备份CatanBuilding瘦身独立工程
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230
Assets/Scripts/UI/RewardPopup/RewardNormal.cs
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230
Assets/Scripts/UI/RewardPopup/RewardNormal.cs
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using asap.core;
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using game;
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using GameCore;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class RewardNormal : RewardPopupBase
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{
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[SerializeField]
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private Transform tran_rewardParent;
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[SerializeField]
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private GameObject go_row;
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[SerializeField] private PanelScroll ps;
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[SerializeField] TMP_Text text_title, txt_rewardInfo;
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[SerializeField]
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private Button
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btn_close,
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btn_skip;
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private List<GameObject> rows = new();
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public bool IsShow;
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List<RewardItemNew> rewardItemNews = new();
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int childCount;
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//间隔时间
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public float intervalTime = 0.166f;
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float maxWaitTime = 2.3f;
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private void Awake()
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{
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btn_close.onClick.AddListener(OnClose);
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btn_skip.onClick.AddListener(OnClick);
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go_row.SetActive(false);
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childCount = go_row.transform.childCount;
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}
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public void InitRestore(List<ItemData> dropItems)
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{
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text_title.text = LocalizationMgr.GetText("Server_1003");
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Init(dropItems);
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ShowRewardInfo(LocalizationMgr.GetText("Server_1004"));
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}
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public void InitAsync(List<ItemData> dropItems, string rewardInfo)
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{
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text_title.text = LocalizationMgr.GetText("UI_FishingRewardPanel_101002");
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Init(dropItems);
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ShowRewardInfo(rewardInfo);
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}
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void ShowRewardInfo(string rewardInfo)
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{
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if (!string.IsNullOrEmpty(rewardInfo))
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{
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txt_rewardInfo.gameObject.SetActive(true);
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txt_rewardInfo.text = rewardInfo;
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}
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else
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{
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txt_rewardInfo.gameObject.SetActive(false);
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}
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}
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async void Init(List<ItemData> dropItems)
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{
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receive.SetActive(true);
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text_title.gameObject.SetActive(true);
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InitResource(dropItems);
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clickCount = 0;
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jump = false;
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IsShow = true;
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gameObject.SetActive(true);
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GameObject curParent;
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btn_skip.gameObject.SetActive(true);
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btn_close.gameObject.SetActive(false);
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for (int i = 0; i < dropItems.Count; i += childCount)
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{
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curParent = Instantiate(go_row, tran_rewardParent);
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curParent.SetActive(true);
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rows.Add(curParent.gameObject);
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var count = dropItems.Count - i;
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for (int j = 0; j < childCount; j++)
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{
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curParent.transform.GetChild(j).gameObject.SetActive(j < count);
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curParent.transform.GetChild(j).GetChild(0).gameObject.SetActive(false);
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}
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await Awaiters.NextFrame;
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ps.verticalNormalizedPosition = 0f;
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for (int j = 0; j < childCount; j++)
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{
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if (j < count)
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{
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var item = dropItems[i + j];
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curParent.transform.GetChild(j).gameObject.SetActive(true);
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var reward = curParent.transform.GetChild(j).GetChild(0).GetComponent<RewardItemNew>();
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reward.SetRewardPopupData(item);
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reward.gameObject.SetActive(true);
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reward.PlayOpen();
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rewardItemNews.Add(reward);
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cfg.Item itemCfg = GContext.container.Resolve<cfg.Tables>().TbItem.GetOrDefault(item.id);
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//GContext.Publish(new ResAddEvent(itemCfg.ID, itemCfg.Type, itemCfg.SubType));
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if (jump)
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{
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}
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else
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{
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await new WaitForSeconds(0.1f);
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}
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}
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}
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}
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await Awaiters.NextFrame;
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ps.verticalNormalizedPosition = 0f;
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btn_skip.gameObject.SetActive(false);
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btn_close.gameObject.SetActive(true);
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AutoClose();
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}
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IEnumerator AutoCloseCoroutine()
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{
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yield return new WaitForSeconds(3f);
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if (isAutoClose)
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{
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OnClose();
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}
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}
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private int clickCount;
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private bool jump;
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private void OnClick()
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{
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if (IsShow)
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{
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clickCount++;
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if (clickCount == 2)
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{
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jump = true;
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}
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}
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}
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private async void OnClose()
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{
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StopCoroutine("AutoCloseCoroutine");
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btn_close.gameObject.SetActive(false);
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CurRewardQCount curRewardQCount = new CurRewardQCount();
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GContext.Publish(curRewardQCount);
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if (curRewardQCount.count <= 1)
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{
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GContext.Publish(new MaskFadeAlpha());
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text_title.text = "";
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txt_rewardInfo.gameObject.SetActive(false);
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}
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receive.SetActive(false);
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bool isfly = false;
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float waitTime = 0f;
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for (int i = 0; i < rewardItemNews.Count; i++)
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{
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isfly = rewardItemNews[i].ParticleAttractorCheck();
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await Awaiters.Seconds(intervalTime);
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if (isfly)
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{
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waitTime = maxWaitTime;
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}
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else
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{
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waitTime -= intervalTime;
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}
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}
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if (!isShowTop)
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waitTime -= 0.8f;
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if (waitTime > 0)
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await Awaiters.Seconds(waitTime);
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rows.ForEach(x => Destroy(x.gameObject));
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rows.Clear();
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rewardItemNews.Clear();
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IsShow = false;
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GContext.Publish(new ShowData(RewardType.Destroy));
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}
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public void InitHide(List<ItemData> dropItems)
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{
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text_title.gameObject.SetActive(false);
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ShowRewardInfo("");
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InitResource(dropItems);
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receive.SetActive(false);
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btn_skip.gameObject.SetActive(false);
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btn_close.gameObject.SetActive(false);
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gameObject.SetActive(true);
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GameObject curParent;
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for (int i = 0; i < dropItems.Count; i += childCount)
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{
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curParent = Instantiate(go_row, tran_rewardParent);
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curParent.SetActive(true);
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rows.Add(curParent.gameObject);
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var count = dropItems.Count - i;
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for (int j = 0; j < childCount; j++)
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{
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curParent.transform.GetChild(j).gameObject.SetActive(j < count);
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curParent.transform.GetChild(j).GetChild(0).gameObject.SetActive(false);
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}
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for (int j = 0; j < childCount; j++)
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{
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if (j < count)
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{
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var item = dropItems[i + j];
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curParent.transform.GetChild(j).gameObject.SetActive(true);
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var reward = curParent.transform.GetChild(j).GetChild(0).GetComponent<RewardItemNew>();
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reward.SetRewardPopupData(item, false);
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reward.canvasGroup.alpha = 0f;
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reward.gameObject.SetActive(true);
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rewardItemNews.Add(reward);
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}
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}
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}
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}
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public async Task AllClose()
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{
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for (int i = 0; i < rewardItemNews.Count; i++)
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{
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rewardItemNews[i].ParticleAttractor();
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}
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await Awaiters.Seconds(maxWaitTime);
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rows.ForEach(x => Destroy(x.gameObject));
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rows.Clear();
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rewardItemNews.Clear();
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}
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}
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