备份CatanBuilding瘦身独立工程
This commit is contained in:
170
LocalPackages/PlayFabSDK/Multiplayer/PlayFabEvents.cs
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170
LocalPackages/PlayFabSDK/Multiplayer/PlayFabEvents.cs
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#if !DISABLE_PLAYFABENTITY_API
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using PlayFab.MultiplayerModels;
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namespace PlayFab.Events
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{
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public partial class PlayFabEvents
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{
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public event PlayFabRequestEvent<CancelAllMatchmakingTicketsForPlayerRequest> OnMultiplayerCancelAllMatchmakingTicketsForPlayerRequestEvent;
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public event PlayFabResultEvent<CancelAllMatchmakingTicketsForPlayerResult> OnMultiplayerCancelAllMatchmakingTicketsForPlayerResultEvent;
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public event PlayFabRequestEvent<CancelAllServerBackfillTicketsForPlayerRequest> OnMultiplayerCancelAllServerBackfillTicketsForPlayerRequestEvent;
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public event PlayFabResultEvent<CancelAllServerBackfillTicketsForPlayerResult> OnMultiplayerCancelAllServerBackfillTicketsForPlayerResultEvent;
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public event PlayFabRequestEvent<CancelMatchmakingTicketRequest> OnMultiplayerCancelMatchmakingTicketRequestEvent;
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public event PlayFabResultEvent<CancelMatchmakingTicketResult> OnMultiplayerCancelMatchmakingTicketResultEvent;
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public event PlayFabRequestEvent<CancelServerBackfillTicketRequest> OnMultiplayerCancelServerBackfillTicketRequestEvent;
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public event PlayFabResultEvent<CancelServerBackfillTicketResult> OnMultiplayerCancelServerBackfillTicketResultEvent;
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public event PlayFabRequestEvent<CreateBuildAliasRequest> OnMultiplayerCreateBuildAliasRequestEvent;
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public event PlayFabResultEvent<BuildAliasDetailsResponse> OnMultiplayerCreateBuildAliasResultEvent;
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public event PlayFabRequestEvent<CreateBuildWithCustomContainerRequest> OnMultiplayerCreateBuildWithCustomContainerRequestEvent;
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public event PlayFabResultEvent<CreateBuildWithCustomContainerResponse> OnMultiplayerCreateBuildWithCustomContainerResultEvent;
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public event PlayFabRequestEvent<CreateBuildWithManagedContainerRequest> OnMultiplayerCreateBuildWithManagedContainerRequestEvent;
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public event PlayFabResultEvent<CreateBuildWithManagedContainerResponse> OnMultiplayerCreateBuildWithManagedContainerResultEvent;
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public event PlayFabRequestEvent<CreateBuildWithProcessBasedServerRequest> OnMultiplayerCreateBuildWithProcessBasedServerRequestEvent;
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public event PlayFabResultEvent<CreateBuildWithProcessBasedServerResponse> OnMultiplayerCreateBuildWithProcessBasedServerResultEvent;
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public event PlayFabRequestEvent<CreateLobbyRequest> OnMultiplayerCreateLobbyRequestEvent;
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public event PlayFabResultEvent<CreateLobbyResult> OnMultiplayerCreateLobbyResultEvent;
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public event PlayFabRequestEvent<CreateMatchmakingTicketRequest> OnMultiplayerCreateMatchmakingTicketRequestEvent;
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public event PlayFabResultEvent<CreateMatchmakingTicketResult> OnMultiplayerCreateMatchmakingTicketResultEvent;
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public event PlayFabRequestEvent<CreateRemoteUserRequest> OnMultiplayerCreateRemoteUserRequestEvent;
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public event PlayFabResultEvent<CreateRemoteUserResponse> OnMultiplayerCreateRemoteUserResultEvent;
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public event PlayFabRequestEvent<CreateServerBackfillTicketRequest> OnMultiplayerCreateServerBackfillTicketRequestEvent;
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public event PlayFabResultEvent<CreateServerBackfillTicketResult> OnMultiplayerCreateServerBackfillTicketResultEvent;
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public event PlayFabRequestEvent<CreateServerMatchmakingTicketRequest> OnMultiplayerCreateServerMatchmakingTicketRequestEvent;
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public event PlayFabResultEvent<CreateMatchmakingTicketResult> OnMultiplayerCreateServerMatchmakingTicketResultEvent;
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public event PlayFabRequestEvent<CreateTitleMultiplayerServersQuotaChangeRequest> OnMultiplayerCreateTitleMultiplayerServersQuotaChangeRequestEvent;
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public event PlayFabResultEvent<CreateTitleMultiplayerServersQuotaChangeResponse> OnMultiplayerCreateTitleMultiplayerServersQuotaChangeResultEvent;
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public event PlayFabRequestEvent<DeleteAssetRequest> OnMultiplayerDeleteAssetRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerDeleteAssetResultEvent;
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public event PlayFabRequestEvent<DeleteBuildRequest> OnMultiplayerDeleteBuildRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerDeleteBuildResultEvent;
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public event PlayFabRequestEvent<DeleteBuildAliasRequest> OnMultiplayerDeleteBuildAliasRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerDeleteBuildAliasResultEvent;
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public event PlayFabRequestEvent<DeleteBuildRegionRequest> OnMultiplayerDeleteBuildRegionRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerDeleteBuildRegionResultEvent;
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public event PlayFabRequestEvent<DeleteCertificateRequest> OnMultiplayerDeleteCertificateRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerDeleteCertificateResultEvent;
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public event PlayFabRequestEvent<DeleteContainerImageRequest> OnMultiplayerDeleteContainerImageRepositoryRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerDeleteContainerImageRepositoryResultEvent;
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public event PlayFabRequestEvent<DeleteLobbyRequest> OnMultiplayerDeleteLobbyRequestEvent;
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public event PlayFabResultEvent<LobbyEmptyResult> OnMultiplayerDeleteLobbyResultEvent;
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public event PlayFabRequestEvent<DeleteRemoteUserRequest> OnMultiplayerDeleteRemoteUserRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerDeleteRemoteUserResultEvent;
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public event PlayFabRequestEvent<EnableMultiplayerServersForTitleRequest> OnMultiplayerEnableMultiplayerServersForTitleRequestEvent;
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public event PlayFabResultEvent<EnableMultiplayerServersForTitleResponse> OnMultiplayerEnableMultiplayerServersForTitleResultEvent;
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public event PlayFabRequestEvent<FindFriendLobbiesRequest> OnMultiplayerFindFriendLobbiesRequestEvent;
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public event PlayFabResultEvent<FindFriendLobbiesResult> OnMultiplayerFindFriendLobbiesResultEvent;
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public event PlayFabRequestEvent<FindLobbiesRequest> OnMultiplayerFindLobbiesRequestEvent;
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public event PlayFabResultEvent<FindLobbiesResult> OnMultiplayerFindLobbiesResultEvent;
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public event PlayFabRequestEvent<GetAssetDownloadUrlRequest> OnMultiplayerGetAssetDownloadUrlRequestEvent;
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public event PlayFabResultEvent<GetAssetDownloadUrlResponse> OnMultiplayerGetAssetDownloadUrlResultEvent;
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public event PlayFabRequestEvent<GetAssetUploadUrlRequest> OnMultiplayerGetAssetUploadUrlRequestEvent;
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public event PlayFabResultEvent<GetAssetUploadUrlResponse> OnMultiplayerGetAssetUploadUrlResultEvent;
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public event PlayFabRequestEvent<GetBuildRequest> OnMultiplayerGetBuildRequestEvent;
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public event PlayFabResultEvent<GetBuildResponse> OnMultiplayerGetBuildResultEvent;
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public event PlayFabRequestEvent<GetBuildAliasRequest> OnMultiplayerGetBuildAliasRequestEvent;
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public event PlayFabResultEvent<BuildAliasDetailsResponse> OnMultiplayerGetBuildAliasResultEvent;
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public event PlayFabRequestEvent<GetContainerRegistryCredentialsRequest> OnMultiplayerGetContainerRegistryCredentialsRequestEvent;
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public event PlayFabResultEvent<GetContainerRegistryCredentialsResponse> OnMultiplayerGetContainerRegistryCredentialsResultEvent;
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public event PlayFabRequestEvent<GetLobbyRequest> OnMultiplayerGetLobbyRequestEvent;
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public event PlayFabResultEvent<GetLobbyResult> OnMultiplayerGetLobbyResultEvent;
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public event PlayFabRequestEvent<GetMatchRequest> OnMultiplayerGetMatchRequestEvent;
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public event PlayFabResultEvent<GetMatchResult> OnMultiplayerGetMatchResultEvent;
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public event PlayFabRequestEvent<GetMatchmakingQueueRequest> OnMultiplayerGetMatchmakingQueueRequestEvent;
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public event PlayFabResultEvent<GetMatchmakingQueueResult> OnMultiplayerGetMatchmakingQueueResultEvent;
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public event PlayFabRequestEvent<GetMatchmakingTicketRequest> OnMultiplayerGetMatchmakingTicketRequestEvent;
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public event PlayFabResultEvent<GetMatchmakingTicketResult> OnMultiplayerGetMatchmakingTicketResultEvent;
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public event PlayFabRequestEvent<GetMultiplayerServerDetailsRequest> OnMultiplayerGetMultiplayerServerDetailsRequestEvent;
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public event PlayFabResultEvent<GetMultiplayerServerDetailsResponse> OnMultiplayerGetMultiplayerServerDetailsResultEvent;
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public event PlayFabRequestEvent<GetMultiplayerServerLogsRequest> OnMultiplayerGetMultiplayerServerLogsRequestEvent;
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public event PlayFabResultEvent<GetMultiplayerServerLogsResponse> OnMultiplayerGetMultiplayerServerLogsResultEvent;
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public event PlayFabRequestEvent<GetMultiplayerSessionLogsBySessionIdRequest> OnMultiplayerGetMultiplayerSessionLogsBySessionIdRequestEvent;
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public event PlayFabResultEvent<GetMultiplayerServerLogsResponse> OnMultiplayerGetMultiplayerSessionLogsBySessionIdResultEvent;
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public event PlayFabRequestEvent<GetQueueStatisticsRequest> OnMultiplayerGetQueueStatisticsRequestEvent;
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public event PlayFabResultEvent<GetQueueStatisticsResult> OnMultiplayerGetQueueStatisticsResultEvent;
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public event PlayFabRequestEvent<GetRemoteLoginEndpointRequest> OnMultiplayerGetRemoteLoginEndpointRequestEvent;
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public event PlayFabResultEvent<GetRemoteLoginEndpointResponse> OnMultiplayerGetRemoteLoginEndpointResultEvent;
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public event PlayFabRequestEvent<GetServerBackfillTicketRequest> OnMultiplayerGetServerBackfillTicketRequestEvent;
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public event PlayFabResultEvent<GetServerBackfillTicketResult> OnMultiplayerGetServerBackfillTicketResultEvent;
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public event PlayFabRequestEvent<GetTitleEnabledForMultiplayerServersStatusRequest> OnMultiplayerGetTitleEnabledForMultiplayerServersStatusRequestEvent;
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public event PlayFabResultEvent<GetTitleEnabledForMultiplayerServersStatusResponse> OnMultiplayerGetTitleEnabledForMultiplayerServersStatusResultEvent;
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public event PlayFabRequestEvent<GetTitleMultiplayerServersQuotaChangeRequest> OnMultiplayerGetTitleMultiplayerServersQuotaChangeRequestEvent;
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public event PlayFabResultEvent<GetTitleMultiplayerServersQuotaChangeResponse> OnMultiplayerGetTitleMultiplayerServersQuotaChangeResultEvent;
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public event PlayFabRequestEvent<GetTitleMultiplayerServersQuotasRequest> OnMultiplayerGetTitleMultiplayerServersQuotasRequestEvent;
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public event PlayFabResultEvent<GetTitleMultiplayerServersQuotasResponse> OnMultiplayerGetTitleMultiplayerServersQuotasResultEvent;
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public event PlayFabRequestEvent<InviteToLobbyRequest> OnMultiplayerInviteToLobbyRequestEvent;
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public event PlayFabResultEvent<LobbyEmptyResult> OnMultiplayerInviteToLobbyResultEvent;
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public event PlayFabRequestEvent<JoinArrangedLobbyRequest> OnMultiplayerJoinArrangedLobbyRequestEvent;
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public event PlayFabResultEvent<JoinLobbyResult> OnMultiplayerJoinArrangedLobbyResultEvent;
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public event PlayFabRequestEvent<JoinLobbyRequest> OnMultiplayerJoinLobbyRequestEvent;
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public event PlayFabResultEvent<JoinLobbyResult> OnMultiplayerJoinLobbyResultEvent;
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public event PlayFabRequestEvent<JoinMatchmakingTicketRequest> OnMultiplayerJoinMatchmakingTicketRequestEvent;
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public event PlayFabResultEvent<JoinMatchmakingTicketResult> OnMultiplayerJoinMatchmakingTicketResultEvent;
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public event PlayFabRequestEvent<LeaveLobbyRequest> OnMultiplayerLeaveLobbyRequestEvent;
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public event PlayFabResultEvent<LobbyEmptyResult> OnMultiplayerLeaveLobbyResultEvent;
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public event PlayFabRequestEvent<ListMultiplayerServersRequest> OnMultiplayerListArchivedMultiplayerServersRequestEvent;
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public event PlayFabResultEvent<ListMultiplayerServersResponse> OnMultiplayerListArchivedMultiplayerServersResultEvent;
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public event PlayFabRequestEvent<ListAssetSummariesRequest> OnMultiplayerListAssetSummariesRequestEvent;
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public event PlayFabResultEvent<ListAssetSummariesResponse> OnMultiplayerListAssetSummariesResultEvent;
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public event PlayFabRequestEvent<ListBuildAliasesRequest> OnMultiplayerListBuildAliasesRequestEvent;
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public event PlayFabResultEvent<ListBuildAliasesResponse> OnMultiplayerListBuildAliasesResultEvent;
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public event PlayFabRequestEvent<ListBuildSummariesRequest> OnMultiplayerListBuildSummariesV2RequestEvent;
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public event PlayFabResultEvent<ListBuildSummariesResponse> OnMultiplayerListBuildSummariesV2ResultEvent;
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public event PlayFabRequestEvent<ListCertificateSummariesRequest> OnMultiplayerListCertificateSummariesRequestEvent;
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public event PlayFabResultEvent<ListCertificateSummariesResponse> OnMultiplayerListCertificateSummariesResultEvent;
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public event PlayFabRequestEvent<ListContainerImagesRequest> OnMultiplayerListContainerImagesRequestEvent;
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public event PlayFabResultEvent<ListContainerImagesResponse> OnMultiplayerListContainerImagesResultEvent;
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public event PlayFabRequestEvent<ListContainerImageTagsRequest> OnMultiplayerListContainerImageTagsRequestEvent;
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public event PlayFabResultEvent<ListContainerImageTagsResponse> OnMultiplayerListContainerImageTagsResultEvent;
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public event PlayFabRequestEvent<ListMatchmakingQueuesRequest> OnMultiplayerListMatchmakingQueuesRequestEvent;
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public event PlayFabResultEvent<ListMatchmakingQueuesResult> OnMultiplayerListMatchmakingQueuesResultEvent;
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public event PlayFabRequestEvent<ListMatchmakingTicketsForPlayerRequest> OnMultiplayerListMatchmakingTicketsForPlayerRequestEvent;
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public event PlayFabResultEvent<ListMatchmakingTicketsForPlayerResult> OnMultiplayerListMatchmakingTicketsForPlayerResultEvent;
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public event PlayFabRequestEvent<ListMultiplayerServersRequest> OnMultiplayerListMultiplayerServersRequestEvent;
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public event PlayFabResultEvent<ListMultiplayerServersResponse> OnMultiplayerListMultiplayerServersResultEvent;
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public event PlayFabRequestEvent<ListPartyQosServersRequest> OnMultiplayerListPartyQosServersRequestEvent;
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public event PlayFabResultEvent<ListPartyQosServersResponse> OnMultiplayerListPartyQosServersResultEvent;
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public event PlayFabRequestEvent<ListQosServersForTitleRequest> OnMultiplayerListQosServersForTitleRequestEvent;
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public event PlayFabResultEvent<ListQosServersForTitleResponse> OnMultiplayerListQosServersForTitleResultEvent;
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public event PlayFabRequestEvent<ListServerBackfillTicketsForPlayerRequest> OnMultiplayerListServerBackfillTicketsForPlayerRequestEvent;
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public event PlayFabResultEvent<ListServerBackfillTicketsForPlayerResult> OnMultiplayerListServerBackfillTicketsForPlayerResultEvent;
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public event PlayFabRequestEvent<ListTitleMultiplayerServersQuotaChangesRequest> OnMultiplayerListTitleMultiplayerServersQuotaChangesRequestEvent;
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public event PlayFabResultEvent<ListTitleMultiplayerServersQuotaChangesResponse> OnMultiplayerListTitleMultiplayerServersQuotaChangesResultEvent;
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public event PlayFabRequestEvent<ListVirtualMachineSummariesRequest> OnMultiplayerListVirtualMachineSummariesRequestEvent;
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public event PlayFabResultEvent<ListVirtualMachineSummariesResponse> OnMultiplayerListVirtualMachineSummariesResultEvent;
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public event PlayFabRequestEvent<RemoveMatchmakingQueueRequest> OnMultiplayerRemoveMatchmakingQueueRequestEvent;
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public event PlayFabResultEvent<RemoveMatchmakingQueueResult> OnMultiplayerRemoveMatchmakingQueueResultEvent;
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public event PlayFabRequestEvent<RemoveMemberFromLobbyRequest> OnMultiplayerRemoveMemberRequestEvent;
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public event PlayFabResultEvent<LobbyEmptyResult> OnMultiplayerRemoveMemberResultEvent;
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public event PlayFabRequestEvent<RequestMultiplayerServerRequest> OnMultiplayerRequestMultiplayerServerRequestEvent;
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public event PlayFabResultEvent<RequestMultiplayerServerResponse> OnMultiplayerRequestMultiplayerServerResultEvent;
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public event PlayFabRequestEvent<RolloverContainerRegistryCredentialsRequest> OnMultiplayerRolloverContainerRegistryCredentialsRequestEvent;
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public event PlayFabResultEvent<RolloverContainerRegistryCredentialsResponse> OnMultiplayerRolloverContainerRegistryCredentialsResultEvent;
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public event PlayFabRequestEvent<SetMatchmakingQueueRequest> OnMultiplayerSetMatchmakingQueueRequestEvent;
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public event PlayFabResultEvent<SetMatchmakingQueueResult> OnMultiplayerSetMatchmakingQueueResultEvent;
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public event PlayFabRequestEvent<ShutdownMultiplayerServerRequest> OnMultiplayerShutdownMultiplayerServerRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerShutdownMultiplayerServerResultEvent;
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public event PlayFabRequestEvent<SubscribeToLobbyResourceRequest> OnMultiplayerSubscribeToLobbyResourceRequestEvent;
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public event PlayFabResultEvent<SubscribeToLobbyResourceResult> OnMultiplayerSubscribeToLobbyResourceResultEvent;
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public event PlayFabRequestEvent<SubscribeToMatchResourceRequest> OnMultiplayerSubscribeToMatchmakingResourceRequestEvent;
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public event PlayFabResultEvent<SubscribeToMatchResourceResult> OnMultiplayerSubscribeToMatchmakingResourceResultEvent;
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public event PlayFabRequestEvent<UnsubscribeFromLobbyResourceRequest> OnMultiplayerUnsubscribeFromLobbyResourceRequestEvent;
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public event PlayFabResultEvent<LobbyEmptyResult> OnMultiplayerUnsubscribeFromLobbyResourceResultEvent;
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public event PlayFabRequestEvent<UnsubscribeFromMatchResourceRequest> OnMultiplayerUnsubscribeFromMatchmakingResourceRequestEvent;
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public event PlayFabResultEvent<UnsubscribeFromMatchResourceResult> OnMultiplayerUnsubscribeFromMatchmakingResourceResultEvent;
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public event PlayFabRequestEvent<UntagContainerImageRequest> OnMultiplayerUntagContainerImageRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerUntagContainerImageResultEvent;
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public event PlayFabRequestEvent<UpdateBuildAliasRequest> OnMultiplayerUpdateBuildAliasRequestEvent;
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public event PlayFabResultEvent<BuildAliasDetailsResponse> OnMultiplayerUpdateBuildAliasResultEvent;
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public event PlayFabRequestEvent<UpdateBuildNameRequest> OnMultiplayerUpdateBuildNameRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerUpdateBuildNameResultEvent;
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public event PlayFabRequestEvent<UpdateBuildRegionRequest> OnMultiplayerUpdateBuildRegionRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerUpdateBuildRegionResultEvent;
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public event PlayFabRequestEvent<UpdateBuildRegionsRequest> OnMultiplayerUpdateBuildRegionsRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerUpdateBuildRegionsResultEvent;
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public event PlayFabRequestEvent<UpdateLobbyRequest> OnMultiplayerUpdateLobbyRequestEvent;
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public event PlayFabResultEvent<LobbyEmptyResult> OnMultiplayerUpdateLobbyResultEvent;
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public event PlayFabRequestEvent<UploadCertificateRequest> OnMultiplayerUploadCertificateRequestEvent;
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public event PlayFabResultEvent<EmptyResponse> OnMultiplayerUploadCertificateResultEvent;
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}
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}
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#endif
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11
LocalPackages/PlayFabSDK/Multiplayer/PlayFabEvents.cs.meta
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11
LocalPackages/PlayFabSDK/Multiplayer/PlayFabEvents.cs.meta
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
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1088
LocalPackages/PlayFabSDK/Multiplayer/PlayFabMultiplayerAPI.cs
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1088
LocalPackages/PlayFabSDK/Multiplayer/PlayFabMultiplayerAPI.cs
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File diff suppressed because it is too large
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fileFormatVersion: 2
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userData:
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assetBundleVariant:
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@@ -0,0 +1,946 @@
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#if !DISABLE_PLAYFABENTITY_API
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using System;
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using System.Collections.Generic;
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using PlayFab.MultiplayerModels;
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using PlayFab.Internal;
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using PlayFab.SharedModels;
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namespace PlayFab
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{
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/// <summary>
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/// API methods for managing multiplayer servers. API methods for managing parties. The lobby service helps players group
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/// together to play multiplayer games. It is often used as a rendezvous point for players to share connection information.
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/// </summary>
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public partial class PlayFabMultiplayerInstanceAPI : IPlayFabInstanceApi
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{
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public readonly PlayFabApiSettings apiSettings = null;
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public readonly PlayFabAuthenticationContext authenticationContext = null;
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public PlayFabMultiplayerInstanceAPI(PlayFabAuthenticationContext context)
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{
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if (context == null)
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throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
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authenticationContext = context;
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}
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public PlayFabMultiplayerInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context)
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{
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if (context == null)
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throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
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apiSettings = settings;
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authenticationContext = context;
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}
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/// <summary>
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/// Verify entity login.
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/// </summary>
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||||
public bool IsEntityLoggedIn()
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||||
{
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||||
return authenticationContext == null ? false : authenticationContext.IsEntityLoggedIn();
|
||||
}
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||||
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||||
/// <summary>
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||||
/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
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||||
/// A new/fresh login will be required after calling this.
|
||||
/// </summary>
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||||
public void ForgetAllCredentials()
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||||
{
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||||
if (authenticationContext != null)
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||||
{
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||||
authenticationContext.ForgetAllCredentials();
|
||||
}
|
||||
}
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||||
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||||
/// <summary>
|
||||
/// Cancel all active tickets the player is a member of in a given queue.
|
||||
/// </summary>
|
||||
public void CancelAllMatchmakingTicketsForPlayer(CancelAllMatchmakingTicketsForPlayerRequest request, Action<CancelAllMatchmakingTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/CancelAllMatchmakingTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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||||
}
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||||
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||||
/// <summary>
|
||||
/// Cancel all active backfill tickets the player is a member of in a given queue.
|
||||
/// </summary>
|
||||
public void CancelAllServerBackfillTicketsForPlayer(CancelAllServerBackfillTicketsForPlayerRequest request, Action<CancelAllServerBackfillTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/CancelAllServerBackfillTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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||||
}
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||||
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||||
/// <summary>
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||||
/// Cancel a matchmaking ticket.
|
||||
/// </summary>
|
||||
public void CancelMatchmakingTicket(CancelMatchmakingTicketRequest request, Action<CancelMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/CancelMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cancel a server backfill ticket.
|
||||
/// </summary>
|
||||
public void CancelServerBackfillTicket(CancelServerBackfillTicketRequest request, Action<CancelServerBackfillTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/CancelServerBackfillTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a multiplayer server build alias.
|
||||
/// </summary>
|
||||
public void CreateBuildAlias(CreateBuildAliasRequest request, Action<BuildAliasDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a multiplayer server build with a custom container.
|
||||
/// </summary>
|
||||
public void CreateBuildWithCustomContainer(CreateBuildWithCustomContainerRequest request, Action<CreateBuildWithCustomContainerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildWithCustomContainer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a multiplayer server build with a managed container.
|
||||
/// </summary>
|
||||
public void CreateBuildWithManagedContainer(CreateBuildWithManagedContainerRequest request, Action<CreateBuildWithManagedContainerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildWithManagedContainer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a multiplayer server build with the server running as a process.
|
||||
/// </summary>
|
||||
public void CreateBuildWithProcessBasedServer(CreateBuildWithProcessBasedServerRequest request, Action<CreateBuildWithProcessBasedServerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateBuildWithProcessBasedServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a lobby.
|
||||
/// </summary>
|
||||
public void CreateLobby(CreateLobbyRequest request, Action<CreateLobbyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/CreateLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a matchmaking ticket as a client.
|
||||
/// </summary>
|
||||
public void CreateMatchmakingTicket(CreateMatchmakingTicketRequest request, Action<CreateMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/CreateMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a remote user to log on to a VM for a multiplayer server build.
|
||||
/// </summary>
|
||||
public void CreateRemoteUser(CreateRemoteUserRequest request, Action<CreateRemoteUserResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateRemoteUser", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service
|
||||
/// automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with
|
||||
/// other backfill tickets.
|
||||
/// </summary>
|
||||
public void CreateServerBackfillTicket(CreateServerBackfillTicketRequest request, Action<CreateServerBackfillTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/CreateServerBackfillTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other
|
||||
/// matchmaking tickets.
|
||||
/// </summary>
|
||||
public void CreateServerMatchmakingTicket(CreateServerMatchmakingTicketRequest request, Action<CreateMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/CreateServerMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a request to change a title's multiplayer server quotas.
|
||||
/// </summary>
|
||||
public void CreateTitleMultiplayerServersQuotaChange(CreateTitleMultiplayerServersQuotaChangeRequest request, Action<CreateTitleMultiplayerServersQuotaChangeResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/CreateTitleMultiplayerServersQuotaChange", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a multiplayer server game asset for a title.
|
||||
/// </summary>
|
||||
public void DeleteAsset(DeleteAssetRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteAsset", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a multiplayer server build.
|
||||
/// </summary>
|
||||
public void DeleteBuild(DeleteBuildRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteBuild", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a multiplayer server build alias.
|
||||
/// </summary>
|
||||
public void DeleteBuildAlias(DeleteBuildAliasRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a multiplayer server build's region.
|
||||
/// </summary>
|
||||
public void DeleteBuildRegion(DeleteBuildRegionRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteBuildRegion", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a multiplayer server game certificate.
|
||||
/// </summary>
|
||||
public void DeleteCertificate(DeleteCertificateRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteCertificate", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a container image repository.
|
||||
/// </summary>
|
||||
public void DeleteContainerImageRepository(DeleteContainerImageRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteContainerImageRepository", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a lobby.
|
||||
/// </summary>
|
||||
public void DeleteLobby(DeleteLobbyRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/DeleteLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a remote user to log on to a VM for a multiplayer server build.
|
||||
/// </summary>
|
||||
public void DeleteRemoteUser(DeleteRemoteUserRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/DeleteRemoteUser", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables the multiplayer server feature for a title.
|
||||
/// </summary>
|
||||
public void EnableMultiplayerServersForTitle(EnableMultiplayerServersForTitleRequest request, Action<EnableMultiplayerServersForTitleResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/EnableMultiplayerServersForTitle", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find lobbies which match certain criteria, and which friends are in.
|
||||
/// </summary>
|
||||
public void FindFriendLobbies(FindFriendLobbiesRequest request, Action<FindFriendLobbiesResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/FindFriendLobbies", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find all the lobbies that match certain criteria.
|
||||
/// </summary>
|
||||
public void FindLobbies(FindLobbiesRequest request, Action<FindLobbiesResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/FindLobbies", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a URL that can be used to download the specified asset. A sample pre-authenticated url -
|
||||
/// https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
|
||||
/// </summary>
|
||||
public void GetAssetDownloadUrl(GetAssetDownloadUrlRequest request, Action<GetAssetDownloadUrlResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetAssetDownloadUrl", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the URL to upload assets to. A sample pre-authenticated url -
|
||||
/// https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
|
||||
/// </summary>
|
||||
public void GetAssetUploadUrl(GetAssetUploadUrlRequest request, Action<GetAssetUploadUrlResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetAssetUploadUrl", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a multiplayer server build.
|
||||
/// </summary>
|
||||
public void GetBuild(GetBuildRequest request, Action<GetBuildResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetBuild", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a multiplayer server build alias.
|
||||
/// </summary>
|
||||
public void GetBuildAlias(GetBuildAliasRequest request, Action<BuildAliasDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the credentials to the container registry.
|
||||
/// </summary>
|
||||
public void GetContainerRegistryCredentials(GetContainerRegistryCredentialsRequest request, Action<GetContainerRegistryCredentialsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetContainerRegistryCredentials", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a lobby.
|
||||
/// </summary>
|
||||
public void GetLobby(GetLobbyRequest request, Action<GetLobbyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/GetLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a match.
|
||||
/// </summary>
|
||||
public void GetMatch(GetMatchRequest request, Action<GetMatchResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/GetMatch", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.
|
||||
/// </summary>
|
||||
public void GetMatchmakingQueue(GetMatchmakingQueueRequest request, Action<GetMatchmakingQueueResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/GetMatchmakingQueue", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a matchmaking ticket by ticket Id.
|
||||
/// </summary>
|
||||
public void GetMatchmakingTicket(GetMatchmakingTicketRequest request, Action<GetMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/GetMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets multiplayer server session details for a build.
|
||||
/// </summary>
|
||||
public void GetMultiplayerServerDetails(GetMultiplayerServerDetailsRequest request, Action<GetMultiplayerServerDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetMultiplayerServerDetails", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets multiplayer server logs after a server has terminated.
|
||||
/// </summary>
|
||||
public void GetMultiplayerServerLogs(GetMultiplayerServerLogsRequest request, Action<GetMultiplayerServerLogsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetMultiplayerServerLogs", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets multiplayer server logs after a server has terminated.
|
||||
/// </summary>
|
||||
public void GetMultiplayerSessionLogsBySessionId(GetMultiplayerSessionLogsBySessionIdRequest request, Action<GetMultiplayerServerLogsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetMultiplayerSessionLogsBySessionId", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the statistics for a queue.
|
||||
/// </summary>
|
||||
public void GetQueueStatistics(GetQueueStatisticsRequest request, Action<GetQueueStatisticsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/GetQueueStatistics", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a remote login endpoint to a VM that is hosting a multiplayer server build.
|
||||
/// </summary>
|
||||
public void GetRemoteLoginEndpoint(GetRemoteLoginEndpointRequest request, Action<GetRemoteLoginEndpointResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetRemoteLoginEndpoint", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a matchmaking backfill ticket by ticket Id.
|
||||
/// </summary>
|
||||
public void GetServerBackfillTicket(GetServerBackfillTicketRequest request, Action<GetServerBackfillTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/GetServerBackfillTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the status of whether a title is enabled for the multiplayer server feature.
|
||||
/// </summary>
|
||||
public void GetTitleEnabledForMultiplayerServersStatus(GetTitleEnabledForMultiplayerServersStatusRequest request, Action<GetTitleEnabledForMultiplayerServersStatusResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetTitleEnabledForMultiplayerServersStatus", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a title's server quota change request.
|
||||
/// </summary>
|
||||
public void GetTitleMultiplayerServersQuotaChange(GetTitleMultiplayerServersQuotaChangeRequest request, Action<GetTitleMultiplayerServersQuotaChangeResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetTitleMultiplayerServersQuotaChange", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the quotas for a title in relation to multiplayer servers.
|
||||
/// </summary>
|
||||
public void GetTitleMultiplayerServersQuotas(GetTitleMultiplayerServersQuotasRequest request, Action<GetTitleMultiplayerServersQuotasResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/GetTitleMultiplayerServersQuotas", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a notification to invite a player to a lobby.
|
||||
/// </summary>
|
||||
public void InviteToLobby(InviteToLobbyRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/InviteToLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Join an Arranged lobby.
|
||||
/// </summary>
|
||||
public void JoinArrangedLobby(JoinArrangedLobbyRequest request, Action<JoinLobbyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/JoinArrangedLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Join a lobby.
|
||||
/// </summary>
|
||||
public void JoinLobby(JoinLobbyRequest request, Action<JoinLobbyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/JoinLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Join a matchmaking ticket.
|
||||
/// </summary>
|
||||
public void JoinMatchmakingTicket(JoinMatchmakingTicketRequest request, Action<JoinMatchmakingTicketResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/JoinMatchmakingTicket", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Leave a lobby.
|
||||
/// </summary>
|
||||
public void LeaveLobby(LeaveLobbyRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/LeaveLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lists archived multiplayer server sessions for a build.
|
||||
/// </summary>
|
||||
public void ListArchivedMultiplayerServers(ListMultiplayerServersRequest request, Action<ListMultiplayerServersResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListArchivedMultiplayerServers", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lists multiplayer server game assets for a title.
|
||||
/// </summary>
|
||||
public void ListAssetSummaries(ListAssetSummariesRequest request, Action<ListAssetSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListAssetSummaries", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows
|
||||
/// game client to request list of builds with player entity token.
|
||||
/// </summary>
|
||||
public void ListBuildAliases(ListBuildAliasesRequest request, Action<ListBuildAliasesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListBuildAliases", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client
|
||||
/// access is enabled, allows game client to request list of builds with player entity token.
|
||||
/// </summary>
|
||||
public void ListBuildSummariesV2(ListBuildSummariesRequest request, Action<ListBuildSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListBuildSummariesV2", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lists multiplayer server game certificates for a title.
|
||||
/// </summary>
|
||||
public void ListCertificateSummaries(ListCertificateSummariesRequest request, Action<ListCertificateSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListCertificateSummaries", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lists custom container images for a title.
|
||||
/// </summary>
|
||||
public void ListContainerImages(ListContainerImagesRequest request, Action<ListContainerImagesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListContainerImages", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lists the tags for a custom container image.
|
||||
/// </summary>
|
||||
public void ListContainerImageTags(ListContainerImageTagsRequest request, Action<ListContainerImageTagsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListContainerImageTags", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SDK support is limited to C# and Java for this API. List all matchmaking queue configs.
|
||||
/// </summary>
|
||||
public void ListMatchmakingQueues(ListMatchmakingQueuesRequest request, Action<ListMatchmakingQueuesResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/ListMatchmakingQueues", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// List all matchmaking ticket Ids the user is a member of.
|
||||
/// </summary>
|
||||
public void ListMatchmakingTicketsForPlayer(ListMatchmakingTicketsForPlayerRequest request, Action<ListMatchmakingTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/ListMatchmakingTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lists multiplayer server sessions for a build.
|
||||
/// </summary>
|
||||
public void ListMultiplayerServers(ListMultiplayerServersRequest request, Action<ListMultiplayerServersResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListMultiplayerServers", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lists quality of service servers for party.
|
||||
/// </summary>
|
||||
public void ListPartyQosServers(ListPartyQosServersRequest request, Action<ListPartyQosServersResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListPartyQosServers", request, AuthType.None, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer
|
||||
/// Servers build has been deployed.
|
||||
/// </summary>
|
||||
public void ListQosServersForTitle(ListQosServersForTitleRequest request, Action<ListQosServersForTitleResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListQosServersForTitle", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// List all server backfill ticket Ids the user is a member of.
|
||||
/// </summary>
|
||||
public void ListServerBackfillTicketsForPlayer(ListServerBackfillTicketsForPlayerRequest request, Action<ListServerBackfillTicketsForPlayerResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/ListServerBackfillTicketsForPlayer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// List all server quota change requests for a title.
|
||||
/// </summary>
|
||||
public void ListTitleMultiplayerServersQuotaChanges(ListTitleMultiplayerServersQuotaChangesRequest request, Action<ListTitleMultiplayerServersQuotaChangesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListTitleMultiplayerServersQuotaChanges", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lists virtual machines for a title.
|
||||
/// </summary>
|
||||
public void ListVirtualMachineSummaries(ListVirtualMachineSummariesRequest request, Action<ListVirtualMachineSummariesResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ListVirtualMachineSummaries", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.
|
||||
/// </summary>
|
||||
public void RemoveMatchmakingQueue(RemoveMatchmakingQueueRequest request, Action<RemoveMatchmakingQueueResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/RemoveMatchmakingQueue", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove a member from a lobby.
|
||||
/// </summary>
|
||||
public void RemoveMember(RemoveMemberFromLobbyRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/RemoveMember", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client
|
||||
/// to request a server with player entity token.
|
||||
/// </summary>
|
||||
public void RequestMultiplayerServer(RequestMultiplayerServerRequest request, Action<RequestMultiplayerServerResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/RequestMultiplayerServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rolls over the credentials to the container registry.
|
||||
/// </summary>
|
||||
public void RolloverContainerRegistryCredentials(RolloverContainerRegistryCredentialsRequest request, Action<RolloverContainerRegistryCredentialsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/RolloverContainerRegistryCredentials", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.
|
||||
/// </summary>
|
||||
public void SetMatchmakingQueue(SetMatchmakingQueueRequest request, Action<SetMatchmakingQueueResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/SetMatchmakingQueue", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shuts down a multiplayer server session.
|
||||
/// </summary>
|
||||
public void ShutdownMultiplayerServer(ShutdownMultiplayerServerRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/ShutdownMultiplayerServer", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subscribe to lobby resource notifications.
|
||||
/// </summary>
|
||||
public void SubscribeToLobbyResource(SubscribeToLobbyResourceRequest request, Action<SubscribeToLobbyResourceResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/SubscribeToLobbyResource", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subscribe to match resource notifications.
|
||||
/// </summary>
|
||||
public void SubscribeToMatchmakingResource(SubscribeToMatchResourceRequest request, Action<SubscribeToMatchResourceResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/SubscribeToMatchmakingResource", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribe from lobby notifications.
|
||||
/// </summary>
|
||||
public void UnsubscribeFromLobbyResource(UnsubscribeFromLobbyResourceRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/UnsubscribeFromLobbyResource", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribe from match resource notifications.
|
||||
/// </summary>
|
||||
public void UnsubscribeFromMatchmakingResource(UnsubscribeFromMatchResourceRequest request, Action<UnsubscribeFromMatchResourceResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Match/UnsubscribeFromMatchmakingResource", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Untags a container image.
|
||||
/// </summary>
|
||||
public void UntagContainerImage(UntagContainerImageRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/UntagContainerImage", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a multiplayer server build alias.
|
||||
/// </summary>
|
||||
public void UpdateBuildAlias(UpdateBuildAliasRequest request, Action<BuildAliasDetailsResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildAlias", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a multiplayer server build's name.
|
||||
/// </summary>
|
||||
public void UpdateBuildName(UpdateBuildNameRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildName", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a multiplayer server build's region. If the region is not yet created, it will be created
|
||||
/// </summary>
|
||||
public void UpdateBuildRegion(UpdateBuildRegionRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildRegion", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a multiplayer server build's regions.
|
||||
/// </summary>
|
||||
public void UpdateBuildRegions(UpdateBuildRegionsRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/UpdateBuildRegions", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a lobby.
|
||||
/// </summary>
|
||||
public void UpdateLobby(UpdateLobbyRequest request, Action<LobbyEmptyResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/Lobby/UpdateLobby", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uploads a multiplayer server game certificate.
|
||||
/// </summary>
|
||||
public void UploadCertificate(UploadCertificateRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
|
||||
{
|
||||
var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
|
||||
var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
|
||||
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
|
||||
PlayFabHttp.MakeApiCall("/MultiplayerServer/UploadCertificate", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a4dbb109fa8001b4b9fa53260ba50cf8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
4941
LocalPackages/PlayFabSDK/Multiplayer/PlayFabMultiplayerModels.cs
Normal file
4941
LocalPackages/PlayFabSDK/Multiplayer/PlayFabMultiplayerModels.cs
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9c53dd06e97f414cafc09e35d9f24aa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user