备份CatanBuilding瘦身独立工程
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using asap.core;
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using UnityEngine;
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using System.Collections.Generic;
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using GameCore;
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using UnityEngine.UI;
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public class DeferredRewardStashPanel : MonoBehaviour
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{
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private IDeferredRewardStashService _stash;
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private const int RowWidth = 4;
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[SerializeField]
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private GameObject emptyGo, itemContainerGo, adaptiveContainer, scrollViewContainer, rowGo, rowContainer;
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[SerializeField] private List<GameObject> adaptiveItemGoList, scrollViewRowList;
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[SerializeField] private PanelScroll jiahaoScrollView;
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[SerializeField] private Button btnClose;
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private const float RewardPopSpeed = 0.075f;
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public void Awake()
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{
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btnClose.onClick.AddListener(() => gameObject.SetActive(false));
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_stash = GContext.container.Resolve<IDeferredRewardStashService>();
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if (_stash == null)
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{
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Debug.LogError("Stash Service is not available.");
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gameObject.SetActive(false);
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return;
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}
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itemContainerGo.SetActive(false);
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adaptiveContainer.SetActive(false);
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scrollViewContainer.SetActive(false);
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adaptiveItemGoList = new List<GameObject>();
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scrollViewRowList = new List<GameObject>();
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}
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private const int ItemCountLimit = 12;
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public void OnEnable()
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{
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GContext.Publish(new EventStashPanelOpen());
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foreach (var itemGo in adaptiveItemGoList)
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Destroy(itemGo);
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adaptiveItemGoList.Clear();
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foreach (var row in scrollViewRowList)
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Destroy(row);
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scrollViewRowList.Clear();
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if (_stash.IsEmpty)
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{
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adaptiveContainer.SetActive(true);
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emptyGo.SetActive(true);
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scrollViewContainer.SetActive(false);
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return;
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}
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emptyGo.SetActive(false);
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var items = _stash.Items;
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if (items.Count <= ItemCountLimit)
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ShowAdaptiveLayout(items);
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else
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_ = ShowScrollViewLayout(items);
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}
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private void ShowAdaptiveLayout(IReadOnlyList<ItemData> items)
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{
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adaptiveContainer.SetActive(true);
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scrollViewContainer.SetActive(false);
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foreach (var item in items)
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{
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var newItemGo = Instantiate(itemContainerGo, adaptiveContainer.transform);
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adaptiveItemGoList.Add(newItemGo);
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var reward = newItemGo.transform.Find("reward").GetComponent<RewardItemNew>();
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reward.SetData(item, abbr: true);
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newItemGo.SetActive(true);
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}
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}
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private async System.Threading.Tasks.Task ShowScrollViewLayout(IReadOnlyList<ItemData> items)
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{
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adaptiveContainer.SetActive(false);
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scrollViewContainer.SetActive(true);
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for (int i = 0; i < items.Count; i += RowWidth)
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{
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var currentRow = Instantiate(rowGo, rowContainer.transform);
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currentRow.SetActive(true);
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// TODO: Is rows needed to destroy the instantiated game objects?
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scrollViewRowList.Add(currentRow.gameObject);
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var count = items.Count - i;
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for (int j = 0; j < RowWidth; j++)
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{
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currentRow.transform.GetChild(j).gameObject.SetActive(j < count);
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currentRow.transform.GetChild(j).GetChild(0).gameObject.SetActive(false);
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}
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await Awaiters.NextFrame;
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// jiahaoScrollView.DONormalizedPos(Vector2.zero, RewardPopSpeed);
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for (int j = 0; j < RowWidth; j++)
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{
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if (j < count)
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{
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var item = items[i + j];
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currentRow.transform.GetChild(j).gameObject.SetActive(true);
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var reward = currentRow.transform.GetChild(j).GetChild(0).GetComponent<RewardItemNew>();
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// reward.SetRewardPopupData(item);
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reward.SetData(item, abbr: true);
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reward.gameObject.SetActive(true);
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// reward.PlayOpen();
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cfg.Item itemCfg = GContext.container.Resolve<cfg.Tables>().TbItem.GetOrDefault(item.id);
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GContext.Publish(new ResAddEvent(itemCfg.ID, itemCfg.Type, itemCfg.SubType));
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}
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}
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}
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await Awaiters.NextFrame;
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// jiahaoScrollView.DONormalizedPos(Vector2.zero, RewardPopSpeed);
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}
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private void OnDisable()
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{
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GContext.Publish(new EventStashPanelClose());
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}
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public class EventStashPanelOpen
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{
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}
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public class EventStashPanelClose
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{
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}
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private void Reset()
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{
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emptyGo = transform.Find("root/Content1/empty").gameObject;
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itemContainerGo = transform.Find("root/Content1/item1").gameObject;
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adaptiveContainer = transform.Find("root/Content1").gameObject;
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scrollViewContainer = transform.Find("root/Content2").gameObject;
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rowGo = transform.Find("root/Content2/ScrollView/Viewport/Content/reward_group1").gameObject;
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rowContainer = transform.Find("root/Content2/ScrollView/Viewport/Content").gameObject;
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jiahaoScrollView = transform.Find("root/Content2/ScrollView").GetComponent<PanelScroll>();
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btnClose = transform.Find("root/btn_close").GetComponent<Button>();
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}
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}
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