备份CatanBuilding瘦身独立工程

This commit is contained in:
JSD\13999
2026-05-26 16:15:54 +08:00
commit 2d0e6a61b7
12001 changed files with 2431925 additions and 0 deletions

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using System;
using asap.core;
using GameCore;
using UnityEngine;
using UnityEngine.UI;
using UniRx;
using asap.core.common;
public class DeferredRewardStashButton : MonoBehaviour
{
private Button _btn;
private DeferredRewardStashPanel _panel;
private Animation _animation;
public RectTransform Icon;
private IObjectPoolService _objectPoolService;
[Tooltip("Empty for old, filled with batched controller for new")]
[SerializeField] private RewardFlyBatchController _rewardFlyBatchController;
protected virtual void Awake()
{
_btn = GetComponent<Button>();
_panel = transform.Find("EventBagRewardPopupPanel").GetComponent<DeferredRewardStashPanel>();
_panel.gameObject.SetActive(false);
if (_btn != null)
_btn.onClick.AddListener(OnClick);
_animation = GetComponent<Animation>();
_objectPoolService = GContext.container.Resolve<IObjectPoolService>();
GContext.OnEvent<EventRewardFlyStashRequest>().Subscribe(OnRewardFlyRequest).AddTo(this);
}
private void OnClick()
{
if (GContext.container.Resolve<IDeferredRewardStashService>().IsEmpty)
ToastPanel.Show(LocalizationMgr.GetText("UI_EventWinterShootingPanel_11"));
else
_panel.gameObject.SetActive(true);
}
public async void PlayReceiveAnimationWithDelay(float delay)
{
try
{
await System.Threading.Tasks.Task.Delay(TimeSpan.FromSeconds(delay));
_animation.Play("fx_anim_wintershooting_pack_01");
}
catch (Exception e)
{
Debug.Log($"{e.Message}\n{e.StackTrace}", this);
}
}
private async void OnRewardFlyRequest(EventRewardFlyStashRequest e)
{
try
{
var collectionItemFly = new CollectionItemFly
{
itemID = e.Reward.id,
numStr = $"x{ConvertTools.GetNumberString((int)e.Reward.count)}",
sourcePos = e.SourceIconRt.position,
destPos = Icon.position,
scale = transform.localScale,
isPlayOpen = e.DoesPlayOpen,
isPlayClose = true,
isDestinationRewardStash = true,
targetIconSize = Icon.rect.width,
sourceIconSize = e.SourceIconRt.rect.width,
};
var rewardFlyRequest = new BatchedRewardFlyRequest
{
itemID = e.Reward.id,
Quantity = e.Reward.count,
StartPoint = new BatchedRewardFlyPoint(e.SourceIconRt),
EndPoint = new BatchedRewardFlyPoint(Icon),
isDestinationRewardStash = true,
sourceTextRt = e.SourceTextRt
};
if (_rewardFlyBatchController != null)
{
await _rewardFlyBatchController.OnRewardFlyRequestAsync(rewardFlyRequest);
PlayReceiveAnimationWithDelay(0);
}
else
{
var pool = _objectPoolService.GetPool(typeof(RewardFly));
var rewardFly = pool.SpawnObject() as RewardFly;
rewardFly.gameObject.SetActive(true);
await rewardFly.ShowAsync(collectionItemFly);
pool.DespawnObject(rewardFly);
PlayReceiveAnimationWithDelay(0);
}
}
catch (Exception ex)
{
Debug.Log($"[Deferred Reward Stash Button] : Error");
Debug.LogError(ex);
}
}
public async System.Threading.Tasks.Task OnRewardFlyRequestAsync(EventRewardFlyStashRequest e)
{
try
{
var collectionItemFly = new CollectionItemFly
{
itemID = e.Reward.id,
numStr = $"x{ConvertTools.GetNumberString(e.Reward.count)}",
sourcePos = e.SourceIconRt.position,
destPos = Icon.position,
scale = transform.localScale,
isPlayOpen = e.DoesPlayOpen,
isPlayClose = true,
isDestinationRewardStash = true,
targetIconSize = Icon.rect.width,
sourceIconSize = e.SourceIconRt.rect.width
};
var rewardFlyRequest = new BatchedRewardFlyRequest
{
itemID = e.Reward.id,
Quantity = e.Reward.count,
StartPoint = new BatchedRewardFlyPoint(e.SourceIconRt),
EndPoint = new BatchedRewardFlyPoint(Icon),
isDestinationRewardStash = true,
sourceTextRt = e.SourceTextRt
};
if (_rewardFlyBatchController != null)
{
await _rewardFlyBatchController.OnRewardFlyRequestAsync(rewardFlyRequest);
PlayReceiveAnimationWithDelay(0);
}
else
{
var pool = _objectPoolService.GetPool(typeof(RewardFly));
var rewardFly = pool.SpawnObject() as RewardFly;
rewardFly.gameObject.SetActive(true);
await rewardFly.ShowAsync(collectionItemFly);
pool.DespawnObject(rewardFly);
PlayReceiveAnimationWithDelay(0);
}
}
catch (Exception ex)
{
Debug.Log($"[Deferred Reward Stash Button] : Error");
Debug.LogError(ex);
}
}
}

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using asap.core;
using UnityEngine;
using System.Collections.Generic;
using GameCore;
using UnityEngine.UI;
public class DeferredRewardStashPanel : MonoBehaviour
{
private IDeferredRewardStashService _stash;
private const int RowWidth = 4;
[SerializeField]
private GameObject emptyGo, itemContainerGo, adaptiveContainer, scrollViewContainer, rowGo, rowContainer;
[SerializeField] private List<GameObject> adaptiveItemGoList, scrollViewRowList;
[SerializeField] private PanelScroll jiahaoScrollView;
[SerializeField] private Button btnClose;
private const float RewardPopSpeed = 0.075f;
public void Awake()
{
btnClose.onClick.AddListener(() => gameObject.SetActive(false));
_stash = GContext.container.Resolve<IDeferredRewardStashService>();
if (_stash == null)
{
Debug.LogError("Stash Service is not available.");
gameObject.SetActive(false);
return;
}
itemContainerGo.SetActive(false);
adaptiveContainer.SetActive(false);
scrollViewContainer.SetActive(false);
adaptiveItemGoList = new List<GameObject>();
scrollViewRowList = new List<GameObject>();
}
private const int ItemCountLimit = 12;
public void OnEnable()
{
GContext.Publish(new EventStashPanelOpen());
foreach (var itemGo in adaptiveItemGoList)
Destroy(itemGo);
adaptiveItemGoList.Clear();
foreach (var row in scrollViewRowList)
Destroy(row);
scrollViewRowList.Clear();
if (_stash.IsEmpty)
{
adaptiveContainer.SetActive(true);
emptyGo.SetActive(true);
scrollViewContainer.SetActive(false);
return;
}
emptyGo.SetActive(false);
var items = _stash.Items;
if (items.Count <= ItemCountLimit)
ShowAdaptiveLayout(items);
else
_ = ShowScrollViewLayout(items);
}
private void ShowAdaptiveLayout(IReadOnlyList<ItemData> items)
{
adaptiveContainer.SetActive(true);
scrollViewContainer.SetActive(false);
foreach (var item in items)
{
var newItemGo = Instantiate(itemContainerGo, adaptiveContainer.transform);
adaptiveItemGoList.Add(newItemGo);
var reward = newItemGo.transform.Find("reward").GetComponent<RewardItemNew>();
reward.SetData(item, abbr: true);
newItemGo.SetActive(true);
}
}
private async System.Threading.Tasks.Task ShowScrollViewLayout(IReadOnlyList<ItemData> items)
{
adaptiveContainer.SetActive(false);
scrollViewContainer.SetActive(true);
for (int i = 0; i < items.Count; i += RowWidth)
{
var currentRow = Instantiate(rowGo, rowContainer.transform);
currentRow.SetActive(true);
// TODO: Is rows needed to destroy the instantiated game objects?
scrollViewRowList.Add(currentRow.gameObject);
var count = items.Count - i;
for (int j = 0; j < RowWidth; j++)
{
currentRow.transform.GetChild(j).gameObject.SetActive(j < count);
currentRow.transform.GetChild(j).GetChild(0).gameObject.SetActive(false);
}
await Awaiters.NextFrame;
// jiahaoScrollView.DONormalizedPos(Vector2.zero, RewardPopSpeed);
for (int j = 0; j < RowWidth; j++)
{
if (j < count)
{
var item = items[i + j];
currentRow.transform.GetChild(j).gameObject.SetActive(true);
var reward = currentRow.transform.GetChild(j).GetChild(0).GetComponent<RewardItemNew>();
// reward.SetRewardPopupData(item);
reward.SetData(item, abbr: true);
reward.gameObject.SetActive(true);
// reward.PlayOpen();
cfg.Item itemCfg = GContext.container.Resolve<cfg.Tables>().TbItem.GetOrDefault(item.id);
GContext.Publish(new ResAddEvent(itemCfg.ID, itemCfg.Type, itemCfg.SubType));
}
}
}
await Awaiters.NextFrame;
// jiahaoScrollView.DONormalizedPos(Vector2.zero, RewardPopSpeed);
}
private void OnDisable()
{
GContext.Publish(new EventStashPanelClose());
}
public class EventStashPanelOpen
{
}
public class EventStashPanelClose
{
}
private void Reset()
{
emptyGo = transform.Find("root/Content1/empty").gameObject;
itemContainerGo = transform.Find("root/Content1/item1").gameObject;
adaptiveContainer = transform.Find("root/Content1").gameObject;
scrollViewContainer = transform.Find("root/Content2").gameObject;
rowGo = transform.Find("root/Content2/ScrollView/Viewport/Content/reward_group1").gameObject;
rowContainer = transform.Find("root/Content2/ScrollView/Viewport/Content").gameObject;
jiahaoScrollView = transform.Find("root/Content2/ScrollView").GetComponent<PanelScroll>();
btnClose = transform.Find("root/btn_close").GetComponent<Button>();
}
}

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