备份CatanBuilding瘦身独立工程
This commit is contained in:
90
Assets/Scripts/UI/Social/Chest/ChestRewardItem.cs
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90
Assets/Scripts/UI/Social/Chest/ChestRewardItem.cs
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using asap.core;
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using cfg;
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using GameCore;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChestRewardItem : PanelItemBase<ChestRewardItemData>
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{
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GameObject bar_root;
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Image bar;
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GameObject bg_normal;
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GameObject bg_gray;
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GameObject bg_next;
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RewardItemNew[] rewardItems;
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TMP_Text text_grade;
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Image icon_chest;
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TMP_Text text_point;
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private void Awake()
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{
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bar_root = transform.Find("bg_bar").gameObject;
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bar = transform.Find("bg_bar/bar").GetComponent<Image>();
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bg_normal = transform.Find("bg_normal").gameObject;
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bg_gray = transform.Find("bg_gray").gameObject;
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bg_next = transform.Find("bg_next").gameObject;
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rewardItems = transform.Find("reward").GetComponentsInChildren<RewardItemNew>();
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icon_chest = transform.Find("icon_chest").GetComponent<Image>();
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text_grade = transform.Find("bg_grade/text_grade").GetComponent<TMP_Text>();
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text_point = transform.Find("text_point").GetComponent<TMP_Text>();
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}
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public void SetData(Account account)
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{
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text_grade.text = account.ID.ToString();
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var itemDatas = GContext.container.Resolve<PlayerItemData>().GetItemDataByDropId(account.Rewards);
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int len = 0;
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if (itemDatas != null)
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{
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len = itemDatas.Count;
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for (int i = 0; i < itemDatas.Count; i++)
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{
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if (i >= rewardItems.Length)
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{
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break;
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}
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rewardItems[i].SetData(itemDatas[i]);
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}
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}
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for (int i = len; i < rewardItems.Length; i++)
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{
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rewardItems[i].gameObject.SetActive(false);
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}
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bg_next.SetActive(data.next);
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//此处 等级相关转为工会积分相关
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if (GContext.container.Resolve<PlayerData>().lv >= account.ID)
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{
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bar.fillAmount = 1;
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bg_gray.SetActive(true);
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bg_normal.SetActive(false);
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}
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else
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{
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bar.fillAmount = 0;
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bg_gray.SetActive(false);
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bg_normal.SetActive(!data.next);
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}
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for (int i = 0; i < rewardItems.Length; i++)
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{
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rewardItems[i].SetReceived(GContext.container.Resolve<PlayerData>().lv >= account.ID);
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}
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if (data.nextIndex - 1 == index)
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{
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bar.fillAmount = data.fillAmount;
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}
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bar_root.SetActive(data.bar);
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}
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public override void OnInit()
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{
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SetData(data.account);
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}
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}
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public class ChestRewardItemData
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{
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public Account account;
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public int nextIndex;
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public float fillAmount;
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public bool next;
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public bool bar = true;
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}
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11
Assets/Scripts/UI/Social/Chest/ChestRewardItem.cs.meta
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11
Assets/Scripts/UI/Social/Chest/ChestRewardItem.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2e84dc6c0bd00124bb54200aa26d20dd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/Scripts/UI/Social/Chest/ChestSettlementChes.cs
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20
Assets/Scripts/UI/Social/Chest/ChestSettlementChes.cs
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChestSettlementChes : MonoBehaviour
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{
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Button btn_continue;
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private void Awake()
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{
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btn_continue = transform.Find("btn_continue/btn_green").GetComponent<Button>();
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}
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private void Start()
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{
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btn_continue.onClick.AddListener(() =>
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{
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UIManager.Instance.DestroyUI(UITypes.ClubChestSettlementPanel);
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});
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}
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}
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11
Assets/Scripts/UI/Social/Chest/ChestSettlementChes.cs.meta
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11
Assets/Scripts/UI/Social/Chest/ChestSettlementChes.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 58d7bc528c335424a9d889051982e442
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/Scripts/UI/Social/Chest/ChestSettlementChestNone.cs
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20
Assets/Scripts/UI/Social/Chest/ChestSettlementChestNone.cs
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChestSettlementChestNone : MonoBehaviour
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{
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Button btn_continue;
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private void Awake()
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{
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btn_continue = transform.Find("btn_continue/btn_green").GetComponent<Button>();
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}
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private void Start()
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{
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btn_continue.onClick.AddListener(() =>
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{
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UIManager.Instance.DestroyUI(UITypes.ClubChestSettlementPanel);
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});
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6026464c8f10ee5459339018e09ace14
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/Scripts/UI/Social/Chest/ChestSettlementPlayer.cs
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20
Assets/Scripts/UI/Social/Chest/ChestSettlementPlayer.cs
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChestSettlementPlayer : MonoBehaviour
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{
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Button btn_continue;
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private void Awake()
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{
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btn_continue = transform.Find("btn_continue/btn_green").GetComponent<Button>();
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}
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private void Start()
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{
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btn_continue.onClick.AddListener(() =>
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{
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UIManager.Instance.DestroyUI(UITypes.ClubChestSettlementPanel);
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});
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}
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}
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11
Assets/Scripts/UI/Social/Chest/ChestSettlementPlayer.cs.meta
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11
Assets/Scripts/UI/Social/Chest/ChestSettlementPlayer.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 65871b9d2ebfd0f42b0049210ef34a9f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/Scripts/UI/Social/Chest/ChestSettlementRank.cs
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20
Assets/Scripts/UI/Social/Chest/ChestSettlementRank.cs
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChestSettlementRank : MonoBehaviour
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{
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Button btn_continue;
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private void Awake()
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{
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btn_continue = transform.Find("btn_continue/btn_green").GetComponent<Button>();
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}
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private void Start()
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{
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btn_continue.onClick.AddListener(() =>
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{
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UIManager.Instance.DestroyUI(UITypes.ClubChestSettlementPanel);
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});
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}
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}
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11
Assets/Scripts/UI/Social/Chest/ChestSettlementRank.cs.meta
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11
Assets/Scripts/UI/Social/Chest/ChestSettlementRank.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 487f124fe0324be4e942829079778407
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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19
Assets/Scripts/UI/Social/Chest/ClubBannerTarget.cs
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Assets/Scripts/UI/Social/Chest/ClubBannerTarget.cs
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class ClubBannerTarget : MonoBehaviour
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{
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Button btn_questionmark;
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private void Awake()
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{
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btn_questionmark = transform.Find("btn_questionmark").GetComponent<Button>();
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}
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private void Start()
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{
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btn_questionmark.onClick.AddListener(() =>
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{
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UIManager.Instance.ShowUI(UITypes.ClubChestSettlementPanel);
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});
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}
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}
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11
Assets/Scripts/UI/Social/Chest/ClubBannerTarget.cs.meta
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11
Assets/Scripts/UI/Social/Chest/ClubBannerTarget.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2fcc2ac1d2ab8584bac1635ee128312c
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MonoImporter:
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defaultReferences: []
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userData:
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70
Assets/Scripts/UI/Social/Chest/ClubChestPopupPanel.cs
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70
Assets/Scripts/UI/Social/Chest/ClubChestPopupPanel.cs
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using asap.core;
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using cfg;
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using GameCore;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ClubChestPopupPanel : MonoBehaviour
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{
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Button btn_close;
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PanelScroll scrollRect;
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Image bar;
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GameObject gradeItem;
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List<ChestRewardItemData> gradeDatas = new List<ChestRewardItemData>();
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float itemHigh = 250;
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private void Awake()
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{
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btn_close = transform.Find("btn_close").GetComponent<Button>();
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bar = transform.Find("root/root_reward/ScrollView/Viewport/Content/bg_bar/bar").GetComponent<Image>();
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scrollRect = transform.Find("root/root_reward/ScrollView").GetComponent<PanelScroll>();
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gradeItem = transform.Find("root/root_reward/ScrollView/Viewport/Content/item").gameObject;
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gradeItem.SetActive(false);
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itemHigh = gradeItem.GetComponent<RectTransform>().sizeDelta.y;
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scrollRect.isReversal = true;
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}
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private void Start()
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{
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//btn_close.onClick.AddListener(() =>
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//{
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// UIManager.Instance.DestroyUI(UITypes.ClubChestPopupPanel);
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//});
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//gradeDatas.Clear();
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////等级相关转为工会积分Todo
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//var account = GContext.container.Resolve<Tables>().TbAccount.DataList;
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//int nextIndex = account.Count - 1;
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//for (int i = 0; i < account.Count; i++)
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//{
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// if (GContext.container.Resolve<PlayerData>().lv < account[i].ID)
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// {
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// nextIndex = i;
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// break;
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// }
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//}
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//bar.fillAmount = GContext.container.Resolve<PlayerData>().lv / (float)account[0].ID;
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//int showCount = nextIndex + 10;
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//if (showCount > account.Count)
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//{
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// showCount = account.Count;
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//}
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//for (int i = 0; i < showCount; i++)
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//{
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// gradeDatas.Add(new ChestRewardItemData() { account = account[i], nextIndex = nextIndex });
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//}
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//if (nextIndex > 0)
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//{
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// int startLv = account[nextIndex - 1].ID;
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// var nextAccountData = account[nextIndex];
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// gradeDatas[nextIndex - 1].fillAmount = (GContext.container.Resolve<PlayerData>().lv - startLv) / (float)(nextAccountData.ID - startLv);
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// gradeDatas[nextIndex].next = true;
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// nextIndex--;
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//}
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//else if (GContext.container.Resolve<PlayerData>().lv < account[0].ID)
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//{
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// gradeDatas[0].next = true;
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//}
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//gradeDatas[^1].bar = false;
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//scrollRect.Init<ChestRewardItem, ChestRewardItemData>(itemHigh, gradeItem, null, gradeDatas, _currentIndex: nextIndex, _minShowAdd: 3);
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}
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}
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11
Assets/Scripts/UI/Social/Chest/ClubChestPopupPanel.cs.meta
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11
Assets/Scripts/UI/Social/Chest/ClubChestPopupPanel.cs.meta
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@@ -0,0 +1,11 @@
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MonoImporter:
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userData:
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assetBundleVariant:
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19
Assets/Scripts/UI/Social/Chest/ClubChestSettlementPanel.cs
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19
Assets/Scripts/UI/Social/Chest/ClubChestSettlementPanel.cs
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@@ -0,0 +1,19 @@
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class ClubChestSettlementPanel : MonoBehaviour
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{
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Button btn_mask;
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private void Awake()
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{
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btn_mask = transform.Find("btn_mask").GetComponent<Button>();
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}
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private void Start()
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{
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btn_mask.onClick.AddListener(() =>
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{
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UIManager.Instance.DestroyUI(UITypes.ClubChestSettlementPanel);
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});
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}
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}
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@@ -0,0 +1,11 @@
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userData:
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|
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assetBundleVariant:
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19
Assets/Scripts/UI/Social/Chest/ClubRankPopupPanel.cs
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Assets/Scripts/UI/Social/Chest/ClubRankPopupPanel.cs
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class ClubRankPopupPanel : MonoBehaviour
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{
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Button btn_close;
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private void Awake()
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{
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btn_close = transform.Find("btn_close").GetComponent<Button>();
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}
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private void Start()
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{
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btn_close.onClick.AddListener(() =>
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{
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UIManager.Instance.DestroyUI(UITypes.ClubRankPopupPanel);
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});
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}
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}
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11
Assets/Scripts/UI/Social/Chest/ClubRankPopupPanel.cs.meta
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11
Assets/Scripts/UI/Social/Chest/ClubRankPopupPanel.cs.meta
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@@ -0,0 +1,11 @@
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|
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|
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|
||||
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