备份CatanBuilding瘦身独立工程
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27
Assets/Scripts/UI/ShootingRange/ShootingRewardLayout.cs
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27
Assets/Scripts/UI/ShootingRange/ShootingRewardLayout.cs
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using System.Collections.Generic;
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using GameCore;
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using UnityEngine;
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using System.Linq;
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public class ShootingRewardLayout : MonoBehaviour
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{
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[SerializeField] private GameObject[] itemsGoList;
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[SerializeField] private RewardItemNew[] rewardList;
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public Vector2[] PositionList => rewardList.Select(x => (Vector2)x.transform.position).ToArray();
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public void SetRewards(List<ItemData> rewardItems, bool forceLight = false)
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{
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for (int i = 0; i < rewardList.Length; i++)
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{
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if (i >= rewardItems.Count)
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{
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itemsGoList[i].SetActive(false);
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continue;
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}
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itemsGoList[i].SetActive(true);
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rewardList[i].SetData(rewardItems[i], true, false, forceLight);
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}
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}
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}
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