备份CatanBuilding瘦身独立工程
This commit is contained in:
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#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFAB_STATIC_API
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using System;
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using System.Collections.Generic;
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using PlayFab.AuthenticationModels;
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using PlayFab.Internal;
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namespace PlayFab
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{
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/// <summary>
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/// The Authentication APIs provide a convenient way to convert classic authentication responses into entity authentication
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/// models. These APIs will provide you with the entity authentication token needed for subsequent Entity API calls. Manage
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/// API keys for authenticating any entity. The game_server API is designed to create uniquely identifiable game_server
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/// entities. The game_server Entity token can be used to call Matchmaking Lobby and Pubsub for server scenarios.
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/// </summary>
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public static class PlayFabAuthenticationAPI
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{
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static PlayFabAuthenticationAPI() {}
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/// <summary>
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/// Verify entity login.
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/// </summary>
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public static bool IsEntityLoggedIn()
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{
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return PlayFabSettings.staticPlayer.IsEntityLoggedIn();
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}
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/// <summary>
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/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
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/// A new/fresh login will be required after calling this.
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/// </summary>
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public static void ForgetAllCredentials()
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{
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PlayFabSettings.staticPlayer.ForgetAllCredentials();
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}
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/// <summary>
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/// Create a game_server entity token and return a new or existing game_server entity.
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/// </summary>
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public static void AuthenticateGameServerWithCustomId(AuthenticateCustomIdRequest request, Action<AuthenticateCustomIdResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
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var callSettings = PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/GameServerIdentity/AuthenticateGameServerWithCustomId", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
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}
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/// <summary>
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/// Delete a game_server entity.
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/// </summary>
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public static void Delete(DeleteRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
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var callSettings = PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/GameServerIdentity/Delete", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
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}
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/// <summary>
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/// Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid
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/// Entity Token.
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/// </summary>
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public static void GetEntityToken(GetEntityTokenRequest request, Action<GetEntityTokenResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
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var callSettings = PlayFabSettings.staticSettings;
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AuthType authType = AuthType.None;
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#if !DISABLE_PLAYFABCLIENT_API
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if (context.IsClientLoggedIn()) { authType = AuthType.LoginSession; }
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#endif
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#if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API || ENABLE_PLAYFAB_SECRETKEY
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if (callSettings.DeveloperSecretKey != null) { authType = AuthType.DevSecretKey; }
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#endif
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#if !DISABLE_PLAYFABENTITY_API
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if (context.IsEntityLoggedIn()) { authType = AuthType.EntityToken; }
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#endif
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PlayFabHttp.MakeApiCall("/Authentication/GetEntityToken", request, authType, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
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}
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/// <summary>
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/// Method for a server to validate a client provided EntityToken. Only callable by the title entity.
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/// </summary>
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public static void ValidateEntityToken(ValidateEntityTokenRequest request, Action<ValidateEntityTokenResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
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var callSettings = PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/Authentication/ValidateEntityToken", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cf5e0beea20361a45aee9c2329eafd01
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,121 @@
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#if !DISABLE_PLAYFABENTITY_API
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using System;
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using System.Collections.Generic;
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using PlayFab.AuthenticationModels;
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using PlayFab.Internal;
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using PlayFab.SharedModels;
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||||
namespace PlayFab
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||||
{
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||||
/// <summary>
|
||||
/// The Authentication APIs provide a convenient way to convert classic authentication responses into entity authentication
|
||||
/// models. These APIs will provide you with the entity authentication token needed for subsequent Entity API calls. Manage
|
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/// API keys for authenticating any entity. The game_server API is designed to create uniquely identifiable game_server
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/// entities. The game_server Entity token can be used to call Matchmaking Lobby and Pubsub for server scenarios.
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/// </summary>
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public class PlayFabAuthenticationInstanceAPI : IPlayFabInstanceApi
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{
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public readonly PlayFabApiSettings apiSettings = null;
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public readonly PlayFabAuthenticationContext authenticationContext = null;
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public PlayFabAuthenticationInstanceAPI()
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{
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authenticationContext = new PlayFabAuthenticationContext();
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}
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public PlayFabAuthenticationInstanceAPI(PlayFabApiSettings settings)
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{
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apiSettings = settings;
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authenticationContext = new PlayFabAuthenticationContext();
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}
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public PlayFabAuthenticationInstanceAPI(PlayFabAuthenticationContext context)
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{
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authenticationContext = context ?? new PlayFabAuthenticationContext();
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}
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public PlayFabAuthenticationInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context)
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{
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apiSettings = settings;
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authenticationContext = context ?? new PlayFabAuthenticationContext();
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}
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/// <summary>
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/// Verify entity login.
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/// </summary>
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public bool IsEntityLoggedIn()
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{
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return authenticationContext == null ? false : authenticationContext.IsEntityLoggedIn();
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}
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||||
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/// <summary>
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/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
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/// A new/fresh login will be required after calling this.
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/// </summary>
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public void ForgetAllCredentials()
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{
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if (authenticationContext != null)
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{
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authenticationContext.ForgetAllCredentials();
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}
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}
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/// <summary>
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/// Create a game_server entity token and return a new or existing game_server entity.
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/// </summary>
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public void AuthenticateGameServerWithCustomId(AuthenticateCustomIdRequest request, Action<AuthenticateCustomIdResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/GameServerIdentity/AuthenticateGameServerWithCustomId", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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/// <summary>
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/// Delete a game_server entity.
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/// </summary>
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public void Delete(DeleteRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/GameServerIdentity/Delete", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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/// <summary>
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/// Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid
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/// Entity Token.
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/// </summary>
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public void GetEntityToken(GetEntityTokenRequest request, Action<GetEntityTokenResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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AuthType authType = AuthType.None;
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#if !DISABLE_PLAYFABCLIENT_API
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if (context.IsClientLoggedIn()) { authType = AuthType.LoginSession; }
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#endif
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||||
#if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API || ENABLE_PLAYFAB_SECRETKEY
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if (callSettings.DeveloperSecretKey != null) { authType = AuthType.DevSecretKey; }
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#endif
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#if !DISABLE_PLAYFABENTITY_API
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if (context.IsEntityLoggedIn()) { authType = AuthType.EntityToken; }
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#endif
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PlayFabHttp.MakeApiCall("/Authentication/GetEntityToken", request, authType, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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/// <summary>
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/// Method for a server to validate a client provided EntityToken. Only callable by the title entity.
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||||
/// </summary>
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||||
public void ValidateEntityToken(ValidateEntityTokenRequest request, Action<ValidateEntityTokenResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
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PlayFabHttp.MakeApiCall("/Authentication/ValidateEntityToken", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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||||
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}
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||||
}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: ecff04cca276a454aad3baf64c4a2ab4
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,233 @@
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#if !DISABLE_PLAYFABENTITY_API
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||||
using System;
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using System.Collections.Generic;
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using PlayFab.SharedModels;
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||||
namespace PlayFab.AuthenticationModels
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||||
{
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||||
/// <summary>
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||||
/// Create or return a game_server entity token. Caller must be a title entity.
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||||
/// </summary>
|
||||
[Serializable]
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||||
public class AuthenticateCustomIdRequest : PlayFabRequestCommon
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||||
{
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||||
/// <summary>
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||||
/// The customId used to create and retrieve game_server entity tokens. This is unique at the title level. CustomId must be
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||||
/// between 32 and 100 characters.
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/// </summary>
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||||
public string CustomId;
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||||
/// <summary>
|
||||
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
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||||
/// </summary>
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||||
public Dictionary<string,string> CustomTags;
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||||
}
|
||||
|
||||
[Serializable]
|
||||
public class AuthenticateCustomIdResult : PlayFabResultCommon
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||||
{
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||||
/// <summary>
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||||
/// The token generated used to set X-EntityToken for game_server calls.
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||||
/// </summary>
|
||||
public EntityTokenResponse EntityToken;
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||||
/// <summary>
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||||
/// True if the account was newly created on this authentication.
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||||
/// </summary>
|
||||
public bool NewlyCreated;
|
||||
}
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||||
|
||||
/// <summary>
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||||
/// Delete a game_server entity. The caller can be the game_server entity attempting to delete itself. Or a title entity
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||||
/// attempting to delete game_server entities for this title.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class DeleteRequest : PlayFabRequestCommon
|
||||
{
|
||||
/// <summary>
|
||||
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||||
/// </summary>
|
||||
public Dictionary<string,string> CustomTags;
|
||||
/// <summary>
|
||||
/// The game_server entity to be removed.
|
||||
/// </summary>
|
||||
public EntityKey Entity;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class EmptyResponse : PlayFabResultCommon
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Combined entity type and ID structure which uniquely identifies a single entity.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class EntityKey : PlayFabBaseModel
|
||||
{
|
||||
/// <summary>
|
||||
/// Unique ID of the entity.
|
||||
/// </summary>
|
||||
public string Id;
|
||||
/// <summary>
|
||||
/// Entity type. See https://docs.microsoft.com/gaming/playfab/features/data/entities/available-built-in-entity-types
|
||||
/// </summary>
|
||||
public string Type;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class EntityLineage : PlayFabBaseModel
|
||||
{
|
||||
/// <summary>
|
||||
/// The Character Id of the associated entity.
|
||||
/// </summary>
|
||||
public string CharacterId;
|
||||
/// <summary>
|
||||
/// The Group Id of the associated entity.
|
||||
/// </summary>
|
||||
public string GroupId;
|
||||
/// <summary>
|
||||
/// The Master Player Account Id of the associated entity.
|
||||
/// </summary>
|
||||
public string MasterPlayerAccountId;
|
||||
/// <summary>
|
||||
/// The Namespace Id of the associated entity.
|
||||
/// </summary>
|
||||
public string NamespaceId;
|
||||
/// <summary>
|
||||
/// The Title Id of the associated entity.
|
||||
/// </summary>
|
||||
public string TitleId;
|
||||
/// <summary>
|
||||
/// The Title Player Account Id of the associated entity.
|
||||
/// </summary>
|
||||
public string TitlePlayerAccountId;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class EntityTokenResponse : PlayFabBaseModel
|
||||
{
|
||||
/// <summary>
|
||||
/// The entity id and type.
|
||||
/// </summary>
|
||||
public EntityKey Entity;
|
||||
/// <summary>
|
||||
/// The token used to set X-EntityToken for all entity based API calls.
|
||||
/// </summary>
|
||||
public string EntityToken;
|
||||
/// <summary>
|
||||
/// The time the token will expire, if it is an expiring token, in UTC.
|
||||
/// </summary>
|
||||
public DateTime? TokenExpiration;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API must be called with X-SecretKey, X-Authentication or X-EntityToken headers. An optional EntityKey may be
|
||||
/// included to attempt to set the resulting EntityToken to a specific entity, however the entity must be a relation of the
|
||||
/// caller, such as the master_player_account of a character. If sending X-EntityToken the account will be marked as freshly
|
||||
/// logged in and will issue a new token. If using X-Authentication or X-EntityToken the header must still be valid and
|
||||
/// cannot be expired or revoked.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class GetEntityTokenRequest : PlayFabRequestCommon
|
||||
{
|
||||
/// <summary>
|
||||
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||||
/// </summary>
|
||||
public Dictionary<string,string> CustomTags;
|
||||
/// <summary>
|
||||
/// The optional entity to perform this action on. Defaults to the currently logged in entity.
|
||||
/// </summary>
|
||||
public EntityKey Entity;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class GetEntityTokenResponse : PlayFabResultCommon
|
||||
{
|
||||
/// <summary>
|
||||
/// The entity id and type.
|
||||
/// </summary>
|
||||
public EntityKey Entity;
|
||||
/// <summary>
|
||||
/// The token used to set X-EntityToken for all entity based API calls.
|
||||
/// </summary>
|
||||
public string EntityToken;
|
||||
/// <summary>
|
||||
/// The time the token will expire, if it is an expiring token, in UTC.
|
||||
/// </summary>
|
||||
public DateTime? TokenExpiration;
|
||||
}
|
||||
|
||||
public enum IdentifiedDeviceType
|
||||
{
|
||||
Unknown,
|
||||
XboxOne,
|
||||
Scarlett
|
||||
}
|
||||
|
||||
public enum LoginIdentityProvider
|
||||
{
|
||||
Unknown,
|
||||
PlayFab,
|
||||
Custom,
|
||||
GameCenter,
|
||||
GooglePlay,
|
||||
Steam,
|
||||
XBoxLive,
|
||||
PSN,
|
||||
Kongregate,
|
||||
Facebook,
|
||||
IOSDevice,
|
||||
AndroidDevice,
|
||||
Twitch,
|
||||
WindowsHello,
|
||||
GameServer,
|
||||
CustomServer,
|
||||
NintendoSwitch,
|
||||
FacebookInstantGames,
|
||||
OpenIdConnect,
|
||||
Apple,
|
||||
NintendoSwitchAccount,
|
||||
GooglePlayGames
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given an entity token, validates that it hasn't expired or been revoked and will return details of the owner.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class ValidateEntityTokenRequest : PlayFabRequestCommon
|
||||
{
|
||||
/// <summary>
|
||||
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
|
||||
/// </summary>
|
||||
public Dictionary<string,string> CustomTags;
|
||||
/// <summary>
|
||||
/// Client EntityToken
|
||||
/// </summary>
|
||||
public string EntityToken;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ValidateEntityTokenResponse : PlayFabResultCommon
|
||||
{
|
||||
/// <summary>
|
||||
/// The entity id and type.
|
||||
/// </summary>
|
||||
public EntityKey Entity;
|
||||
/// <summary>
|
||||
/// The authenticated device for this entity, for the given login
|
||||
/// </summary>
|
||||
public IdentifiedDeviceType? IdentifiedDeviceType;
|
||||
/// <summary>
|
||||
/// The identity provider for this entity, for the given login
|
||||
/// </summary>
|
||||
public LoginIdentityProvider? IdentityProvider;
|
||||
/// <summary>
|
||||
/// The ID issued by the identity provider, e.g. a XUID on Xbox Live
|
||||
/// </summary>
|
||||
public string IdentityProviderIssuedId;
|
||||
/// <summary>
|
||||
/// The lineage of this profile.
|
||||
/// </summary>
|
||||
public EntityLineage Lineage;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec656500f922b0b4db8e13c80770e0d5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
18
LocalPackages/PlayFabSDK/Authentication/PlayFabEvents.cs
Normal file
18
LocalPackages/PlayFabSDK/Authentication/PlayFabEvents.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
#if !DISABLE_PLAYFABENTITY_API
|
||||
using PlayFab.AuthenticationModels;
|
||||
|
||||
namespace PlayFab.Events
|
||||
{
|
||||
public partial class PlayFabEvents
|
||||
{
|
||||
public event PlayFabRequestEvent<AuthenticateCustomIdRequest> OnAuthenticationAuthenticateGameServerWithCustomIdRequestEvent;
|
||||
public event PlayFabResultEvent<AuthenticateCustomIdResult> OnAuthenticationAuthenticateGameServerWithCustomIdResultEvent;
|
||||
public event PlayFabRequestEvent<DeleteRequest> OnAuthenticationDeleteRequestEvent;
|
||||
public event PlayFabResultEvent<EmptyResponse> OnAuthenticationDeleteResultEvent;
|
||||
public event PlayFabRequestEvent<GetEntityTokenRequest> OnAuthenticationGetEntityTokenRequestEvent;
|
||||
public event PlayFabResultEvent<GetEntityTokenResponse> OnAuthenticationGetEntityTokenResultEvent;
|
||||
public event PlayFabRequestEvent<ValidateEntityTokenRequest> OnAuthenticationValidateEntityTokenRequestEvent;
|
||||
public event PlayFabResultEvent<ValidateEntityTokenResponse> OnAuthenticationValidateEntityTokenResultEvent;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c3701fef92515c438633c5d41bf87c8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user