备份CatanBuilding瘦身独立工程

This commit is contained in:
JSD\13999
2026-05-26 16:15:54 +08:00
commit 2d0e6a61b7
12001 changed files with 2431925 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace inspector.ext
{
public static class StringExtensions
{
public static string WithoutFileName(this string str)
{
return WithoutLastFolder(str);
}
public static string WithoutLastFolder(this string str)
{
return str.Substring(0, str.LastIndexOf("/") + 1);
}
public static FolderInfo ToFolderInfo(this string str)
{
return JsonUtility.FromJson<FolderInfo>(str);
}
/// <summary>
/// Remember that the folder must be located in Resources.
/// </summary>
public static T[] LoadFolder<T>(this string str) where T : Object
{
string resourcesFolder = "Resources/";
FolderInfo folder = str.ToFolderInfo();
if (folder.path.IndexOf(resourcesFolder) == -1) // Ensure the path is in Resources.
{
Debug.LogError("The folder at path " + folder.path + " must be located in Resources if you want to load it.");
return null;
}
// We remove the part of the path that is before Resources
folder.path = folder.path.Substring(folder.path.LastIndexOf(resourcesFolder) + resourcesFolder.Length);
T[] resources = Resources.LoadAll<T>(folder.path);
if (resources == null || resources.Length == 0) // Maybe the folder was renamed or deleted?
{
FolderInfo folderInfo = Utils.GetFolderWithGUID(folder.guid);
if (folderInfo != null) // Indeed, we found it in the file changes!
{
folder.path = folderInfo.path; // Update with new path
folder.path = folder.path.Substring(folder.path.LastIndexOf(resourcesFolder) + resourcesFolder.Length);
resources = Resources.LoadAll<T>(folder.path);
}
}
return resources;
}
}
}

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using System;
using UnityEngine;
namespace inspector.ext
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
public class FolderAttribute : PropertyAttribute
{
}
public class FolderInfo
{
public string guid;
public string path;
public override string ToString()
{
return guid + " " + path;
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace inspector.ext
{
public static class Utils
{
private const string dataFilename = "folder_changes.txt";
private static string dataFilepath { get { return Path.Combine(Application.persistentDataPath, dataFilename); } }
private static List<FolderInfo> _folders;
private static List<FolderInfo> folders
{
get
{
if (_folders == null)
_folders = GetFolders();
return _folders;
}
}
public static void UpdateFolderPath(string guid, string filepath)
{
CreateFoldersFileIfNotExists();
FolderInfo folder = GetFolderWithGUID(guid);
if (folder != null)
{
folder.path = filepath;
SaveFolders();
}
else
{
Debug.LogError("Folder with guid " + guid + " could not be found.");
}
}
public static void RegisterNewFolder(string filepath, string guid)
{
CreateFoldersFileIfNotExists();
FolderInfo folderInfo = GetFolderWithGUID(guid);
if (folderInfo == null) // FolderInfo creation
{
folders.Add(new FolderInfo { path = filepath, guid = guid });
}
else // Simple path update
{
folderInfo.path = filepath;
}
SaveFolders();
}
public static void RemoveFolderWithPath(string filepath)
{
_folders = _folders.Where(f => f.path != filepath).ToList();
SaveFolders();
}
public static bool FolderWithPathExists(string path)
{
return GetFolderWithPath(path) != null;
}
public static bool FolderWithGUIDExists(string guid)
{
return GetFolderWithGUID(guid) != null;
}
public static string GetGUIDFromPath(string path, bool showError = true)
{
FolderInfo folder = GetFolderWithPath(path);
if (folder != null)
return folder.guid;
else
{
if (showError)
Debug.LogError("Folder with path " + path + " could not be found.");
return "";
}
}
public static FolderInfo GetFolderWithPath(string path)
{
CreateFoldersFileIfNotExists();
return folders.FirstOrDefault(f => f.path == path);
}
public static FolderInfo GetFolderWithGUID(string guid)
{
CreateFoldersFileIfNotExists();
return folders.FirstOrDefault(f => f.guid == guid);
}
private static void CreateFoldersFileIfNotExists()
{
if (!File.Exists(dataFilepath))
{
File.WriteAllText(dataFilepath, string.Empty);
}
}
private static List<FolderInfo> GetFolders()
{
CreateFoldersFileIfNotExists();
string[] lines = File.ReadAllLines(dataFilepath);
List<FolderInfo> folders = new List<FolderInfo>();
for (int i = 0; i < lines.Length; i++)
{
string[] folderInfos = lines[i].Split(new char[] { ' ' }, 2, StringSplitOptions.None);
folders.Add(new FolderInfo { guid = folderInfos[0], path = folderInfos[1] });
}
return folders;
}
private static void SaveFolders()
{
string content = "";
for (int i = 0; i < folders.Count; i++)
{
content += folders[i] + Environment.NewLine;
}
File.WriteAllText(dataFilepath, content);
}
}
}

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{
"name": "inspector.extension",
"rootNamespace": "inspector.ext",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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