备份CatanBuilding瘦身独立工程
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#if UNITY_2019_1_OR_NEWER
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#define TIMELINE_HAS_CLIPEDITOR_CLASS
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#endif
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#if TIMELINE_HAS_CLIPEDITOR_CLASS
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using Spine.Unity.Playables;
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using UnityEditor;
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using UnityEditor.Timeline;
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using UnityEngine.Timeline;
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namespace Spine.Unity.Editor {
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[CustomTimelineEditor(typeof(SpineSkeletonFlipClip))]
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public class SpineSkeletonFlipClipEditor : ClipEditor {
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public override void OnCreate (TimelineClip clip, TrackAsset track, TimelineClip clonedFrom) {
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SetDisplayName(clip);
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}
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public override void OnClipChanged (TimelineClip clip) {
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SetDisplayName(clip);
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}
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protected void SetDisplayName (TimelineClip clip) {
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SpineSkeletonFlipClip flipClip = (SpineSkeletonFlipClip)clip.asset;
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if (flipClip != null) {
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bool flipX = false, flipY = false;
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SpineSkeletonFlipBehaviour settings = flipClip.template;
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if (settings != null) {
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flipX = settings.flipX;
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flipY = settings.flipY;
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}
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clip.displayName = "Flip" + (flipX ? " X" : "") + (flipY ? " Y" : "");
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}
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}
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}
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}
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#endif // TIMELINE_HAS_CLIPEDITOR_CLASS
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