备份CatanBuilding瘦身独立工程
This commit is contained in:
52
Assets/Scripts/UI/FishMap/MapFishAttribute.cs
Normal file
52
Assets/Scripts/UI/FishMap/MapFishAttribute.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using asap.core;
|
||||
using cfg;
|
||||
using GameCore;
|
||||
using UnityEngine;
|
||||
|
||||
public class MapFishAttribute : MonoBehaviour
|
||||
{
|
||||
public FishAttribute[] fishAttributes;
|
||||
private void Reset()
|
||||
{
|
||||
fishAttributes = GetComponentsInChildren<FishAttribute>();
|
||||
}
|
||||
public void SetFishAttribute(FishData data)
|
||||
{
|
||||
int level = GContext.container.Resolve<PlayerFishData>().GetDataLevel(data.ID);
|
||||
cfg.FishCard fishCard = GContext.container.Resolve<Tables>().TbFishCard[data.FishCardID];
|
||||
if (level >= fishCard.MaxLevel)
|
||||
{
|
||||
fishAttributes[0].text_num_max.gameObject.SetActive(true);
|
||||
fishAttributes[0].text_num_before.gameObject.SetActive(false);
|
||||
fishAttributes[0].text_num_max.text = fishCard.WeightMagList[fishCard.MaxLevel - 1].ToPercentageString();
|
||||
|
||||
fishAttributes[1].text_num_max.gameObject.SetActive(true);
|
||||
fishAttributes[1].text_num_before.gameObject.SetActive(false);
|
||||
fishAttributes[1].text_num_max.text = fishCard.DamageMagList[fishCard.MaxLevel - 1].ToPercentageString();
|
||||
}
|
||||
else
|
||||
{
|
||||
fishAttributes[0].text_num_max.gameObject.SetActive(false);
|
||||
fishAttributes[0].text_num_before.gameObject.SetActive(true);
|
||||
fishAttributes[0].text_num_before.text = level == 0 ? "0%" : fishCard.WeightMagList[level - 1].ToPercentageString();
|
||||
fishAttributes[0].text_num_after.text = fishCard.WeightMagList[level].ToPercentageString();
|
||||
|
||||
fishAttributes[1].text_num_max.gameObject.SetActive(false);
|
||||
fishAttributes[1].text_num_before.gameObject.SetActive(true);
|
||||
fishAttributes[1].text_num_before.text = level == 0 ? "0%" : fishCard.DamageMagList[level - 1].ToPercentageString();
|
||||
fishAttributes[1].text_num_after.text = fishCard.DamageMagList[level].ToPercentageString();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetRewardShowData(FishData data, float startAtrribute1, float startAtrribute2)
|
||||
{
|
||||
int level = GContext.container.Resolve<PlayerFishData>().GetDataLevel(data.ID);
|
||||
cfg.FishCard fishCard = GContext.container.Resolve<Tables>().TbFishCard[data.FishCardID];
|
||||
|
||||
fishAttributes[0].text_num_before.text = startAtrribute1.ToPercentageString();
|
||||
fishAttributes[0].text_num_after.text = fishCard.WeightMagList[level - 1].ToPercentageString();
|
||||
|
||||
fishAttributes[1].text_num_before.text = startAtrribute2.ToPercentageString();
|
||||
fishAttributes[1].text_num_after.text = fishCard.DamageMagList[level - 1].ToPercentageString();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user