备份CatanBuilding瘦身独立工程

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JSD\13999
2026-05-26 16:15:54 +08:00
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
/// <summary>
/// 鱼的属性造成和受到的影响
/// </summary>
public sealed partial class FishStatsConfig : Bright.Config.BeanBase
{
public JSONNode json;
public FishStatsConfig(JSONNode _json)
{
{ var __json0 = _json["StrengthToScale"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToScale = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToScale.Add(__v0); } }
{ var __json0 = _json["VigilanceToTime"]; if(!__json0.IsArray) { throw new SerializationException(); } VigilanceToTime = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } VigilanceToTime.Add(__v0); } }
{ var __json0 = _json["ExtraUnderwaterOffset"]; if(!__json0.IsArray) { throw new SerializationException(); } ExtraUnderwaterOffset = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ExtraUnderwaterOffset.Add(__v0); } }
{ var __json0 = _json["StrengthToBarIncrease"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToBarIncrease = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToBarIncrease.Add(__v0); } }
{ var __json0 = _json["SpeedToBarIncreaseRand"]; if(!__json0.IsArray) { throw new SerializationException(); } SpeedToBarIncreaseRand = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } SpeedToBarIncreaseRand.Add(__v0); } }
{ var __json0 = _json["StrengthToPressBarShakeFreq"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToPressBarShakeFreq = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToPressBarShakeFreq.Add(__v0); } }
{ var __json0 = _json["StrengthToPressBarShakeBounceRatio"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToPressBarShakeBounceRatio = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToPressBarShakeBounceRatio.Add(__v0); } }
{ var __json0 = _json["StrengthToPressBarIncreaseShake"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToPressBarIncreaseShake = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToPressBarIncreaseShake.Add(__v0); } }
{ var __json0 = _json["StrengthToLooseBarShakeFreq"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToLooseBarShakeFreq = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToLooseBarShakeFreq.Add(__v0); } }
{ var __json0 = _json["StrengthToLooseBarShakeBounceRatio"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToLooseBarShakeBounceRatio = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToLooseBarShakeBounceRatio.Add(__v0); } }
{ var __json0 = _json["StrengthToLooseBarIncreaseShake"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToLooseBarIncreaseShake = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToLooseBarIncreaseShake.Add(__v0); } }
{ var __json0 = _json["VigilanceToSwimmingNearZ"]; if(!__json0.IsArray) { throw new SerializationException(); } VigilanceToSwimmingNearZ = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } VigilanceToSwimmingNearZ.Add(__v0); } }
{ var __json0 = _json["VigilanceToSwimmingFarZ"]; if(!__json0.IsArray) { throw new SerializationException(); } VigilanceToSwimmingFarZ = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } VigilanceToSwimmingFarZ.Add(__v0); } }
{ var __json0 = _json["FishSpeedParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishSpeedParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishSpeedParam.Add(__v0); } }
{ var __json0 = _json["ReelingToFishSpeedParam"]; if(!__json0.IsArray) { throw new SerializationException(); } ReelingToFishSpeedParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ReelingToFishSpeedParam.Add(__v0); } }
{ var __json0 = _json["FishStaminaClamp"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaClamp = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaClamp.Add(__v0); } }
{ var __json0 = _json["FishStaminaInit"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaInit = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaInit.Add(__v0); } }
{ var __json0 = _json["FishStaminaToBarInc"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaToBarInc = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaToBarInc.Add(__v0); } }
{ var __json0 = _json["FishStaminaToBarDec"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaToBarDec = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaToBarDec.Add(__v0); } }
{ var __json0 = _json["FishStaminaToSwimSpeed"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaToSwimSpeed = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaToSwimSpeed.Add(__v0); } }
{ var __json0 = _json["FishStaminaToShake"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaToShake = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaToShake.Add(__v0); } }
{ var __json0 = _json["FishBarToStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishBarToStaminaParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishBarToStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishComboToStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishComboToStaminaParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishComboToStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishAutoStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishAutoStaminaParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishAutoStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishChargeStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishChargeStaminaParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishChargeStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishSkillStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishSkillStaminaParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishSkillStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishRestStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishRestStaminaParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishRestStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishSkillPerformIncParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishSkillPerformIncParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishSkillPerformIncParam.Add(__v0); } }
{ var __json0 = _json["FishSkillPerformDecParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishSkillPerformDecParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishSkillPerformDecParam.Add(__v0); } }
{ var __json0 = _json["FishDistanceToZoneScaleParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishDistanceToZoneScaleParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishDistanceToZoneScaleParam.Add(__v0); } }
{ var __json0 = _json["FishHeightToZoneScaleParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishHeightToZoneScaleParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishHeightToZoneScaleParam.Add(__v0); } }
{ var __json0 = _json["FishAnimSpeedParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishAnimSpeedParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishAnimSpeedParam.Add(__v0); } }
{ var __json0 = _json["FishBackNearRangeParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishBackNearRangeParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishBackNearRangeParam.Add(__v0); } }
{ var __json0 = _json["FishBackFarRangeParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishBackFarRangeParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishBackFarRangeParam.Add(__v0); } }
json = _json;
PostInit();
}
public FishStatsConfig(System.Collections.Generic.List<float> StrengthToScale, System.Collections.Generic.List<float> VigilanceToTime, System.Collections.Generic.List<float> ExtraUnderwaterOffset, System.Collections.Generic.List<float> StrengthToBarIncrease, System.Collections.Generic.List<float> SpeedToBarIncreaseRand, System.Collections.Generic.List<float> StrengthToPressBarShakeFreq, System.Collections.Generic.List<float> StrengthToPressBarShakeBounceRatio, System.Collections.Generic.List<float> StrengthToPressBarIncreaseShake, System.Collections.Generic.List<float> StrengthToLooseBarShakeFreq, System.Collections.Generic.List<float> StrengthToLooseBarShakeBounceRatio, System.Collections.Generic.List<float> StrengthToLooseBarIncreaseShake, System.Collections.Generic.List<float> VigilanceToSwimmingNearZ, System.Collections.Generic.List<float> VigilanceToSwimmingFarZ, System.Collections.Generic.List<float> FishSpeedParam, System.Collections.Generic.List<float> ReelingToFishSpeedParam, System.Collections.Generic.List<float> FishStaminaClamp, System.Collections.Generic.List<float> FishStaminaInit, System.Collections.Generic.List<float> FishStaminaToBarInc, System.Collections.Generic.List<float> FishStaminaToBarDec, System.Collections.Generic.List<float> FishStaminaToSwimSpeed, System.Collections.Generic.List<float> FishStaminaToShake, System.Collections.Generic.List<float> FishBarToStaminaParam, System.Collections.Generic.List<float> FishComboToStaminaParam, System.Collections.Generic.List<float> FishAutoStaminaParam, System.Collections.Generic.List<float> FishChargeStaminaParam, System.Collections.Generic.List<float> FishSkillStaminaParam, System.Collections.Generic.List<float> FishRestStaminaParam, System.Collections.Generic.List<float> FishSkillPerformIncParam, System.Collections.Generic.List<float> FishSkillPerformDecParam, System.Collections.Generic.List<float> FishDistanceToZoneScaleParam, System.Collections.Generic.List<float> FishHeightToZoneScaleParam, System.Collections.Generic.List<float> FishAnimSpeedParam, System.Collections.Generic.List<float> FishBackNearRangeParam, System.Collections.Generic.List<float> FishBackFarRangeParam )
{
this.StrengthToScale = StrengthToScale;
this.VigilanceToTime = VigilanceToTime;
this.ExtraUnderwaterOffset = ExtraUnderwaterOffset;
this.StrengthToBarIncrease = StrengthToBarIncrease;
this.SpeedToBarIncreaseRand = SpeedToBarIncreaseRand;
this.StrengthToPressBarShakeFreq = StrengthToPressBarShakeFreq;
this.StrengthToPressBarShakeBounceRatio = StrengthToPressBarShakeBounceRatio;
this.StrengthToPressBarIncreaseShake = StrengthToPressBarIncreaseShake;
this.StrengthToLooseBarShakeFreq = StrengthToLooseBarShakeFreq;
this.StrengthToLooseBarShakeBounceRatio = StrengthToLooseBarShakeBounceRatio;
this.StrengthToLooseBarIncreaseShake = StrengthToLooseBarIncreaseShake;
this.VigilanceToSwimmingNearZ = VigilanceToSwimmingNearZ;
this.VigilanceToSwimmingFarZ = VigilanceToSwimmingFarZ;
this.FishSpeedParam = FishSpeedParam;
this.ReelingToFishSpeedParam = ReelingToFishSpeedParam;
this.FishStaminaClamp = FishStaminaClamp;
this.FishStaminaInit = FishStaminaInit;
this.FishStaminaToBarInc = FishStaminaToBarInc;
this.FishStaminaToBarDec = FishStaminaToBarDec;
this.FishStaminaToSwimSpeed = FishStaminaToSwimSpeed;
this.FishStaminaToShake = FishStaminaToShake;
this.FishBarToStaminaParam = FishBarToStaminaParam;
this.FishComboToStaminaParam = FishComboToStaminaParam;
this.FishAutoStaminaParam = FishAutoStaminaParam;
this.FishChargeStaminaParam = FishChargeStaminaParam;
this.FishSkillStaminaParam = FishSkillStaminaParam;
this.FishRestStaminaParam = FishRestStaminaParam;
this.FishSkillPerformIncParam = FishSkillPerformIncParam;
this.FishSkillPerformDecParam = FishSkillPerformDecParam;
this.FishDistanceToZoneScaleParam = FishDistanceToZoneScaleParam;
this.FishHeightToZoneScaleParam = FishHeightToZoneScaleParam;
this.FishAnimSpeedParam = FishAnimSpeedParam;
this.FishBackNearRangeParam = FishBackNearRangeParam;
this.FishBackFarRangeParam = FishBackFarRangeParam;
PostInit();
}
public static FishStatsConfig DeserializeFishStatsConfig(JSONNode _json)
{
return new FishStatsConfig(_json);
}
/// <summary>
/// 鱼的力量对4个刺鱼区域大小的影响
/// </summary>
public System.Collections.Generic.List<float> StrengthToScale { get; private set; }
/// <summary>
/// 鱼的警惕性对刺鱼序列速度的影响
/// </summary>
public System.Collections.Generic.List<float> VigilanceToTime { get; private set; }
/// <summary>
/// 鱼距离水面额外的参数
/// </summary>
public System.Collections.Generic.List<float> ExtraUnderwaterOffset { get; private set; }
/// <summary>
/// 鱼的力量对进度条前进速度的影响
/// </summary>
public System.Collections.Generic.List<float> StrengthToBarIncrease { get; private set; }
/// <summary>
/// 鱼的速度对进度条速度随机的影响
/// </summary>
public System.Collections.Generic.List<float> SpeedToBarIncreaseRand { get; private set; }
/// <summary>
/// 鱼的力量对按下时进度条颤抖时间的影响
/// </summary>
public System.Collections.Generic.List<float> StrengthToPressBarShakeFreq { get; private set; }
/// <summary>
/// 鱼的力量对按下时颤抖反弹时间占比的影响
/// </summary>
public System.Collections.Generic.List<float> StrengthToPressBarShakeBounceRatio { get; private set; }
/// <summary>
/// 鱼的力量对按下时颤抖反弹数值的影响
/// </summary>
public System.Collections.Generic.List<float> StrengthToPressBarIncreaseShake { get; private set; }
/// <summary>
/// 鱼的力量对松手时进度条颤抖时间的影响
/// </summary>
public System.Collections.Generic.List<float> StrengthToLooseBarShakeFreq { get; private set; }
/// <summary>
/// 鱼的力量对松手时颤抖反弹时间占比的影响
/// </summary>
public System.Collections.Generic.List<float> StrengthToLooseBarShakeBounceRatio { get; private set; }
/// <summary>
/// 鱼的力量对松手时颤抖反弹数值的影响
/// </summary>
public System.Collections.Generic.List<float> StrengthToLooseBarIncreaseShake { get; private set; }
/// <summary>
/// 鱼的警惕性对最近移动区域的影响
/// </summary>
public System.Collections.Generic.List<float> VigilanceToSwimmingNearZ { get; private set; }
/// <summary>
/// 鱼的警惕性对最远移动区域的影响
/// </summary>
public System.Collections.Generic.List<float> VigilanceToSwimmingFarZ { get; private set; }
/// <summary>
/// 鱼基础速度受到移动速度属性的影响
/// </summary>
public System.Collections.Generic.List<float> FishSpeedParam { get; private set; }
/// <summary>
/// 张力条进度对鱼速度的参数
/// </summary>
public System.Collections.Generic.List<float> ReelingToFishSpeedParam { get; private set; }
/// <summary>
/// 鱼的耐力上下限
/// </summary>
public System.Collections.Generic.List<float> FishStaminaClamp { get; private set; }
/// <summary>
/// 基于刺鱼情况,初始化鱼的耐力
/// </summary>
public System.Collections.Generic.List<float> FishStaminaInit { get; private set; }
/// <summary>
/// 鱼耐力值对进度条上涨的影响
/// </summary>
public System.Collections.Generic.List<float> FishStaminaToBarInc { get; private set; }
/// <summary>
/// 鱼耐力值对进度条下降的影响
/// </summary>
public System.Collections.Generic.List<float> FishStaminaToBarDec { get; private set; }
/// <summary>
/// 鱼耐力值对游动速度和动画速度的影响
/// </summary>
public System.Collections.Generic.List<float> FishStaminaToSwimSpeed { get; private set; }
/// <summary>
/// 鱼耐力值对颤抖幅度的影响
/// </summary>
public System.Collections.Generic.List<float> FishStaminaToShake { get; private set; }
/// <summary>
/// 每秒张力对鱼的耐力值的影响
/// </summary>
public System.Collections.Generic.List<float> FishBarToStaminaParam { get; private set; }
/// <summary>
/// 每秒全力收线额外对鱼的耐力值的影响
/// </summary>
public System.Collections.Generic.List<float> FishComboToStaminaParam { get; private set; }
/// <summary>
/// 每秒鱼自然回复耐力值
/// </summary>
public System.Collections.Generic.List<float> FishAutoStaminaParam { get; private set; }
/// <summary>
/// 鱼蓄力时,每秒额外增加的耐力值
/// </summary>
public System.Collections.Generic.List<float> FishChargeStaminaParam { get; private set; }
/// <summary>
/// 鱼释放技能时,每秒额外增加的耐力值
/// </summary>
public System.Collections.Generic.List<float> FishSkillStaminaParam { get; private set; }
/// <summary>
/// 鱼释放技能间歇时,每秒额外增加的耐力值
/// </summary>
public System.Collections.Generic.List<float> FishRestStaminaParam { get; private set; }
/// <summary>
/// 鱼释放技能时,表现状态下的进度条前进系数
/// </summary>
public System.Collections.Generic.List<float> FishSkillPerformIncParam { get; private set; }
/// <summary>
/// 鱼释放技能时,表现状态下的进度条后退系数
/// </summary>
public System.Collections.Generic.List<float> FishSkillPerformDecParam { get; private set; }
/// <summary>
/// 鱼的距离对连击区域大小的影响
/// </summary>
public System.Collections.Generic.List<float> FishDistanceToZoneScaleParam { get; private set; }
/// <summary>
/// 鱼跃起高度对连击区域大小的影响
/// </summary>
public System.Collections.Generic.List<float> FishHeightToZoneScaleParam { get; private set; }
/// <summary>
/// 鱼游泳速度倍率受到力量属性和速度属性的影响
/// </summary>
public System.Collections.Generic.List<float> FishAnimSpeedParam { get; private set; }
/// <summary>
/// 鱼在活动区域内暴击状态会将其拉回到Pulling点的百分比受到力量属性的影响
/// </summary>
public System.Collections.Generic.List<float> FishBackNearRangeParam { get; private set; }
/// <summary>
/// 鱼在活动区域外,被暴击状态拉回的距离受到力量属性的影响
/// </summary>
public System.Collections.Generic.List<float> FishBackFarRangeParam { get; private set; }
public const int __ID__ = -294485207;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "StrengthToScale:" + Bright.Common.StringUtil.CollectionToString(StrengthToScale) + ","
+ "VigilanceToTime:" + Bright.Common.StringUtil.CollectionToString(VigilanceToTime) + ","
+ "ExtraUnderwaterOffset:" + Bright.Common.StringUtil.CollectionToString(ExtraUnderwaterOffset) + ","
+ "StrengthToBarIncrease:" + Bright.Common.StringUtil.CollectionToString(StrengthToBarIncrease) + ","
+ "SpeedToBarIncreaseRand:" + Bright.Common.StringUtil.CollectionToString(SpeedToBarIncreaseRand) + ","
+ "StrengthToPressBarShakeFreq:" + Bright.Common.StringUtil.CollectionToString(StrengthToPressBarShakeFreq) + ","
+ "StrengthToPressBarShakeBounceRatio:" + Bright.Common.StringUtil.CollectionToString(StrengthToPressBarShakeBounceRatio) + ","
+ "StrengthToPressBarIncreaseShake:" + Bright.Common.StringUtil.CollectionToString(StrengthToPressBarIncreaseShake) + ","
+ "StrengthToLooseBarShakeFreq:" + Bright.Common.StringUtil.CollectionToString(StrengthToLooseBarShakeFreq) + ","
+ "StrengthToLooseBarShakeBounceRatio:" + Bright.Common.StringUtil.CollectionToString(StrengthToLooseBarShakeBounceRatio) + ","
+ "StrengthToLooseBarIncreaseShake:" + Bright.Common.StringUtil.CollectionToString(StrengthToLooseBarIncreaseShake) + ","
+ "VigilanceToSwimmingNearZ:" + Bright.Common.StringUtil.CollectionToString(VigilanceToSwimmingNearZ) + ","
+ "VigilanceToSwimmingFarZ:" + Bright.Common.StringUtil.CollectionToString(VigilanceToSwimmingFarZ) + ","
+ "FishSpeedParam:" + Bright.Common.StringUtil.CollectionToString(FishSpeedParam) + ","
+ "ReelingToFishSpeedParam:" + Bright.Common.StringUtil.CollectionToString(ReelingToFishSpeedParam) + ","
+ "FishStaminaClamp:" + Bright.Common.StringUtil.CollectionToString(FishStaminaClamp) + ","
+ "FishStaminaInit:" + Bright.Common.StringUtil.CollectionToString(FishStaminaInit) + ","
+ "FishStaminaToBarInc:" + Bright.Common.StringUtil.CollectionToString(FishStaminaToBarInc) + ","
+ "FishStaminaToBarDec:" + Bright.Common.StringUtil.CollectionToString(FishStaminaToBarDec) + ","
+ "FishStaminaToSwimSpeed:" + Bright.Common.StringUtil.CollectionToString(FishStaminaToSwimSpeed) + ","
+ "FishStaminaToShake:" + Bright.Common.StringUtil.CollectionToString(FishStaminaToShake) + ","
+ "FishBarToStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishBarToStaminaParam) + ","
+ "FishComboToStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishComboToStaminaParam) + ","
+ "FishAutoStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishAutoStaminaParam) + ","
+ "FishChargeStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishChargeStaminaParam) + ","
+ "FishSkillStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishSkillStaminaParam) + ","
+ "FishRestStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishRestStaminaParam) + ","
+ "FishSkillPerformIncParam:" + Bright.Common.StringUtil.CollectionToString(FishSkillPerformIncParam) + ","
+ "FishSkillPerformDecParam:" + Bright.Common.StringUtil.CollectionToString(FishSkillPerformDecParam) + ","
+ "FishDistanceToZoneScaleParam:" + Bright.Common.StringUtil.CollectionToString(FishDistanceToZoneScaleParam) + ","
+ "FishHeightToZoneScaleParam:" + Bright.Common.StringUtil.CollectionToString(FishHeightToZoneScaleParam) + ","
+ "FishAnimSpeedParam:" + Bright.Common.StringUtil.CollectionToString(FishAnimSpeedParam) + ","
+ "FishBackNearRangeParam:" + Bright.Common.StringUtil.CollectionToString(FishBackNearRangeParam) + ","
+ "FishBackFarRangeParam:" + Bright.Common.StringUtil.CollectionToString(FishBackFarRangeParam) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}