备份CatanBuilding瘦身独立工程
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61
Assets/Scripts/UI/Albun/PictureItem.cs
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61
Assets/Scripts/UI/Albun/PictureItem.cs
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using asap.core;
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using cfg;
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using GameCore;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class PictureItem : MonoBehaviour
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{
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public Button btn_click;
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public GameObject mask_empty;
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Action<PictureItem> action;
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public PictureAttribute pictureAttribute;
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public GameObject effect_kapai_loop;
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public GameObject effect_tuowei;
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private void Awake()
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{
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pictureAttribute = transform.Find("Item").GetComponent<PictureAttribute>();
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mask_empty = transform.Find("Item/mask_empty").gameObject;
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btn_click = transform.Find("Item").GetComponent<Button>();
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//Transform star = transform.Find("Item/star");
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effect_kapai_loop = transform.Find("effect_kapai_loop").gameObject;
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effect_tuowei = transform.Find("effect_tuowei").gameObject;
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}
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private void Start()
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{
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btn_click.onClick.AddListener(OnClick);
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}
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public void SetData(Picture _data, Action<PictureItem> _action, bool isChat = false)
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{
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effect_kapai_loop.SetActive(!_data.IsTradable);
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effect_tuowei.SetActive(!_data.IsTradable);
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action = _action;
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pictureAttribute.Init(_data);
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int count = GContext.container.Resolve<AlbumData>().GetPictureProgress(pictureAttribute.data.ID);
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mask_empty.SetActive(count <= 0);
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pictureAttribute.img_card.gameObject.SetActive(count > 0);
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if (isChat)
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{
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return;
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}
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pictureAttribute.text_num.transform.parent.gameObject.SetActive(count > 1);
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if (count > 1)
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{
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pictureAttribute.text_num.text = $"+{count - 1}";
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}
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bool isNew = GContext.container.Resolve<AlbumData>().IsNewPicture(pictureAttribute.data.ID);
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pictureAttribute.SetNewState(isNew);
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if (isNew)
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{
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GContext.container.Resolve<AlbumData>().RemoveNewPicture(pictureAttribute.data.ID);
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}
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}
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public void OnClick()
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{
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action?.Invoke(this);
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}
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}
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