
||||
private Color logItemNormalColor2;
|
||||
[SerializeField]
|
||||
private Color logItemSelectedColor;
|
||||
#pragma warning restore 0649
|
||||
|
||||
internal DebugLogManager manager;
|
||||
private ScrollRect scrollView;
|
||||
|
||||
private float logItemHeight, _1OverLogItemHeight;
|
||||
private float viewportHeight;
|
||||
|
||||
// Unique debug entries
|
||||
private List<DebugLogEntry> collapsedLogEntries = null;
|
||||
|
||||
// Indices of debug entries to show in collapsedLogEntries
|
||||
private DebugLogIndexList<int> indicesOfEntriesToShow = null;
|
||||
private DebugLogIndexList<DebugLogEntryTimestamp> timestampsOfEntriesToShow = null;
|
||||
|
||||
private int indexOfSelectedLogEntry = int.MaxValue;
|
||||
private float positionOfSelectedLogEntry = float.MaxValue;
|
||||
private float heightOfSelectedLogEntry;
|
||||
private float deltaHeightOfSelectedLogEntry;
|
||||
|
||||
// Log items used to visualize the debug entries at specified indices
|
||||
private readonly Dictionary<int, DebugLogItem> logItemsAtIndices = new Dictionary<int, DebugLogItem>( 256 );
|
||||
|
||||
private bool isCollapseOn = false;
|
||||
|
||||
// Current indices of debug entries shown on screen
|
||||
private int currentTopIndex = -1, currentBottomIndex = -1;
|
||||
|
||||
public float ItemHeight { get { return logItemHeight; } }
|
||||
public float SelectedItemHeight { get { return heightOfSelectedLogEntry; } }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
scrollView = viewportTransform.GetComponentInParent<ScrollRect>();
|
||||
scrollView.onValueChanged.AddListener( ( pos ) => UpdateItemsInTheList( false ) );
|
||||
|
||||
viewportHeight = viewportTransform.rect.height;
|
||||
}
|
||||
|
||||
public void Initialize( DebugLogManager manager, List<DebugLogEntry> collapsedLogEntries, DebugLogIndexList<int> indicesOfEntriesToShow, DebugLogIndexList<DebugLogEntryTimestamp> timestampsOfEntriesToShow, float logItemHeight )
|
||||
{
|
||||
this.manager = manager;
|
||||
this.collapsedLogEntries = collapsedLogEntries;
|
||||
this.indicesOfEntriesToShow = indicesOfEntriesToShow;
|
||||
this.timestampsOfEntriesToShow = timestampsOfEntriesToShow;
|
||||
this.logItemHeight = logItemHeight;
|
||||
_1OverLogItemHeight = 1f / logItemHeight;
|
||||
}
|
||||
|
||||
public void SetCollapseMode( bool collapse )
|
||||
{
|
||||
isCollapseOn = collapse;
|
||||
}
|
||||
|
||||
// A log item is clicked, highlight it
|
||||
public void OnLogItemClicked( DebugLogItem item )
|
||||
{
|
||||
OnLogItemClickedInternal( item.Index, item );
|
||||
}
|
||||
|
||||
// Force expand the log item at specified index
|
||||
public void SelectAndFocusOnLogItemAtIndex( int itemIndex )
|
||||
{
|
||||
if( indexOfSelectedLogEntry != itemIndex ) // Make sure that we aren't deselecting the target log item
|
||||
OnLogItemClickedInternal( itemIndex );
|
||||
|
||||
float transformComponentCenterYAtTop = viewportHeight * 0.5f;
|
||||
float transformComponentCenterYAtBottom = transformComponent.sizeDelta.y - viewportHeight * 0.5f;
|
||||
float transformComponentTargetCenterY = itemIndex * logItemHeight + viewportHeight * 0.5f;
|
||||
if( transformComponentCenterYAtTop == transformComponentCenterYAtBottom )
|
||||
scrollView.verticalNormalizedPosition = 0.5f;
|
||||
else
|
||||
scrollView.verticalNormalizedPosition = Mathf.Clamp01( Mathf.InverseLerp( transformComponentCenterYAtBottom, transformComponentCenterYAtTop, transformComponentTargetCenterY ) );
|
||||
|
||||
manager.SetSnapToBottom( false );
|
||||
}
|
||||
|
||||
private void OnLogItemClickedInternal( int itemIndex, DebugLogItem referenceItem = null )
|
||||
{
|
||||
if( indexOfSelectedLogEntry != itemIndex )
|
||||
{
|
||||
DeselectSelectedLogItem();
|
||||
|
||||
if( !referenceItem )
|
||||
{
|
||||
if( currentTopIndex == -1 )
|
||||
UpdateItemsInTheList( false ); // Try to generate some DebugLogItems, we need one DebugLogItem to calculate the text height
|
||||
|
||||
referenceItem = logItemsAtIndices[currentTopIndex];
|
||||
}
|
||||
|
||||
indexOfSelectedLogEntry = itemIndex;
|
||||
positionOfSelectedLogEntry = itemIndex * logItemHeight;
|
||||
heightOfSelectedLogEntry = referenceItem.CalculateExpandedHeight( collapsedLogEntries[indicesOfEntriesToShow[itemIndex]], ( timestampsOfEntriesToShow != null ) ? timestampsOfEntriesToShow[itemIndex] : (DebugLogEntryTimestamp?) null );
|
||||
deltaHeightOfSelectedLogEntry = heightOfSelectedLogEntry - logItemHeight;
|
||||
|
||||
manager.SetSnapToBottom( false );
|
||||
}
|
||||
else
|
||||
DeselectSelectedLogItem();
|
||||
|
||||
if( indexOfSelectedLogEntry >= currentTopIndex && indexOfSelectedLogEntry <= currentBottomIndex )
|
||||
ColorLogItem( logItemsAtIndices[indexOfSelectedLogEntry], indexOfSelectedLogEntry );
|
||||
|
||||
CalculateContentHeight();
|
||||
|
||||
HardResetItems();
|
||||
UpdateItemsInTheList( true );
|
||||
|
||||
manager.ValidateScrollPosition();
|
||||
}
|
||||
|
||||
// Deselect the currently selected log item
|
||||
public void DeselectSelectedLogItem()
|
||||
{
|
||||
int indexOfPreviouslySelectedLogEntry = indexOfSelectedLogEntry;
|
||||
indexOfSelectedLogEntry = int.MaxValue;
|
||||
|
||||
positionOfSelectedLogEntry = float.MaxValue;
|
||||
heightOfSelectedLogEntry = deltaHeightOfSelectedLogEntry = 0f;
|
||||
|
||||
if( indexOfPreviouslySelectedLogEntry >= currentTopIndex && indexOfPreviouslySelectedLogEntry <= currentBottomIndex )
|
||||
ColorLogItem( logItemsAtIndices[indexOfPreviouslySelectedLogEntry], indexOfPreviouslySelectedLogEntry );
|
||||
}
|
||||
|
||||
// Number of debug entries may be changed, update the list
|
||||
public void OnLogEntriesUpdated( bool updateAllVisibleItemContents )
|
||||
{
|
||||
CalculateContentHeight();
|
||||
viewportHeight = viewportTransform.rect.height;
|
||||
|
||||
if( updateAllVisibleItemContents )
|
||||
HardResetItems();
|
||||
|
||||
UpdateItemsInTheList( updateAllVisibleItemContents );
|
||||
}
|
||||
|
||||
// A single collapsed log entry at specified index is updated, refresh its item if visible
|
||||
public void OnCollapsedLogEntryAtIndexUpdated( int index )
|
||||
{
|
||||
DebugLogItem logItem;
|
||||
if( logItemsAtIndices.TryGetValue( index, out logItem ) )
|
||||
{
|
||||
logItem.ShowCount();
|
||||
|
||||
if( timestampsOfEntriesToShow != null )
|
||||
logItem.UpdateTimestamp( timestampsOfEntriesToShow[index] );
|
||||
}
|
||||
}
|
||||
|
||||
// Log window's width has changed, update the expanded (currently selected) log's height
|
||||
public void OnViewportWidthChanged()
|
||||
{
|
||||
if( indexOfSelectedLogEntry >= indicesOfEntriesToShow.Count )
|
||||
return;
|
||||
|
||||
if( currentTopIndex == -1 )
|
||||
{
|
||||
UpdateItemsInTheList( false ); // Try to generate some DebugLogItems, we need one DebugLogItem to calculate the text height
|
||||
if( currentTopIndex == -1 ) // No DebugLogItems are generated, weird
|
||||
return;
|
||||
}
|
||||
|
||||
DebugLogItem referenceItem = logItemsAtIndices[currentTopIndex];
|
||||
|
||||
heightOfSelectedLogEntry = referenceItem.CalculateExpandedHeight( collapsedLogEntries[indicesOfEntriesToShow[indexOfSelectedLogEntry]], ( timestampsOfEntriesToShow != null ) ? timestampsOfEntriesToShow[indexOfSelectedLogEntry] : (DebugLogEntryTimestamp?) null );
|
||||
deltaHeightOfSelectedLogEntry = heightOfSelectedLogEntry - logItemHeight;
|
||||
|
||||
CalculateContentHeight();
|
||||
|
||||
HardResetItems();
|
||||
UpdateItemsInTheList( true );
|
||||
|
||||
manager.ValidateScrollPosition();
|
||||
}
|
||||
|
||||
// Log window's height has changed, update the list
|
||||
public void OnViewportHeightChanged()
|
||||
{
|
||||
viewportHeight = viewportTransform.rect.height;
|
||||
UpdateItemsInTheList( false );
|
||||
}
|
||||
|
||||
private void HardResetItems()
|
||||
{
|
||||
if( currentTopIndex != -1 )
|
||||
{
|
||||
DestroyLogItemsBetweenIndices( currentTopIndex, currentBottomIndex );
|
||||
currentTopIndex = -1;
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateContentHeight()
|
||||
{
|
||||
float newHeight = Mathf.Max( 1f, indicesOfEntriesToShow.Count * logItemHeight + deltaHeightOfSelectedLogEntry );
|
||||
transformComponent.sizeDelta = new Vector2( 0f, newHeight );
|
||||
}
|
||||
|
||||
// Calculate the indices of log entries to show
|
||||
// and handle log items accordingly
|
||||
public void UpdateItemsInTheList( bool updateAllVisibleItemContents )
|
||||
{
|
||||
// If there is at least one log entry to show
|
||||
if( indicesOfEntriesToShow.Count > 0 )
|
||||
{
|
||||
float contentPosTop = transformComponent.anchoredPosition.y - 1f;
|
||||
float contentPosBottom = contentPosTop + viewportHeight + 2f;
|
||||
|
||||
if( positionOfSelectedLogEntry <= contentPosBottom )
|
||||
{
|
||||
if( positionOfSelectedLogEntry <= contentPosTop )
|
||||
{
|
||||
contentPosTop -= deltaHeightOfSelectedLogEntry;
|
||||
contentPosBottom -= deltaHeightOfSelectedLogEntry;
|
||||
|
||||
if( contentPosTop < positionOfSelectedLogEntry - 1f )
|
||||
contentPosTop = positionOfSelectedLogEntry - 1f;
|
||||
|
||||
if( contentPosBottom < contentPosTop + 2f )
|
||||
contentPosBottom = contentPosTop + 2f;
|
||||
}
|
||||
else
|
||||
{
|
||||
contentPosBottom -= deltaHeightOfSelectedLogEntry;
|
||||
if( contentPosBottom < positionOfSelectedLogEntry + 1f )
|
||||
contentPosBottom = positionOfSelectedLogEntry + 1f;
|
||||
}
|
||||
}
|
||||
|
||||
int newTopIndex = (int) ( contentPosTop * _1OverLogItemHeight );
|
||||
int newBottomIndex = (int) ( contentPosBottom * _1OverLogItemHeight );
|
||||
|
||||
if( newTopIndex < 0 )
|
||||
newTopIndex = 0;
|
||||
|
||||
if( newBottomIndex > indicesOfEntriesToShow.Count - 1 )
|
||||
newBottomIndex = indicesOfEntriesToShow.Count - 1;
|
||||
|
||||
if( currentTopIndex == -1 )
|
||||
{
|
||||
// There are no log items visible on screen,
|
||||
// just create the new log items
|
||||
updateAllVisibleItemContents = true;
|
||||
|
||||
currentTopIndex = newTopIndex;
|
||||
currentBottomIndex = newBottomIndex;
|
||||
|
||||
CreateLogItemsBetweenIndices( newTopIndex, newBottomIndex );
|
||||
}
|
||||
else
|
||||
{
|
||||
// There are some log items visible on screen
|
||||
|
||||
if( newBottomIndex < currentTopIndex || newTopIndex > currentBottomIndex )
|
||||
{
|
||||
// If user scrolled a lot such that, none of the log items are now within
|
||||
// the bounds of the scroll view, pool all the previous log items and create
|
||||
// new log items for the new list of visible debug entries
|
||||
updateAllVisibleItemContents = true;
|
||||
|
||||
DestroyLogItemsBetweenIndices( currentTopIndex, currentBottomIndex );
|
||||
CreateLogItemsBetweenIndices( newTopIndex, newBottomIndex );
|
||||
}
|
||||
else
|
||||
{
|
||||
// User did not scroll a lot such that, there are still some log items within
|
||||
// the bounds of the scroll view. Don't destroy them but update their content,
|
||||
// if necessary
|
||||
if( newTopIndex > currentTopIndex )
|
||||
DestroyLogItemsBetweenIndices( currentTopIndex, newTopIndex - 1 );
|
||||
|
||||
if( newBottomIndex < currentBottomIndex )
|
||||
DestroyLogItemsBetweenIndices( newBottomIndex + 1, currentBottomIndex );
|
||||
|
||||
if( newTopIndex < currentTopIndex )
|
||||
{
|
||||
CreateLogItemsBetweenIndices( newTopIndex, currentTopIndex - 1 );
|
||||
|
||||
// If it is not necessary to update all the log items,
|
||||
// then just update the newly created log items. Otherwise,
|
||||
// wait for the major update
|
||||
if( !updateAllVisibleItemContents )
|
||||
UpdateLogItemContentsBetweenIndices( newTopIndex, currentTopIndex - 1 );
|
||||
}
|
||||
|
||||
if( newBottomIndex > currentBottomIndex )
|
||||
{
|
||||
CreateLogItemsBetweenIndices( currentBottomIndex + 1, newBottomIndex );
|
||||
|
||||
// If it is not necessary to update all the log items,
|
||||
// then just update the newly created log items. Otherwise,
|
||||
// wait for the major update
|
||||
if( !updateAllVisibleItemContents )
|
||||
UpdateLogItemContentsBetweenIndices( currentBottomIndex + 1, newBottomIndex );
|
||||
}
|
||||
}
|
||||
|
||||
currentTopIndex = newTopIndex;
|
||||
currentBottomIndex = newBottomIndex;
|
||||
}
|
||||
|
||||
if( updateAllVisibleItemContents )
|
||||
{
|
||||
// Update all the log items
|
||||
UpdateLogItemContentsBetweenIndices( currentTopIndex, currentBottomIndex );
|
||||
}
|
||||
}
|
||||
else
|
||||
HardResetItems();
|
||||
}
|
||||
|
||||
private void CreateLogItemsBetweenIndices( int topIndex, int bottomIndex )
|
||||
{
|
||||
for( int i = topIndex; i <= bottomIndex; i++ )
|
||||
CreateLogItemAtIndex( i );
|
||||
}
|
||||
|
||||
// Create (or unpool) a log item
|
||||
private void CreateLogItemAtIndex( int index )
|
||||
{
|
||||
DebugLogItem logItem = manager.PopLogItem();
|
||||
|
||||
// Reposition the log item
|
||||
Vector2 anchoredPosition = new Vector2( 1f, -index * logItemHeight );
|
||||
if( index > indexOfSelectedLogEntry )
|
||||
anchoredPosition.y -= deltaHeightOfSelectedLogEntry;
|
||||
|
||||
logItem.Transform.anchoredPosition = anchoredPosition;
|
||||
|
||||
// Color the log item
|
||||
ColorLogItem( logItem, index );
|
||||
|
||||
// To access this log item easily in the future, add it to the dictionary
|
||||
logItemsAtIndices[index] = logItem;
|
||||
}
|
||||
|
||||
private void DestroyLogItemsBetweenIndices( int topIndex, int bottomIndex )
|
||||
{
|
||||
for( int i = topIndex; i <= bottomIndex; i++ )
|
||||
manager.PoolLogItem( logItemsAtIndices[i] );
|
||||
}
|
||||
|
||||
private void UpdateLogItemContentsBetweenIndices( int topIndex, int bottomIndex )
|
||||
{
|
||||
DebugLogItem logItem;
|
||||
for( int i = topIndex; i <= bottomIndex; i++ )
|
||||
{
|
||||
logItem = logItemsAtIndices[i];
|
||||
logItem.SetContent( collapsedLogEntries[indicesOfEntriesToShow[i]], ( timestampsOfEntriesToShow != null ) ? timestampsOfEntriesToShow[i] : (DebugLogEntryTimestamp?) null, i, i == indexOfSelectedLogEntry );
|
||||
|
||||
if( isCollapseOn )
|
||||
logItem.ShowCount();
|
||||
else
|
||||
logItem.HideCount();
|
||||
}
|
||||
}
|
||||
|
||||
// Color a log item using its index
|
||||
private void ColorLogItem( DebugLogItem logItem, int index )
|
||||
{
|
||||
if( index == indexOfSelectedLogEntry )
|
||||
logItem.Image.color = logItemSelectedColor;
|
||||
else if( index % 2 == 0 )
|
||||
logItem.Image.color = logItemNormalColor1;
|
||||
else
|
||||
logItem.Image.color = logItemNormalColor2;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce231987d32488f43b6fb798f7df43f6
|
||||
timeCreated: 1466373025
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,24 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
// Listens to drag event on the DebugLogManager's resize button
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
public class DebugLogResizeListener : MonoBehaviour, IBeginDragHandler, IDragHandler
|
||||
{
|
||||
#pragma warning disable 0649
|
||||
[SerializeField]
|
||||
private DebugLogManager debugManager;
|
||||
#pragma warning restore 0649
|
||||
|
||||
// This interface must be implemented in order to receive drag events
|
||||
void IBeginDragHandler.OnBeginDrag( PointerEventData eventData )
|
||||
{
|
||||
}
|
||||
|
||||
void IDragHandler.OnDrag( PointerEventData eventData )
|
||||
{
|
||||
debugManager.Resize( eventData );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6565f2084f5aef44abe57c988745b9c3
|
||||
timeCreated: 1601221093
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,60 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
// Listens to scroll events on the scroll rect that debug items are stored
|
||||
// and decides whether snap to bottom should be true or not
|
||||
//
|
||||
// Procedure: if, after a user input (drag or scroll), scrollbar is at the bottom, then
|
||||
// snap to bottom shall be true, otherwise it shall be false
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
public class DebugsOnScrollListener : MonoBehaviour, IScrollHandler, IBeginDragHandler, IEndDragHandler
|
||||
{
|
||||
public ScrollRect debugsScrollRect;
|
||||
public DebugLogManager debugLogManager;
|
||||
|
||||
public void OnScroll( PointerEventData data )
|
||||
{
|
||||
if( IsScrollbarAtBottom() )
|
||||
debugLogManager.SetSnapToBottom( true );
|
||||
else
|
||||
debugLogManager.SetSnapToBottom( false );
|
||||
}
|
||||
|
||||
public void OnBeginDrag( PointerEventData data )
|
||||
{
|
||||
debugLogManager.SetSnapToBottom( false );
|
||||
}
|
||||
|
||||
public void OnEndDrag( PointerEventData data )
|
||||
{
|
||||
if( IsScrollbarAtBottom() )
|
||||
debugLogManager.SetSnapToBottom( true );
|
||||
else
|
||||
debugLogManager.SetSnapToBottom( false );
|
||||
}
|
||||
|
||||
public void OnScrollbarDragStart( BaseEventData data )
|
||||
{
|
||||
debugLogManager.SetSnapToBottom( false );
|
||||
}
|
||||
|
||||
public void OnScrollbarDragEnd( BaseEventData data )
|
||||
{
|
||||
if( IsScrollbarAtBottom() )
|
||||
debugLogManager.SetSnapToBottom( true );
|
||||
else
|
||||
debugLogManager.SetSnapToBottom( false );
|
||||
}
|
||||
|
||||
private bool IsScrollbarAtBottom()
|
||||
{
|
||||
float scrollbarYPos = debugsScrollRect.verticalNormalizedPosition;
|
||||
if( scrollbarYPos <= 1E-6f )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb564dcb180e586429c57456166a76b5
|
||||
timeCreated: 1466004663
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,75 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
|
||||
using UnityEngine.InputSystem.UI;
|
||||
#endif
|
||||
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
// Avoid multiple EventSystems in the scene by activating the embedded EventSystem only if one doesn't already exist in the scene
|
||||
[DefaultExecutionOrder( 1000 )]
|
||||
public class EventSystemHandler : MonoBehaviour
|
||||
{
|
||||
#pragma warning disable 0649
|
||||
[SerializeField]
|
||||
private GameObject embeddedEventSystem;
|
||||
#pragma warning restore 0649
|
||||
|
||||
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
|
||||
private void Awake()
|
||||
{
|
||||
StandaloneInputModule legacyInputModule = embeddedEventSystem.GetComponent<StandaloneInputModule>();
|
||||
if( legacyInputModule )
|
||||
{
|
||||
DestroyImmediate( legacyInputModule );
|
||||
embeddedEventSystem.AddComponent<InputSystemUIInputModule>();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
SceneManager.sceneUnloaded -= OnSceneUnloaded;
|
||||
SceneManager.sceneUnloaded += OnSceneUnloaded;
|
||||
|
||||
ActivateEventSystemIfNeeded();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
SceneManager.sceneUnloaded -= OnSceneUnloaded;
|
||||
|
||||
DeactivateEventSystem();
|
||||
}
|
||||
|
||||
private void OnSceneLoaded( Scene scene, LoadSceneMode mode )
|
||||
{
|
||||
#if UNITY_2017_2_OR_NEWER
|
||||
DeactivateEventSystem();
|
||||
#endif
|
||||
ActivateEventSystemIfNeeded();
|
||||
}
|
||||
|
||||
private void OnSceneUnloaded( Scene current )
|
||||
{
|
||||
// Deactivate the embedded EventSystem before changing scenes because the new scene might have its own EventSystem
|
||||
DeactivateEventSystem();
|
||||
}
|
||||
|
||||
private void ActivateEventSystemIfNeeded()
|
||||
{
|
||||
if( embeddedEventSystem && !EventSystem.current )
|
||||
embeddedEventSystem.SetActive( true );
|
||||
}
|
||||
|
||||
private void DeactivateEventSystem()
|
||||
{
|
||||
if( embeddedEventSystem )
|
||||
embeddedEventSystem.SetActive( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3cc1b407f337e641ad32a2e91d5b478
|
||||
timeCreated: 1658741613
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Plugins/IngameDebugConsole/WebGL.meta
Normal file
9
Assets/Plugins/IngameDebugConsole/WebGL.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a091b43ce3618074d8cf2beb7e538a7d
|
||||
folderAsset: yes
|
||||
timeCreated: 1626377678
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,70 @@
|
||||
mergeInto( LibraryManager.library,
|
||||
{
|
||||
IngameDebugConsoleStartCopy: function( textToCopy )
|
||||
{
|
||||
var textToCopyJS = UTF8ToString( textToCopy );
|
||||
|
||||
// Delete if element exist
|
||||
var copyTextButton = document.getElementById( 'DebugConsoleCopyButtonGL' );
|
||||
if( !copyTextButton )
|
||||
{
|
||||
copyTextButton = document.createElement( 'button' );
|
||||
copyTextButton.setAttribute( 'id', 'DebugConsoleCopyButtonGL' );
|
||||
copyTextButton.setAttribute( 'style','display:none; visibility:hidden;' );
|
||||
}
|
||||
|
||||
copyTextButton.onclick = function( event )
|
||||
{
|
||||
// Credit: https://stackoverflow.com/a/30810322/2373034
|
||||
if( navigator.clipboard )
|
||||
{
|
||||
navigator.clipboard.writeText( textToCopyJS ).then( function() { }, function( err )
|
||||
{
|
||||
console.error( "Couldn't copy text to clipboard using clipboard.writeText: ", err );
|
||||
} );
|
||||
}
|
||||
else
|
||||
{
|
||||
var textArea = document.createElement( 'textarea' );
|
||||
textArea.value = textToCopyJS;
|
||||
|
||||
// Avoid scrolling to bottom
|
||||
textArea.style.top = "0";
|
||||
textArea.style.left = "0";
|
||||
textArea.style.position = "fixed";
|
||||
|
||||
document.body.appendChild( textArea );
|
||||
textArea.focus();
|
||||
textArea.select();
|
||||
|
||||
try
|
||||
{
|
||||
document.execCommand( 'copy' );
|
||||
}
|
||||
catch( err )
|
||||
{
|
||||
console.error( "Couldn't copy text to clipboard using document.execCommand", err );
|
||||
}
|
||||
|
||||
document.body.removeChild( textArea );
|
||||
}
|
||||
};
|
||||
|
||||
document.body.appendChild( copyTextButton );
|
||||
document.onmouseup = function()
|
||||
{
|
||||
document.onmouseup = null;
|
||||
copyTextButton.click();
|
||||
document.body.removeChild( copyTextButton );
|
||||
};
|
||||
},
|
||||
|
||||
IngameDebugConsoleCancelCopy: function()
|
||||
{
|
||||
var copyTextButton = document.getElementById( 'DebugConsoleCopyButtonGL' );
|
||||
if( copyTextButton )
|
||||
document.body.removeChild( copyTextButton );
|
||||
|
||||
document.onmouseup = null;
|
||||
}
|
||||
} );
|
||||
@@ -0,0 +1,39 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa23dd530e9f98c4cb0766404fc0e755
|
||||
timeCreated: 1626377683
|
||||
licenseType: Free
|
||||
PluginImporter:
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
platformData:
|
||||
data:
|
||||
first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
data:
|
||||
first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
data:
|
||||
first:
|
||||
Facebook: WebGL
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
data:
|
||||
first:
|
||||
WebGL: WebGL
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Plugins/IngameDebugConsole/iOS.meta
Normal file
9
Assets/Plugins/IngameDebugConsole/iOS.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4552a2fd287aca645a670fa2b65e52a9
|
||||
folderAsset: yes
|
||||
timeCreated: 1586184974
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,4 @@
|
||||
extern "C" void _DebugConsole_CopyText( const char* text )
|
||||
{
|
||||
[UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:text];
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b53767ec4f910e4a9876cbe77d57968
|
||||
timeCreated: 1498727312
|
||||
licenseType: Pro
|
||||
PluginImporter:
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
platformData:
|
||||
data:
|
||||
first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
data:
|
||||
first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
data:
|
||||
first:
|
||||
iPhone: iOS
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user