备份CatanBuilding瘦身独立工程
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using System;
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using asap.core;
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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using UniRx;
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using asap.core.common;
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public class DeferredRewardStashButton : MonoBehaviour
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{
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private Button _btn;
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private DeferredRewardStashPanel _panel;
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private Animation _animation;
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public RectTransform Icon;
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private IObjectPoolService _objectPoolService;
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[Tooltip("Empty for old, filled with batched controller for new")]
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[SerializeField] private RewardFlyBatchController _rewardFlyBatchController;
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protected virtual void Awake()
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{
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_btn = GetComponent<Button>();
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_panel = transform.Find("EventBagRewardPopupPanel").GetComponent<DeferredRewardStashPanel>();
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_panel.gameObject.SetActive(false);
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if (_btn != null)
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_btn.onClick.AddListener(OnClick);
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_animation = GetComponent<Animation>();
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_objectPoolService = GContext.container.Resolve<IObjectPoolService>();
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GContext.OnEvent<EventRewardFlyStashRequest>().Subscribe(OnRewardFlyRequest).AddTo(this);
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}
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private void OnClick()
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{
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if (GContext.container.Resolve<IDeferredRewardStashService>().IsEmpty)
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ToastPanel.Show(LocalizationMgr.GetText("UI_EventWinterShootingPanel_11"));
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else
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_panel.gameObject.SetActive(true);
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}
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public async void PlayReceiveAnimationWithDelay(float delay)
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{
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try
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{
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await System.Threading.Tasks.Task.Delay(TimeSpan.FromSeconds(delay));
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_animation.Play("fx_anim_wintershooting_pack_01");
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}
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catch (Exception e)
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{
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Debug.Log($"{e.Message}\n{e.StackTrace}", this);
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}
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}
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private async void OnRewardFlyRequest(EventRewardFlyStashRequest e)
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{
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try
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{
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var collectionItemFly = new CollectionItemFly
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{
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itemID = e.Reward.id,
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numStr = $"x{ConvertTools.GetNumberString((int)e.Reward.count)}",
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sourcePos = e.SourceIconRt.position,
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destPos = Icon.position,
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scale = transform.localScale,
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isPlayOpen = e.DoesPlayOpen,
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isPlayClose = true,
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isDestinationRewardStash = true,
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targetIconSize = Icon.rect.width,
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sourceIconSize = e.SourceIconRt.rect.width,
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};
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var rewardFlyRequest = new BatchedRewardFlyRequest
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{
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itemID = e.Reward.id,
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Quantity = e.Reward.count,
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StartPoint = new BatchedRewardFlyPoint(e.SourceIconRt),
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EndPoint = new BatchedRewardFlyPoint(Icon),
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isDestinationRewardStash = true,
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sourceTextRt = e.SourceTextRt
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};
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if (_rewardFlyBatchController != null)
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{
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await _rewardFlyBatchController.OnRewardFlyRequestAsync(rewardFlyRequest);
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PlayReceiveAnimationWithDelay(0);
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}
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else
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{
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var pool = _objectPoolService.GetPool(typeof(RewardFly));
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var rewardFly = pool.SpawnObject() as RewardFly;
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rewardFly.gameObject.SetActive(true);
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await rewardFly.ShowAsync(collectionItemFly);
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pool.DespawnObject(rewardFly);
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PlayReceiveAnimationWithDelay(0);
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}
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}
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catch (Exception ex)
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{
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Debug.Log($"[Deferred Reward Stash Button] : Error");
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Debug.LogError(ex);
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}
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}
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public async System.Threading.Tasks.Task OnRewardFlyRequestAsync(EventRewardFlyStashRequest e)
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{
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try
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{
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var collectionItemFly = new CollectionItemFly
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{
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itemID = e.Reward.id,
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numStr = $"x{ConvertTools.GetNumberString(e.Reward.count)}",
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sourcePos = e.SourceIconRt.position,
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destPos = Icon.position,
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scale = transform.localScale,
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isPlayOpen = e.DoesPlayOpen,
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isPlayClose = true,
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isDestinationRewardStash = true,
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targetIconSize = Icon.rect.width,
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sourceIconSize = e.SourceIconRt.rect.width
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};
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var rewardFlyRequest = new BatchedRewardFlyRequest
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{
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itemID = e.Reward.id,
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Quantity = e.Reward.count,
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StartPoint = new BatchedRewardFlyPoint(e.SourceIconRt),
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EndPoint = new BatchedRewardFlyPoint(Icon),
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isDestinationRewardStash = true,
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sourceTextRt = e.SourceTextRt
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};
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if (_rewardFlyBatchController != null)
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{
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await _rewardFlyBatchController.OnRewardFlyRequestAsync(rewardFlyRequest);
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PlayReceiveAnimationWithDelay(0);
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}
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else
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{
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var pool = _objectPoolService.GetPool(typeof(RewardFly));
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var rewardFly = pool.SpawnObject() as RewardFly;
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rewardFly.gameObject.SetActive(true);
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await rewardFly.ShowAsync(collectionItemFly);
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pool.DespawnObject(rewardFly);
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PlayReceiveAnimationWithDelay(0);
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}
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}
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catch (Exception ex)
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{
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Debug.Log($"[Deferred Reward Stash Button] : Error");
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Debug.LogError(ex);
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}
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}
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}
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