备份CatanBuilding瘦身独立工程
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70
LocalPackages/StylizedWater2/Shaders/WaterCutoutMask.shader
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70
LocalPackages/StylizedWater2/Shaders/WaterCutoutMask.shader
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Shader "Stylized Water 2/Cutout"
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{
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Properties
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{
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//[CurvedWorldBendSettings] _CurvedWorldBendSettings("0|1|1", Vector) = (0, 0, 0, 0)
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}
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SubShader
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{
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PackageRequirements
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{
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"com.unity.render-pipelines.core": "10.3.2"
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"com.unity.render-pipelines.universal": "10.3.2"
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}
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Tags { "RenderPipeline" = "UniversalPipeline" "Queue" = "Transparent-1" }
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ColorMask 0
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ZWrite On
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Pass
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{
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Name "Depth mask"
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HLSLPROGRAM
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#pragma multi_compile_instancing
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#include "Libraries/URP.hlsl"
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//#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
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//#define CURVEDWORLD_BEND_ID_1
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//#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
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//#include "Assets/Amazing Assets/Curved World/Shaders/Core/CurvedWorldTransform.cginc"
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struct Attributes
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{
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float4 positionOS : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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#pragma vertex vert
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#pragma fragment frag
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Varyings vert(Attributes input)
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{
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Varyings output = (Varyings)0;
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UNITY_SETUP_INSTANCE_ID(input);
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UNITY_TRANSFER_INSTANCE_ID(input, output);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
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#if defined(CURVEDWORLD_IS_INSTALLED) && !defined(CURVEDWORLD_DISABLED_ON)
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CURVEDWORLD_TRANSFORM_VERTEX(input.positionOS)
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#endif
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output.positionCS = TransformObjectToHClip(input.positionOS.xyz);
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return output;
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}
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half4 frag() : SV_Target { return 0; }
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ENDHLSL
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}
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}
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}
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