备份CatanBuilding瘦身独立工程
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124
Assets/Scripts/UI/SmallGame/BankHeistItem.cs
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124
Assets/Scripts/UI/SmallGame/BankHeistItem.cs
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using asap.core;
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using cfg;
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using GameCore;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class BankHeistItem : MonoBehaviour
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{
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Image icon;
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Button btn;
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//GameObject master;
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public HeistItem heistItem;
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//TMP_Text text_num;
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public Action<BankHeistItem> action;
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public bool isMaster;
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Animation anim;
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ItemData itemData;
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RewardItemNew rewardItemNew;
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private void Awake()
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{
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//text_num= transform.Find("text_num").GetComponent<TMP_Text>();
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//master = transform.Find("icon_master").gameObject;
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icon = transform.Find("icon").GetComponent<Image>();
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btn = transform.GetComponent<Button>();
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anim = transform.GetComponent<Animation>();
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rewardItemNew = transform.Find("reward").GetComponent<RewardItemNew>();
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}
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private void Start()
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{
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btn.onClick.AddListener(OnClickBtn);
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isMaster = true;
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//master.SetActive(true);
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}
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public void SetData(HeistItem heistItem, int multiple)
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{
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this.heistItem = heistItem;
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GContext.container.Resolve<IUIService>().SetImageSprite(icon, heistItem.Icon, BasePanel.PanelName);
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if (heistItem.RewardID > 0)
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{
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itemData = GContext.container.Resolve<PlayerItemData>().GetItemDataOne(heistItem.RewardID);
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if (itemData != null)
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{
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itemData.count *= multiple;
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}
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}
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//if (itemData != null)
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//{
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// itemData.count *= multiple;
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// if (heistItem.Type == 1 && text_num != null)
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// {
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// text_num.text = $"+{(int)itemData.count}";
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// }
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//}
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//else
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//{
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// text_num.text = "";
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//}
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//master.SetActive(false);
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}
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public void PlayAni()
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{
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isMaster = false;
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anim.Play();
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}
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void OnClickBtn()
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{
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btn.enabled = false;
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action?.Invoke(this);
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}
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//额外道具
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public void OnGetAdditional()
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{
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if (isMaster)
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{
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GetReward();
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}
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//icon.transform.localScale = Vector3.one * 1.2f;
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//烟花
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PlayAni();
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//对勾
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}
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async void GetReward()
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{
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rewardItemNew.SetRewardPopupData(itemData, false);
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rewardItemNew.PlayOpen();
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await Awaiters.Seconds(0.34f);
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await rewardItemNew.PlayClose();
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await rewardItemNew.ParticleAttractor();
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}
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//正常结算
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public void OnOrdinarySuccess()
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{
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//icon.transform.localScale = Vector3.one * 1.2f;
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//背光
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PlayAni();
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}
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public void EndBomb()
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{
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PlayAni();
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}
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//炸弹炸完结算
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public void OnSuccess()
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{
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switch (heistItem.Type)
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{
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case 0:
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OnOrdinarySuccess();
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break;
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case 1:
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OnGetAdditional();
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break;
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case 2:
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EndBomb();
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break;
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default:
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break;
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}
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}
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}
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