备份CatanBuilding瘦身独立工程
This commit is contained in:
@@ -0,0 +1,16 @@
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{
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"name": "Coffee.SoftMaskForUGUI",
|
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"rootNamespace": "",
|
||||
"references": [
|
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"GUID:15fc0a57446b3144c949da3e2b9737a9"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
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"noEngineReferences": false
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 8ef573751495a4f88822a98a88954a0b
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AssemblyDefinitionImporter:
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externalObjects: {}
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9
LocalPackages/SoftMaskForUGUI/Scripts/Editor.meta
Normal file
9
LocalPackages/SoftMaskForUGUI/Scripts/Editor.meta
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: fd8b4f97015bf4bb3936f3cf874c89a3
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folderAsset: yes
|
||||
timeCreated: 1539820783
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licenseType: Pro
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||||
DefaultImporter:
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assetBundleName:
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@@ -0,0 +1,10 @@
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{
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"name": "Coffee.SoftMaskForUGUI.Editor",
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"references": [
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"Coffee.SoftMaskForUGUI"
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],
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"includePlatforms": [
|
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"Editor"
|
||||
],
|
||||
"excludePlatforms": []
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||||
}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: e8f1dfda17cbd45ad95e761ca8c9b120
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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56
LocalPackages/SoftMaskForUGUI/Scripts/Editor/EditorUtils.cs
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56
LocalPackages/SoftMaskForUGUI/Scripts/Editor/EditorUtils.cs
Normal file
@@ -0,0 +1,56 @@
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#if UNITY_2018_3_OR_NEWER
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using UnityEditor.Experimental.SceneManagement;
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#endif
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace Coffee.UISoftMask
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{
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internal static class EditorUtils
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||||
{
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internal static void MarkPrefabDirty()
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{
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#if UNITY_2018_3_OR_NEWER
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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if (prefabStage == null) return;
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EditorSceneManager.MarkSceneDirty(prefabStage.scene);
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#endif
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}
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/// <summary>
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/// Verify whether it can be converted to the specified component.
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/// </summary>
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internal static bool CanConvertTo<T>(Object context) where T : MonoBehaviour
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{
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return context && context.GetType() != typeof(T);
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}
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/// <summary>
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/// Convert to the specified component.
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/// </summary>
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internal static void ConvertTo<T>(Object context) where T : MonoBehaviour
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{
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var target = context as MonoBehaviour;
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var so = new SerializedObject(target);
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so.Update();
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var oldEnable = target.enabled;
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target.enabled = false;
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|
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// Find MonoScript of the specified component.
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foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
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{
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if (script.GetClass() != typeof(T))
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continue;
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// Set 'm_Script' to convert.
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so.FindProperty("m_Script").objectReferenceValue = script;
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so.ApplyModifiedProperties();
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break;
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}
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(so.targetObject as MonoBehaviour).enabled = oldEnable;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: 8829eb4004797463480fafa9a1112833
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
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@@ -0,0 +1,82 @@
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#if !UNITY_2019_1_OR_NEWER
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEditor;
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namespace Coffee.UISoftMask
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{
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public static class ImportSampleMenu
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{
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private const string jsonGuid = "c43fd233e88b347cdabc530c23ffe30a";
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[MenuItem("Assets/Samples/UISoftMask/Import Demo")]
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private static void ImportDemo()
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{
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ImportSample(jsonGuid, "Demo");
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}
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[MenuItem("Assets/Samples/UISoftMask/Import TextMeshPro Support")]
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private static void ImportTextMeshProSupport()
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{
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ImportSample(jsonGuid, "TextMeshProSupport");
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}
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private static void ImportSample(string jsonGuid, string sampleName)
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{
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var jsonPath = AssetDatabase.GUIDToAssetPath(jsonGuid);
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var packageRoot = Path.GetDirectoryName(jsonPath).Replace('\\', '/');
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var json = File.ReadAllText(jsonPath);
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var version = Regex.Match(json, "\"version\"\\s*:\\s*\"([^\"]+)\"").Groups[1].Value;
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var displayName = Regex.Match(json, "\"displayName\"\\s*:\\s*\"([^\"]+)\"").Groups[1].Value;
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var src = string.Format("{0}/Samples~/{1}", packageRoot, sampleName);
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var srcAlt = string.Format("{0}/Samples/{1}", packageRoot, sampleName);
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var dst = string.Format("Assets/Samples/{0}/{1}/{2}", displayName, version, sampleName);
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var previousPath = GetPreviousSamplePath(displayName, sampleName);
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// Remove the previous sample directory.
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if (!string.IsNullOrEmpty(previousPath))
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{
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var msg = "A different version of the sample is already imported at\n\n"
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+ previousPath
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+ "\n\nIt will be deleted when you update. Are you sure you want to continue?";
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if (!EditorUtility.DisplayDialog("Sample Importer", msg, "OK", "Cancel"))
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return;
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FileUtil.DeleteFileOrDirectory(previousPath);
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var metaFile = previousPath + ".meta";
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if (File.Exists(metaFile))
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FileUtil.DeleteFileOrDirectory(metaFile);
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}
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if (!Directory.Exists(dst))
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FileUtil.DeleteFileOrDirectory(dst);
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var dstDir = Path.GetDirectoryName(dst);
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if (!Directory.Exists(dstDir))
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Directory.CreateDirectory(dstDir);
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if (Directory.Exists(src))
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FileUtil.CopyFileOrDirectory(src, dst);
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else if (Directory.Exists(srcAlt))
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FileUtil.CopyFileOrDirectory(srcAlt, dst);
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else
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throw new DirectoryNotFoundException(src);
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AssetDatabase.Refresh(ImportAssetOptions.ImportRecursive);
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}
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private static string GetPreviousSamplePath(string displayName, string sampleName)
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{
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var sampleRoot = string.Format("Assets/Samples/{0}", displayName);
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var sampleRootInfo = new DirectoryInfo(sampleRoot);
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if (!sampleRootInfo.Exists) return null;
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|
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return sampleRootInfo.GetDirectories()
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.Select(versionDir => Path.Combine(versionDir.ToString(), sampleName))
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.FirstOrDefault(Directory.Exists);
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||||
}
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||||
}
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||||
}
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||||
#endif
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||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aae59e0ee9bec4e71a10bd5a08f4fba4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
128
LocalPackages/SoftMaskForUGUI/Scripts/Editor/SoftMaskEditor.cs
Normal file
128
LocalPackages/SoftMaskForUGUI/Scripts/Editor/SoftMaskEditor.cs
Normal file
@@ -0,0 +1,128 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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using System.Linq;
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namespace Coffee.UISoftMask
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{
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/// <summary>
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/// SoftMask editor.
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/// </summary>
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[CustomEditor(typeof(SoftMask))]
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[CanEditMultipleObjects]
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public class SoftMaskEditor : Editor
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{
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private const int k_PreviewSize = 128;
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private const string k_PrefsPreview = "SoftMaskEditor_Preview";
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private static readonly List<Graphic> s_Graphics = new List<Graphic>();
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private static bool s_Preview;
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private void OnEnable()
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{
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s_Preview = EditorPrefs.GetBool(k_PrefsPreview, false);
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||||
}
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||||
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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var current = target as SoftMask;
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current.GetComponentsInChildren<Graphic>(true, s_Graphics);
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var fixTargets = s_Graphics
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.Where(x => x.gameObject != current.gameObject)
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.Where(x => !x.GetComponent<SoftMaskable>() && (!x.GetComponent<Mask>() || x.GetComponent<Mask>().showMaskGraphic))
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.ToList();
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if (0 < fixTargets.Count)
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{
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GUILayout.BeginHorizontal();
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EditorGUILayout.HelpBox("There are child Graphics that does not have a SoftMaskable component.\nAdd SoftMaskable component to them.", MessageType.Warning);
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GUILayout.BeginVertical();
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||||
if (GUILayout.Button("Fix"))
|
||||
{
|
||||
foreach (var p in fixTargets)
|
||||
{
|
||||
p.gameObject.AddComponent<SoftMaskable>();
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||||
}
|
||||
|
||||
EditorUtils.MarkPrefabDirty();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Ping"))
|
||||
{
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||||
EditorGUIUtility.PingObject(fixTargets[0]);
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
var currentImage = current.graphic as Image;
|
||||
if (currentImage && IsMaskUI(currentImage.sprite))
|
||||
{
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||||
GUILayout.BeginHorizontal();
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||||
EditorGUILayout.HelpBox("SoftMask does not recommend to use 'UIMask' sprite as a source image.\n(It contains only small alpha pixels.)\nDo you want to use 'UISprite' instead?", MessageType.Warning);
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||||
GUILayout.BeginVertical();
|
||||
|
||||
if (GUILayout.Button("Fix"))
|
||||
{
|
||||
currentImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd");
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
// Preview buffer.
|
||||
GUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
if (s_Preview != (s_Preview = EditorGUILayout.ToggleLeft("Preview Soft Mask Buffer", s_Preview)))
|
||||
{
|
||||
EditorPrefs.SetBool(k_PrefsPreview, s_Preview);
|
||||
}
|
||||
|
||||
if (s_Preview)
|
||||
{
|
||||
var tex = current.softMaskBuffer;
|
||||
var width = tex.width * k_PreviewSize / tex.height;
|
||||
EditorGUI.DrawPreviewTexture(GUILayoutUtility.GetRect(width, k_PreviewSize), tex, null, ScaleMode.ScaleToFit);
|
||||
Repaint();
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private static bool IsMaskUI(Object obj)
|
||||
{
|
||||
return obj
|
||||
&& obj.name == "UIMask"
|
||||
&& AssetDatabase.GetAssetPath(obj) == "Resources/unity_builtin_extra";
|
||||
}
|
||||
|
||||
|
||||
//%%%% Context menu for editor %%%%
|
||||
[MenuItem("CONTEXT/Mask/Convert To SoftMask", true)]
|
||||
private static bool _ConvertToSoftMask(MenuCommand command)
|
||||
{
|
||||
return EditorUtils.CanConvertTo<SoftMask>(command.context);
|
||||
}
|
||||
|
||||
[MenuItem("CONTEXT/Mask/Convert To SoftMask", false)]
|
||||
private static void ConvertToSoftMask(MenuCommand command)
|
||||
{
|
||||
EditorUtils.ConvertTo<SoftMask>(command.context);
|
||||
}
|
||||
|
||||
[MenuItem("CONTEXT/Mask/Convert To Mask", true)]
|
||||
private static bool _ConvertToMask(MenuCommand command)
|
||||
{
|
||||
return EditorUtils.CanConvertTo<Mask>(command.context);
|
||||
}
|
||||
|
||||
[MenuItem("CONTEXT/Mask/Convert To Mask", false)]
|
||||
private static void ConvertToMask(MenuCommand command)
|
||||
{
|
||||
EditorUtils.ConvertTo<Mask>(command.context);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2615ef08e99d4d898049fb9da8626c6
|
||||
timeCreated: 1539820794
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,138 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEditor;
|
||||
using MaskIntr = UnityEngine.SpriteMaskInteraction;
|
||||
|
||||
namespace Coffee.UISoftMask
|
||||
{
|
||||
internal enum MaskInteraction : int
|
||||
{
|
||||
VisibleInsideMask = (1 << 0) + (1 << 2) + (1 << 4) + (1 << 6),
|
||||
VisibleOutsideMask = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6),
|
||||
Custom = -1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SoftMaskable editor.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(SoftMaskable))]
|
||||
[CanEditMultipleObjects]
|
||||
public class SoftMaskableEditor : Editor
|
||||
{
|
||||
private static readonly List<Mask> s_TmpMasks = new List<Mask>();
|
||||
private static GUIContent s_MaskWarning;
|
||||
private SerializedProperty _spMaskInteraction;
|
||||
private bool _custom;
|
||||
|
||||
private MaskInteraction maskInteraction
|
||||
{
|
||||
get
|
||||
{
|
||||
var value = _spMaskInteraction.intValue;
|
||||
return _custom
|
||||
? MaskInteraction.Custom
|
||||
: System.Enum.IsDefined(typeof(MaskInteraction), value)
|
||||
? (MaskInteraction) value
|
||||
: MaskInteraction.Custom;
|
||||
}
|
||||
set
|
||||
{
|
||||
_custom = (value == MaskInteraction.Custom);
|
||||
if (!_custom)
|
||||
{
|
||||
_spMaskInteraction.intValue = (int) value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_spMaskInteraction = serializedObject.FindProperty("m_MaskInteraction");
|
||||
_custom = (maskInteraction == MaskInteraction.Custom);
|
||||
|
||||
if (s_MaskWarning == null)
|
||||
{
|
||||
s_MaskWarning = new GUIContent(EditorGUIUtility.FindTexture("console.warnicon.sml"), "This is not a SoftMask component.");
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawMaskInteractions()
|
||||
{
|
||||
var softMaskable = target as SoftMaskable;
|
||||
if (softMaskable == null) return;
|
||||
|
||||
softMaskable.GetComponentsInParent<Mask>(true, s_TmpMasks);
|
||||
s_TmpMasks.RemoveAll(x => !x.enabled);
|
||||
s_TmpMasks.Reverse();
|
||||
|
||||
maskInteraction = (MaskInteraction) EditorGUILayout.EnumPopup("Mask Interaction", maskInteraction);
|
||||
if (!_custom) return;
|
||||
|
||||
var l = EditorGUIUtility.labelWidth;
|
||||
EditorGUIUtility.labelWidth = 45;
|
||||
|
||||
using (var ccs = new EditorGUI.ChangeCheckScope())
|
||||
{
|
||||
var intr0 = DrawMaskInteraction(0);
|
||||
var intr1 = DrawMaskInteraction(1);
|
||||
var intr2 = DrawMaskInteraction(2);
|
||||
var intr3 = DrawMaskInteraction(3);
|
||||
|
||||
if (ccs.changed)
|
||||
{
|
||||
_spMaskInteraction.intValue = (intr0 << 0) + (intr1 << 2) + (intr2 << 4) + (intr3 << 6);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUIUtility.labelWidth = l;
|
||||
}
|
||||
|
||||
private int DrawMaskInteraction(int layer)
|
||||
{
|
||||
var mask = layer < s_TmpMasks.Count ? s_TmpMasks[layer] : null;
|
||||
var intr = (MaskIntr) ((_spMaskInteraction.intValue >> layer * 2) & 0x3);
|
||||
if (!mask)
|
||||
{
|
||||
return (int) intr;
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(mask is SoftMask ? GUIContent.none : s_MaskWarning, GUILayout.Width(16));
|
||||
GUILayout.Space(-5);
|
||||
EditorGUILayout.ObjectField("Mask " + layer, mask, typeof(Mask), false);
|
||||
GUILayout.Space(-15);
|
||||
intr = (MaskIntr) EditorGUILayout.EnumPopup(intr);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
return (int) intr;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
serializedObject.Update();
|
||||
DrawMaskInteractions();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
var current = target as SoftMaskable;
|
||||
if (current == null) return;
|
||||
|
||||
var mask = current.softMask;
|
||||
if (mask) return;
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.HelpBox("This is unnecessary SoftMaskable.\nCan't find any SoftMask components above.", MessageType.Warning);
|
||||
if (GUILayout.Button("Remove", GUILayout.Height(40)))
|
||||
{
|
||||
DestroyImmediate(current);
|
||||
EditorUtils.MarkPrefabDirty();
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2f5fc58cb78640d9abbb950e92109b6
|
||||
timeCreated: 1539820794
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
106
LocalPackages/SoftMaskForUGUI/Scripts/GraphicConnector.cs
Normal file
106
LocalPackages/SoftMaskForUGUI/Scripts/GraphicConnector.cs
Normal file
@@ -0,0 +1,106 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.UISoftMask
|
||||
{
|
||||
internal static class GraphicConnectorExtension
|
||||
{
|
||||
public static void SetVerticesDirtyEx(this Graphic graphic)
|
||||
{
|
||||
GraphicConnector.FindConnector(graphic).SetVerticesDirty(graphic);
|
||||
}
|
||||
|
||||
public static void SetMaterialDirtyEx(this Graphic graphic)
|
||||
{
|
||||
GraphicConnector.FindConnector(graphic).SetMaterialDirty(graphic);
|
||||
}
|
||||
|
||||
public static T GetComponentInParentEx<T>(this Component component, bool includeInactive = false) where T : MonoBehaviour
|
||||
{
|
||||
if (!component) return null;
|
||||
var trans = component.transform;
|
||||
|
||||
while (trans)
|
||||
{
|
||||
var c = trans.GetComponent<T>();
|
||||
if (c && (includeInactive || c.isActiveAndEnabled)) return c;
|
||||
|
||||
trans = trans.parent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class GraphicConnector
|
||||
{
|
||||
private static readonly List<GraphicConnector> s_Connectors = new List<GraphicConnector>();
|
||||
private static readonly Dictionary<Type, GraphicConnector> s_ConnectorMap = new Dictionary<Type, GraphicConnector>();
|
||||
private static readonly GraphicConnector s_EmptyConnector = new GraphicConnector();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[UnityEditor.InitializeOnLoadMethod]
|
||||
#endif
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void Init()
|
||||
{
|
||||
AddConnector(new GraphicConnector());
|
||||
}
|
||||
|
||||
protected static void AddConnector(GraphicConnector connector)
|
||||
{
|
||||
s_Connectors.Add(connector);
|
||||
s_Connectors.Sort((x, y) => y.priority - x.priority);
|
||||
}
|
||||
|
||||
public static GraphicConnector FindConnector(Graphic graphic)
|
||||
{
|
||||
if (!graphic) return s_EmptyConnector;
|
||||
|
||||
var type = graphic.GetType();
|
||||
GraphicConnector connector = null;
|
||||
if (s_ConnectorMap.TryGetValue(type, out connector)) return connector;
|
||||
|
||||
foreach (var c in s_Connectors)
|
||||
{
|
||||
if (!c.IsValid(graphic)) continue;
|
||||
|
||||
s_ConnectorMap.Add(type, c);
|
||||
return c;
|
||||
}
|
||||
|
||||
return s_EmptyConnector;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Connector priority.
|
||||
/// </summary>
|
||||
protected virtual int priority
|
||||
{
|
||||
get { return -1; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The connector is valid for the component.
|
||||
/// </summary>
|
||||
protected virtual bool IsValid(Graphic graphic)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void SetVerticesDirty(Graphic graphic)
|
||||
{
|
||||
if (graphic)
|
||||
graphic.SetVerticesDirty();
|
||||
}
|
||||
|
||||
public virtual void SetMaterialDirty(Graphic graphic)
|
||||
{
|
||||
if (graphic)
|
||||
graphic.SetMaterialDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0e702140c28f4425fac896f9394a31b1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
82
LocalPackages/SoftMaskForUGUI/Scripts/MaterialCache.cs
Normal file
82
LocalPackages/SoftMaskForUGUI/Scripts/MaterialCache.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UISoftMask
|
||||
{
|
||||
internal class MaterialEntry
|
||||
{
|
||||
public Material material;
|
||||
public int referenceCount;
|
||||
|
||||
public void Release()
|
||||
{
|
||||
if (material)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
UnityEngine.Object.DestroyImmediate(material, false);
|
||||
else
|
||||
#endif
|
||||
UnityEngine.Object.Destroy(material);
|
||||
}
|
||||
|
||||
material = null;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class MaterialCache
|
||||
{
|
||||
static readonly Dictionary<Hash128, MaterialEntry> s_MaterialMap = new Dictionary<Hash128, MaterialEntry>();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[UnityEditor.InitializeOnLoadMethod]
|
||||
private static void ClearCache()
|
||||
{
|
||||
foreach (var entry in s_MaterialMap.Values)
|
||||
{
|
||||
entry.Release();
|
||||
}
|
||||
|
||||
s_MaterialMap.Clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
public static Material Register(Material material, Hash128 hash, Action<Material> onModify)
|
||||
{
|
||||
if (!hash.isValid) return null;
|
||||
|
||||
MaterialEntry entry;
|
||||
if (!s_MaterialMap.TryGetValue(hash, out entry))
|
||||
{
|
||||
entry = new MaterialEntry()
|
||||
{
|
||||
material = new Material(material)
|
||||
{
|
||||
hideFlags = HideFlags.HideAndDontSave,
|
||||
},
|
||||
};
|
||||
|
||||
onModify(entry.material);
|
||||
s_MaterialMap.Add(hash, entry);
|
||||
}
|
||||
|
||||
entry.referenceCount++;
|
||||
//Debug.LogFormat("Register: {0}, {1} (Total: {2})", hash, entry.referenceCount, materialMap.Count);
|
||||
return entry.material;
|
||||
}
|
||||
|
||||
public static void Unregister(Hash128 hash)
|
||||
{
|
||||
MaterialEntry entry;
|
||||
if (!hash.isValid || !s_MaterialMap.TryGetValue(hash, out entry)) return;
|
||||
//Debug.LogFormat("Unregister: {0}, {1}", hash, entry.referenceCount -1);
|
||||
|
||||
if (--entry.referenceCount > 0) return;
|
||||
|
||||
entry.Release();
|
||||
s_MaterialMap.Remove(hash);
|
||||
//Debug.LogFormat("Unregister: Release Emtry: {0}, {1} (Total: {2})", hash, entry.referenceCount, materialMap.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
LocalPackages/SoftMaskForUGUI/Scripts/MaterialCache.cs.meta
Normal file
11
LocalPackages/SoftMaskForUGUI/Scripts/MaterialCache.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be6c8de8d4ec241fdbfad99aca2497d8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
788
LocalPackages/SoftMaskForUGUI/Scripts/SoftMask.cs
Normal file
788
LocalPackages/SoftMaskForUGUI/Scripts/SoftMask.cs
Normal file
@@ -0,0 +1,788 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Coffee.UISoftMask
|
||||
{
|
||||
/// <summary>
|
||||
/// Soft mask.
|
||||
/// Use instead of Mask for smooth masking.
|
||||
/// </summary>
|
||||
public class SoftMask : Mask, IMeshModifier
|
||||
{
|
||||
/// <summary>
|
||||
/// Down sampling rate.
|
||||
/// </summary>
|
||||
public enum DownSamplingRate
|
||||
{
|
||||
None = 0,
|
||||
x1 = 1,
|
||||
x2 = 2,
|
||||
x4 = 4,
|
||||
x8 = 8,
|
||||
}
|
||||
|
||||
private static readonly List<SoftMask>[] s_TmpSoftMasks = new List<SoftMask>[]
|
||||
{
|
||||
new List<SoftMask>(),
|
||||
new List<SoftMask>(),
|
||||
new List<SoftMask>(),
|
||||
new List<SoftMask>(),
|
||||
};
|
||||
|
||||
private static readonly Color[] s_ClearColors = new Color[]
|
||||
{
|
||||
new Color(0, 0, 0, 0),
|
||||
new Color(1, 0, 0, 0),
|
||||
new Color(1, 1, 0, 0),
|
||||
new Color(1, 1, 1, 0),
|
||||
};
|
||||
|
||||
private static bool s_UVStartsAtTop;
|
||||
private static bool s_IsMetal;
|
||||
private static Shader s_SoftMaskShader;
|
||||
private static Texture2D s_ReadTexture;
|
||||
private static readonly List<SoftMask> s_ActiveSoftMasks = new List<SoftMask>();
|
||||
private static readonly List<SoftMask> s_TempRelatables = new List<SoftMask>();
|
||||
private static readonly Dictionary<int, Matrix4x4> s_PreviousViewProjectionMatrices = new Dictionary<int, Matrix4x4>();
|
||||
private static readonly Dictionary<int, Matrix4x4> s_NowViewProjectionMatrices = new Dictionary<int, Matrix4x4>();
|
||||
private static int s_StencilCompId;
|
||||
private static int s_ColorMaskId;
|
||||
private static int s_MainTexId;
|
||||
private static int s_SoftnessId;
|
||||
private static int s_Alpha;
|
||||
private static int s_PreviousWidth;
|
||||
private static int s_PreviousHeight;
|
||||
private MaterialPropertyBlock _mpb;
|
||||
private CommandBuffer _cb;
|
||||
private Material _material;
|
||||
private RenderTexture _softMaskBuffer;
|
||||
private int _stencilDepth;
|
||||
private Mesh _mesh;
|
||||
private SoftMask _parent;
|
||||
internal readonly List<SoftMask> _children = new List<SoftMask>();
|
||||
private bool _hasChanged = false;
|
||||
private bool _hasStencilStateChanged = false;
|
||||
|
||||
|
||||
[FormerlySerializedAs("m_DesamplingRate")] [SerializeField, Tooltip("The down sampling rate for soft mask buffer.")]
|
||||
private DownSamplingRate m_DownSamplingRate = DownSamplingRate.x1;
|
||||
|
||||
[SerializeField, Range(0, 1), Tooltip("The value used by the soft mask to select the area of influence defined over the soft mask's graphic.")]
|
||||
private float m_Softness = 1;
|
||||
|
||||
[SerializeField, Range(0f, 1f), Tooltip("The transparency of the whole masked graphic.")]
|
||||
private float m_Alpha = 1;
|
||||
|
||||
[Header("Advanced Options")] [SerializeField, Tooltip("Should the soft mask ignore parent soft masks?")]
|
||||
private bool m_IgnoreParent = false;
|
||||
|
||||
[SerializeField, Tooltip("Is the soft mask a part of parent soft mask?")]
|
||||
private bool m_PartOfParent = false;
|
||||
|
||||
[SerializeField, Tooltip("Self graphic will not be drawn to soft mask buffer.")]
|
||||
private bool m_IgnoreSelfGraphic;
|
||||
|
||||
|
||||
[SerializeField, Tooltip("Self graphic will not be written to stencil buffer.")]
|
||||
private bool m_IgnoreSelfStencil;
|
||||
|
||||
/// <summary>
|
||||
/// The down sampling rate for soft mask buffer.
|
||||
/// </summary>
|
||||
public DownSamplingRate downSamplingRate
|
||||
{
|
||||
get { return m_DownSamplingRate; }
|
||||
set
|
||||
{
|
||||
if (m_DownSamplingRate == value) return;
|
||||
m_DownSamplingRate = value;
|
||||
hasChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The value used by the soft mask to select the area of influence defined over the soft mask's graphic.
|
||||
/// </summary>
|
||||
public float softness
|
||||
{
|
||||
get { return m_Softness; }
|
||||
set
|
||||
{
|
||||
value = Mathf.Clamp01(value);
|
||||
if (Mathf.Approximately(m_Softness, value)) return;
|
||||
m_Softness = value;
|
||||
hasChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The transparency of the whole masked graphic.
|
||||
/// </summary>
|
||||
public float alpha
|
||||
{
|
||||
get { return m_Alpha; }
|
||||
set
|
||||
{
|
||||
value = Mathf.Clamp01(value);
|
||||
if (Mathf.Approximately(m_Alpha, value)) return;
|
||||
m_Alpha = value;
|
||||
hasChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Should the soft mask ignore parent soft masks?
|
||||
/// </summary>
|
||||
/// <value>If set to true the soft mask will ignore any parent soft mask settings.</value>
|
||||
public bool ignoreParent
|
||||
{
|
||||
get { return m_IgnoreParent; }
|
||||
set
|
||||
{
|
||||
if (m_IgnoreParent == value) return;
|
||||
m_IgnoreParent = value;
|
||||
hasChanged = true;
|
||||
OnTransformParentChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is the soft mask a part of parent soft mask?
|
||||
/// </summary>
|
||||
public bool partOfParent
|
||||
{
|
||||
get { return m_PartOfParent; }
|
||||
set
|
||||
{
|
||||
if (m_PartOfParent == value) return;
|
||||
m_PartOfParent = value;
|
||||
hasChanged = true;
|
||||
OnTransformParentChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The soft mask buffer.
|
||||
/// </summary>
|
||||
public RenderTexture softMaskBuffer
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_parent)
|
||||
{
|
||||
ReleaseRt(ref _softMaskBuffer);
|
||||
return _parent.softMaskBuffer;
|
||||
}
|
||||
|
||||
// Check the size of soft mask buffer.
|
||||
int w, h;
|
||||
GetDownSamplingSize(m_DownSamplingRate, out w, out h);
|
||||
if (_softMaskBuffer && (_softMaskBuffer.width != w || _softMaskBuffer.height != h))
|
||||
{
|
||||
ReleaseRt(ref _softMaskBuffer);
|
||||
}
|
||||
|
||||
if (!_softMaskBuffer)
|
||||
{
|
||||
_softMaskBuffer = RenderTexture.GetTemporary(w, h, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default, 1, RenderTextureMemoryless.Depth);
|
||||
hasChanged = true;
|
||||
_hasStencilStateChanged = true;
|
||||
}
|
||||
|
||||
return _softMaskBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
public bool hasChanged
|
||||
{
|
||||
get { return _parent ? _parent.hasChanged : _hasChanged; }
|
||||
private set
|
||||
{
|
||||
if (_parent)
|
||||
{
|
||||
_parent.hasChanged = value;
|
||||
}
|
||||
|
||||
_hasChanged = value;
|
||||
}
|
||||
}
|
||||
|
||||
public SoftMask parent
|
||||
{
|
||||
get { return _parent; }
|
||||
}
|
||||
|
||||
public bool ignoreSelfGraphic
|
||||
{
|
||||
get { return m_IgnoreSelfGraphic; }
|
||||
set
|
||||
{
|
||||
if (m_IgnoreSelfGraphic == value) return;
|
||||
m_IgnoreSelfGraphic = value;
|
||||
hasChanged = true;
|
||||
graphic.SetVerticesDirtyEx();
|
||||
}
|
||||
}
|
||||
|
||||
public bool ignoreSelfStencil
|
||||
{
|
||||
get { return m_IgnoreSelfStencil; }
|
||||
set
|
||||
{
|
||||
if (m_IgnoreSelfStencil == value) return;
|
||||
m_IgnoreSelfStencil = value;
|
||||
hasChanged = true;
|
||||
graphic.SetVerticesDirtyEx();
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Material material
|
||||
{
|
||||
get
|
||||
{
|
||||
return _material
|
||||
? _material
|
||||
: _material =
|
||||
new Material(s_SoftMaskShader
|
||||
? s_SoftMaskShader
|
||||
: s_SoftMaskShader = Resources.Load<Shader>("SoftMask")) {hideFlags = HideFlags.HideAndDontSave};
|
||||
}
|
||||
}
|
||||
|
||||
Mesh mesh
|
||||
{
|
||||
get { return _mesh ? _mesh : _mesh = new Mesh() {hideFlags = HideFlags.HideAndDontSave}; }
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Perform material modification in this function.
|
||||
/// </summary>
|
||||
/// <returns>Modified material.</returns>
|
||||
/// <param name="baseMaterial">Configured Material.</param>
|
||||
public override Material GetModifiedMaterial(Material baseMaterial)
|
||||
{
|
||||
hasChanged = true;
|
||||
if (ignoreSelfStencil) return baseMaterial;
|
||||
|
||||
var result = base.GetModifiedMaterial(baseMaterial);
|
||||
if (m_IgnoreParent && result != baseMaterial)
|
||||
{
|
||||
result.SetInt(s_StencilCompId, (int) CompareFunction.Always);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Call used to modify mesh.
|
||||
/// </summary>
|
||||
void IMeshModifier.ModifyMesh(Mesh mesh)
|
||||
{
|
||||
hasChanged = true;
|
||||
_mesh = mesh;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call used to modify mesh.
|
||||
/// </summary>
|
||||
void IMeshModifier.ModifyMesh(VertexHelper verts)
|
||||
{
|
||||
if (isActiveAndEnabled)
|
||||
{
|
||||
if (ignoreSelfGraphic)
|
||||
{
|
||||
verts.Clear();
|
||||
verts.FillMesh(mesh);
|
||||
}
|
||||
else if (ignoreSelfStencil)
|
||||
{
|
||||
verts.FillMesh(mesh);
|
||||
verts.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
verts.FillMesh(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
hasChanged = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a point and a camera is the raycast valid.
|
||||
/// </summary>
|
||||
/// <returns>Valid.</returns>
|
||||
/// <param name="sp">Screen position.</param>
|
||||
/// <param name="eventCamera">Raycast camera.</param>
|
||||
/// <param name="g">Target graphic.</param>
|
||||
public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera, Graphic g, int[] interactions)
|
||||
{
|
||||
if (!isActiveAndEnabled || (g == graphic && !g.raycastTarget)) return true;
|
||||
|
||||
int x = (int) ((softMaskBuffer.width - 1) * Mathf.Clamp01(sp.x / Screen.width));
|
||||
int y = s_UVStartsAtTop && !s_IsMetal
|
||||
? (int) ((softMaskBuffer.height - 1) * (1 - Mathf.Clamp01(sp.y / Screen.height)))
|
||||
: (int) ((softMaskBuffer.height - 1) * Mathf.Clamp01(sp.y / Screen.height));
|
||||
return 0.5f < GetPixelValue(x, y, interactions);
|
||||
}
|
||||
|
||||
public override bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
hasChanged = true;
|
||||
|
||||
// Register.
|
||||
if (s_ActiveSoftMasks.Count == 0)
|
||||
{
|
||||
Canvas.willRenderCanvases += UpdateMaskTextures;
|
||||
|
||||
if (s_StencilCompId == 0)
|
||||
{
|
||||
s_UVStartsAtTop = SystemInfo.graphicsUVStartsAtTop;
|
||||
s_IsMetal = SystemInfo.graphicsDeviceType == GraphicsDeviceType.Metal;
|
||||
s_StencilCompId = Shader.PropertyToID("_StencilComp");
|
||||
s_ColorMaskId = Shader.PropertyToID("_ColorMask");
|
||||
s_MainTexId = Shader.PropertyToID("_MainTex");
|
||||
s_SoftnessId = Shader.PropertyToID("_Softness");
|
||||
s_Alpha = Shader.PropertyToID("_Alpha");
|
||||
}
|
||||
}
|
||||
|
||||
s_ActiveSoftMasks.Add(this);
|
||||
|
||||
// Reset the parent-child relation.
|
||||
GetComponentsInChildren<SoftMask>(false, s_TempRelatables);
|
||||
for (int i = s_TempRelatables.Count - 1; 0 <= i; i--)
|
||||
{
|
||||
s_TempRelatables[i].OnTransformParentChanged();
|
||||
}
|
||||
|
||||
s_TempRelatables.Clear();
|
||||
|
||||
// Create objects.
|
||||
_mpb = new MaterialPropertyBlock();
|
||||
_cb = new CommandBuffer();
|
||||
|
||||
graphic.SetVerticesDirtyEx();
|
||||
|
||||
base.OnEnable();
|
||||
_hasStencilStateChanged = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the behaviour becomes disabled.
|
||||
/// </summary>
|
||||
protected override void OnDisable()
|
||||
{
|
||||
// Unregister.
|
||||
s_ActiveSoftMasks.Remove(this);
|
||||
if (s_ActiveSoftMasks.Count == 0)
|
||||
{
|
||||
Canvas.willRenderCanvases -= UpdateMaskTextures;
|
||||
}
|
||||
|
||||
// Reset the parent-child relation.
|
||||
for (int i = _children.Count - 1; 0 <= i; i--)
|
||||
{
|
||||
_children[i].SetParent(_parent);
|
||||
}
|
||||
|
||||
_children.Clear();
|
||||
SetParent(null);
|
||||
|
||||
// Destroy objects.
|
||||
_mpb.Clear();
|
||||
_mpb = null;
|
||||
_cb.Release();
|
||||
_cb = null;
|
||||
|
||||
ReleaseObject(_mesh);
|
||||
_mesh = null;
|
||||
ReleaseObject(_material);
|
||||
_material = null;
|
||||
ReleaseRt(ref _softMaskBuffer);
|
||||
|
||||
base.OnDisable();
|
||||
_hasStencilStateChanged = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the parent property of the transform of the GameObject has changed.
|
||||
/// </summary>
|
||||
protected override void OnTransformParentChanged()
|
||||
{
|
||||
hasChanged = true;
|
||||
SoftMask newParent = null;
|
||||
if (isActiveAndEnabled && !m_IgnoreParent)
|
||||
{
|
||||
var parentTransform = transform.parent;
|
||||
while (parentTransform && (!newParent || !newParent.enabled))
|
||||
{
|
||||
newParent = parentTransform.GetComponent<SoftMask>();
|
||||
parentTransform = parentTransform.parent;
|
||||
}
|
||||
}
|
||||
|
||||
SetParent(newParent);
|
||||
hasChanged = true;
|
||||
}
|
||||
|
||||
protected override void OnRectTransformDimensionsChange()
|
||||
{
|
||||
hasChanged = true;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
|
||||
/// </summary>
|
||||
protected override void OnValidate()
|
||||
{
|
||||
graphic.SetVerticesDirtyEx();
|
||||
graphic.SetMaterialDirtyEx();
|
||||
OnTransformParentChanged();
|
||||
base.OnValidate();
|
||||
_hasStencilStateChanged = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Update all soft mask textures.
|
||||
/// </summary>
|
||||
private static void UpdateMaskTextures()
|
||||
{
|
||||
Profiler.BeginSample("UpdateMaskTextures");
|
||||
foreach (var sm in s_ActiveSoftMasks)
|
||||
{
|
||||
if (!sm || sm._hasChanged)
|
||||
continue;
|
||||
|
||||
var canvas = sm.graphic.canvas;
|
||||
if (!canvas)
|
||||
continue;
|
||||
|
||||
if (canvas.renderMode == RenderMode.WorldSpace)
|
||||
{
|
||||
var cam = canvas.worldCamera;
|
||||
if (!cam)
|
||||
continue;
|
||||
|
||||
Profiler.BeginSample("Check view projection matrix changed (world space)");
|
||||
var nowVP = cam.projectionMatrix * cam.worldToCameraMatrix;
|
||||
var previousVP = default(Matrix4x4);
|
||||
var id = cam.GetInstanceID();
|
||||
s_PreviousViewProjectionMatrices.TryGetValue(id, out previousVP);
|
||||
s_NowViewProjectionMatrices[id] = nowVP;
|
||||
|
||||
if (previousVP != nowVP)
|
||||
{
|
||||
sm.hasChanged = true;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
var rt = sm.rectTransform;
|
||||
if (rt.hasChanged)
|
||||
{
|
||||
rt.hasChanged = false;
|
||||
sm.hasChanged = true;
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
sm.hasChanged = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Profiler.BeginSample("Update changed soft masks");
|
||||
foreach (var sm in s_ActiveSoftMasks)
|
||||
{
|
||||
if (!sm || !sm._hasChanged)
|
||||
continue;
|
||||
|
||||
sm._hasChanged = false;
|
||||
if (sm._parent) continue;
|
||||
sm.UpdateMaskTexture();
|
||||
|
||||
if (!sm._hasStencilStateChanged) continue;
|
||||
sm._hasStencilStateChanged = false;
|
||||
|
||||
Profiler.BeginSample("Notify stencil state changed");
|
||||
MaskUtilities.NotifyStencilStateChanged(sm);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
Profiler.BeginSample("Update previous view projection matrices");
|
||||
s_PreviousViewProjectionMatrices.Clear();
|
||||
foreach (var kv in s_NowViewProjectionMatrices)
|
||||
{
|
||||
s_PreviousViewProjectionMatrices.Add(kv.Key, kv.Value);
|
||||
}
|
||||
|
||||
s_NowViewProjectionMatrices.Clear();
|
||||
Profiler.EndSample();
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
var w = s_PreviousWidth;
|
||||
var h = s_PreviousHeight;
|
||||
GetDownSamplingSize(DownSamplingRate.None, out s_PreviousWidth, out s_PreviousHeight);
|
||||
if (w != s_PreviousWidth || h != s_PreviousHeight)
|
||||
{
|
||||
Canvas.ForceUpdateCanvases();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the mask texture.
|
||||
/// </summary>
|
||||
private void UpdateMaskTexture()
|
||||
{
|
||||
if (!graphic || !graphic.canvas) return;
|
||||
Profiler.BeginSample("UpdateMaskTexture");
|
||||
|
||||
|
||||
_stencilDepth = MaskUtilities.GetStencilDepth(transform, MaskUtilities.FindRootSortOverrideCanvas(transform));
|
||||
|
||||
// Collect children soft masks.
|
||||
Profiler.BeginSample("Collect children soft masks");
|
||||
var depth = 0;
|
||||
s_TmpSoftMasks[0].Add(this);
|
||||
while (_stencilDepth + depth < 3)
|
||||
{
|
||||
var count = s_TmpSoftMasks[depth].Count;
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var children = s_TmpSoftMasks[depth][i]._children;
|
||||
var childCount = children.Count;
|
||||
for (var j = 0; j < childCount; j++)
|
||||
{
|
||||
var child = children[j];
|
||||
var childDepth = child.m_PartOfParent ? depth : depth + 1;
|
||||
s_TmpSoftMasks[childDepth].Add(child);
|
||||
}
|
||||
}
|
||||
|
||||
depth++;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
// CommandBuffer.
|
||||
Profiler.BeginSample("Initialize CommandBuffer");
|
||||
_cb.Clear();
|
||||
_cb.SetRenderTarget(softMaskBuffer);
|
||||
_cb.ClearRenderTarget(false, true, s_ClearColors[_stencilDepth]);
|
||||
Profiler.EndSample();
|
||||
|
||||
// Set view and projection matrices.
|
||||
Profiler.BeginSample("Set view and projection matrices");
|
||||
var c = graphic.canvas.rootCanvas;
|
||||
var cam = c.worldCamera ?? Camera.main;
|
||||
if (c && c.renderMode != RenderMode.ScreenSpaceOverlay && cam)
|
||||
{
|
||||
var p = GL.GetGPUProjectionMatrix(cam.projectionMatrix, false);
|
||||
_cb.SetViewProjectionMatrices(cam.worldToCameraMatrix, p);
|
||||
}
|
||||
else
|
||||
{
|
||||
var pos = c.transform.position;
|
||||
var vm = Matrix4x4.TRS(new Vector3(-pos.x, -pos.y, -1000), Quaternion.identity, new Vector3(1, 1, -1f));
|
||||
var pm = Matrix4x4.TRS(new Vector3(0, 0, -1), Quaternion.identity, new Vector3(1 / pos.x, 1 / pos.y, -2 / 10000f));
|
||||
_cb.SetViewProjectionMatrices(vm, pm);
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
// Draw soft masks.
|
||||
Profiler.BeginSample("Draw Mesh");
|
||||
for (var i = 0; i < s_TmpSoftMasks.Length; i++)
|
||||
{
|
||||
var count = s_TmpSoftMasks[i].Count;
|
||||
for (var j = 0; j < count; j++)
|
||||
{
|
||||
var sm = s_TmpSoftMasks[i][j];
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
sm._stencilDepth = MaskUtilities.GetStencilDepth(sm.transform, MaskUtilities.FindRootSortOverrideCanvas(sm.transform));
|
||||
}
|
||||
|
||||
// Set material property.
|
||||
sm.material.SetInt(s_ColorMaskId, (int) 1 << (3 - _stencilDepth - i));
|
||||
sm._mpb.SetTexture(s_MainTexId, sm.graphic.mainTexture);
|
||||
sm._mpb.SetFloat(s_SoftnessId, sm.m_Softness);
|
||||
sm._mpb.SetFloat(s_Alpha, sm.m_Alpha);
|
||||
|
||||
// Draw mesh.
|
||||
_cb.DrawMesh(sm.mesh, sm.transform.localToWorldMatrix, sm.material, 0, 0, sm._mpb);
|
||||
}
|
||||
|
||||
s_TmpSoftMasks[i].Clear();
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
Graphics.ExecuteCommandBuffer(_cb);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the size of the down sampling.
|
||||
/// </summary>
|
||||
private static void GetDownSamplingSize(DownSamplingRate rate, out int w, out int h)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
var res = UnityEditor.UnityStats.screenRes.Split('x');
|
||||
w = Mathf.Max(64, int.Parse(res[0]));
|
||||
h = Mathf.Max(64, int.Parse(res[1]));
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (Screen.fullScreenMode == FullScreenMode.Windowed)
|
||||
{
|
||||
w = Screen.width;
|
||||
h = Screen.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
w = Screen.currentResolution.width;
|
||||
h = Screen.currentResolution.height;
|
||||
}
|
||||
|
||||
if (rate == DownSamplingRate.None)
|
||||
return;
|
||||
|
||||
var aspect = (float) w / h;
|
||||
if (w < h)
|
||||
{
|
||||
h = Mathf.ClosestPowerOfTwo(h / (int) rate);
|
||||
w = Mathf.CeilToInt(h * aspect);
|
||||
}
|
||||
else
|
||||
{
|
||||
w = Mathf.ClosestPowerOfTwo(w / (int) rate);
|
||||
h = Mathf.CeilToInt(w / aspect);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release the specified obj.
|
||||
/// </summary>
|
||||
/// <param name="tmpRT">Object.</param>
|
||||
private static void ReleaseRt(ref RenderTexture tmpRT)
|
||||
{
|
||||
if (!tmpRT) return;
|
||||
|
||||
tmpRT.Release();
|
||||
RenderTexture.ReleaseTemporary(tmpRT);
|
||||
tmpRT = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release the specified obj.
|
||||
/// </summary>
|
||||
/// <param name="obj">Object.</param>
|
||||
private static void ReleaseObject(Object obj)
|
||||
{
|
||||
if (!obj) return;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
DestroyImmediate(obj);
|
||||
else
|
||||
#endif
|
||||
Destroy(obj);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Set the parent of the soft mask.
|
||||
/// </summary>
|
||||
/// <param name="newParent">The parent soft mask to use.</param>
|
||||
private void SetParent(SoftMask newParent)
|
||||
{
|
||||
if (_parent != newParent && this != newParent)
|
||||
{
|
||||
if (_parent && _parent._children.Contains(this))
|
||||
{
|
||||
_parent._children.Remove(this);
|
||||
_parent._children.RemoveAll(x => x == null);
|
||||
}
|
||||
|
||||
_parent = newParent;
|
||||
}
|
||||
|
||||
if (_parent && !_parent._children.Contains(this))
|
||||
{
|
||||
_parent._children.Add(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the pixel value.
|
||||
/// </summary>
|
||||
private float GetPixelValue(int x, int y, int[] interactions)
|
||||
{
|
||||
if (!s_ReadTexture)
|
||||
{
|
||||
s_ReadTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false);
|
||||
}
|
||||
|
||||
var currentRt = RenderTexture.active;
|
||||
|
||||
RenderTexture.active = softMaskBuffer;
|
||||
s_ReadTexture.ReadPixels(new Rect(x, y, 1, 1), 0, 0);
|
||||
s_ReadTexture.Apply(false, false);
|
||||
RenderTexture.active = currentRt;
|
||||
|
||||
var colors = s_ReadTexture.GetRawTextureData();
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
switch (interactions[(i + 3) % 4])
|
||||
{
|
||||
case 0:
|
||||
colors[i] = 255;
|
||||
break;
|
||||
case 2:
|
||||
colors[i] = (byte) (255 - colors[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (_stencilDepth)
|
||||
{
|
||||
case 0: return (colors[1] / 255f);
|
||||
case 1: return (colors[1] / 255f) * (colors[2] / 255f);
|
||||
case 2: return (colors[1] / 255f) * (colors[2] / 255f) * (colors[3] / 255f);
|
||||
case 3: return (colors[1] / 255f) * (colors[2] / 255f) * (colors[3] / 255f) * (colors[0] / 255f);
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
LocalPackages/SoftMaskForUGUI/Scripts/SoftMask.cs.meta
Normal file
11
LocalPackages/SoftMaskForUGUI/Scripts/SoftMask.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 385b7d1277b6c4007a84c065696e0f8c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
352
LocalPackages/SoftMaskForUGUI/Scripts/SoftMaskable.cs
Normal file
352
LocalPackages/SoftMaskForUGUI/Scripts/SoftMaskable.cs
Normal file
@@ -0,0 +1,352 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using UnityEngine.UI;
|
||||
using MaskIntr = UnityEngine.SpriteMaskInteraction;
|
||||
|
||||
namespace Coffee.UISoftMask
|
||||
{
|
||||
/// <summary>
|
||||
/// Soft maskable.
|
||||
/// Add this component to Graphic under SoftMask for smooth masking.
|
||||
/// </summary>
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
[ExecuteAlways]
|
||||
#else
|
||||
[ExecuteInEditMode]
|
||||
# endif
|
||||
[RequireComponent(typeof(Graphic))]
|
||||
public class SoftMaskable : MonoBehaviour, IMaterialModifier, ICanvasRaycastFilter
|
||||
#if UNITY_EDITOR
|
||||
, ISerializationCallbackReceiver
|
||||
# endif
|
||||
{
|
||||
private const int kVisibleInside = (1 << 0) + (1 << 2) + (1 << 4) + (1 << 6);
|
||||
private const int kVisibleOutside = (2 << 0) + (2 << 2) + (2 << 4) + (2 << 6);
|
||||
private static readonly Hash128 k_InvalidHash = new Hash128();
|
||||
|
||||
private static int s_RenderScale;
|
||||
private static int s_SoftMaskTexId;
|
||||
private static int s_StencilCompId;
|
||||
private static int s_MaskInteractionId;
|
||||
private static int s_GameVPId;
|
||||
private static int s_GameTVPId;
|
||||
private static List<SoftMaskable> s_ActiveSoftMaskables;
|
||||
private static int[] s_Interactions = new int[4];
|
||||
|
||||
[SerializeField, HideInInspector, System.Obsolete]
|
||||
private bool m_Inverse;
|
||||
|
||||
[SerializeField, Tooltip("The interaction for each masks."), HideInInspector]
|
||||
private int m_MaskInteraction = kVisibleInside;
|
||||
|
||||
[SerializeField, Tooltip("Use stencil to mask.")]
|
||||
private bool m_UseStencil = true;
|
||||
|
||||
[SerializeField, Tooltip("Use soft-masked raycast target.\n\nNote: This option is expensive.")]
|
||||
private bool m_RaycastFilter;
|
||||
|
||||
private Graphic _graphic;
|
||||
private SoftMask _softMask;
|
||||
private Hash128 _effectMaterialHash;
|
||||
|
||||
/// <summary>
|
||||
/// The graphic will be visible only in areas where no mask is present.
|
||||
/// </summary>
|
||||
public bool inverse
|
||||
{
|
||||
get { return m_MaskInteraction == kVisibleOutside; }
|
||||
set
|
||||
{
|
||||
var intValue = value ? kVisibleOutside : kVisibleInside;
|
||||
if (m_MaskInteraction == intValue) return;
|
||||
m_MaskInteraction = intValue;
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use soft-masked raycast target. This option is expensive.
|
||||
/// </summary>
|
||||
public bool raycastFilter
|
||||
{
|
||||
get { return m_RaycastFilter; }
|
||||
set { m_RaycastFilter = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use stencil to mask.
|
||||
/// </summary>
|
||||
public bool useStencil
|
||||
{
|
||||
get { return m_UseStencil; }
|
||||
set
|
||||
{
|
||||
if (m_UseStencil == value) return;
|
||||
m_UseStencil = value;
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The graphic associated with the soft mask.
|
||||
/// </summary>
|
||||
public Graphic graphic
|
||||
{
|
||||
get { return _graphic ? _graphic : _graphic = GetComponent<Graphic>(); }
|
||||
}
|
||||
|
||||
public SoftMask softMask
|
||||
{
|
||||
get { return _softMask ? _softMask : _softMask = this.GetComponentInParentEx<SoftMask>(); }
|
||||
}
|
||||
|
||||
public Material modifiedMaterial { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Perform material modification in this function.
|
||||
/// </summary>
|
||||
/// <returns>Modified material.</returns>
|
||||
/// <param name="baseMaterial">Configured Material.</param>
|
||||
Material IMaterialModifier.GetModifiedMaterial(Material baseMaterial)
|
||||
{
|
||||
_softMask = null;
|
||||
modifiedMaterial = null;
|
||||
|
||||
// If this component is disabled, the material is returned as is.
|
||||
// If the parents do not have a soft mask component, the material is returned as is.
|
||||
if (!isActiveAndEnabled || !softMask)
|
||||
{
|
||||
MaterialCache.Unregister(_effectMaterialHash);
|
||||
_effectMaterialHash = k_InvalidHash;
|
||||
return baseMaterial;
|
||||
}
|
||||
|
||||
// Generate soft maskable material.
|
||||
var previousHash = _effectMaterialHash;
|
||||
_effectMaterialHash = new Hash128(
|
||||
(uint) baseMaterial.GetInstanceID(),
|
||||
(uint) softMask.GetInstanceID(),
|
||||
(uint) m_MaskInteraction,
|
||||
(uint) (m_UseStencil ? 1 : 0)
|
||||
);
|
||||
|
||||
// Generate soft maskable material.
|
||||
modifiedMaterial = MaterialCache.Register(baseMaterial, _effectMaterialHash, mat =>
|
||||
{
|
||||
mat.shader = Shader.Find(string.Format("Hidden/{0} (SoftMaskable)", mat.shader.name));
|
||||
mat.SetFloat(s_RenderScale, UniversalRenderPipeline.asset.renderScale);
|
||||
mat.SetTexture(s_SoftMaskTexId, softMask.softMaskBuffer);
|
||||
mat.SetInt(s_StencilCompId, m_UseStencil ? (int) CompareFunction.Equal : (int) CompareFunction.Always);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
mat.EnableKeyword("SOFTMASK_EDITOR");
|
||||
UpdateMaterialForSceneView(mat);
|
||||
#endif
|
||||
|
||||
var root = MaskUtilities.FindRootSortOverrideCanvas(transform);
|
||||
var stencil = MaskUtilities.GetStencilDepth(transform, root);
|
||||
mat.SetVector(s_MaskInteractionId, new Vector4(
|
||||
1 <= stencil ? (m_MaskInteraction >> 0 & 0x3) : 0,
|
||||
2 <= stencil ? (m_MaskInteraction >> 2 & 0x3) : 0,
|
||||
3 <= stencil ? (m_MaskInteraction >> 4 & 0x3) : 0,
|
||||
4 <= stencil ? (m_MaskInteraction >> 6 & 0x3) : 0
|
||||
));
|
||||
});
|
||||
|
||||
// Unregister the previous material.
|
||||
MaterialCache.Unregister(previousHash);
|
||||
|
||||
return modifiedMaterial;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a point and a camera is the raycast valid.
|
||||
/// </summary>
|
||||
/// <returns>Valid.</returns>
|
||||
/// <param name="sp">Screen position.</param>
|
||||
/// <param name="eventCamera">Raycast camera.</param>
|
||||
bool ICanvasRaycastFilter.IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
|
||||
{
|
||||
if (!isActiveAndEnabled || !softMask)
|
||||
return true;
|
||||
if (!RectTransformUtility.RectangleContainsScreenPoint(transform as RectTransform, sp, eventCamera))
|
||||
return false;
|
||||
|
||||
if (m_RaycastFilter)
|
||||
{
|
||||
var sm = _softMask;
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
s_Interactions[i] = sm ? ((m_MaskInteraction >> i * 2) & 0x3) : 0;
|
||||
sm = sm ? sm.parent : null;
|
||||
}
|
||||
|
||||
return _softMask.IsRaycastLocationValid(sp, eventCamera, graphic, s_Interactions);
|
||||
}
|
||||
else
|
||||
{
|
||||
var sm = _softMask;
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
if (!sm) break;
|
||||
|
||||
s_Interactions[i] = sm ? ((m_MaskInteraction >> i * 2) & 0x3) : 0;
|
||||
var interaction = s_Interactions[i] == 1;
|
||||
var rt = sm.transform as RectTransform;
|
||||
var inRect = RectTransformUtility.RectangleContainsScreenPoint(rt, sp, eventCamera);
|
||||
if (!sm.ignoreSelfGraphic && interaction != inRect) return false;
|
||||
|
||||
foreach (var child in sm._children)
|
||||
{
|
||||
if (!child) continue;
|
||||
|
||||
var childRt = child.transform as RectTransform;
|
||||
var inRectChild = RectTransformUtility.RectangleContainsScreenPoint(childRt, sp, eventCamera);
|
||||
if (!child.ignoreSelfGraphic && interaction != inRectChild) return false;
|
||||
}
|
||||
|
||||
sm = sm ? sm.parent : null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the interaction for each mask.
|
||||
/// </summary>
|
||||
public void SetMaskInteraction(MaskIntr intr)
|
||||
{
|
||||
SetMaskInteraction(intr, intr, intr, intr);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the interaction for each mask.
|
||||
/// </summary>
|
||||
public void SetMaskInteraction(MaskIntr layer0, MaskIntr layer1, MaskIntr layer2, MaskIntr layer3)
|
||||
{
|
||||
m_MaskInteraction = (int) layer0 + ((int) layer1 << 2) + ((int) layer2 << 4) + ((int) layer3 << 6);
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
private void OnEnable()
|
||||
{
|
||||
// Register.
|
||||
if (s_ActiveSoftMaskables == null)
|
||||
{
|
||||
s_ActiveSoftMaskables = new List<SoftMaskable>();
|
||||
|
||||
s_RenderScale = Shader.PropertyToID("_RenderScale");
|
||||
s_SoftMaskTexId = Shader.PropertyToID("_SoftMaskTex");
|
||||
s_StencilCompId = Shader.PropertyToID("_StencilComp");
|
||||
s_MaskInteractionId = Shader.PropertyToID("_MaskInteraction");
|
||||
|
||||
#if UNITY_EDITOR
|
||||
s_GameVPId = Shader.PropertyToID("_GameVP");
|
||||
s_GameTVPId = Shader.PropertyToID("_GameTVP");
|
||||
#endif
|
||||
}
|
||||
|
||||
s_ActiveSoftMaskables.Add(this);
|
||||
|
||||
graphic.SetMaterialDirtyEx();
|
||||
_softMask = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the behaviour becomes disabled.
|
||||
/// </summary>
|
||||
private void OnDisable()
|
||||
{
|
||||
s_ActiveSoftMaskables.Remove(this);
|
||||
|
||||
graphic.SetMaterialDirtyEx();
|
||||
_softMask = null;
|
||||
|
||||
MaterialCache.Unregister(_effectMaterialHash);
|
||||
_effectMaterialHash = k_InvalidHash;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void UpdateMaterialForSceneView(Material mat)
|
||||
{
|
||||
if(!mat || !graphic || !graphic.canvas || !mat.shader || !mat.shader.name.EndsWith(" (SoftMaskable)")) return;
|
||||
|
||||
// Set view and projection matrices.
|
||||
Profiler.BeginSample("Set view and projection matrices");
|
||||
var c = graphic.canvas.rootCanvas;
|
||||
var cam = c.worldCamera ?? Camera.main;
|
||||
if (c && c.renderMode != RenderMode.ScreenSpaceOverlay && cam)
|
||||
{
|
||||
var p = GL.GetGPUProjectionMatrix(cam.projectionMatrix, false);
|
||||
var pv = p * cam.worldToCameraMatrix;
|
||||
mat.SetMatrix(s_GameVPId, pv);
|
||||
mat.SetMatrix(s_GameTVPId, pv);
|
||||
}
|
||||
else
|
||||
{
|
||||
var pos = c.transform.position;
|
||||
var scale = c.transform.localScale.x;
|
||||
var size = (c.transform as RectTransform).sizeDelta;
|
||||
var gameVp = Matrix4x4.TRS(new Vector3(0, 0, 0.5f), Quaternion.identity, new Vector3(2 / size.x, 2 / size.y, 0.0005f * scale));
|
||||
var gameTvp = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(1 / pos.x, 1 / pos.y, -2 / 2000f)) * Matrix4x4.Translate(-pos);
|
||||
|
||||
mat.SetMatrix(s_GameVPId, gameVp);
|
||||
mat.SetMatrix(s_GameTVPId, gameTvp);
|
||||
}
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
UpdateMaterialForSceneView(modifiedMaterial);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
|
||||
/// </summary>
|
||||
private void OnValidate()
|
||||
{
|
||||
graphic.SetMaterialDirtyEx();
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||||
{
|
||||
}
|
||||
|
||||
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
||||
{
|
||||
#pragma warning disable 0612
|
||||
if (m_Inverse)
|
||||
{
|
||||
m_Inverse = false;
|
||||
m_MaskInteraction = kVisibleOutside;
|
||||
}
|
||||
#pragma warning restore 0612
|
||||
|
||||
var current = this;
|
||||
UnityEditor.EditorApplication.delayCall += () =>
|
||||
{
|
||||
if (!current) return;
|
||||
if (!graphic) return;
|
||||
if (graphic.name.Contains("TMP SubMeshUI")) return;
|
||||
if (!graphic.material) return;
|
||||
if (!graphic.material.shader) return;
|
||||
if (graphic.material.shader.name != "Hidden/UI/Default (SoftMaskable)") return;
|
||||
|
||||
graphic.material = null;
|
||||
graphic.SetMaterialDirtyEx();
|
||||
};
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
LocalPackages/SoftMaskForUGUI/Scripts/SoftMaskable.cs.meta
Normal file
11
LocalPackages/SoftMaskForUGUI/Scripts/SoftMaskable.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97bc2ebab6563400c95b036136d26ea6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user