备份CatanBuilding瘦身独立工程
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[Serializable]
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public class SpineSkeletonFlipBehaviour : PlayableBehaviour {
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public bool flipX, flipY;
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}
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fileFormatVersion: 2
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guid: 3740378c8a8da8042991fbbe4b4a2094
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timeCreated: 1500876411
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,47 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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||||
*
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||||
* Copyright (c) 2013-2023, Esoteric Software LLC
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||||
*
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||||
* Integration of the Spine Runtimes into software or otherwise creating
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||||
* derivative works of the Spine Runtimes is permitted under the terms and
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||||
* conditions of Section 2 of the Spine Editor License Agreement:
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||||
* http://esotericsoftware.com/spine-editor-license
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||||
*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
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* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[Serializable]
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public class SpineSkeletonFlipClip : PlayableAsset, ITimelineClipAsset {
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public SpineSkeletonFlipBehaviour template = new SpineSkeletonFlipBehaviour();
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public ClipCaps clipCaps {
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get { return ClipCaps.None; }
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}
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public override Playable CreatePlayable (PlayableGraph graph, GameObject owner) {
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var playable = ScriptPlayable<SpineSkeletonFlipBehaviour>.Create(graph, template);
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return playable;
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 0a29ac408b701f84c93882fb506759d1
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timeCreated: 1500876411
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,134 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
|
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* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
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||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#if UNITY_2018_1_OR_NEWER
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#define PLAYABLE_DIRECTOR_HAS_STOPPED_EVENT
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#endif
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using Spine.Unity;
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Spine.Unity.Playables {
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public class SpineSkeletonFlipMixerBehaviour : PlayableBehaviour {
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float originalScaleX, originalScaleY;
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float baseScaleX, baseScaleY;
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SpinePlayableHandleBase playableHandle;
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bool m_FirstFrameHappened;
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#if PLAYABLE_DIRECTOR_HAS_STOPPED_EVENT
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PlayableDirector director = null;
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public override void OnPlayableCreate (Playable playable) {
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director = playable.GetGraph().GetResolver() as PlayableDirector;
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if (director)
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director.stopped += OnDirectorStopped;
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}
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public override void OnPlayableDestroy (Playable playable) {
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if (director)
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director.stopped -= OnDirectorStopped;
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base.OnPlayableDestroy(playable);
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}
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void OnDirectorStopped (PlayableDirector obj) {
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OnStop();
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}
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#else
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public override void OnGraphStop (Playable playable) {
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OnStop();
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}
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#endif
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public override void ProcessFrame (Playable playable, FrameData info, object playerData) {
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playableHandle = playerData as SpinePlayableHandleBase;
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if (playableHandle == null)
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return;
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Skeleton skeleton = playableHandle.Skeleton;
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if (!m_FirstFrameHappened) {
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originalScaleX = skeleton.ScaleX;
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originalScaleY = skeleton.ScaleY;
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baseScaleX = Mathf.Abs(originalScaleX);
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baseScaleY = Mathf.Abs(originalScaleY);
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m_FirstFrameHappened = true;
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}
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int inputCount = playable.GetInputCount();
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float totalWeight = 0f;
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float greatestWeight = 0f;
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int currentInputs = 0;
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for (int i = 0; i < inputCount; i++) {
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float inputWeight = playable.GetInputWeight(i);
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ScriptPlayable<SpineSkeletonFlipBehaviour> inputPlayable = (ScriptPlayable<SpineSkeletonFlipBehaviour>)playable.GetInput(i);
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SpineSkeletonFlipBehaviour input = inputPlayable.GetBehaviour();
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totalWeight += inputWeight;
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if (inputWeight > greatestWeight) {
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SetSkeletonScaleFromFlip(skeleton, input.flipX, input.flipY);
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greatestWeight = inputWeight;
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}
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if (!Mathf.Approximately(inputWeight, 0f))
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currentInputs++;
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}
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if (currentInputs != 1 && 1f - totalWeight > greatestWeight) {
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skeleton.ScaleX = originalScaleX;
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skeleton.ScaleY = originalScaleY;
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}
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}
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public void SetSkeletonScaleFromFlip (Skeleton skeleton, bool flipX, bool flipY) {
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skeleton.ScaleX = flipX ? -baseScaleX : baseScaleX;
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skeleton.ScaleY = flipY ? -baseScaleY : baseScaleY;
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}
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public void OnStop () {
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m_FirstFrameHappened = false;
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if (playableHandle == null)
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return;
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Skeleton skeleton = playableHandle.Skeleton;
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skeleton.ScaleX = originalScaleX;
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skeleton.ScaleY = originalScaleY;
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: f25dcf1fb34ab8643ac8734e57a9540f
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||||
timeCreated: 1500876411
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||||
licenseType: Free
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||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,68 @@
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/******************************************************************************
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||||
* Spine Runtimes License Agreement
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||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
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||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
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||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*****************************************************************************/
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||||
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#if UNITY_EDITOR
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using System.ComponentModel;
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#endif
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Spine.Unity.Playables {
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[TrackColor(0.855f, 0.8623f, 0.87f)]
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[TrackClipType(typeof(SpineSkeletonFlipClip))]
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[TrackBindingType(typeof(SpinePlayableHandleBase))]
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#if UNITY_EDITOR
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[DisplayName("Spine/Skeleton Flip Track")]
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#endif
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public class SpineSkeletonFlipTrack : TrackAsset {
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public override Playable CreateTrackMixer (PlayableGraph graph, GameObject go, int inputCount) {
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return ScriptPlayable<SpineSkeletonFlipMixerBehaviour>.Create(graph, inputCount);
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}
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public override void GatherProperties (PlayableDirector director, IPropertyCollector driver) {
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#if UNITY_EDITOR
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SpinePlayableHandleBase trackBinding = director.GetGenericBinding(this) as SpinePlayableHandleBase;
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if (trackBinding == null)
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return;
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UnityEditor.SerializedObject serializedObject = new UnityEditor.SerializedObject(trackBinding);
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UnityEditor.SerializedProperty iterator = serializedObject.GetIterator();
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while (iterator.NextVisible(true)) {
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if (iterator.hasVisibleChildren)
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continue;
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driver.AddFromName<SpinePlayableHandleBase>(trackBinding.gameObject, iterator.propertyPath);
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}
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#endif
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base.GatherProperties(director, driver);
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}
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}
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}
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@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
|
||||
guid: 82ac803eb1878814bba380a18b6b5d9d
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||||
timeCreated: 1500876411
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||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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