备份CatanBuilding瘦身独立工程

This commit is contained in:
JSD\13999
2026-05-26 16:15:54 +08:00
commit 2d0e6a61b7
12001 changed files with 2431925 additions and 0 deletions

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using System;
using System.Globalization;
using PlayFab.Internal;
namespace PlayFab.Json
{
public class SimpleJsonInstance : ISerializerPlugin
{
/// <summary>
/// Most users shouldn't access this
/// JsonWrapper.Serialize, and JsonWrapper.Deserialize will always use it automatically (Unless you deliberately mess with them)
/// Any Serialization of an object in the PlayFab namespace should just use JsonWrapper
/// </summary>
public static PlayFabSimpleJsonCuztomization ApiSerializerStrategy = new PlayFabSimpleJsonCuztomization();
public class PlayFabSimpleJsonCuztomization : PocoJsonSerializerStrategy
{
/// <summary>
/// Convert the json value into the destination field/property
/// </summary>
public override object DeserializeObject(object value, Type type)
{
var valueStr = value as string;
if (valueStr == null) // For all of our custom conversions, value is a string
return base.DeserializeObject(value, type);
var underType = Nullable.GetUnderlyingType(type);
if (underType != null)
return DeserializeObject(value, underType);
else if (type.GetTypeInfo().IsEnum)
return Enum.Parse(type, (string)value, true);
else if (type == typeof(DateTime))
{
DateTime output;
var result = DateTime.TryParseExact(valueStr, PlayFabUtil._defaultDateTimeFormats, CultureInfo.InvariantCulture, PlayFabUtil.DateTimeStyles, out output);
if (result)
return output;
}
else if (type == typeof(DateTimeOffset))
{
DateTimeOffset output;
var result = DateTimeOffset.TryParseExact(valueStr, PlayFabUtil._defaultDateTimeFormats, CultureInfo.InvariantCulture, PlayFabUtil.DateTimeStyles, out output);
if (result)
return output;
}
else if (type == typeof(TimeSpan))
{
double seconds;
if (double.TryParse(valueStr, out seconds))
return TimeSpan.FromSeconds(seconds);
}
return base.DeserializeObject(value, type);
}
/// <summary>
/// Set output to a string that represents the input object
/// </summary>
protected override bool TrySerializeKnownTypes(object input, out object output)
{
if (input.GetType().GetTypeInfo().IsEnum)
{
output = input.ToString();
return true;
}
else if (input is DateTime)
{
output = ((DateTime)input).ToString(PlayFabUtil._defaultDateTimeFormats[PlayFabUtil.DEFAULT_UTC_OUTPUT_INDEX], CultureInfo.InvariantCulture);
return true;
}
else if (input is DateTimeOffset)
{
output = ((DateTimeOffset)input).ToString(PlayFabUtil._defaultDateTimeFormats[PlayFabUtil.DEFAULT_UTC_OUTPUT_INDEX], CultureInfo.InvariantCulture);
return true;
}
else if (input is TimeSpan)
{
output = ((TimeSpan)input).TotalSeconds;
return true;
}
return base.TrySerializeKnownTypes(input, out output);
}
}
public T DeserializeObject<T>(string json)
{
return PlayFabSimpleJson.DeserializeObject<T>(json, ApiSerializerStrategy);
}
public T DeserializeObject<T>(string json, object jsonSerializerStrategy)
{
return PlayFabSimpleJson.DeserializeObject<T>(json, (IJsonSerializerStrategy)jsonSerializerStrategy);
}
public object DeserializeObject(string json)
{
return PlayFabSimpleJson.DeserializeObject(json, typeof(object), ApiSerializerStrategy);
}
public string SerializeObject(object json)
{
return PlayFabSimpleJson.SerializeObject(json, ApiSerializerStrategy);
}
public string SerializeObject(object json, object jsonSerializerStrategy)
{
return PlayFabSimpleJson.SerializeObject(json, (IJsonSerializerStrategy)jsonSerializerStrategy);
}
}
}

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fileFormatVersion: 2
guid: 1337f8c156b41834691b131f3b6774f9
timeCreated: 1462682372
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
namespace PlayFab.Internal
{
[Obsolete("This logging utility has been deprecated. Use UnityEngine.Debug.Log")]
public static class Log
{
[Obsolete("Debug is deprecated.")]
public static void Debug(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Debug) != 0)
{
UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " DEBUG: " + PlayFabUtil.Format(text, args));
}
}
[Obsolete("Info is deprecated.")]
public static void Info(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Info) != 0)
{
UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " INFO: " + PlayFabUtil.Format(text, args));
}
}
[Obsolete("Warning is deprecated.")]
public static void Warning(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Warning) != 0)
{
UnityEngine.Debug.LogWarning(PlayFabUtil.timeStamp + " WARNING: " + PlayFabUtil.Format(text, args));
}
}
[Obsolete("Error is deprecated.")]
public static void Error(string text, params object[] args)
{
if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Error) != 0)
{
UnityEngine.Debug.LogError(PlayFabUtil.timeStamp + " ERROR: " + PlayFabUtil.Format(text, args));
}
}
}
}

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fileFormatVersion: 2
guid: 5b55790eeab1b3c41a4f1381cbea1213
timeCreated: 1462682372
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using System.Text;
namespace PlayFab
{
/// <summary>
/// Error codes returned by PlayFabAPIs
/// </summary>
public enum PlayFabErrorCode
{
Unknown = 1,
ConnectionError = 2,
JsonParseError = 3,
Success = 0,
UnkownError = 500,
InvalidParams = 1000,
AccountNotFound = 1001,
AccountBanned = 1002,
InvalidUsernameOrPassword = 1003,
InvalidTitleId = 1004,
InvalidEmailAddress = 1005,
EmailAddressNotAvailable = 1006,
InvalidUsername = 1007,
InvalidPassword = 1008,
UsernameNotAvailable = 1009,
InvalidSteamTicket = 1010,
AccountAlreadyLinked = 1011,
LinkedAccountAlreadyClaimed = 1012,
InvalidFacebookToken = 1013,
AccountNotLinked = 1014,
FailedByPaymentProvider = 1015,
CouponCodeNotFound = 1016,
InvalidContainerItem = 1017,
ContainerNotOwned = 1018,
KeyNotOwned = 1019,
InvalidItemIdInTable = 1020,
InvalidReceipt = 1021,
ReceiptAlreadyUsed = 1022,
ReceiptCancelled = 1023,
GameNotFound = 1024,
GameModeNotFound = 1025,
InvalidGoogleToken = 1026,
UserIsNotPartOfDeveloper = 1027,
InvalidTitleForDeveloper = 1028,
TitleNameConflicts = 1029,
UserisNotValid = 1030,
ValueAlreadyExists = 1031,
BuildNotFound = 1032,
PlayerNotInGame = 1033,
InvalidTicket = 1034,
InvalidDeveloper = 1035,
InvalidOrderInfo = 1036,
RegistrationIncomplete = 1037,
InvalidPlatform = 1038,
UnknownError = 1039,
SteamApplicationNotOwned = 1040,
WrongSteamAccount = 1041,
TitleNotActivated = 1042,
RegistrationSessionNotFound = 1043,
NoSuchMod = 1044,
FileNotFound = 1045,
DuplicateEmail = 1046,
ItemNotFound = 1047,
ItemNotOwned = 1048,
ItemNotRecycleable = 1049,
ItemNotAffordable = 1050,
InvalidVirtualCurrency = 1051,
WrongVirtualCurrency = 1052,
WrongPrice = 1053,
NonPositiveValue = 1054,
InvalidRegion = 1055,
RegionAtCapacity = 1056,
ServerFailedToStart = 1057,
NameNotAvailable = 1058,
InsufficientFunds = 1059,
InvalidDeviceID = 1060,
InvalidPushNotificationToken = 1061,
NoRemainingUses = 1062,
InvalidPaymentProvider = 1063,
PurchaseInitializationFailure = 1064,
DuplicateUsername = 1065,
InvalidBuyerInfo = 1066,
NoGameModeParamsSet = 1067,
BodyTooLarge = 1068,
ReservedWordInBody = 1069,
InvalidTypeInBody = 1070,
InvalidRequest = 1071,
ReservedEventName = 1072,
InvalidUserStatistics = 1073,
NotAuthenticated = 1074,
StreamAlreadyExists = 1075,
ErrorCreatingStream = 1076,
StreamNotFound = 1077,
InvalidAccount = 1078,
PurchaseDoesNotExist = 1080,
InvalidPurchaseTransactionStatus = 1081,
APINotEnabledForGameClientAccess = 1082,
NoPushNotificationARNForTitle = 1083,
BuildAlreadyExists = 1084,
BuildPackageDoesNotExist = 1085,
CustomAnalyticsEventsNotEnabledForTitle = 1087,
InvalidSharedGroupId = 1088,
NotAuthorized = 1089,
MissingTitleGoogleProperties = 1090,
InvalidItemProperties = 1091,
InvalidPSNAuthCode = 1092,
InvalidItemId = 1093,
PushNotEnabledForAccount = 1094,
PushServiceError = 1095,
ReceiptDoesNotContainInAppItems = 1096,
ReceiptContainsMultipleInAppItems = 1097,
InvalidBundleID = 1098,
JavascriptException = 1099,
InvalidSessionTicket = 1100,
UnableToConnectToDatabase = 1101,
InternalServerError = 1110,
InvalidReportDate = 1111,
ReportNotAvailable = 1112,
DatabaseThroughputExceeded = 1113,
InvalidGameTicket = 1115,
ExpiredGameTicket = 1116,
GameTicketDoesNotMatchLobby = 1117,
LinkedDeviceAlreadyClaimed = 1118,
DeviceAlreadyLinked = 1119,
DeviceNotLinked = 1120,
PartialFailure = 1121,
PublisherNotSet = 1122,
ServiceUnavailable = 1123,
VersionNotFound = 1124,
RevisionNotFound = 1125,
InvalidPublisherId = 1126,
DownstreamServiceUnavailable = 1127,
APINotIncludedInTitleUsageTier = 1128,
DAULimitExceeded = 1129,
APIRequestLimitExceeded = 1130,
InvalidAPIEndpoint = 1131,
BuildNotAvailable = 1132,
ConcurrentEditError = 1133,
ContentNotFound = 1134,
CharacterNotFound = 1135,
CloudScriptNotFound = 1136,
ContentQuotaExceeded = 1137,
InvalidCharacterStatistics = 1138,
PhotonNotEnabledForTitle = 1139,
PhotonApplicationNotFound = 1140,
PhotonApplicationNotAssociatedWithTitle = 1141,
InvalidEmailOrPassword = 1142,
FacebookAPIError = 1143,
InvalidContentType = 1144,
KeyLengthExceeded = 1145,
DataLengthExceeded = 1146,
TooManyKeys = 1147,
FreeTierCannotHaveVirtualCurrency = 1148,
MissingAmazonSharedKey = 1149,
AmazonValidationError = 1150,
InvalidPSNIssuerId = 1151,
PSNInaccessible = 1152,
ExpiredAuthToken = 1153,
FailedToGetEntitlements = 1154,
FailedToConsumeEntitlement = 1155,
TradeAcceptingUserNotAllowed = 1156,
TradeInventoryItemIsAssignedToCharacter = 1157,
TradeInventoryItemIsBundle = 1158,
TradeStatusNotValidForCancelling = 1159,
TradeStatusNotValidForAccepting = 1160,
TradeDoesNotExist = 1161,
TradeCancelled = 1162,
TradeAlreadyFilled = 1163,
TradeWaitForStatusTimeout = 1164,
TradeInventoryItemExpired = 1165,
TradeMissingOfferedAndAcceptedItems = 1166,
TradeAcceptedItemIsBundle = 1167,
TradeAcceptedItemIsStackable = 1168,
TradeInventoryItemInvalidStatus = 1169,
TradeAcceptedCatalogItemInvalid = 1170,
TradeAllowedUsersInvalid = 1171,
TradeInventoryItemDoesNotExist = 1172,
TradeInventoryItemIsConsumed = 1173,
TradeInventoryItemIsStackable = 1174,
TradeAcceptedItemsMismatch = 1175,
InvalidKongregateToken = 1176,
FeatureNotConfiguredForTitle = 1177,
NoMatchingCatalogItemForReceipt = 1178,
InvalidCurrencyCode = 1179,
NoRealMoneyPriceForCatalogItem = 1180,
TradeInventoryItemIsNotTradable = 1181,
TradeAcceptedCatalogItemIsNotTradable = 1182,
UsersAlreadyFriends = 1183,
LinkedIdentifierAlreadyClaimed = 1184,
CustomIdNotLinked = 1185,
TotalDataSizeExceeded = 1186,
DeleteKeyConflict = 1187,
InvalidXboxLiveToken = 1188,
ExpiredXboxLiveToken = 1189,
ResettableStatisticVersionRequired = 1190,
NotAuthorizedByTitle = 1191,
NoPartnerEnabled = 1192,
InvalidPartnerResponse = 1193,
APINotEnabledForGameServerAccess = 1194,
StatisticNotFound = 1195,
StatisticNameConflict = 1196,
StatisticVersionClosedForWrites = 1197,
StatisticVersionInvalid = 1198,
APIClientRequestRateLimitExceeded = 1199,
InvalidJSONContent = 1200,
InvalidDropTable = 1201,
StatisticVersionAlreadyIncrementedForScheduledInterval = 1202,
StatisticCountLimitExceeded = 1203,
StatisticVersionIncrementRateExceeded = 1204,
ContainerKeyInvalid = 1205,
CloudScriptExecutionTimeLimitExceeded = 1206,
NoWritePermissionsForEvent = 1207,
CloudScriptFunctionArgumentSizeExceeded = 1208,
CloudScriptAPIRequestCountExceeded = 1209,
CloudScriptAPIRequestError = 1210,
CloudScriptHTTPRequestError = 1211,
InsufficientGuildRole = 1212,
GuildNotFound = 1213,
OverLimit = 1214,
EventNotFound = 1215,
InvalidEventField = 1216,
InvalidEventName = 1217,
CatalogNotConfigured = 1218,
OperationNotSupportedForPlatform = 1219,
SegmentNotFound = 1220,
StoreNotFound = 1221,
InvalidStatisticName = 1222,
TitleNotQualifiedForLimit = 1223,
InvalidServiceLimitLevel = 1224,
ServiceLimitLevelInTransition = 1225,
CouponAlreadyRedeemed = 1226,
GameServerBuildSizeLimitExceeded = 1227,
GameServerBuildCountLimitExceeded = 1228,
VirtualCurrencyCountLimitExceeded = 1229,
VirtualCurrencyCodeExists = 1230,
TitleNewsItemCountLimitExceeded = 1231,
InvalidTwitchToken = 1232,
TwitchResponseError = 1233,
ProfaneDisplayName = 1234,
UserAlreadyAdded = 1235,
InvalidVirtualCurrencyCode = 1236,
VirtualCurrencyCannotBeDeleted = 1237,
IdentifierAlreadyClaimed = 1238,
IdentifierNotLinked = 1239,
InvalidContinuationToken = 1240,
ExpiredContinuationToken = 1241,
InvalidSegment = 1242,
InvalidSessionId = 1243,
SessionLogNotFound = 1244,
InvalidSearchTerm = 1245,
TwoFactorAuthenticationTokenRequired = 1246,
GameServerHostCountLimitExceeded = 1247,
PlayerTagCountLimitExceeded = 1248,
RequestAlreadyRunning = 1249,
ActionGroupNotFound = 1250,
MaximumSegmentBulkActionJobsRunning = 1251,
NoActionsOnPlayersInSegmentJob = 1252,
DuplicateStatisticName = 1253,
ScheduledTaskNameConflict = 1254,
ScheduledTaskCreateConflict = 1255,
InvalidScheduledTaskName = 1256,
InvalidTaskSchedule = 1257,
SteamNotEnabledForTitle = 1258,
LimitNotAnUpgradeOption = 1259,
NoSecretKeyEnabledForCloudScript = 1260,
TaskNotFound = 1261,
TaskInstanceNotFound = 1262,
InvalidIdentityProviderId = 1263,
MisconfiguredIdentityProvider = 1264,
InvalidScheduledTaskType = 1265,
BillingInformationRequired = 1266,
LimitedEditionItemUnavailable = 1267,
InvalidAdPlacementAndReward = 1268,
AllAdPlacementViewsAlreadyConsumed = 1269,
GoogleOAuthNotConfiguredForTitle = 1270,
GoogleOAuthError = 1271,
UserNotFriend = 1272,
InvalidSignature = 1273,
InvalidPublicKey = 1274,
GoogleOAuthNoIdTokenIncludedInResponse = 1275,
StatisticUpdateInProgress = 1276,
LeaderboardVersionNotAvailable = 1277,
StatisticAlreadyHasPrizeTable = 1279,
PrizeTableHasOverlappingRanks = 1280,
PrizeTableHasMissingRanks = 1281,
PrizeTableRankStartsAtZero = 1282,
InvalidStatistic = 1283,
ExpressionParseFailure = 1284,
ExpressionInvokeFailure = 1285,
ExpressionTooLong = 1286,
DataUpdateRateExceeded = 1287,
RestrictedEmailDomain = 1288,
EncryptionKeyDisabled = 1289,
EncryptionKeyMissing = 1290,
EncryptionKeyBroken = 1291,
NoSharedSecretKeyConfigured = 1292,
SecretKeyNotFound = 1293,
PlayerSecretAlreadyConfigured = 1294,
APIRequestsDisabledForTitle = 1295,
InvalidSharedSecretKey = 1296,
PrizeTableHasNoRanks = 1297,
ProfileDoesNotExist = 1298,
ContentS3OriginBucketNotConfigured = 1299,
InvalidEnvironmentForReceipt = 1300,
EncryptedRequestNotAllowed = 1301,
SignedRequestNotAllowed = 1302,
RequestViewConstraintParamsNotAllowed = 1303,
BadPartnerConfiguration = 1304,
XboxBPCertificateFailure = 1305,
XboxXASSExchangeFailure = 1306,
InvalidEntityId = 1307,
StatisticValueAggregationOverflow = 1308,
EmailMessageFromAddressIsMissing = 1309,
EmailMessageToAddressIsMissing = 1310,
SmtpServerAuthenticationError = 1311,
SmtpServerLimitExceeded = 1312,
SmtpServerInsufficientStorage = 1313,
SmtpServerCommunicationError = 1314,
SmtpServerGeneralFailure = 1315,
EmailClientTimeout = 1316,
EmailClientCanceledTask = 1317,
EmailTemplateMissing = 1318,
InvalidHostForTitleId = 1319,
EmailConfirmationTokenDoesNotExist = 1320,
EmailConfirmationTokenExpired = 1321,
AccountDeleted = 1322,
PlayerSecretNotConfigured = 1323,
InvalidSignatureTime = 1324,
NoContactEmailAddressFound = 1325,
InvalidAuthToken = 1326,
AuthTokenDoesNotExist = 1327,
AuthTokenExpired = 1328,
AuthTokenAlreadyUsedToResetPassword = 1329,
MembershipNameTooLong = 1330,
MembershipNotFound = 1331,
GoogleServiceAccountInvalid = 1332,
GoogleServiceAccountParseFailure = 1333,
EntityTokenMissing = 1334,
EntityTokenInvalid = 1335,
EntityTokenExpired = 1336,
EntityTokenRevoked = 1337,
InvalidProductForSubscription = 1338,
XboxInaccessible = 1339,
SubscriptionAlreadyTaken = 1340,
SmtpAddonNotEnabled = 1341,
APIConcurrentRequestLimitExceeded = 1342,
XboxRejectedXSTSExchangeRequest = 1343,
VariableNotDefined = 1344,
TemplateVersionNotDefined = 1345,
FileTooLarge = 1346,
TitleDeleted = 1347,
TitleContainsUserAccounts = 1348,
TitleDeletionPlayerCleanupFailure = 1349,
EntityFileOperationPending = 1350,
NoEntityFileOperationPending = 1351,
EntityProfileVersionMismatch = 1352,
TemplateVersionTooOld = 1353,
MembershipDefinitionInUse = 1354,
PaymentPageNotConfigured = 1355,
FailedLoginAttemptRateLimitExceeded = 1356,
EntityBlockedByGroup = 1357,
RoleDoesNotExist = 1358,
EntityIsAlreadyMember = 1359,
DuplicateRoleId = 1360,
GroupInvitationNotFound = 1361,
GroupApplicationNotFound = 1362,
OutstandingInvitationAcceptedInstead = 1363,
OutstandingApplicationAcceptedInstead = 1364,
RoleIsGroupDefaultMember = 1365,
RoleIsGroupAdmin = 1366,
RoleNameNotAvailable = 1367,
GroupNameNotAvailable = 1368,
EmailReportAlreadySent = 1369,
EmailReportRecipientBlacklisted = 1370,
EventNamespaceNotAllowed = 1371,
EventEntityNotAllowed = 1372,
InvalidEntityType = 1373,
NullTokenResultFromAad = 1374,
InvalidTokenResultFromAad = 1375,
NoValidCertificateForAad = 1376,
InvalidCertificateForAad = 1377,
DuplicateDropTableId = 1378,
MultiplayerServerError = 1379,
MultiplayerServerTooManyRequests = 1380,
MultiplayerServerNoContent = 1381,
MultiplayerServerBadRequest = 1382,
MultiplayerServerUnauthorized = 1383,
MultiplayerServerForbidden = 1384,
MultiplayerServerNotFound = 1385,
MultiplayerServerConflict = 1386,
MultiplayerServerInternalServerError = 1387,
MultiplayerServerUnavailable = 1388,
ExplicitContentDetected = 1389,
PIIContentDetected = 1390,
InvalidScheduledTaskParameter = 1391,
PerEntityEventRateLimitExceeded = 1392,
TitleDefaultLanguageNotSet = 1393,
EmailTemplateMissingDefaultVersion = 1394,
FacebookInstantGamesIdNotLinked = 1395,
InvalidFacebookInstantGamesSignature = 1396,
FacebookInstantGamesAuthNotConfiguredForTitle = 1397,
EntityProfileConstraintValidationFailed = 1398,
TelemetryIngestionKeyPending = 1399,
TelemetryIngestionKeyNotFound = 1400,
StatisticChildNameInvalid = 1402,
DataIntegrityError = 1403,
VirtualCurrencyCannotBeSetToOlderVersion = 1404,
VirtualCurrencyMustBeWithinIntegerRange = 1405,
EmailTemplateInvalidSyntax = 1406,
EmailTemplateMissingCallback = 1407,
PushNotificationTemplateInvalidPayload = 1408,
InvalidLocalizedPushNotificationLanguage = 1409,
MissingLocalizedPushNotificationMessage = 1410,
PushNotificationTemplateMissingPlatformPayload = 1411,
PushNotificationTemplatePayloadContainsInvalidJson = 1412,
PushNotificationTemplateContainsInvalidIosPayload = 1413,
PushNotificationTemplateContainsInvalidAndroidPayload = 1414,
PushNotificationTemplateIosPayloadMissingNotificationBody = 1415,
PushNotificationTemplateAndroidPayloadMissingNotificationBody = 1416,
PushNotificationTemplateNotFound = 1417,
PushNotificationTemplateMissingDefaultVersion = 1418,
PushNotificationTemplateInvalidSyntax = 1419,
PushNotificationTemplateNoCustomPayloadForV1 = 1420,
NoLeaderboardForStatistic = 1421,
TitleNewsMissingDefaultLanguage = 1422,
TitleNewsNotFound = 1423,
TitleNewsDuplicateLanguage = 1424,
TitleNewsMissingTitleOrBody = 1425,
TitleNewsInvalidLanguage = 1426,
EmailRecipientBlacklisted = 1427,
InvalidGameCenterAuthRequest = 1428,
GameCenterAuthenticationFailed = 1429,
CannotEnablePartiesForTitle = 1430,
PartyError = 1431,
PartyRequests = 1432,
PartyNoContent = 1433,
PartyBadRequest = 1434,
PartyUnauthorized = 1435,
PartyForbidden = 1436,
PartyNotFound = 1437,
PartyConflict = 1438,
PartyInternalServerError = 1439,
PartyUnavailable = 1440,
PartyTooManyRequests = 1441,
PushNotificationTemplateMissingName = 1442,
CannotEnableMultiplayerServersForTitle = 1443,
WriteAttemptedDuringExport = 1444,
MultiplayerServerTitleQuotaCoresExceeded = 1445,
AutomationRuleNotFound = 1446,
EntityAPIKeyLimitExceeded = 1447,
EntityAPIKeyNotFound = 1448,
EntityAPIKeyOrSecretInvalid = 1449,
EconomyServiceUnavailable = 1450,
EconomyServiceInternalError = 1451,
QueryRateLimitExceeded = 1452,
EntityAPIKeyCreationDisabledForEntity = 1453,
ForbiddenByEntityPolicy = 1454,
UpdateInventoryRateLimitExceeded = 1455,
StudioCreationRateLimited = 1456,
StudioCreationInProgress = 1457,
DuplicateStudioName = 1458,
StudioNotFound = 1459,
StudioDeleted = 1460,
StudioDeactivated = 1461,
StudioActivated = 1462,
TitleCreationRateLimited = 1463,
TitleCreationInProgress = 1464,
DuplicateTitleName = 1465,
TitleActivationRateLimited = 1466,
TitleActivationInProgress = 1467,
TitleDeactivated = 1468,
TitleActivated = 1469,
CloudScriptAzureFunctionsExecutionTimeLimitExceeded = 1470,
CloudScriptAzureFunctionsArgumentSizeExceeded = 1471,
CloudScriptAzureFunctionsReturnSizeExceeded = 1472,
CloudScriptAzureFunctionsHTTPRequestError = 1473,
VirtualCurrencyBetaGetError = 1474,
VirtualCurrencyBetaCreateError = 1475,
VirtualCurrencyBetaInitialDepositSaveError = 1476,
VirtualCurrencyBetaSaveError = 1477,
VirtualCurrencyBetaDeleteError = 1478,
VirtualCurrencyBetaRestoreError = 1479,
VirtualCurrencyBetaSaveConflict = 1480,
VirtualCurrencyBetaUpdateError = 1481,
InsightsManagementDatabaseNotFound = 1482,
InsightsManagementOperationNotFound = 1483,
InsightsManagementErrorPendingOperationExists = 1484,
InsightsManagementSetPerformanceLevelInvalidParameter = 1485,
InsightsManagementSetStorageRetentionInvalidParameter = 1486,
InsightsManagementGetStorageUsageInvalidParameter = 1487,
InsightsManagementGetOperationStatusInvalidParameter = 1488,
DuplicatePurchaseTransactionId = 1489,
EvaluationModePlayerCountExceeded = 1490,
GetPlayersInSegmentRateLimitExceeded = 1491,
CloudScriptFunctionNameSizeExceeded = 1492,
PaidInsightsFeaturesNotEnabled = 1493,
CloudScriptAzureFunctionsQueueRequestError = 1494,
EvaluationModeTitleCountExceeded = 1495,
InsightsManagementTitleNotInFlight = 1496,
LimitNotFound = 1497,
LimitNotAvailableViaAPI = 1498,
InsightsManagementSetStorageRetentionBelowMinimum = 1499,
InsightsManagementSetStorageRetentionAboveMaximum = 1500,
AppleNotEnabledForTitle = 1501,
InsightsManagementNewActiveEventExportLimitInvalid = 1502,
InsightsManagementSetPerformanceRateLimited = 1503,
PartyRequestsThrottledFromRateLimiter = 1504,
XboxServiceTooManyRequests = 1505,
NintendoSwitchNotEnabledForTitle = 1506,
RequestMultiplayerServersThrottledFromRateLimiter = 1507,
TitleDataOverrideNotFound = 1508,
DuplicateKeys = 1509,
WasNotCreatedWithCloudRoot = 1510,
LegacyMultiplayerServersDeprecated = 1511,
VirtualCurrencyCurrentlyUnavailable = 1512,
SteamUserNotFound = 1513,
ElasticSearchOperationFailed = 1514,
NotImplemented = 1515,
PublisherNotFound = 1516,
PublisherDeleted = 1517,
ApiDisabledForMigration = 1518,
ResourceNameUpdateNotAllowed = 1519,
ApiNotEnabledForTitle = 1520,
DuplicateTitleNameForPublisher = 1521,
AzureTitleCreationInProgress = 1522,
TitleConstraintsPublisherDeletion = 1524,
InvalidPlayerAccountPoolId = 1525,
PlayerAccountPoolNotFound = 1526,
PlayerAccountPoolDeleted = 1527,
TitleCleanupInProgress = 1528,
AzureResourceConcurrentOperationInProgress = 1529,
TitlePublisherUpdateNotAllowed = 1530,
AzureResourceManagerNotSupportedInStamp = 1531,
ApiNotIncludedInAzurePlayFabFeatureSet = 1532,
GoogleServiceAccountFailedAuth = 1533,
GoogleAPIServiceUnavailable = 1534,
GoogleAPIServiceUnknownError = 1535,
NoValidIdentityForAad = 1536,
PlayerIdentityLinkNotFound = 1537,
PhotonApplicationIdAlreadyInUse = 1538,
CloudScriptUnableToDeleteProductionRevision = 1539,
CustomIdNotFound = 1540,
AutomationInvalidInput = 1541,
AutomationInvalidRuleName = 1542,
AutomationRuleAlreadyExists = 1543,
AutomationRuleLimitExceeded = 1544,
InvalidGooglePlayGamesServerAuthCode = 1545,
PlayStreamConnectionFailed = 1547,
InvalidEventContents = 1548,
InsightsV1Deprecated = 1549,
AnalysisSubscriptionNotFound = 1550,
AnalysisSubscriptionFailed = 1551,
AnalysisSubscriptionFoundAlready = 1552,
AnalysisSubscriptionManagementInvalidInput = 1553,
InvalidGameCenterId = 1554,
InvalidNintendoSwitchAccountId = 1555,
EntityAPIKeysNotSupported = 1556,
IpAddressBanned = 1557,
EntityLineageBanned = 1558,
NamespaceMismatch = 1559,
InvalidServiceConfiguration = 1560,
InvalidNamespaceMismatch = 1561,
MatchmakingEntityInvalid = 2001,
MatchmakingPlayerAttributesInvalid = 2002,
MatchmakingQueueNotFound = 2016,
MatchmakingMatchNotFound = 2017,
MatchmakingTicketNotFound = 2018,
MatchmakingAlreadyJoinedTicket = 2028,
MatchmakingTicketAlreadyCompleted = 2029,
MatchmakingQueueConfigInvalid = 2031,
MatchmakingMemberProfileInvalid = 2032,
NintendoSwitchDeviceIdNotLinked = 2034,
MatchmakingNotEnabled = 2035,
MatchmakingPlayerAttributesTooLarge = 2043,
MatchmakingNumberOfPlayersInTicketTooLarge = 2044,
MatchmakingAttributeInvalid = 2046,
MatchmakingPlayerHasNotJoinedTicket = 2053,
MatchmakingRateLimitExceeded = 2054,
MatchmakingTicketMembershipLimitExceeded = 2055,
MatchmakingUnauthorized = 2056,
MatchmakingQueueLimitExceeded = 2057,
MatchmakingRequestTypeMismatch = 2058,
MatchmakingBadRequest = 2059,
PubSubFeatureNotEnabledForTitle = 2500,
PubSubTooManyRequests = 2501,
PubSubConnectionNotFoundForEntity = 2502,
PubSubConnectionHandleInvalid = 2503,
PubSubSubscriptionLimitExceeded = 2504,
TitleConfigNotFound = 3001,
TitleConfigUpdateConflict = 3002,
TitleConfigSerializationError = 3003,
CatalogApiNotImplemented = 4000,
CatalogEntityInvalid = 4001,
CatalogTitleIdMissing = 4002,
CatalogPlayerIdMissing = 4003,
CatalogClientIdentityInvalid = 4004,
CatalogOneOrMoreFilesInvalid = 4005,
CatalogItemMetadataInvalid = 4006,
CatalogItemIdInvalid = 4007,
CatalogSearchParameterInvalid = 4008,
CatalogFeatureDisabled = 4009,
CatalogConfigInvalid = 4010,
CatalogItemTypeInvalid = 4012,
CatalogBadRequest = 4013,
CatalogTooManyRequests = 4014,
ExportInvalidStatusUpdate = 5000,
ExportInvalidPrefix = 5001,
ExportBlobContainerDoesNotExist = 5002,
ExportNotFound = 5004,
ExportCouldNotUpdate = 5005,
ExportInvalidStorageType = 5006,
ExportAmazonBucketDoesNotExist = 5007,
ExportInvalidBlobStorage = 5008,
ExportKustoException = 5009,
ExportKustoConnectionFailed = 5012,
ExportUnknownError = 5013,
ExportCantEditPendingExport = 5014,
ExportLimitExports = 5015,
ExportLimitEvents = 5016,
ExportInvalidPartitionStatusModification = 5017,
ExportCouldNotCreate = 5018,
ExportNoBackingDatabaseFound = 5019,
ExportCouldNotDelete = 5020,
ExportCannotDetermineEventQuery = 5021,
ExportInvalidQuerySchemaModification = 5022,
ExportQuerySchemaMissingRequiredColumns = 5023,
ExportCannotParseQuery = 5024,
ExportControlCommandsNotAllowed = 5025,
ExportQueryMissingTableReference = 5026,
ExportInsightsV1Deprecated = 5027,
ExplorerBasicInvalidQueryName = 5100,
ExplorerBasicInvalidQueryDescription = 5101,
ExplorerBasicInvalidQueryConditions = 5102,
ExplorerBasicInvalidQueryStartDate = 5103,
ExplorerBasicInvalidQueryEndDate = 5104,
ExplorerBasicInvalidQueryGroupBy = 5105,
ExplorerBasicInvalidQueryAggregateType = 5106,
ExplorerBasicInvalidQueryAggregateProperty = 5107,
ExplorerBasicLoadQueriesError = 5108,
ExplorerBasicLoadQueryError = 5109,
ExplorerBasicCreateQueryError = 5110,
ExplorerBasicDeleteQueryError = 5111,
ExplorerBasicUpdateQueryError = 5112,
ExplorerBasicSavedQueriesLimit = 5113,
ExplorerBasicSavedQueryNotFound = 5114,
TenantShardMapperShardNotFound = 5500,
TitleNotEnabledForParty = 6000,
PartyVersionNotFound = 6001,
MultiplayerServerBuildReferencedByMatchmakingQueue = 6002,
MultiplayerServerBuildReferencedByBuildAlias = 6003,
MultiplayerServerBuildAliasReferencedByMatchmakingQueue = 6004,
ExperimentationExperimentStopped = 7000,
ExperimentationExperimentRunning = 7001,
ExperimentationExperimentNotFound = 7002,
ExperimentationExperimentNeverStarted = 7003,
ExperimentationExperimentDeleted = 7004,
ExperimentationClientTimeout = 7005,
ExperimentationInvalidVariantConfiguration = 7006,
ExperimentationInvalidVariableConfiguration = 7007,
ExperimentInvalidId = 7008,
ExperimentationNoScorecard = 7009,
ExperimentationTreatmentAssignmentFailed = 7010,
ExperimentationTreatmentAssignmentDisabled = 7011,
ExperimentationInvalidDuration = 7012,
ExperimentationMaxExperimentsReached = 7013,
ExperimentationExperimentSchedulingInProgress = 7014,
ExperimentationInvalidEndDate = 7015,
ExperimentationInvalidStartDate = 7016,
ExperimentationMaxDurationExceeded = 7017,
ExperimentationExclusionGroupNotFound = 7018,
ExperimentationExclusionGroupInsufficientCapacity = 7019,
ExperimentationExclusionGroupCannotDelete = 7020,
ExperimentationExclusionGroupInvalidTrafficAllocation = 7021,
ExperimentationExclusionGroupInvalidName = 7022,
MaxActionDepthExceeded = 8000,
TitleNotOnUpdatedPricingPlan = 9000,
SegmentManagementTitleNotInFlight = 10000,
SegmentManagementNoExpressionTree = 10001,
SegmentManagementTriggerActionCountOverLimit = 10002,
SegmentManagementSegmentCountOverLimit = 10003,
SegmentManagementInvalidSegmentId = 10004,
SegmentManagementInvalidInput = 10005,
SegmentManagementInvalidSegmentName = 10006,
DeleteSegmentRateLimitExceeded = 10007,
CreateSegmentRateLimitExceeded = 10008,
UpdateSegmentRateLimitExceeded = 10009,
GetSegmentsRateLimitExceeded = 10010,
AsyncExportNotInFlight = 10011,
AsyncExportNotFound = 10012,
AsyncExportRateLimitExceeded = 10013,
AnalyticsSegmentCountOverLimit = 10014,
SnapshotNotFound = 11000,
InventoryApiNotImplemented = 12000,
LobbyDoesNotExist = 13000,
LobbyRateLimitExceeded = 13001,
LobbyPlayerAlreadyJoined = 13002,
LobbyNotJoinable = 13003,
LobbyMemberCannotRejoin = 13004,
LobbyCurrentPlayersMoreThanMaxPlayers = 13005,
LobbyPlayerNotPresent = 13006,
LobbyBadRequest = 13007,
LobbyPlayerMaxLobbyLimitExceeded = 13008,
LobbyNewOwnerMustBeConnected = 13009,
LobbyCurrentOwnerStillConnected = 13010,
LobbyMemberIsNotOwner = 13011,
EventSamplingInvalidRatio = 14000,
EventSamplingInvalidEventNamespace = 14001,
EventSamplingInvalidEventName = 14002,
EventSamplingRatioNotFound = 14003,
TelemetryKeyNotFound = 14200,
TelemetryKeyInvalidName = 14201,
TelemetryKeyAlreadyExists = 14202,
TelemetryKeyInvalid = 14203,
TelemetryKeyCountOverLimit = 14204,
TelemetryKeyDeactivated = 14205,
TelemetryKeyLongInsightsRetentionNotAllowed = 14206,
EventSinkConnectionInvalid = 15000,
EventSinkConnectionUnauthorized = 15001,
EventSinkRegionInvalid = 15002,
EventSinkLimitExceeded = 15003,
EventSinkSasTokenInvalid = 15004,
EventSinkNotFound = 15005,
EventSinkNameInvalid = 15006,
EventSinkSasTokenPermissionInvalid = 15007,
EventSinkSecretInvalid = 15008,
EventSinkTenantNotFound = 15009,
EventSinkAadNotFound = 15010,
EventSinkDatabaseNotFound = 15011,
OperationCanceled = 16000,
InvalidDisplayNameRandomSuffixLength = 17000,
AllowNonUniquePlayerDisplayNamesDisableNotAllowed = 17001,
PartitionedEventInvalid = 18000,
PartitionedEventCountOverLimit = 18001,
PlayerCustomPropertiesPropertyNameTooLong = 19000,
PlayerCustomPropertiesPropertyNameIsInvalid = 19001,
PlayerCustomPropertiesStringPropertyValueTooLong = 19002,
PlayerCustomPropertiesValueIsInvalidType = 19003,
PlayerCustomPropertiesVersionMismatch = 19004,
PlayerCustomPropertiesPropertyCountTooHigh = 19005,
PlayerCustomPropertiesDuplicatePropertyName = 19006,
PlayerCustomPropertiesPropertyDoesNotExist = 19007
}
public class PlayFabError
{
public string ApiEndpoint;
public int HttpCode;
public string HttpStatus;
public PlayFabErrorCode Error;
public string ErrorMessage;
public Dictionary<string, List<string>> ErrorDetails;
public object CustomData;
public uint? RetryAfterSeconds = null;
public override string ToString()
{
return GenerateErrorReport();
}
[ThreadStatic]
private static StringBuilder _tempSb;
/// <summary>
/// This converts the PlayFabError into a human readable string describing the error.
/// If error is not found, it will return the http code, status, and error
/// </summary>
/// <returns>A description of the error that we just incur.</returns>
public string GenerateErrorReport()
{
if (_tempSb == null)
_tempSb = new StringBuilder();
_tempSb.Length = 0;
if (String.IsNullOrEmpty(ErrorMessage))
{
_tempSb.Append(ApiEndpoint).Append(": ").Append("Http Code: ").Append(HttpCode.ToString()).Append("\nHttp Status: ").Append(HttpStatus).Append("\nError: ").Append(Error.ToString()).Append("\n");
}
else
{
_tempSb.Append(ApiEndpoint).Append(": ").Append(ErrorMessage);
}
if (ErrorDetails != null)
foreach (var pair in ErrorDetails)
foreach (var msg in pair.Value)
_tempSb.Append("\n").Append(pair.Key).Append(": ").Append(msg);
return _tempSb.ToString();
}
}
public class PlayFabException : Exception
{
public readonly PlayFabExceptionCode Code;
public PlayFabException(PlayFabExceptionCode code, string message) : base(message)
{
Code = code;
}
}
public enum PlayFabExceptionCode
{
AuthContextRequired,
BuildError,
DeveloperKeyNotSet,
EntityTokenNotSet,
NotLoggedIn,
TitleNotSet,
}
}

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using System;
using System.Collections.Generic;
using PlayFab.SharedModels;
namespace PlayFab.Internal
{
public enum AuthType
{
None,
PreLoginSession, // Not yet defined
LoginSession, // "X-Authorization"
DevSecretKey, // "X-SecretKey"
EntityToken, // "X-EntityToken"
}
public enum HttpRequestState
{
Sent,
Received,
Idle,
Error
}
public class CallRequestContainer
{
#if !UNITY_WSA && !UNITY_WP8
public HttpRequestState HttpState = HttpRequestState.Idle;
public System.Net.HttpWebRequest HttpRequest = null;
#endif
#if PLAYFAB_REQUEST_TIMING
public PlayFabHttp.RequestTiming Timing;
public System.Diagnostics.Stopwatch Stopwatch;
#endif
// This class stores the state of the request and all associated data
public string ApiEndpoint = null;
public string FullUrl = null;
public byte[] Payload = null;
public string JsonResponse = null;
public PlayFabRequestCommon ApiRequest;
public Dictionary<string, string> RequestHeaders;
public PlayFabResultCommon ApiResult;
public PlayFabError Error;
public Action DeserializeResultJson;
public Action InvokeSuccessCallback;
public Action<PlayFabError> ErrorCallback;
public object CustomData = null;
public PlayFabApiSettings settings;
public PlayFabAuthenticationContext context;
public IPlayFabInstanceApi instanceApi;
public bool CalledGetResponse = false;
public CallRequestContainer()
{
#if PLAYFAB_REQUEST_TIMING
Stopwatch = System.Diagnostics.Stopwatch.StartNew();
#endif
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using PlayFab.Public;
using PlayFab.SharedModels;
using UnityEngine;
namespace PlayFab.Internal
{
/// <summary>
/// This is a wrapper for Http So we can better separate the functionaity of Http Requests delegated to WWW or HttpWebRequest
/// </summary>
public class PlayFabHttp : SingletonMonoBehaviour<PlayFabHttp>
{
private static List<CallRequestContainer> _apiCallQueue = new List<CallRequestContainer>(); // Starts initialized, and is nulled when it's flushed
public delegate void ApiProcessingEvent<in TEventArgs>(TEventArgs e);
public delegate void ApiProcessErrorEvent(PlayFabRequestCommon request, PlayFabError error);
public static event ApiProcessingEvent<ApiProcessingEventArgs> ApiProcessingEventHandler;
public static event ApiProcessErrorEvent ApiProcessingErrorEventHandler;
public static readonly Dictionary<string, string> GlobalHeaderInjection = new Dictionary<string, string>();
private static IPlayFabLogger _logger;
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
private static IScreenTimeTracker screenTimeTracker = new ScreenTimeTracker();
private const float delayBetweenBatches = 5.0f;
#endif
#if PLAYFAB_REQUEST_TIMING
public struct RequestTiming
{
public DateTime StartTimeUtc;
public string ApiEndpoint;
public int WorkerRequestMs;
public int MainThreadRequestMs;
}
public delegate void ApiRequestTimingEvent(RequestTiming time);
public static event ApiRequestTimingEvent ApiRequestTimingEventHandler;
#endif
/// <summary>
/// Return the number of api calls that are waiting for results from the server
/// </summary>
/// <returns></returns>
public static int GetPendingMessages()
{
var transport = PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport);
return transport.IsInitialized ? transport.GetPendingMessages() : 0;
}
/// <summary>
/// This initializes the GameObject and ensures it is in the scene.
/// </summary>
public static void InitializeHttp()
{
if (string.IsNullOrEmpty(PlayFabSettings.TitleId))
throw new PlayFabException(PlayFabExceptionCode.TitleNotSet, "You must set PlayFabSettings.TitleId before making API Calls.");
var transport = PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport);
if (transport.IsInitialized)
return;
transport.Initialize();
CreateInstance(); // Invoke the SingletonMonoBehaviour
}
/// <summary>
/// This initializes the GameObject and ensures it is in the scene.
/// </summary>
public static void InitializeLogger(IPlayFabLogger setLogger = null)
{
if (_logger != null)
throw new InvalidOperationException("Once initialized, the logger cannot be reset.");
if (setLogger == null)
setLogger = new PlayFabLogger();
_logger = setLogger;
}
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
/// <summary>
/// This initializes ScreenTimeTracker object and notifying it to start sending info.
/// </summary>
/// <param name="playFabUserId">Result of the user's login, represent user ID</param>
public static void InitializeScreenTimeTracker(string entityId, string entityType, string playFabUserId)
{
screenTimeTracker.ClientSessionStart(entityId, entityType, playFabUserId);
instance.StartCoroutine(SendScreenTimeEvents(delayBetweenBatches));
}
/// <summary>
/// This function will send Screen Time events on a periodic basis.
/// </summary>
/// <param name="secondsBetweenBatches">Delay between batches, in seconds</param>
private static IEnumerator SendScreenTimeEvents(float secondsBetweenBatches)
{
WaitForSeconds delay = new WaitForSeconds(secondsBetweenBatches);
while (!PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.Send();
yield return delay;
}
}
#endif
public static void SimpleGetCall(string fullUrl, Action<byte[]> successCallback, Action<string> errorCallback)
{
InitializeHttp();
PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport).SimpleGetCall(fullUrl, successCallback, errorCallback);
}
public static void SimplePutCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
InitializeHttp();
PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport).SimplePutCall(fullUrl, payload, successCallback, errorCallback);
}
public static void SimplePostCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
InitializeHttp();
PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport).SimplePostCall(fullUrl, payload, successCallback, errorCallback);
}
protected internal static void MakeApiCall<TResult>(string apiEndpoint,
PlayFabRequestCommon request, AuthType authType, Action<TResult> resultCallback,
Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null, PlayFabAuthenticationContext authenticationContext = null, PlayFabApiSettings apiSettings = null, IPlayFabInstanceApi instanceApi = null)
where TResult : PlayFabResultCommon
{
apiSettings = apiSettings ?? PlayFabSettings.staticSettings;
var fullUrl = apiSettings.GetFullUrl(apiEndpoint, apiSettings.RequestGetParams);
_MakeApiCall(apiEndpoint, fullUrl, request, authType, resultCallback, errorCallback, customData, extraHeaders, false, authenticationContext, apiSettings, instanceApi);
}
protected internal static void MakeApiCallWithFullUri<TResult>(string fullUri,
PlayFabRequestCommon request, AuthType authType, Action<TResult> resultCallback,
Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null, PlayFabAuthenticationContext authenticationContext = null, PlayFabApiSettings apiSettings = null, IPlayFabInstanceApi instanceApi = null)
where TResult : PlayFabResultCommon
{
apiSettings = apiSettings ?? PlayFabSettings.staticSettings;
// This will not be called if environment file does not exist or does not contain property the debugging URI
_MakeApiCall(null, fullUri, request, authType, resultCallback, errorCallback, customData, extraHeaders, false, authenticationContext, apiSettings, instanceApi);
}
/// <summary>
/// Internal method for Make API Calls
/// </summary>
private static void _MakeApiCall<TResult>(string apiEndpoint, string fullUrl,
PlayFabRequestCommon request, AuthType authType, Action<TResult> resultCallback,
Action<PlayFabError> errorCallback, object customData, Dictionary<string, string> extraHeaders, bool allowQueueing, PlayFabAuthenticationContext authenticationContext, PlayFabApiSettings apiSettings, IPlayFabInstanceApi instanceApi)
where TResult : PlayFabResultCommon
{
InitializeHttp();
SendEvent(apiEndpoint, request, null, ApiProcessingEventType.Pre);
var serializer = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
var reqContainer = new CallRequestContainer
{
ApiEndpoint = apiEndpoint,
FullUrl = fullUrl,
settings = apiSettings,
context = authenticationContext,
CustomData = customData,
Payload = Encoding.UTF8.GetBytes(serializer.SerializeObject(request)),
ApiRequest = request,
ErrorCallback = errorCallback,
RequestHeaders = extraHeaders ?? new Dictionary<string, string>(), // Use any headers provided by the customer
instanceApi = instanceApi
};
// Append any additional headers
foreach (var pair in GlobalHeaderInjection)
if (!reqContainer.RequestHeaders.ContainsKey(pair.Key))
reqContainer.RequestHeaders[pair.Key] = pair.Value;
#if PLAYFAB_REQUEST_TIMING
reqContainer.Timing.StartTimeUtc = DateTime.UtcNow;
reqContainer.Timing.ApiEndpoint = apiEndpoint;
#endif
// Add PlayFab Headers
var transport = PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport);
reqContainer.RequestHeaders["X-ReportErrorAsSuccess"] = "true"; // Makes processing PlayFab errors a little easier
reqContainer.RequestHeaders["X-PlayFabSDK"] = PlayFabSettings.VersionString; // Tell PlayFab which SDK this is
switch (authType)
{
#if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API || UNITY_EDITOR || ENABLE_PLAYFAB_SECRETKEY
case AuthType.DevSecretKey:
if (apiSettings.DeveloperSecretKey == null) throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "DeveloperSecretKey is not found in Request, Server Instance or PlayFabSettings");
reqContainer.RequestHeaders["X-SecretKey"] = apiSettings.DeveloperSecretKey; break;
#endif
#if !DISABLE_PLAYFABCLIENT_API
case AuthType.LoginSession:
if (authenticationContext != null)
reqContainer.RequestHeaders["X-Authorization"] = authenticationContext.ClientSessionTicket;
break;
#endif
#if !DISABLE_PLAYFABENTITY_API
case AuthType.EntityToken:
if (authenticationContext != null)
reqContainer.RequestHeaders["X-EntityToken"] = authenticationContext.EntityToken;
break;
#endif
}
// These closures preserve the TResult generic information in a way that's safe for all the devices
reqContainer.DeserializeResultJson = () =>
{
reqContainer.ApiResult = serializer.DeserializeObject<TResult>(reqContainer.JsonResponse);
};
reqContainer.InvokeSuccessCallback = () =>
{
if (resultCallback != null)
{
resultCallback((TResult)reqContainer.ApiResult);
}
};
if (allowQueueing && _apiCallQueue != null)
{
for (var i = _apiCallQueue.Count - 1; i >= 0; i--)
if (_apiCallQueue[i].ApiEndpoint == apiEndpoint)
_apiCallQueue.RemoveAt(i);
_apiCallQueue.Add(reqContainer);
}
else
{
transport.MakeApiCall(reqContainer);
}
}
/// <summary>
/// Internal code shared by IPlayFabHTTP implementations
/// </summary>
internal void OnPlayFabApiResult(CallRequestContainer reqContainer)
{
var result = reqContainer.ApiResult;
#if !DISABLE_PLAYFABENTITY_API
var entRes = result as AuthenticationModels.GetEntityTokenResponse;
if (entRes != null)
{
PlayFabSettings.staticPlayer.EntityToken = entRes.EntityToken;
}
#endif
#if !DISABLE_PLAYFABCLIENT_API
var logRes = result as ClientModels.LoginResult;
var regRes = result as ClientModels.RegisterPlayFabUserResult;
if (logRes != null)
{
logRes.AuthenticationContext = new PlayFabAuthenticationContext(logRes.SessionTicket, logRes.EntityToken.EntityToken, logRes.PlayFabId, logRes.EntityToken.Entity.Id, logRes.EntityToken.Entity.Type);
if (reqContainer.context != null)
reqContainer.context.CopyFrom(logRes.AuthenticationContext);
}
else if (regRes != null)
{
regRes.AuthenticationContext = new PlayFabAuthenticationContext(regRes.SessionTicket, regRes.EntityToken.EntityToken, regRes.PlayFabId, regRes.EntityToken.Entity.Id, regRes.EntityToken.Entity.Type);
if (reqContainer.context != null)
reqContainer.context.CopyFrom(regRes.AuthenticationContext);
}
#endif
}
/// <summary>
/// MonoBehaviour OnEnable Method
/// </summary>
private void OnEnable()
{
if (_logger != null)
{
_logger.OnEnable();
}
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
if ((screenTimeTracker != null) && !PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.OnEnable();
}
#endif
}
/// <summary>
/// MonoBehaviour OnDisable
/// </summary>
private void OnDisable()
{
if (_logger != null)
{
_logger.OnDisable();
}
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
if ((screenTimeTracker != null) && !PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.OnDisable();
}
#endif
}
/// <summary>
/// MonoBehaviour OnDestroy
/// </summary>
private void OnDestroy()
{
var transport = PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport);
if (transport.IsInitialized)
{
transport.OnDestroy();
}
if (_logger != null)
{
_logger.OnDestroy();
}
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
if ((screenTimeTracker != null) && !PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.OnDestroy();
}
#endif
}
/// <summary>
/// MonoBehaviour OnApplicationFocus
/// </summary>
public void OnApplicationFocus(bool isFocused)
{
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
if ((screenTimeTracker != null) && !PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.OnApplicationFocus(isFocused);
}
#endif
}
/// <summary>
/// MonoBehaviour OnApplicationQuit
/// </summary>
public void OnApplicationQuit()
{
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
if ((screenTimeTracker != null) && !PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.OnApplicationQuit();
}
#endif
}
/// <summary>
/// MonoBehaviour Update
/// </summary>
private void Update()
{
var transport = PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport);
if (transport.IsInitialized)
{
if (_apiCallQueue != null)
{
foreach (var eachRequest in _apiCallQueue)
transport.MakeApiCall(eachRequest); // Flush the queue
_apiCallQueue = null; // null this after it's flushed
}
transport.Update();
}
while (_injectedCoroutines.Count > 0)
StartCoroutine(_injectedCoroutines.Dequeue());
while (_injectedAction.Count > 0)
{
var action = _injectedAction.Dequeue();
if (action != null)
{
action.Invoke();
}
}
}
#region Helpers
protected internal static PlayFabError GeneratePlayFabError(string apiEndpoint, string json, object customData)
{
Dictionary<string, object> errorDict = null;
Dictionary<string, List<string>> errorDetails = null;
var serializer = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
try
{
// Deserialize the error
errorDict = serializer.DeserializeObject<Dictionary<string, object>>(json);
}
catch (Exception) { /* Unusual, but shouldn't actually matter */ }
try
{
object errorDetailsString;
if (errorDict != null && errorDict.TryGetValue("errorDetails", out errorDetailsString))
errorDetails = serializer.DeserializeObject<Dictionary<string, List<string>>>(errorDetailsString.ToString());
}
catch (Exception) { /* Unusual, but shouldn't actually matter */ }
return new PlayFabError
{
ApiEndpoint = apiEndpoint,
HttpCode = errorDict != null && errorDict.ContainsKey("code") ? Convert.ToInt32(errorDict["code"]) : 400,
HttpStatus = errorDict != null && errorDict.ContainsKey("status") ? (string)errorDict["status"] : "BadRequest",
Error = errorDict != null && errorDict.ContainsKey("errorCode") ? (PlayFabErrorCode)Convert.ToInt32(errorDict["errorCode"]) : PlayFabErrorCode.ServiceUnavailable,
ErrorMessage = errorDict != null && errorDict.ContainsKey("errorMessage") ? (string)errorDict["errorMessage"] : json,
ErrorDetails = errorDetails,
CustomData = customData,
RetryAfterSeconds = errorDict != null && errorDict.ContainsKey("retryAfterSeconds") ? Convert.ToUInt32(errorDict["retryAfterSeconds"]) : (uint?)null,
};
}
protected internal static void SendErrorEvent(PlayFabRequestCommon request, PlayFabError error)
{
if (ApiProcessingErrorEventHandler == null)
return;
try
{
ApiProcessingErrorEventHandler(request, error);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
protected internal static void SendEvent(string apiEndpoint, PlayFabRequestCommon request, PlayFabResultCommon result, ApiProcessingEventType eventType)
{
if (ApiProcessingEventHandler == null)
return;
try
{
ApiProcessingEventHandler(new ApiProcessingEventArgs
{
ApiEndpoint = apiEndpoint,
EventType = eventType,
Request = request,
Result = result
});
}
catch (Exception e)
{
Debug.LogException(e);
}
}
public static void ClearAllEvents()
{
ApiProcessingEventHandler = null;
ApiProcessingErrorEventHandler = null;
}
#if PLAYFAB_REQUEST_TIMING
protected internal static void SendRequestTiming(RequestTiming rt)
{
if (ApiRequestTimingEventHandler != null)
{
ApiRequestTimingEventHandler(rt);
}
}
#endif
#endregion
private readonly Queue<IEnumerator> _injectedCoroutines = new Queue<IEnumerator>();
private readonly Queue<Action> _injectedAction = new Queue<Action>();
public void InjectInUnityThread(IEnumerator x)
{
_injectedCoroutines.Enqueue(x);
}
public void InjectInUnityThread(Action action)
{
_injectedAction.Enqueue(action);
}
}
#region Event Classes
public enum ApiProcessingEventType
{
Pre,
Post
}
public class ApiProcessingEventArgs
{
public string ApiEndpoint;
public ApiProcessingEventType EventType;
public PlayFabRequestCommon Request;
public PlayFabResultCommon Result;
public TRequest GetRequest<TRequest>() where TRequest : PlayFabRequestCommon
{
return Request as TRequest;
}
}
#endregion
}

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#if UNITY_2017_2_OR_NEWER
using PlayFab.SharedModels;
using System;
using System.Collections;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace PlayFab.Internal
{
public class PlayFabUnityHttp : ITransportPlugin
{
private bool _isInitialized = false;
private readonly int _pendingWwwMessages = 0;
public bool IsInitialized { get { return _isInitialized; } }
public void Initialize() { _isInitialized = true; }
public void Update() { }
public void OnDestroy() { }
public void SimpleGetCall(string fullUrl, Action<byte[]> successCallback, Action<string> errorCallback)
{
PlayFabHttp.instance.StartCoroutine(SimpleCallCoroutine("get", fullUrl, null, successCallback, errorCallback));
}
public void SimplePutCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
PlayFabHttp.instance.StartCoroutine(SimpleCallCoroutine("put", fullUrl, payload, successCallback, errorCallback));
}
public void SimplePostCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
PlayFabHttp.instance.StartCoroutine(SimpleCallCoroutine("post", fullUrl, payload, successCallback, errorCallback));
}
private static IEnumerator SimpleCallCoroutine(string method, string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
if (payload == null)
{
using (UnityWebRequest www = UnityWebRequest.Get(fullUrl))
{
#if UNITY_2017_2_OR_NEWER
www.timeout = PlayFabSettings.RequestTimeout / 1000;
yield return www.SendWebRequest();
#else
yield return www.Send();
#endif
if (!string.IsNullOrEmpty(www.error))
errorCallback(www.error);
else
successCallback(www.downloadHandler.data);
};
}
else
{
UnityWebRequest request;
if (method == "put")
{
request = UnityWebRequest.Put(fullUrl, payload);
}
else
{
request = new UnityWebRequest(fullUrl, "POST");
request.uploadHandler = (UploadHandler)new UploadHandlerRaw(payload);
request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
}
#if UNITY_2017_2_OR_NEWER
#if !UNITY_2019_1_OR_NEWER
request.chunkedTransfer = false; // can be removed after Unity's PUT will be more stable
#endif
yield return request.SendWebRequest();
#else
yield return request.Send();
#endif
#if UNITY_2020_1_OR_NEWER
if (request.result == UnityWebRequest.Result.ConnectionError || request.result == UnityWebRequest.Result.ProtocolError)
#else
if (request.isNetworkError || request.isHttpError)
#endif
{
errorCallback(request.error);
}
else
{
successCallback(request.downloadHandler.data);
}
request.Dispose();
}
}
public void MakeApiCall(object reqContainerObj)
{
CallRequestContainer reqContainer = (CallRequestContainer)reqContainerObj;
reqContainer.RequestHeaders["Content-Type"] = "application/json";
// Start the www corouting to Post, and get a response or error which is then passed to the callbacks.
PlayFabHttp.instance.StartCoroutine(Post(reqContainer));
}
private IEnumerator Post(CallRequestContainer reqContainer)
{
#if PLAYFAB_REQUEST_TIMING
var stopwatch = System.Diagnostics.Stopwatch.StartNew();
var startTime = DateTime.UtcNow;
#endif
using var www = new UnityWebRequest(reqContainer.FullUrl)
{
uploadHandler = new UploadHandlerRaw(reqContainer.Payload),
downloadHandler = new DownloadHandlerBuffer(),
method = "POST"
};
foreach (var headerPair in reqContainer.RequestHeaders)
{
if (!string.IsNullOrEmpty(headerPair.Key) && !string.IsNullOrEmpty(headerPair.Value))
www.SetRequestHeader(headerPair.Key, headerPair.Value);
else
Debug.LogWarning("Null header: " + headerPair.Key + " = " + headerPair.Value);
}
#if UNITY_2017_2_OR_NEWER
yield return www.SendWebRequest();
#else
yield return www.Send();
#endif
#if PLAYFAB_REQUEST_TIMING
stopwatch.Stop();
var timing = new PlayFabHttp.RequestTiming {
StartTimeUtc = startTime,
ApiEndpoint = reqContainer.ApiEndpoint,
WorkerRequestMs = (int)stopwatch.ElapsedMilliseconds,
MainThreadRequestMs = (int)stopwatch.ElapsedMilliseconds
};
PlayFabHttp.SendRequestTiming(timing);
#endif
if (!string.IsNullOrEmpty(www.error))
{
OnError(www.error, reqContainer);
}
else
{
try
{
byte[] responseBytes = www.downloadHandler.data;
string responseText = System.Text.Encoding.UTF8.GetString(responseBytes, 0, responseBytes.Length);
OnResponse(responseText, reqContainer);
}
catch (Exception e)
{
OnError("Unhandled error in PlayFabUnityHttp: " + e, reqContainer);
}
}
www.Dispose();
}
public int GetPendingMessages()
{
return _pendingWwwMessages;
}
public void OnResponse(string response, CallRequestContainer reqContainer)
{
try
{
#if PLAYFAB_REQUEST_TIMING
var startTime = DateTime.UtcNow;
#endif
var serializer = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
var httpResult = serializer.DeserializeObject<HttpResponseObject>(response);
if (httpResult.code == 200)
{
// We have a good response from the server
reqContainer.JsonResponse = serializer.SerializeObject(httpResult.data);
reqContainer.DeserializeResultJson();
reqContainer.ApiResult.Request = reqContainer.ApiRequest;
reqContainer.ApiResult.CustomData = reqContainer.CustomData;
PlayFabHttp.instance.OnPlayFabApiResult(reqContainer);
#if !DISABLE_PLAYFABCLIENT_API
PlayFabDeviceUtil.OnPlayFabLogin(reqContainer.ApiResult, reqContainer.settings, reqContainer.instanceApi);
#endif
try
{
PlayFabHttp.SendEvent(reqContainer.ApiEndpoint, reqContainer.ApiRequest, reqContainer.ApiResult, ApiProcessingEventType.Post);
}
catch (Exception e)
{
Debug.LogException(e);
}
try
{
reqContainer.InvokeSuccessCallback();
}
catch (Exception e)
{
Debug.LogException(e);
}
}
else
{
if (reqContainer.ErrorCallback != null)
{
reqContainer.Error = PlayFabHttp.GeneratePlayFabError(reqContainer.ApiEndpoint, response, reqContainer.CustomData);
PlayFabHttp.SendErrorEvent(reqContainer.ApiRequest, reqContainer.Error);
reqContainer.ErrorCallback(reqContainer.Error);
}
}
}
catch (Exception e)
{
Debug.LogException(e);
}
}
public void OnError(string error, CallRequestContainer reqContainer)
{
reqContainer.JsonResponse = error;
if (reqContainer.ErrorCallback != null)
{
reqContainer.Error = PlayFabHttp.GeneratePlayFabError(reqContainer.ApiEndpoint, reqContainer.JsonResponse, reqContainer.CustomData);
PlayFabHttp.SendErrorEvent(reqContainer.ApiRequest, reqContainer.Error);
reqContainer.ErrorCallback(reqContainer.Error);
}
}
}
}
#endif

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#if !UNITY_2018_2_OR_NEWER // Unity has deprecated Www
using System;
using System.Collections;
using System.IO;
using PlayFab.Json;
using PlayFab.SharedModels;
using UnityEngine;
#if UNITY_5_4_OR_NEWER
using UnityEngine.Networking;
#else
using UnityEngine.Experimental.Networking;
#endif
namespace PlayFab.Internal
{
public class PlayFabWww : ITransportPlugin
{
private bool _isInitialized = false;
private int _pendingWwwMessages = 0;
public bool IsInitialized { get { return _isInitialized; } }
public void Initialize()
{
_isInitialized = true;
}
public void Update() { }
public void OnDestroy() { }
public void SimpleGetCall(string fullUrl, Action<byte[]> successCallback, Action<string> errorCallback)
{
PlayFabHttp.instance.StartCoroutine(SimpleCallCoroutine("get", fullUrl, null, successCallback, errorCallback));
}
public void SimplePutCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
PlayFabHttp.instance.StartCoroutine(SimpleCallCoroutine("put", fullUrl, payload, successCallback, errorCallback));
}
public void SimplePostCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
PlayFabHttp.instance.StartCoroutine(SimpleCallCoroutine("post", fullUrl, payload, successCallback, errorCallback));
}
private static IEnumerator SimpleCallCoroutine(string method, string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
if (payload == null)
{
var www = new WWW(fullUrl);
yield return www;
if (!string.IsNullOrEmpty(www.error))
errorCallback(www.error);
else
successCallback(www.bytes);
}
else
{
UnityWebRequest request;
if (method == "put")
{
request = UnityWebRequest.Put(fullUrl, payload);
}
else
{
var strPayload = System.Text.Encoding.UTF8.GetString(payload, 0, payload.Length);
request = UnityWebRequest.Post(fullUrl, strPayload);
}
#if UNITY_2017_2_OR_NEWER
request.chunkedTransfer = false; // can be removed after Unity's PUT will be more stable
request.SendWebRequest();
#else
request.Send();
#endif
#if !UNITY_WEBGL
while (request.uploadProgress < 1 || request.downloadProgress < 1)
{
yield return 1;
}
#else
while (!request.isDone)
{
yield return 1;
}
#endif
if (!string.IsNullOrEmpty(request.error))
errorCallback(request.error);
else
successCallback(request.downloadHandler.data);
}
}
public void MakeApiCall(object reqContainerObj)
{
CallRequestContainer reqContainer = (CallRequestContainer)reqContainerObj;
reqContainer.RequestHeaders["Content-Type"] = "application/json";
//Debug.LogFormat("Posting {0} to Url: {1}", req.Trim(), url);
var www = new WWW(reqContainer.FullUrl, reqContainer.Payload, reqContainer.RequestHeaders);
#if PLAYFAB_REQUEST_TIMING
var stopwatch = System.Diagnostics.Stopwatch.StartNew();
#endif
// Start the www corouting to Post, and get a response or error which is then passed to the callbacks.
Action<string> wwwSuccessCallback = (response) =>
{
try
{
#if PLAYFAB_REQUEST_TIMING
var startTime = DateTime.UtcNow;
#endif
var serializer = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
var httpResult = serializer.DeserializeObject<HttpResponseObject>(response);
if (httpResult.code == 200)
{
// We have a good response from the server
reqContainer.JsonResponse = serializer.SerializeObject(httpResult.data);
reqContainer.DeserializeResultJson();
reqContainer.ApiResult.Request = reqContainer.ApiRequest;
reqContainer.ApiResult.CustomData = reqContainer.CustomData;
PlayFabHttp.instance.OnPlayFabApiResult(reqContainer);
#if !DISABLE_PLAYFABCLIENT_API
PlayFabDeviceUtil.OnPlayFabLogin(reqContainer.ApiResult, reqContainer.settings, reqContainer.instanceApi);
#endif
try
{
PlayFabHttp.SendEvent(reqContainer.ApiEndpoint, reqContainer.ApiRequest, reqContainer.ApiResult, ApiProcessingEventType.Post);
}
catch (Exception e)
{
Debug.LogException(e);
}
#if PLAYFAB_REQUEST_TIMING
stopwatch.Stop();
var timing = new PlayFabHttp.RequestTiming {
StartTimeUtc = startTime,
ApiEndpoint = reqContainer.ApiEndpoint,
WorkerRequestMs = (int)stopwatch.ElapsedMilliseconds,
MainThreadRequestMs = (int)stopwatch.ElapsedMilliseconds
};
PlayFabHttp.SendRequestTiming(timing);
#endif
try
{
reqContainer.InvokeSuccessCallback();
}
catch (Exception e)
{
Debug.LogException(e);
}
}
else
{
if (reqContainer.ErrorCallback != null)
{
reqContainer.Error = PlayFabHttp.GeneratePlayFabError(reqContainer.ApiEndpoint, response, reqContainer.CustomData);
PlayFabHttp.SendErrorEvent(reqContainer.ApiRequest, reqContainer.Error);
reqContainer.ErrorCallback(reqContainer.Error);
}
}
}
catch (Exception e)
{
Debug.LogException(e);
}
};
Action<string> wwwErrorCallback = (errorCb) =>
{
reqContainer.JsonResponse = errorCb;
if (reqContainer.ErrorCallback != null)
{
reqContainer.Error = PlayFabHttp.GeneratePlayFabError(reqContainer.ApiEndpoint, reqContainer.JsonResponse, reqContainer.CustomData);
PlayFabHttp.SendErrorEvent(reqContainer.ApiRequest, reqContainer.Error);
reqContainer.ErrorCallback(reqContainer.Error);
}
};
PlayFabHttp.instance.StartCoroutine(PostPlayFabApiCall(www, wwwSuccessCallback, wwwErrorCallback));
}
private IEnumerator PostPlayFabApiCall(WWW www, Action<string> wwwSuccessCallback, Action<string> wwwErrorCallback)
{
yield return www;
if (!string.IsNullOrEmpty(www.error))
{
wwwErrorCallback(www.error);
}
else
{
try
{
byte[] responseBytes = www.bytes;
string responseText = System.Text.Encoding.UTF8.GetString(responseBytes, 0, responseBytes.Length);
wwwSuccessCallback(responseText);
}
catch (Exception e)
{
wwwErrorCallback("Unhandled error in PlayFabWWW: " + e);
}
}
www.Dispose();
}
public int GetPendingMessages()
{
return _pendingWwwMessages;
}
}
}
#endif

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#if !UNITY_WSA && !UNITY_WP8
using System;
using UnityEngine;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Threading;
using PlayFab.SharedModels;
#if !DISABLE_PLAYFABCLIENT_API
using PlayFab.ClientModels;
#endif
namespace PlayFab.Internal
{
public class PlayFabWebRequest : ITransportPlugin
{
/// <summary>
/// Disable encryption certificate validation within PlayFabWebRequest using this request.
/// This is not generally recommended.
/// As of early 2018:
/// None of the built-in Unity mechanisms validate the certificate, using .Net 3.5 equivalent runtime
/// It is also not currently feasible to provide a single cross platform solution that will correctly validate a certificate.
/// The Risk:
/// All Unity HTTPS mechanisms are vulnerable to Man-In-The-Middle attacks.
/// The only more-secure option is to define a custom CustomCertValidationHook, specifically tailored to the platforms you support,
/// which validate the cert based on a list of trusted certificate providers. This list of providers must be able to update itself, as the
/// base certificates for those providers will also expire and need updating on a regular basis.
/// </summary>
public static void SkipCertificateValidation()
{
var rcvc = new System.Net.Security.RemoteCertificateValidationCallback(AcceptAllCertifications); //(sender, cert, chain, ssl) => true
ServicePointManager.ServerCertificateValidationCallback = rcvc;
certValidationSet = true;
}
/// <summary>
/// Provide PlayFabWebRequest with a custom ServerCertificateValidationCallback which can be used to validate the PlayFab encryption certificate.
/// Please do not:
/// - Hard code the current PlayFab certificate information - The PlayFab certificate updates itself on a regular schedule, and your game will fail and require a republish to fix
/// - Hard code a list of static certificate authorities - Any single exported list of certificate authorities will become out of date, and have the same problem when the CA cert expires
/// Real solution:
/// - A mechanism where a valid certificate authority list can be securely downloaded and updated without republishing the client when existing certificates expire.
/// </summary>
public static System.Net.Security.RemoteCertificateValidationCallback CustomCertValidationHook
{
set
{
ServicePointManager.ServerCertificateValidationCallback = value;
certValidationSet = true;
}
}
private static readonly Queue<Action> ResultQueueTransferThread = new Queue<Action>();
private static readonly Queue<Action> ResultQueueMainThread = new Queue<Action>();
private static readonly List<CallRequestContainer> ActiveRequests = new List<CallRequestContainer>();
private static bool certValidationSet = false;
private static Thread _requestQueueThread;
private static readonly object _ThreadLock = new object();
private static readonly TimeSpan ThreadKillTimeout = TimeSpan.FromSeconds(60);
private static DateTime _threadKillTime = DateTime.UtcNow + ThreadKillTimeout; // Kill the thread after 1 minute of inactivity
private static bool _isApplicationPlaying;
private static int _activeCallCount;
private static string _unityVersion;
private bool _isInitialized = false;
public bool IsInitialized { get { return _isInitialized; } }
public void Initialize()
{
SetupCertificates();
_isApplicationPlaying = true;
_unityVersion = Application.unityVersion;
_isInitialized = true;
}
public void OnDestroy()
{
_isApplicationPlaying = false;
lock (ResultQueueTransferThread)
{
ResultQueueTransferThread.Clear();
}
lock (ActiveRequests)
{
ActiveRequests.Clear();
}
lock (_ThreadLock)
{
_requestQueueThread = null;
}
}
private void SetupCertificates()
{
// These are performance Optimizations for HttpWebRequests.
ServicePointManager.DefaultConnectionLimit = 10;
ServicePointManager.Expect100Continue = false;
if (!certValidationSet)
{
Debug.LogWarning("PlayFab API calls will likely fail because you have not set up a HttpWebRequest certificate validation mechanism");
Debug.LogWarning("Please set a validation callback into PlayFab.Internal.PlayFabWebRequest.CustomCertValidationHook, or set PlayFab.Internal.PlayFabWebRequest.SkipCertificateValidation()");
}
}
/// <summary>
/// This disables certificate validation, if it's been activated by a customer via SkipCertificateValidation()
/// </summary>
private static bool AcceptAllCertifications(object sender, System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Security.Cryptography.X509Certificates.X509Chain chain, System.Net.Security.SslPolicyErrors sslPolicyErrors)
{
return true;
}
public void SimpleGetCall(string fullUrl, Action<byte[]> successCallback, Action<string> errorCallback)
{
// This needs to be improved to use a decent thread-pool, but it can be improved invisibly later
var newThread = new Thread(() => SimpleHttpsWorker("GET", fullUrl, null, successCallback, errorCallback));
newThread.Start();
}
public void SimplePutCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
// This needs to be improved to use a decent thread-pool, but it can be improved invisibly later
var newThread = new Thread(() => SimpleHttpsWorker("PUT", fullUrl, payload, successCallback, errorCallback));
newThread.Start();
}
public void SimplePostCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
// This needs to be improved to use a decent thread-pool, but it can be improved invisibly later
var newThread = new Thread(() => SimpleHttpsWorker("POST", fullUrl, payload, successCallback, errorCallback));
newThread.Start();
}
private void SimpleHttpsWorker(string httpMethod, string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
// This should also use a pooled HttpWebRequest object, but that too can be improved invisibly later
var httpRequest = (HttpWebRequest)WebRequest.Create(fullUrl);
httpRequest.UserAgent = "UnityEngine-Unity; Version: " + _unityVersion;
httpRequest.Method = httpMethod;
httpRequest.KeepAlive = PlayFabSettings.RequestKeepAlive;
httpRequest.Timeout = PlayFabSettings.RequestTimeout;
httpRequest.AllowWriteStreamBuffering = false;
httpRequest.ReadWriteTimeout = PlayFabSettings.RequestTimeout;
if (payload != null)
{
httpRequest.ContentLength = payload.LongLength;
using (var stream = httpRequest.GetRequestStream())
{
stream.Write(payload, 0, payload.Length);
}
}
try
{
var response = httpRequest.GetResponse();
byte[] output = null;
using (var responseStream = response.GetResponseStream())
{
if (responseStream != null)
{
output = new byte[response.ContentLength];
responseStream.Read(output, 0, output.Length);
}
}
successCallback(output);
}
catch (WebException webException)
{
try
{
using (var responseStream = webException.Response.GetResponseStream())
{
if (responseStream != null)
using (var stream = new StreamReader(responseStream))
errorCallback(stream.ReadToEnd());
}
}
catch (Exception e)
{
Debug.LogException(e);
}
}
catch (Exception e)
{
Debug.LogException(e);
}
}
public void MakeApiCall(object reqContainerObj)
{
CallRequestContainer reqContainer = (CallRequestContainer)reqContainerObj;
reqContainer.HttpState = HttpRequestState.Idle;
lock (ActiveRequests)
{
ActiveRequests.Insert(0, reqContainer);
}
ActivateThreadWorker();
}
private static void ActivateThreadWorker()
{
lock (_ThreadLock)
{
if (_requestQueueThread != null)
{
return;
}
_requestQueueThread = new Thread(WorkerThreadMainLoop);
_requestQueueThread.Start();
}
}
private static void WorkerThreadMainLoop()
{
try
{
bool active;
lock (_ThreadLock)
{
// Kill the thread after 1 minute of inactivity
_threadKillTime = DateTime.UtcNow + ThreadKillTimeout;
}
List<CallRequestContainer> localActiveRequests = new List<CallRequestContainer>();
do
{
//process active requests
lock (ActiveRequests)
{
localActiveRequests.AddRange(ActiveRequests);
ActiveRequests.Clear();
_activeCallCount = localActiveRequests.Count;
}
var activeCalls = localActiveRequests.Count;
for (var i = activeCalls - 1; i >= 0; i--) // We must iterate backwards, because we remove at index i in some cases
{
switch (localActiveRequests[i].HttpState)
{
case HttpRequestState.Error:
localActiveRequests.RemoveAt(i); break;
case HttpRequestState.Idle:
Post(localActiveRequests[i]); break;
case HttpRequestState.Sent:
if (!localActiveRequests[i].CalledGetResponse) { // Else we'll GetResponse try again next tick
localActiveRequests[i].HttpRequest.GetResponseAsync();
localActiveRequests[i].CalledGetResponse = true;
}
else if (localActiveRequests[i].HttpRequest.HaveResponse)
ProcessHttpResponse(localActiveRequests[i]);
break;
case HttpRequestState.Received:
ProcessJsonResponse(localActiveRequests[i]);
localActiveRequests.RemoveAt(i);
break;
}
}
#region Expire Thread.
// Check if we've been inactive
lock (_ThreadLock)
{
var now = DateTime.UtcNow;
if (activeCalls > 0 && _isApplicationPlaying)
{
// Still active, reset the _threadKillTime
_threadKillTime = now + ThreadKillTimeout;
}
// Kill the thread after 1 minute of inactivity
active = now <= _threadKillTime;
if (!active)
{
_requestQueueThread = null;
}
// This thread will be stopped, so null this now, inside lock (_threadLock)
}
#endregion
Thread.Sleep(1);
} while (active);
}
catch (Exception e)
{
Debug.LogException(e);
_requestQueueThread = null;
}
}
private static void Post(CallRequestContainer reqContainer)
{
try
{
reqContainer.HttpRequest = (HttpWebRequest)WebRequest.Create(reqContainer.FullUrl);
reqContainer.HttpRequest.UserAgent = "UnityEngine-Unity; Version: " + _unityVersion;
reqContainer.HttpRequest.SendChunked = false;
// Prevents hitting a proxy if no proxy is available. TODO: Add support for proxy's.
reqContainer.HttpRequest.Proxy = null;
foreach (var pair in reqContainer.RequestHeaders)
reqContainer.HttpRequest.Headers.Add(pair.Key, pair.Value);
reqContainer.HttpRequest.ContentType = "application/json";
reqContainer.HttpRequest.Method = "POST";
reqContainer.HttpRequest.KeepAlive = PlayFabSettings.RequestKeepAlive;
reqContainer.HttpRequest.Timeout = PlayFabSettings.RequestTimeout;
reqContainer.HttpRequest.AllowWriteStreamBuffering = false;
reqContainer.HttpRequest.Proxy = null;
reqContainer.HttpRequest.ContentLength = reqContainer.Payload.LongLength;
reqContainer.HttpRequest.ReadWriteTimeout = PlayFabSettings.RequestTimeout;
//Debug.Log("Get Stream");
// Get Request Stream and send data in the body.
using (var stream = reqContainer.HttpRequest.GetRequestStream())
{
//Debug.Log("Post Stream");
stream.Write(reqContainer.Payload, 0, reqContainer.Payload.Length);
//Debug.Log("After Post stream");
}
reqContainer.HttpState = HttpRequestState.Sent;
}
catch (WebException e)
{
reqContainer.JsonResponse = ResponseToString(e.Response) ?? e.Status + ": WebException making http request to: " + reqContainer.FullUrl;
var enhancedError = new WebException(reqContainer.JsonResponse, e);
Debug.LogException(enhancedError);
QueueRequestError(reqContainer);
}
catch (Exception e)
{
reqContainer.JsonResponse = "Unhandled exception in Post : " + reqContainer.FullUrl;
var enhancedError = new Exception(reqContainer.JsonResponse, e);
Debug.LogException(enhancedError);
QueueRequestError(reqContainer);
}
}
private static void ProcessHttpResponse(CallRequestContainer reqContainer)
{
try
{
#if PLAYFAB_REQUEST_TIMING
reqContainer.Timing.WorkerRequestMs = (int)reqContainer.Stopwatch.ElapsedMilliseconds;
#endif
// Get and check the response
var httpResponse = (HttpWebResponse)reqContainer.HttpRequest.GetResponse();
if (httpResponse.StatusCode == HttpStatusCode.OK)
{
reqContainer.JsonResponse = ResponseToString(httpResponse);
}
if (httpResponse.StatusCode != HttpStatusCode.OK || string.IsNullOrEmpty(reqContainer.JsonResponse))
{
reqContainer.JsonResponse = reqContainer.JsonResponse ?? "No response from server";
QueueRequestError(reqContainer);
return;
}
else
{
// Response Recieved Successfully, now process.
}
reqContainer.HttpState = HttpRequestState.Received;
}
catch (Exception e)
{
var msg = "Unhandled exception in ProcessHttpResponse : " + reqContainer.FullUrl;
reqContainer.JsonResponse = reqContainer.JsonResponse ?? msg;
var enhancedError = new Exception(msg, e);
Debug.LogException(enhancedError);
QueueRequestError(reqContainer);
}
}
/// <summary>
/// Set the reqContainer into an error state, and queue it to invoke the ErrorCallback for that request
/// </summary>
private static void QueueRequestError(CallRequestContainer reqContainer)
{
reqContainer.Error = PlayFabHttp.GeneratePlayFabError(reqContainer.ApiEndpoint, reqContainer.JsonResponse, reqContainer.CustomData); // Decode the server-json error
reqContainer.HttpState = HttpRequestState.Error;
lock (ResultQueueTransferThread)
{
//Queue The result callbacks to run on the main thread.
ResultQueueTransferThread.Enqueue(() =>
{
PlayFabHttp.SendErrorEvent(reqContainer.ApiRequest, reqContainer.Error);
if (reqContainer.ErrorCallback != null)
reqContainer.ErrorCallback(reqContainer.Error);
});
}
}
private static void ProcessJsonResponse(CallRequestContainer reqContainer)
{
try
{
var serializer = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
var httpResult = serializer.DeserializeObject<HttpResponseObject>(reqContainer.JsonResponse);
#if PLAYFAB_REQUEST_TIMING
reqContainer.Timing.WorkerRequestMs = (int)reqContainer.Stopwatch.ElapsedMilliseconds;
#endif
//This would happen if playfab returned a 500 internal server error or a bad json response.
if (httpResult == null || httpResult.code != 200)
{
QueueRequestError(reqContainer);
return;
}
reqContainer.JsonResponse = serializer.SerializeObject(httpResult.data);
reqContainer.DeserializeResultJson(); // Assigns Result with a properly typed object
reqContainer.ApiResult.Request = reqContainer.ApiRequest;
reqContainer.ApiResult.CustomData = reqContainer.CustomData;
if(_isApplicationPlaying)
{
PlayFabHttp.instance.OnPlayFabApiResult(reqContainer);
}
#if !DISABLE_PLAYFABCLIENT_API
lock (ResultQueueTransferThread)
{
ResultQueueTransferThread.Enqueue(() => { PlayFabDeviceUtil.OnPlayFabLogin(reqContainer.ApiResult, reqContainer.settings, reqContainer.instanceApi); });
}
#endif
lock (ResultQueueTransferThread)
{
//Queue The result callbacks to run on the main thread.
ResultQueueTransferThread.Enqueue(() =>
{
#if PLAYFAB_REQUEST_TIMING
reqContainer.Stopwatch.Stop();
reqContainer.Timing.MainThreadRequestMs = (int)reqContainer.Stopwatch.ElapsedMilliseconds;
PlayFabHttp.SendRequestTiming(reqContainer.Timing);
#endif
try
{
PlayFabHttp.SendEvent(reqContainer.ApiEndpoint, reqContainer.ApiRequest, reqContainer.ApiResult, ApiProcessingEventType.Post);
reqContainer.InvokeSuccessCallback();
}
catch (Exception e)
{
Debug.LogException(e); // Log the user's callback exception back to them without halting PlayFabHttp
}
});
}
}
catch (Exception e)
{
var msg = "Unhandled exception in ProcessJsonResponse : " + reqContainer.FullUrl;
reqContainer.JsonResponse = reqContainer.JsonResponse ?? msg;
var enhancedError = new Exception(msg, e);
Debug.LogException(enhancedError);
QueueRequestError(reqContainer);
}
}
public void Update()
{
lock (ResultQueueTransferThread)
{
while (ResultQueueTransferThread.Count > 0)
{
var actionToQueue = ResultQueueTransferThread.Dequeue();
ResultQueueMainThread.Enqueue(actionToQueue);
}
}
while (ResultQueueMainThread.Count > 0)
{
var finishedRequest = ResultQueueMainThread.Dequeue();
finishedRequest();
}
}
private static string ResponseToString(WebResponse webResponse)
{
if (webResponse == null)
return null;
try
{
using (var responseStream = webResponse.GetResponseStream())
{
if (responseStream == null)
return null;
using (var stream = new StreamReader(responseStream))
{
return stream.ReadToEnd();
}
}
}
catch (WebException webException)
{
try
{
using (var responseStream = webException.Response.GetResponseStream())
{
if (responseStream == null)
return null;
using (var stream = new StreamReader(responseStream))
{
return stream.ReadToEnd();
}
}
}
catch (Exception e)
{
Debug.LogException(e);
return null;
}
}
catch (Exception e)
{
Debug.LogException(e);
return null;
}
}
public int GetPendingMessages()
{
var count = 0;
lock (ActiveRequests)
count += ActiveRequests.Count + _activeCallCount;
lock (ResultQueueTransferThread)
count += ResultQueueTransferThread.Count;
return count;
}
}
}
#endif

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using UnityEngine;
namespace PlayFab.Internal
{
//public to be accessible by Unity engine
public class SingletonMonoBehaviour<T> : MonoBehaviour where T : SingletonMonoBehaviour<T>
{
private static T _instance;
public static T instance
{
get
{
CreateInstance();
return _instance;
}
}
public static void CreateInstance()
{
if (_instance == null)
{
//find existing instance
_instance = FindObjectOfType<T>();
if (_instance == null)
{
//create new instance
var go = new GameObject(typeof(T).Name);
_instance = go.AddComponent<T>();
}
//initialize instance if necessary
if (!_instance.initialized)
{
_instance.Initialize();
_instance.initialized = true;
}
}
}
public virtual void Awake ()
{
if (Application.isPlaying)
{
DontDestroyOnLoad(this);
}
//check if instance already exists when reloading original scene
if (_instance != null)
{
DestroyImmediate (gameObject);
}
}
protected bool initialized;
protected virtual void Initialize() { }
}
}

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
#if NETFX_CORE
using System.Reflection;
#endif
namespace PlayFab.Internal
{
public static class PlayFabUtil
{
static PlayFabUtil() { }
private static string _localSettingsFileName = "playfab.local.settings.json";
public static readonly string[] _defaultDateTimeFormats = new string[]{ // All parseable ISO 8601 formats for DateTime.[Try]ParseExact - Lets us deserialize any legacy timestamps in one of these formats
// These are the standard format with ISO 8601 UTC markers (T/Z)
"yyyy-MM-ddTHH:mm:ss.FFFFFFZ",
"yyyy-MM-ddTHH:mm:ss.FFFFZ",
"yyyy-MM-ddTHH:mm:ss.FFFZ", // DEFAULT_UTC_OUTPUT_INDEX
"yyyy-MM-ddTHH:mm:ss.FFZ",
"yyyy-MM-ddTHH:mm:ssZ",
"yyyy-MM-dd HH:mm:ssZ", // Added for Android Push Plugin
// These are the standard format without ISO 8601 UTC markers (T/Z)
"yyyy-MM-dd HH:mm:ss.FFFFFF",
"yyyy-MM-dd HH:mm:ss.FFFF",
"yyyy-MM-dd HH:mm:ss.FFF",
"yyyy-MM-dd HH:mm:ss.FF", // DEFAULT_LOCAL_OUTPUT_INDEX
"yyyy-MM-dd HH:mm:ss",
// These are the result of an input bug, which we now have to support as long as the db has entries formatted like this
"yyyy-MM-dd HH:mm.ss.FFFF",
"yyyy-MM-dd HH:mm.ss.FFF",
"yyyy-MM-dd HH:mm.ss.FF",
"yyyy-MM-dd HH:mm.ss",
};
public const int DEFAULT_UTC_OUTPUT_INDEX = 2; // The default format everybody should use
public const int DEFAULT_LOCAL_OUTPUT_INDEX = 9; // The default format if you want to use local time (This doesn't have universal support in all PlayFab code)
public static DateTimeStyles DateTimeStyles = DateTimeStyles.RoundtripKind;
public static string timeStamp
{
get { return DateTime.Now.ToString(_defaultDateTimeFormats[DEFAULT_LOCAL_OUTPUT_INDEX]); }
}
public static string utcTimeStamp
{
get { return DateTime.UtcNow.ToString(_defaultDateTimeFormats[DEFAULT_UTC_OUTPUT_INDEX]); }
}
public static string Format(string text, params object[] args)
{
return args.Length > 0 ? string.Format(text, args) : text;
}
[ThreadStatic]
private static StringBuilder _sb;
/// <summary>
/// A threadsafe way to block and load a text file
///
/// Load a text file, and return the file as text.
/// Used for small (usually json) files.
/// </summary>
public static string ReadAllFileText(string filename)
{
if (!File.Exists(filename))
{
return string.Empty;
}
if (_sb == null)
{
_sb = new StringBuilder();
}
_sb.Length = 0;
using (var fs = new FileStream(filename, FileMode.Open))
{
using (var br = new BinaryReader(fs))
{
while (br.BaseStream.Position != br.BaseStream.Length)
{
_sb.Append(br.ReadChar());
}
}
}
return _sb.ToString();
}
public static T TryEnumParse<T>(string value, T defaultValue)
{
try
{
return (T)Enum.Parse(typeof(T), value);
}
catch (InvalidCastException)
{
return defaultValue;
}
catch (Exception e)
{
UnityEngine.Debug.LogError("Enum cast failed with unknown error: " + e.Message);
return defaultValue;
}
}
#if UNITY_2017_1_OR_NEWER
internal static string GetLocalSettingsFileProperty(string propertyKey)
{
string envFileContent = null;
string currDir = Directory.GetCurrentDirectory();
string currDirEnvFile = Path.Combine(currDir, _localSettingsFileName);
if (File.Exists(currDirEnvFile))
{
envFileContent = ReadAllFileText(currDirEnvFile);
}
else
{
string tempDir = Path.GetTempPath();
string tempDirEnvFile = Path.Combine(tempDir, _localSettingsFileName);
if (File.Exists(tempDirEnvFile))
{
envFileContent = ReadAllFileText(tempDirEnvFile);
}
}
if (!string.IsNullOrEmpty(envFileContent))
{
var serializer = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
var envJson = serializer.DeserializeObject<Dictionary<string, object>>(envFileContent);
try
{
object result;
if (envJson.TryGetValue(propertyKey, out result))
{
return result == null ? null : result.ToString();
}
return null;
}
catch (KeyNotFoundException)
{
return string.Empty;
}
}
return string.Empty;
}
#endif
}
}

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#if UNITY_WSA && UNITY_WP8
#define NETFX_CORE
#endif
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
namespace PlayFab
{
public static class WsaReflectionExtensions
{
#if !NETFX_CORE
public static Delegate CreateDelegate(this MethodInfo methodInfo, Type delegateType, object instance)
{
return Delegate.CreateDelegate(delegateType, instance, methodInfo);
}
public static Type GetTypeInfo(this Type type)
{
return type;
}
public static Type AsType(this Type type)
{
return type;
}
public static string GetDelegateName(this Delegate delegateInstance)
{
return delegateInstance.Method.Name;
}
#else
public static bool IsInstanceOfType(this Type type, object obj)
{
return obj != null && type.GetTypeInfo().IsAssignableFrom(obj.GetType().GetTypeInfo());
}
public static string GetDelegateName(this Delegate delegateInstance)
{
return delegateInstance.ToString();
}
public static MethodInfo GetMethod(this Type type, string methodName)
{
return type.GetTypeInfo().GetDeclaredMethod(methodName);
}
public static IEnumerable<FieldInfo> GetFields(this TypeInfo typeInfo)
{
return typeInfo.DeclaredFields;
}
public static TypeInfo GetTypeInfo(this TypeInfo typeInfo)
{
return typeInfo;
}
public static IEnumerable<ConstructorInfo> GetConstructors(this TypeInfo typeInfo)
{
return typeInfo.DeclaredConstructors;
}
public static IEnumerable<MethodInfo> GetMethods(this TypeInfo typeInfo, BindingFlags ignored)
{
return typeInfo.DeclaredMethods;
}
public static IEnumerable<TypeInfo> GetTypes(this Assembly assembly)
{
return assembly.DefinedTypes;
}
#endif
}
}

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