备份CatanBuilding瘦身独立工程

This commit is contained in:
JSD\13999
2026-05-26 16:15:54 +08:00
commit 2d0e6a61b7
12001 changed files with 2431925 additions and 0 deletions

View File

@@ -0,0 +1,576 @@
using asap.core;
using cfg;
using DG.Tweening;
using GameCore;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace game
{
public class ScratchCard : MonoBehaviour, IBeginDragHandler, IDragHandler
{
[Header("Mask")]
public List<ScratchCardMaskUGUI> m_MaskList = new List<ScratchCardMaskUGUI>();
[SerializeField] private int m_CDFrame = 5;
[SerializeField] private string m_Ticket_Mask_Texture_Name = "sp_scratchticket_ticket_mask";
[Header("Brush")]
[SerializeField] private EditablePolygon m_OperatingArea;
[SerializeField] private GameObject m_BrushRoot;
[SerializeField] private Image m_Brush;
[SerializeField] private float m_BrushDurationTime = 1.0f;
[SerializeField] private float m_BrushSpeed = 1000.0f;
[SerializeField] private Material m_BrushMaterial;
[SerializeField] private Vector2 m_BrushSize = new Vector2(50f, 50f);
[SerializeField] private int m_InterpolationMaxCount = 4;
[SerializeField] private int m_InterpolationMinDistance = 8;
[SerializeField] private EventScratchTicketScratchType m_ScratchType = EventScratchTicketScratchType.TypeInvalid;
[Header("Animation")]
[SerializeField] private Animation m_Animation;
[SerializeField] private string m_Anim_Ticket_Out = "ticket_out";
[SerializeField] private float m_Anim_Ticket_Out_DurationTime = 1.1f;
[SerializeField] private CanvasGroup m_ShadowCanvasGroup;
[SerializeField] private CanvasGroup m_TicketCanvasGroup;
[Header("音效")]
[SerializeField] private List<OutPlaySound> m_ScratchOutPlaySoundList = new List<OutPlaySound>();
[SerializeField] private List<float> m_ScratchOutPlaySoundTimeList = new List<float>();
[Header("Toast相关")]
[SerializeField] private float m_ToastIntervalTime = 1.0f;
private int m_CumulativeFrame = 0;
private int m_MaskIndex = 0;
private float m_BrushCumulativeTime = 0f;
#region
private bool m_IsPlayingSound = false;
private float m_PlayingSoundTime = 0;
private float m_PlayingSoundCumulativeTime = 0f;
private void PlayScratchSound()
{
int count = m_ScratchOutPlaySoundList.Count;
if (count < 1) return;
foreach (var item in m_ScratchOutPlaySoundList)
{
if (item.gameObject.activeSelf)
{
item.gameObject.SetActive(false);
}
}
int index = UnityEngine.Random.Range(0, count);
m_IsPlayingSound = true;
m_PlayingSoundTime = m_ScratchOutPlaySoundTimeList[index];
m_PlayingSoundCumulativeTime = 0f;
m_ScratchOutPlaySoundList[index].gameObject.SetActive(true);
}
private void StopScratchSound()
{
foreach (var item in m_ScratchOutPlaySoundList)
{
item.gameObject.SetActive(false);
}
m_IsPlayingSound = false;
m_PlayingSoundTime = float.MaxValue;
m_PlayingSoundCumulativeTime = float.MinValue;
}
#endregion
#region ScratchCardMask
public void InitMaskList()
{
foreach (var item in m_MaskList)
{
item.InitMaskUGUI(m_BrushMaterial, m_BrushSize, m_InterpolationMaxCount, m_InterpolationMinDistance);
//item.RevealProgressChanged = OnRevealProgressChangedCallback;
}
}
private void OnRevealProgressChangedCallback(ScratchCardMask mask, float progress, bool isRevealed)
{
//Debug.LogError("--- ScratchCard OnRevealProgressChangedCallback mask:" + mask + ", progress:" + progress + ", isRevealed:" + isRevealed);
bool flag = true;
foreach (var item in m_MaskList)
{
if (!item.IsRevealed())
{
flag = false;
break;
}
}
//if (flag)
//{
// Debug.LogError("--- they have all revealed");
//}
//else
//{
// Debug.LogError("--- they have not all revealed");
//}
}
#endregion
#region Brush
private bool m_IsBrushPainting = false;
public void SetBrushPosition(Vector2 screenPosition)
{
if (!m_OperatingArea.ContainsPoint(screenPosition))
{
return;
}
RectTransformUtility.ScreenPointToLocalPointInRectangle(
transform as RectTransform,
screenPosition,
UIManager.Instance.UICanvas.worldCamera,
out Vector2 localPoint);
if (!m_Brush.gameObject.activeSelf)
{
m_Brush.gameObject.SetActive(true);
m_Brush.rectTransform.localPosition = localPoint;
}
float distance = Vector2.Distance(m_Brush.rectTransform.localPosition, localPoint);
float time = distance / m_BrushSpeed;
m_Brush.rectTransform.DOKill();
m_Brush.rectTransform.DOLocalMove(localPoint, time).SetEase(Ease.Linear);
//m_BrushCumulativeTime = 0f;
}
private void OnMaskBeginDrag()
{
Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(UIManager.Instance.UICanvas.worldCamera, m_Brush.transform.position);
foreach (var item in m_MaskList)
{
item.OnMaskBeginDrag(screenPoint);
}
}
private void OnMaskDrag()
{
bool flag = false;
Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(UIManager.Instance.UICanvas.worldCamera, m_Brush.transform.position);
foreach (var item in m_MaskList)
{
if (item.OnMaskDrag(screenPoint))
{
flag = true;
}
}
//if (flag)
//{
// bool isAllRevealed = true;
// foreach (var item in m_MaskList)
// {
// if (!item.IsRevealed())
// {
// isAllRevealed = false;
// break;
// }
// }
// if (isAllRevealed)
// {
// Debug.LogError("=== ok");
// }
//}
}
#endregion
#region IBeginDragHandler + IDragHandler
public void OnBeginDrag(PointerEventData eventData)
{
if (m_ScratchType != EventScratchTicketScratchType.TypeScratch1) return;
//Debug.LogWarning("---- ScratchCard OnBeginDrag");
SetBrushPosition(eventData.position);
m_BrushCumulativeTime = 0f;
//foreach (var item in m_MaskList)
//{
// item.OnMaskBeginDrag(eventData.position);
//}
}
public void OnDrag(PointerEventData eventData)
{
if (m_ScratchType != EventScratchTicketScratchType.TypeScratch1) return;
//Debug.LogWarning("---- ScratchCard OnDrag");
SetBrushPosition(eventData.position);
m_BrushCumulativeTime = 0f;
//bool flag = false;
//foreach (var item in m_MaskList)
//{
// if (item.OnMaskDrag(eventData.position))
// {
// flag = true;
// }
//}
//if (flag)
//{
// bool isAllRevealed = true;
// foreach (var item in m_MaskList)
// {
// if (!item.IsRevealed())
// {
// isAllRevealed = false;
// break;
// }
// }
// if (isAllRevealed)
// {
// Debug.LogError("=== ok");
// }
//}
}
#endregion
#region TypeScratch1
private IEnumerator PlayTicketOutAnim(EventScratchTicketScratchType scratchType)
{
// 播放 m_Anim_Ticket_Out
m_Animation.Play(m_Anim_Ticket_Out);
yield return new WaitForSeconds(m_Anim_Ticket_Out_DurationTime);
// 重置 ScratchCard 图片资源并将ticket和shadow的alpha设置为1显示
foreach (var item in m_MaskList)
{
item.Restore();
//item.Reload();
}
m_ShadowCanvasGroup.alpha = 1.0f;
m_TicketCanvasGroup.alpha = 1.0f;
if (scratchType == EventScratchTicketScratchType.TypeScratch1)
{
FishingScratchTicketAct.Publish(new EventScratchTicketPanelPlayEndAnimData()
{
ScratchType = scratchType
});
}
else if (scratchType == EventScratchTicketScratchType.TypeScratch5)
{
FishingScratchTicketAct.Publish(new EventScratchTicketPlayScratchType5());
}
}
private IEnumerator PlayCardRevealedAnimInScratch1(EventScratchTicketScratchType scratchType)
{
// 隐藏笔刷
m_Brush.gameObject.SetActive(false);
// 确认奖励
EventScratchCard scratchCard = m_DataManager.GetCurrentEventScratchCard();
if (scratchCard.DropReward == 0)
{
// 空奖
FishingScratchTicketAct.Publish(new EventScratchTicketRewardEmptyData()
{
ScratchType = EventScratchTicketScratchType.TypeScratch1
});
}
else
{
// 播放 m_Anim_Ticket_Out
m_Animation.Play(m_Anim_Ticket_Out);
yield return new WaitForSeconds(m_Anim_Ticket_Out_DurationTime);
// 重置 ScratchCard 图片资源并将ticket和shadow的alpha设置为1显示
foreach (var item in m_MaskList)
{
item.Restore();
//item.Reload();
}
m_ShadowCanvasGroup.alpha = 1.0f;
m_TicketCanvasGroup.alpha = 1.0f;
// RewardFly
FishingScratchTicketAct.Publish(new EventScratchTicketStampRewardFlyData()
{
ScratchType = scratchType,
SrcPosition = ticket_reward.transform.position,
LocalScale = ticket_reward.transform.localScale,
IconSize = ticket_reward.rectTransform.sizeDelta.x
});
}
}
#endregion
#region TypeScratch5
private IEnumerator PlayCardRevealedAnimInScratch5(EventScratchTicketScratchType scratchType)
{
// 隐藏笔刷
m_Brush.gameObject.SetActive(false);
// 确认奖励
EventScratchCard scratchCard = m_DataManager.GetCurrentEventScratchCard();
if (scratchCard.DropReward == 0)
{
// 空奖
FishingScratchTicketAct.Publish(new EventScratchTicketRewardEmptyData()
{
ScratchType = scratchType
});
}
else
{
// 播放 m_Anim_Ticket_Out
m_Animation.Play(m_Anim_Ticket_Out);
yield return new WaitForSeconds(m_Anim_Ticket_Out_DurationTime);
// 重置 ScratchCard 图片资源并将ticket和shadow的alpha设置为1显示
foreach (var item in m_MaskList)
{
item.Restore();
//item.Reload();
}
m_ShadowCanvasGroup.alpha = 1.0f;
m_TicketCanvasGroup.alpha = 1.0f;
FishingScratchTicketAct.Publish(new EventScratchTicketPlayScratchType5());
}
}
#endregion
#region
private void InitEvent()
{
FishingScratchTicketAct.Subscribe<EventScratchTicketChangeScratchTypeData>(ChangeScratchType);
FishingScratchTicketAct.Subscribe<EventScratchTicketRevealedAllData>(OnScratchCardRevealedAll);
FishingScratchTicketAct.Subscribe<EventScratchTicketUpdateEventScratchCardData>(UpdateEventScratchCardData);
FishingScratchTicketAct.Subscribe<EventScratchTicketOutData>(OnEventScratchTicketOutDataListener);
}
private void OnEventScratchTicketOutDataListener(EventScratchTicketOutData data)
{
StartCoroutine(PlayTicketOutAnim(data.ScratchType));
}
private void UpdateEventScratchCardData(EventScratchTicketUpdateEventScratchCardData data)
{
var scratchCard = m_DataManager.GetCurrentEventScratchCard();
if (scratchCard == null) return;
var sprite = m_DataManager.GetSprite(scratchCard.Card);
ticket_reward.sprite = sprite;
ticket_maskCore.UpdateScratchCardMask(sprite.texture);
ticket_maskCore.Restore();
ticket_maskCore.SetThreshold(scratchCard.CorePercent);
ticket_mask.Restore();
}
private void OnScratchCardRevealedAll(EventScratchTicketRevealedAllData data)
{
StopScratchSound();
EventScratchCard scratchCard = m_DataManager.GetCurrentEventScratchCard();
if (scratchCard.DropReward > 0)
{
m_DataManager.AddScratchStamp(scratchCard.ID);
}
if (data.ScratchType == EventScratchTicketScratchType.TypeScratch1)
{
StartCoroutine(PlayCardRevealedAnimInScratch1(EventScratchTicketScratchType.TypeScratch1));
}
else if (data.ScratchType == EventScratchTicketScratchType.TypeScratch5)
{
StartCoroutine(PlayCardRevealedAnimInScratch5(EventScratchTicketScratchType.TypeScratch5));
}
}
private void ChangeScratchType(EventScratchTicketChangeScratchTypeData data)
{
m_ScratchType = data.ScratchType;
if (m_ScratchType != EventScratchTicketScratchType.TypeInvalid)
{
m_BrushRoot.SetActive(true);
m_Brush.gameObject.SetActive(false);
}
}
#endregion
#region UI
private Image ticket_reward;
private ScratchCardMaskUGUI ticket_maskCore;
private ScratchCardMaskUGUI ticket_mask;
private void InitUI()
{
ticket_reward = transform.Find("ticket_reward").GetComponent<Image>();
ticket_maskCore = transform.Find("ticket_maskCore").GetComponent<ScratchCardMaskUGUI>();
ticket_mask = transform.Find("ticket_mask").GetComponent<ScratchCardMaskUGUI>();
}
public void RefreshData()
{
UpdateEventScratchCardData(null);
}
#endregion
#region
private EventScratchTicketDataManager m_DataManager;
// Start is called before the first frame update
void Start()
{
m_DataManager = GContext.container.Resolve<EventScratchTicketDataManager>();
InitUI();
InitMaskList();
InitEvent();
RefreshData();
}
private bool m_IsToasting = false;
private float m_CumulativeToastIntervalTime = 0f;
private void Update()
{
if (m_ScratchType == EventScratchTicketScratchType.TypeInvalid)
{
if (Input.GetMouseButtonDown(0) || Input.GetMouseButton(0))
{
if (!m_IsToasting && m_OperatingArea.ContainsPoint(Input.mousePosition))
{
ToastPanel.Show(LocalizationMgr.GetText("UI_EventScratchTicketPanel_9"));
m_IsToasting = true;
m_CumulativeToastIntervalTime = 0f;
}
}
if (m_IsToasting)
{
if (m_CumulativeToastIntervalTime >= m_ToastIntervalTime)
{
m_CumulativeToastIntervalTime = 0f;
m_IsToasting = false;
}
else
{
m_CumulativeToastIntervalTime += Time.deltaTime;
}
}
}
if (m_ScratchType == EventScratchTicketScratchType.TypeScratch1)
{
bool flag = false;
if (!Input.GetMouseButtonDown(0) && !Input.GetMouseButton(0))
{
flag = true;
}
else if (!m_OperatingArea.ContainsPoint(Input.mousePosition))
{
flag = true;
}
if (flag)
{
if (m_BrushCumulativeTime >= m_BrushDurationTime)
{
if (m_Brush.gameObject.activeSelf)
{
m_Brush.gameObject.SetActive(false);
m_IsBrushPainting = false;
StopScratchSound();
}
}
else
{
m_BrushCumulativeTime += Time.deltaTime;
}
}
}
if (m_ScratchType != EventScratchTicketScratchType.TypeInvalid)
{
if (m_Brush.gameObject.activeSelf)
{
if (m_IsPlayingSound)
{
m_PlayingSoundCumulativeTime += Time.deltaTime;
if (m_PlayingSoundCumulativeTime >= m_PlayingSoundTime)
{
PlayScratchSound();
}
}
else
{
PlayScratchSound();
}
if (m_IsBrushPainting == false)
{
m_IsBrushPainting = true;
OnMaskBeginDrag();
}
else
{
OnMaskDrag();
}
}
}
}
private void LateUpdate()
{
if (m_ScratchType == EventScratchTicketScratchType.TypeInvalid || m_ScratchType == EventScratchTicketScratchType.TypeTemporary) return;
if (m_BrushRoot.activeInHierarchy == false || m_Brush.gameObject.activeSelf == false) return;
if (m_CumulativeFrame > m_CDFrame)
{
m_CumulativeFrame = 1;
m_MaskIndex = 0;
}
else
{
++m_CumulativeFrame;
}
int count = m_MaskList.Count;
int step = Mathf.CeilToInt((float)count / m_CDFrame);
int endIndex = m_MaskIndex + step;
while (m_MaskIndex < count && m_MaskIndex < endIndex)
{
m_MaskList[m_MaskIndex].UpdateTempTexture();
++m_MaskIndex;
}
bool flag = true;
foreach (var mask in m_MaskList)
{
if (!mask.IsRevealed())
{
flag = false;
break;
}
}
if (flag)
{
//Debug.LogError("--- all ok");
FishingScratchTicketAct.Publish(new EventScratchTicketRevealedAllData
{
ScratchType = m_ScratchType
});
m_ScratchType = EventScratchTicketScratchType.TypeTemporary;
}
}
#endregion
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d76a92f177c3b424aa14c040bfd5b8f1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,47 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace game
{
public abstract class ScratchCardMask : MonoBehaviour
{
//public Action<ScratchCardMask, float, bool> RevealProgressChanged;
public bool IsRevealed()
{
if (m_Threshold <= 0f) return true;
return GetRevealProgress() >= m_Threshold;
}
public void SetThreshold(float threshold)
{
m_Threshold = threshold;
}
[Header("Mask")]
[Range(0f, 1.0f)]
[SerializeField] protected float m_Threshold = 0.75f;
[SerializeField] protected float m_AlphaThreshold = 0.5f;
public abstract float GetRevealProgress();
//protected void OnRevealProgressChanged()
//{
// float progress = 0f;
// bool isRevealed = false;
// if (m_Threshold <= 0)
// {
// isRevealed = true;
// }
// else
// {
// progress = GetRevealProgress();
// isRevealed = progress >= m_Threshold;
// }
// //RevealProgressChanged?.Invoke(this, progress, isRevealed);
//}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ad3f7edb405dd0a479a0fb223cc7ede7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,348 @@
using UnityEngine;
using UnityEngine.UI;
namespace game
{
[RequireComponent(typeof(RawImage))]
[RequireComponent(typeof(RectTransform))]
public class ScratchCardMaskUGUI : ScratchCardMask
{
private static readonly int OffsetScalePropertyId = Shader.PropertyToID("_OffsetScale");
internal RawImage Image
{
get
{
if (image == null)
{
image = GetComponent<RawImage>();
}
return image;
}
}
private RectTransform RectTransform
{
get
{
if (rectTransform == null)
{
rectTransform = GetComponent<RectTransform>();
}
return rectTransform;
}
}
[Header("Brush")]
[SerializeField]
private Material m_BrushMaterial;
[SerializeField] private Vector2 m_BrushSize = new Vector2(50f, 50f);
[SerializeField]
private int m_InterpolationMaxCount = 4;
[SerializeField]
private int m_InterpolationMinDistance = 8;
[Header("Mask Texture")]
[SerializeField]
private float maskTextureScale = 1.0f;
[SerializeField]
private float maxMaskTextureSize = 512;
private bool baseTextureSaved;
private Material brush;
private RectTransform rectTransform;
private RenderTexture targetTexture;
private Texture baseTexture;
private RawImage image;
private Vector2 prevDrawPosition;
private float m_Progress = 0f;
#region
private Texture2D m_TempTexture;
private void CreateTempTexture()
{
m_TempTexture = ScratchCardUtils.GetReadableCopy(targetTexture);
}
public void UpdateTempTexture()
{
if (m_Threshold <= 0f)
{
//Debug.LogWarning("---- " + gameObject.name + " ok");
return;
}
m_TempTexture.Reinitialize(targetTexture.width, targetTexture.height);
ScratchCardUtils.UpdateTexture2D(m_TempTexture, targetTexture, targetTexture.width, targetTexture.height);
Color[] colorArray = m_TempTexture.GetPixels();
int count = 0;
int total = colorArray.Length;
for (int i = 0; i < total; ++i)
{
if (colorArray[i].a <= m_AlphaThreshold)
{
count++;
}
}
m_Progress = (float)count / total;
//if (m_Progress >= m_Threshold)
//{
// Debug.LogWarning("---- " + gameObject.name + " ok 当前进度为: " + m_Progress);
//}
//else
//{
// Debug.LogWarning("---- " + gameObject.name + " 当前进度为: " + m_Progress);
//}
}
#endregion
#region
private void Awake()
{
SaveBaseTexture();
m_Progress = 0f;
}
private void OnEnable()
{
Reload();
m_Progress = 0f;
}
private void OnDisable()
{
DisposeTargetTexture();
DisposeBrush();
}
private void OnRectTransformDimensionsChange()
{
SaveBaseTexture();
Reload();
m_Progress = 0f;
}
public void UpdateScratchCardMask(Texture texture)
{
baseTexture = texture;
baseTextureSaved = true;
m_Progress = 0f;
}
public void InitMaskUGUI(Material brushMaterial, Vector2 brushSize, int interpolationMaxCount, int interpolationMinDistance)
{
this.m_BrushMaterial = brushMaterial;
this.m_BrushSize = brushSize;
this.m_InterpolationMaxCount = interpolationMaxCount;
this.m_InterpolationMinDistance = interpolationMinDistance;
CreateBrush();
}
#endregion
public void Reload()
{
var rect = RectTransform.rect;
if (rect.width <= 0 || rect.height <= 0)
{
return;
}
AcquireTargetTexture(rect);
}
private void SaveBaseTexture()
{
if (!baseTextureSaved)
{
if (Image.texture != null)
{
baseTexture = Image.texture;
}
baseTextureSaved = true;
}
}
private void CreateBrush()
{
if (m_BrushMaterial == null)
{
m_BrushMaterial = Resources.Load<Material>("Materials/ScratchCard_DefaultBrush");
}
DisposeBrush();
brush = new Material(m_BrushMaterial);
}
private void DisposeBrush()
{
if (brush != null)
{
Destroy(brush);
brush = null;
}
}
private void AcquireTargetTexture(Rect rect)
{
var aspect = rect.height / rect.width;
var width = (int)Mathf.Min(maxMaskTextureSize, rect.width * maskTextureScale);
var height = (int)(width * aspect);
if (targetTexture != null && (targetTexture.width != width || targetTexture.height != height))
{
DisposeTargetTexture();
}
if (targetTexture == null)
{
targetTexture = RenderTexture.GetTemporary(width, height, -1, RenderTextureFormat.ARGB32);
Image.texture = targetTexture;
ClearTexture();
CreateTempTexture();
}
}
private void DisposeTargetTexture()
{
if (targetTexture != null)
{
RenderTexture.ReleaseTemporary(targetTexture);
targetTexture = null;
}
}
private void ClearTargetWithColor(Color color)
{
var tmp = RenderTexture.active;
RenderTexture.active = targetTexture;
GL.Clear(true, true, color);
RenderTexture.active = tmp;
}
private void ClearTexture()
{
if (baseTexture != null)
{
ClearTargetWithColor(Color.clear);
Graphics.Blit(baseTexture, targetTexture, Image.material);
}
else
{
ClearTargetWithColor(Color.white);
}
}
public override float GetRevealProgress()
{
return m_Progress;
}
public bool IsComputeShaderSupported()
{
return false;
}
[ContextMenu("Restore")]
public void Restore()
{
ClearTexture();
m_Progress = 0f;
}
public void OnMaskBeginDrag(Vector2 position)
{
prevDrawPosition = position;
}
public bool OnMaskDrag(Vector2 position)
{
if (targetTexture == null || brush == null)
{
return false;
}
var drawPosition = position;
var progressChanged = false;
var delta = drawPosition - prevDrawPosition;
if (delta != drawPosition)
{
var distance = delta.magnitude;
var count = Mathf.Min(m_InterpolationMaxCount, (int)distance / m_InterpolationMinDistance);
for (int i = 1; i < count; ++i)
{
progressChanged |= DrawAt(prevDrawPosition + delta * ((float)i / count));
}
}
progressChanged |= DrawAt(drawPosition);
prevDrawPosition = drawPosition;
if (progressChanged)
{
//OnRevealProgressChanged();
return true;
}
return false;
}
private bool DrawAt(Vector2 screenPoint)
{
var point = EventScratchTicketConfig.ScreenToGraphicLocalPoint(Image, screenPoint); // 将屏幕坐标转换为Image的本地坐标
var rect = RectTransform.rect;
Vector2 brushScale = new Vector2(m_BrushSize.x / rect.width, m_BrushSize.y / rect.height);
brush.SetVector(OffsetScalePropertyId, CalculateOffsetScale(RectTransform, point, brushScale));
Graphics.Blit(brush.mainTexture, targetTexture, brush);
return true;
}
internal static Vector4 CalculateOffsetScale(RectTransform rt, Vector2 localPoint, Vector2 scale)
{
var rect = rt.rect;
localPoint += rt.pivot * rect.size; // 从左到右,从下到上,距离左下角原点位置
var aspect = rect.height / rect.width;
var sx = scale.x * aspect;
var sy = scale.y;
var px = (localPoint.x / rect.width) - (0.5f * sx);
var py = (localPoint.y / rect.height) - (0.5f * sy);
return new Vector4(px, py, 1.0f / sx, 1.0f / sy);
}
private void OnRevealProgressChangedCallback(ScratchCardMask mask, float progress, bool isRevealed)
{
Debug.LogError("--- mask:" + mask + ", progress:" + progress + ", isRevealed:" + isRevealed);
}
public void DrawInCenter()
{
int width = UnityEngine.Screen.width;
int height = UnityEngine.Screen.height;
Vector2 center = new Vector2(width >> 1, height >> 1);
DrawAt(center);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 64dbd9ff05166e44bbf1f72c86c717c5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,101 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace game
{
public class ScratchCardUtils
{
public static void UpdateTexture2D(Texture2D texture2D, RenderTexture renderTexture, int width, int height)
{
RenderTexture tmp = RenderTexture.active;
RenderTexture.active = renderTexture;
texture2D.ReadPixels(new Rect(0, 0, width, height), 0, 0);
RenderTexture.active = tmp;
texture2D.Apply();
}
public static Texture2D GetReadableCopy(RenderTexture renderTexture, TextureFormat format = TextureFormat.ARGB32, bool mipMaps = false, int width = 0, int height = 0)
{
var newTexture = default(Texture2D);
if (renderTexture != null)
{
if (width <= 0)
{
width = renderTexture.width;
}
if (height <= 0)
{
height = renderTexture.height;
}
if (CanReadPixels(format) == true)
{
newTexture = new Texture2D(width, height, format, mipMaps, false);
var tmp = RenderTexture.active;
RenderTexture.active = renderTexture;
newTexture.ReadPixels(new Rect(0, 0, width, height), 0, 0);
RenderTexture.active = tmp;
newTexture.Apply();
}
}
return newTexture;
}
public static RenderTexture ReleaseRenderTexture(RenderTexture renderTexture)
{
return ReleaseTemporary(renderTexture);
}
public static RenderTexture ReleaseTemporary(RenderTexture renderTexture)
{
if (renderTexture != null)
{
renderTexture.DiscardContents();
RenderTexture.ReleaseTemporary(renderTexture);
}
return null;
}
public static bool CanReadPixels(TextureFormat format)
{
if (format == TextureFormat.RGBA32 || format == TextureFormat.ARGB32 || format == TextureFormat.RGB24 || format == TextureFormat.RGBAFloat || format == TextureFormat.RGBAHalf)
{
return true;
}
return false;
}
public static RenderTexture GetRenderTexture(RenderTextureDescriptor desc, bool sRGB)
{
desc.sRGB = sRGB;
return GetTemporary(desc, "ScratchCardUtils GetRenderTexture");
}
public static RenderTexture GetTemporary(RenderTextureDescriptor desc, string title)
{
var renderTexture = RenderTexture.GetTemporary(desc);
// TODO: For some reason RenderTexture.GetTemporary ignores the useMipMap flag?!
if (renderTexture.useMipMap != desc.useMipMap)
{
renderTexture.Release();
renderTexture.descriptor = desc;
renderTexture.Create();
}
return renderTexture;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2690d82f025dba34d90f948f4b59367b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: