备份CatanBuilding瘦身独立工程
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using Spine.Unity;
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using UnityEngine;
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namespace Spine.Unity.Examples {
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public class RootMotionDeltaCompensation : MonoBehaviour {
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[SerializeField] protected SkeletonRootMotionBase rootMotion;
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public Transform targetPosition;
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public int trackIndex = 0;
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public bool adjustX = true;
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public bool adjustY = true;
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public float minScaleX = -999;
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public float minScaleY = -999;
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public float maxScaleX = 999;
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public float maxScaleY = 999;
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public bool allowXTranslation = false;
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public bool allowYTranslation = true;
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void Start () {
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if (rootMotion == null)
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rootMotion = this.GetComponent<SkeletonRootMotionBase>();
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}
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void Update () {
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AdjustDelta();
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}
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void OnDisable () {
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if (adjustX)
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rootMotion.rootMotionScaleX = 1;
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if (adjustY)
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rootMotion.rootMotionScaleY = 1;
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if (allowXTranslation)
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rootMotion.rootMotionTranslateXPerY = 0;
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if (allowYTranslation)
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rootMotion.rootMotionTranslateYPerX = 0;
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}
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void AdjustDelta () {
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Vector3 toTarget = targetPosition.position - this.transform.position;
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rootMotion.AdjustRootMotionToDistance(toTarget, trackIndex, adjustX, adjustY,
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minScaleX, maxScaleX, minScaleY, maxScaleY,
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allowXTranslation, allowYTranslation);
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}
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}
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}
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