备份CatanBuilding瘦身独立工程
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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//using UnityEngine.Playables;
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using Spine;
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using Spine.Unity;
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using Spine.Unity.Playables;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity.Playables {
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[AddComponentMenu("Spine/Playables/SkeletonAnimation Playable Handle (Playables)")]
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public class SkeletonAnimationPlayableHandle : SpinePlayableHandleBase {
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#region Inspector
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public SkeletonAnimation skeletonAnimation;
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#if UNITY_EDITOR
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void Reset () {
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InitializeReference();
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}
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void OnValidate () {
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InitializeReference();
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}
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#endif
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#endregion
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public override Skeleton Skeleton { get { return skeletonAnimation.Skeleton; } }
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public override SkeletonData SkeletonData { get { return skeletonAnimation.Skeleton.Data; } }
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void Awake () {
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InitializeReference();
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}
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void InitializeReference () {
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if (skeletonAnimation == null)
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skeletonAnimation = GetComponent<SkeletonAnimation>();
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: bd5f4cbc0a51cc24b86e5f70151bc0c3
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timeCreated: 1507311603
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,70 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
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||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
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||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
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* http://esotericsoftware.com/spine-editor-license
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||||
*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
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* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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//using UnityEngine.Playables;
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using Spine;
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using Spine.Unity;
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using Spine.Unity.Playables;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity.Playables {
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[AddComponentMenu("Spine/Playables/SkeletonGraphic Playable Handle (Playables)")]
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public class SkeletonGraphicPlayableHandle : SpinePlayableHandleBase {
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#region Inspector
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public SkeletonGraphic skeletonGraphic;
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#if UNITY_EDITOR
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void Reset () {
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InitializeReference();
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}
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void OnValidate () {
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InitializeReference();
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}
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#endif
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#endregion
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public override Skeleton Skeleton { get { return skeletonGraphic.Skeleton; } }
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public override SkeletonData SkeletonData { get { return skeletonGraphic.Skeleton.Data; } }
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void Awake () {
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InitializeReference();
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}
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void InitializeReference () {
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if (skeletonGraphic == null)
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skeletonGraphic = GetComponent<SkeletonGraphic>();
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 51a0223d4dee020468302946c8ccd329
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timeCreated: 1595439279
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,58 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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||||
* Last updated July 28, 2023. Replaces all prior versions.
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*
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||||
* Copyright (c) 2013-2023, Esoteric Software LLC
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||||
*
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||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//using UnityEngine.Playables;
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namespace Spine.Unity.Playables {
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public delegate void SpineEventDelegate (Spine.Event e);
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/// <summary>Base class for Spine Playable Handle components, commonly for integrating with UnityEngine Timeline.</summary>
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public abstract class SpinePlayableHandleBase : MonoBehaviour {
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/// <summary>Gets the SkeletonData of the targeted Spine component.</summary>
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public abstract SkeletonData SkeletonData { get; }
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public abstract Skeleton Skeleton { get; }
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/// <summary>Subscribe to this to handle user events played by the Unity playable</summary>
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public event SpineEventDelegate AnimationEvents;
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public virtual void HandleEvents (ExposedList<Event> eventBuffer) {
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if (eventBuffer == null || AnimationEvents == null) return;
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for (int i = 0, n = eventBuffer.Count; i < n; i++)
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AnimationEvents.Invoke(eventBuffer.Items[i]);
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}
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}
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}
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||||
@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
|
||||
guid: 2dfbb56974b17984ca2534bc8185f665
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||||
timeCreated: 1507311422
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||||
licenseType: Free
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||||
MonoImporter:
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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