备份CatanBuilding瘦身独立工程
This commit is contained in:
95
Assets/Scripts/Tables/ConstructionUnits.cs
Normal file
95
Assets/Scripts/Tables/ConstructionUnits.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace cfg
|
||||
{
|
||||
|
||||
public sealed partial class ConstructionUnits : Bright.Config.BeanBase
|
||||
{
|
||||
public JSONNode json;
|
||||
public ConstructionUnits(JSONNode _json)
|
||||
{
|
||||
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
|
||||
{ if(!_json["Prefab"].IsString) { throw new SerializationException(); } Prefab = _json["Prefab"]; }
|
||||
{ if(!_json["Height"].IsNumber) { throw new SerializationException(); } Height = _json["Height"]; }
|
||||
{ if(!_json["Weight"].IsNumber) { throw new SerializationException(); } Weight = _json["Weight"]; }
|
||||
{ if(!_json["UnlockedHeight"].IsNumber) { throw new SerializationException(); } UnlockedHeight = _json["UnlockedHeight"]; }
|
||||
{ if(!_json["FallPoint"].IsNumber) { throw new SerializationException(); } FallPoint = _json["FallPoint"]; }
|
||||
{ if(!_json["StackPoint"].IsNumber) { throw new SerializationException(); } StackPoint = _json["StackPoint"]; }
|
||||
json = _json;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public ConstructionUnits(int ID, string Prefab, float Height, float Weight, float UnlockedHeight, int FallPoint, int StackPoint )
|
||||
{
|
||||
this.ID = ID;
|
||||
this.Prefab = Prefab;
|
||||
this.Height = Height;
|
||||
this.Weight = Weight;
|
||||
this.UnlockedHeight = UnlockedHeight;
|
||||
this.FallPoint = FallPoint;
|
||||
this.StackPoint = StackPoint;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static ConstructionUnits DeserializeConstructionUnits(JSONNode _json)
|
||||
{
|
||||
return new ConstructionUnits(_json);
|
||||
}
|
||||
|
||||
public int ID { get; private set; }
|
||||
/// <summary>
|
||||
/// 基本单元的名称
|
||||
/// </summary>
|
||||
public string Prefab { get; private set; }
|
||||
public float Height { get; private set; }
|
||||
public float Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// 到达这个高度才会出现
|
||||
/// </summary>
|
||||
public float UnlockedHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// 总积分 = 下落积分 + 底座难度积分<br/>下落积分:和下落的块面积和高度有关,块越小分越高,块越高分越高<br/>底座难度积分:和最上层的块的面积有关,块越小分越低
|
||||
/// </summary>
|
||||
public int FallPoint { get; private set; }
|
||||
public int StackPoint { get; private set; }
|
||||
|
||||
public const int __ID__ = 2110550270;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void Resolve(Dictionary<string, object> _tables)
|
||||
{
|
||||
PostResolve();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "ID:" + ID + ","
|
||||
+ "Prefab:" + Prefab + ","
|
||||
+ "Height:" + Height + ","
|
||||
+ "Weight:" + Weight + ","
|
||||
+ "UnlockedHeight:" + UnlockedHeight + ","
|
||||
+ "FallPoint:" + FallPoint + ","
|
||||
+ "StackPoint:" + StackPoint + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user