备份CatanBuilding瘦身独立工程
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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using Spine.Unity;
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using UIScriptBase;
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using TMPro;
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public partial class EventSandDigInfoPopupPanelLogic : MonoBehaviour
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{
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private RectTransform _offset;
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private GameObject _root;
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private RectTransform _reward1;
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private RectTransform _reward2;
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private RectTransform _reward3;
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private Button _close;
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private void Awake()
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{
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_offset = GetCmp<RectTransform>("root");
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_root = GetObj("root");
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_reward1 = GetCmp<RectTransform>("root/info3/bg_bar/layout_reward/Obj_reward1");
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_reward2 = GetCmp<RectTransform>("root/info3/bg_bar/layout_reward/Obj_reward2");
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_reward3 = GetCmp<RectTransform>("root/info3/bg_bar/layout_reward/Obj_reward3");
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_close = GetCmp<Button>("Btn_close");
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}
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private T GetCmp<T>(string path) where T : Component
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{
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return UIUtils.GetCmp<T>(this.transform, path);
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}
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private GameObject GetObj(string path)
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{
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return UIUtils.GetObj(this.transform, path);
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}
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private Transform GetTrans(string path)
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{
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return UIUtils.GetTrans(this.transform, path);
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}
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public Transform Root
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{
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get
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{
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return _offset;
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}
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}
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}
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