备份CatanBuilding瘦身独立工程

This commit is contained in:
JSD\13999
2026-05-26 16:15:54 +08:00
commit 2d0e6a61b7
12001 changed files with 2431925 additions and 0 deletions

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guid: 2edda2340cb3420e83671f9efaaaf3c3
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using System;
using UnityEngine;
namespace Script.RuntimeScript.model.Data
{
public class BroadData
{
public int ID = 201;
public Vector3 LocalPos = Vector3.zero;
}
}

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guid: 75757a48f91646249ebf60d91fe6b665
timeCreated: 1723866522

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using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using UnityEngine;
using Random = System.Random;
namespace Script.RuntimeScript.model.Data
{
public class DinggingSceneData
{
public string BoxPositionJson;
public string AllBroadJson;
public string AllPropJson;
public string AllCubeJson;
public string AllTempJson;
private BroadData[] _allBroadData;
private GridData[] _allGridData;
private PropData[] _allPropData;
private List<List<PropTempData>> _allPropTempData;
//任务目标宝箱位置
private Vector3 _taskBoxPositon = Vector3.zero;
public void AnalysisData(List<ServerGridData> serverGrid)
{
_taskBoxPositon = JsonConvert.DeserializeObject<Vector3>(BoxPositionJson);
_allBroadData = JsonConvert.DeserializeObject<BroadData[]>(AllBroadJson);
_allGridData = JsonConvert.DeserializeObject<GridData[]>(AllCubeJson);
_allPropData = JsonConvert.DeserializeObject<PropData[]>(AllPropJson);
_allPropTempData = JsonConvert.DeserializeObject<List<List<PropTempData>>>(AllTempJson);
GridData gData;
for (int i = 0; i < _allGridData.Length; i++)
{
gData = _allGridData[i];
gData.Init();
for (int j = 0; j < serverGrid.Count; j++)
{
if (serverGrid[j].Row == gData.Row && serverGrid[j].Col == gData.Col)
{
gData.IsOpen = serverGrid[j].IsOpen == 1;
gData.hasClickCount = serverGrid[j].hasClickCount;
}
}
}
}
public void Reset()
{
_allGridData = new GridData[0];
_allPropData = new PropData[0];
}
public GridData GetGridData(int row, int col)
{
GridData gData;
for (int i = 0; i < _allGridData.Length; i++)
{
gData = _allGridData[i];
if (gData.Row == row && gData.Col == col)
{
return gData;
}
}
return null;
}
public Vector3 GetTaskPosPositon()
{
return _taskBoxPositon;
}
public BroadData[] GetAllBroadData()
{
return _allBroadData;
}
public GridData[] GetAllGridData()
{
return _allGridData;
}
public PropData[] GetAllPropData()
{
return _allPropData;
}
public List<PropTempData> GetAllPropTempData(int index)
{
if (_allPropTempData == null || _allPropTempData.Count == 0)
{
return null;
}
if (index >= _allPropTempData.Count)
{
index = GetOnePropTempDataIndex();
}
return _allPropTempData[index];
}
public int GetOnePropTempDataIndex()
{
return UnityEngine.Random.Range(0, _allPropTempData.Count);
}
}
}

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guid: 8aa6471ba052426b8ac286d5b4b07e84
timeCreated: 1723806234

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using Newtonsoft.Json;
using UnityEngine;
namespace Script.RuntimeScript.model.Data
{
public class GridData
{
public int PropId = 0;
public bool IsBorder = false;
public bool DoubleClick = false;
public Vector3 LocalPos = Vector3.zero;
public int ID = 1;
public int Row = 0;
public int Col = 0;
public GridPropData ConfigData;
public bool IsOpen { get; set; } = false;
/// <summary>
/// 已经点击的个数
/// </summary>
public int hasClickCount = 0;
public void Init()
{
Row = (int)LocalPos.x;
Col = (int)LocalPos.y;
}
public string ToJson()
{
ServerGridData data = new ServerGridData();
data.Row = Row;
data.Col = Col;
data.IsOpen = IsOpen ? 1 : 0;
data.hasClickCount = hasClickCount;
return data.ToJson();
}
}
}

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using System.Collections.Generic;
using asap.core;
using cfg;
using Script.RuntimeScript.ExplosionEffect;
using Script.RuntimeScript.GameLogic;
using UnityEngine;
namespace Script.RuntimeScript.model.Data
{
public class GridPropData
{
public int PropId = 0;
public int PropDirection = 0;
public int PropRows = 2; // 行数
public int PropColumns = 2; // 列数
public int[] PropArr;
public int[,] TempArr;
/// <summary>
/// 道具配置
/// </summary>
public DiggingItemList Config = null;
/// <summary>
/// 父Grid
/// </summary>
public GridData ParentGird { get; set; }
/// <summary>
/// 需要开启的Grid
/// </summary>
private List<GridData> _needOpenGrids = new List<GridData>();
/// <summary>
/// 目标
/// </summary>
private PropItem _targetPropItem;
/// <summary>
/// 是否已经被开启
/// </summary>
public bool AlreadyOpen { get; set; } = false;
#region
private int Row = 0;
private int Col = 0;
#endregion
public PropItem TargetPropItem
{
get { return _targetPropItem; }
}
public void Init(int propid,int row,int col)
{
PropId = propid;
Row = row;
Col = col;
Config = GContext.container.Resolve<DiggingGameManager>().TableData.TbDiggingItemList.Get(PropId);
TempArr = GetArray();
}
public void AddGrid(GridData grid)
{
if (_needOpenGrids.IndexOf(grid) >= 0)
{
return;
}
DiggingGameManager.LogWarning("AddGridX::" + grid.Row + " AddGridY::" + grid.Col);
_needOpenGrids.Add(grid);
}
public void SetTargetPropItem(PropItem propItem)
{
_targetPropItem = propItem;
}
public bool IsCanOpen()
{
bool canOpen = true;
for (int i = 0; i < _needOpenGrids.Count; i++)
{
if (!_needOpenGrids[i].IsOpen)
{
canOpen = false;
AlreadyOpen = canOpen;
return canOpen;
}
}
AlreadyOpen = canOpen;
return canOpen;
}
private int[,] GetArray()
{
var arr = new int[PropRows, PropColumns];
for (int i = 0; i < PropRows; i++)
{
for (int j = 0; j < PropColumns; j++)
{
arr[i, j] = PropArr[i * PropColumns + j];
}
}
return arr;
}
}
}

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guid: a89fdc76de8c4de8ab60308ee52bcfda
timeCreated: 1724209029

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using System;
using Script.RuntimeScript.GameLogic;
using UnityEngine;
namespace Script.RuntimeScript.model.Data
{
public class PropData
{
public int PropId = 0;
public Vector3 LocalPos = Vector3.zero;
public bool IsOk = false;
}
}

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namespace Script.RuntimeScript.model.Data
{
public class PropTempData
{
public int x;
public int y;
public int PropId;
public GridPropData ConfigData;
}
}

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using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using UnityEngine.Rendering;
namespace Script.RuntimeScript.model.Data
{
[System.Serializable]
public class SandDigServerData
{
public int ClampId = 0;
public int ClickCount = 0;
/// <summary>
/// 已经获得的目标道具
/// </summary>
public List<int> PassPropIds = new List<int>();
public void Reset()
{
PassPropIds.Clear();
}
public string ToJson()
{
return JsonConvert.SerializeObject(this);
}
}
[System.Serializable]
public class ServerGridData
{
public int Row = 0;
public int Col = 0;
public int IsOpen = 0;
public int hasClickCount = 0;
public string ToJson()
{
return JsonConvert.SerializeObject(this);
}
}
[System.Serializable]
public class SaveDataJson
{
public int ActivityId = 0;
public string SandDigServerData;
public string AllGridJson;
public int TempIndex = -1;
//public string AllGridPropsJson;
public SandDigServerData GetSerializableData()
{
return JsonConvert.DeserializeObject<SandDigServerData>(SandDigServerData);
}
public ServerGridData[] GetSerializableGridData()
{
if (string.IsNullOrEmpty(AllGridJson))
return new ServerGridData[0];
return JsonConvert.DeserializeObject<ServerGridData[]>(AllGridJson);
}
}
[System.Serializable]
public class SaveDigCountJson
{
public int ActivityId = 0;
public int DigCount = 0;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using asap.core;
using cfg;
using GameCore;
using Newtonsoft.Json;
using Script.RuntimeScript;
using Script.RuntimeScript.model.Data;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
public class DiggingGameModel
{
#region Const区域
//工具个数
private const string DigCountKey = "DigCount";
//棋盘管卡数据
private const string DigGridDataKey = "DigGridData";
#endregion
#region json中原始数据
private DinggingSceneData _dinggingSceneData;
#endregion
#region
/// <summary>
/// 沙滩寻宝基本数据
/// </summary>
private SandDigServerData _serverData = null;
/// <summary>
/// 沙滩寻宝棋盘网格数据
/// </summary>
private List<ServerGridData> _allServerGridData = new List<ServerGridData>();
public int TempIndex = -1;
private int _serverDigCount = 0;
int redDot = 10;
//最新获取 道具个数 *** 已经废弃
public int NewAddDigCount = 0;
#endregion
/// <summary>
/// 本期活动开放的所有管卡
/// </summary>
private List<int> _allClamps = new List<int>();
public List<int> AllClamps => _allClamps;
private int _curActivityId = 0;
public int CurActivityId
{
get => _curActivityId;
}
public DiggingActivityInit digActivityConfig;
public string ResourceTopic => digActivityConfig.ResourceTopic;
#region
/// <summary>
/// 在线时候 活动开启
/// </summary>
public void ActivityOpen(cfg.FishingEvent t)
{
if (_curActivityId == t.ID)
{
return;
}
_curActivityId = t.ID;
if (_curActivityId > 0)
{
digActivityConfig = GContext.container.Resolve<Tables>().TbDiggingActivityInit.Get(t.RedirectID);
redDot = GContext.container.Resolve<FishingEventData>().GetRedDot(_curActivityId);
}
DiggingGameManager.LogError("沙滩寻宝开启");
string countJson = PlayFabMgr.Instance.GetLocalData(DigCountKey);
string digGridDataJson = PlayFabMgr.Instance.GetLocalData(DigGridDataKey);
if (string.IsNullOrEmpty(countJson))
{
SaveNull();
}
DoServerData(countJson, digGridDataJson);
}
/// <summary>
/// 进入游戏初始化数据
/// </summary>
/// <param name="userDatas"></param>
public async System.Threading.Tasks.Task InitServerData()
{
_curActivityId = GContext.container.Resolve<DiggingGameManager>().GetActivityId();
DiggingGameManager.LogError("沙滩寻宝数据初始化");
if (_curActivityId > 0)
{
FishingEvent fishingEvent = GContext.container.Resolve<Tables>().TbFishingEvent.GetOrDefault(_curActivityId);
digActivityConfig = GContext.container.Resolve<Tables>().TbDiggingActivityInit.Get(fishingEvent.RedirectID);
}
string countJson = PlayFabMgr.Instance.GetLocalData(DigCountKey);
string digGridDataJson = PlayFabMgr.Instance.GetLocalData(DigGridDataKey);
DoServerData(countJson, digGridDataJson);
await InitClientData(ClientDataHandleEnum.Init);
}
private void DoServerData(string countJson, string digGridDataJson)
{
if (_curActivityId <= 0)
{
SaveNull();
return;
}
else
{
redDot = GContext.container.Resolve<FishingEventData>().GetRedDot(_curActivityId);
FishingEvent acInfo = GContext.container.Resolve<DiggingGameManager>().GetActivityConfig(_curActivityId);
int redirectID = acInfo.RedirectID;
DiggingActivityInit digActivityConfig = GContext.container.Resolve<Tables>().TbDiggingActivityInit.Get(redirectID);
if (digActivityConfig == null)
{
SaveNull();
return;
}
_allClamps = digActivityConfig.StageList;
if (!string.IsNullOrEmpty(countJson))
{
try
{
SaveDigCountJson data = Newtonsoft.Json.JsonConvert.DeserializeObject<SaveDigCountJson>(countJson);
if (data.ActivityId == _curActivityId)
{
_serverDigCount = data.DigCount;
DiggingGameManager.LogError("玩家铲子个数 :::" + _serverDigCount);
}
else
{
SaveNull();
}
}
catch (Exception e)
{
SaveNull();
Debug.LogError(e);
}
}
_serverData = null;
_allServerGridData.Clear();
if (!string.IsNullOrEmpty(digGridDataJson))
{
SaveDataJson data = Newtonsoft.Json.JsonConvert.DeserializeObject<SaveDataJson>(digGridDataJson);
if (data.ActivityId == _curActivityId)
{
_serverData = data.GetSerializableData();
_allServerGridData = data.GetSerializableGridData().ToList();
TempIndex = data.TempIndex;
}
else
{
SaveNull();
}
}
if (_serverData == null || (!_allClamps.Contains(_serverData.ClampId) && _serverData.ClampId > 0))
{
_serverData = new SandDigServerData();
_serverData.ClampId = _allClamps[0];
_allServerGridData.Clear();
}
SetRedPoint();
//#if UNITY_EDITOR
// //测试
// _allServerGridData = new List<ServerGridData>();
// _allServerGridPropsData = new List<ServerGridPropsData>();
// _serverData = new SandDigServerData();
// _serverData.ClampId = _allClamps[1];
//#endif
}
}
public void GMSetClamp(int index)
{
if (_curActivityId <= 0 || _serverData == null)
{
return;
}
if (index >= _allClamps.Count)
{
index = _allClamps.Count - 1;
}
if (index < 0)
{
_serverData.ClampId = -1;
}
else
{
_serverData.ClampId = _allClamps[index];
}
NewData();
}
public async Task<bool> InitClientData(ClientDataHandleEnum handleType)
{
if (_serverData == null || _serverData.ClampId <= 0)
return false;
DiggingGameManager.LogError("初始化客户端管卡数据");
string JsonPath = $"Clamp{_serverData.ClampId}";// $"Assets/ABPackage/SandDig/ClampJson/Clamp{_serverData.ClampId}";
GContext.container.Resolve<DiggingGameManager>().GameState = SandDigGameState.LoadJson;
AsyncOperationHandle<TextAsset> handle = Addressables.LoadAssetAsync<TextAsset>(JsonPath);
TaskCompletionSource<bool> taskCompletion = new TaskCompletionSource<bool>();
handle.Completed += (AsyncOperationHandle<TextAsset> obj) =>
{
if (obj.Status == AsyncOperationStatus.Succeeded)
{
DiggingGameManager.LogError("新管卡数据加载完毕");
_dinggingSceneData = JsonConvert.DeserializeObject<DinggingSceneData>(obj.Result.ToString());
_dinggingSceneData.AnalysisData(_allServerGridData);
// 释放资源
Addressables.Release(handle);
if (handleType == ClientDataHandleEnum.PassClamp)
{
//可以切换了
GContext.container.Resolve<DiggingGameManager>().GameState = SandDigGameState.WaitPassLoading;
}
else if (handleType == ClientDataHandleEnum.EnterGame)
{
GContext.container.Resolve<DiggingGameManager>().GameState = SandDigGameState.LoadJsonOver;
}
else if (handleType == ClientDataHandleEnum.Init)
{
InitCheckClampPass();
}
taskCompletion.SetResult(true);
}
else
{
taskCompletion.SetResult(false);
DiggingGameManager.LogError("Failed to load asset: " + JsonPath);
}
};
return await taskCompletion.Task;
}
public void InitCheckClampPass()
{
List<int> allHaveProps = new List<int>(GetAllPassIds());
PropData[] allData = GetAllPropData();
bool allFinded = true;
for (int i = 0; i < allData.Length; i++)
{
var propData = allData[i];
if (!allHaveProps.Contains(propData.PropId))
{
allFinded = false;
break;
}
else
{
allHaveProps.Remove(propData.PropId);
}
}
if (!allFinded)
{
allFinded = true;
GridData[] gridDatas = GetAllGridData();
for (int i = 0; i < gridDatas.Length; i++)
{
GridData gridData = gridDatas[i];
if (gridData.IsBorder || gridData.IsOpen)
{
continue;
}
allFinded = false;
break;
}
}
if (allFinded)
{
DiggingStageReward config = GContext.container.Resolve<Tables>().TbDiggingStageReward.Get(_serverData.ClampId);
_serverData.ClampId = config.NextTarget;
NewData();
}
}
#endregion
/// <summary>
/// 通过当前管卡发奖
/// </summary>
public void PassClamp()
{
GContext.container.Resolve<DiggingGameManager>().ClampIsPass = true;
DiggingStageReward config = GContext.container.Resolve<Tables>().TbDiggingStageReward.Get(_serverData.ClampId);
var playerData = GContext.container.Resolve<PlayerItemData>();
DiggingGameManager.LogError("获得的Drop奖励 " + config.DropID);
GContext.container.Resolve<DiggingGameManager>().itemDatas = playerData.AddItemByDrop(config.DropID, true);
_serverData.ClampId = config.NextTarget;
NewData();
}
/// <summary>
/// 在线进入新关卡,数据初始化
/// </summary>
public void NewData()
{
TempIndex = -1;
_serverData.ClickCount = 0;
_serverData.Reset();
_allServerGridData.Clear();
_dinggingSceneData?.Reset();
SaveAll();
}
public void NewClampInit()
{
GContext.Publish(new EventSandDigNewClamp(_serverData.ClampId));
if (_serverData.ClampId <= 0)
{
//通关所有关卡
DiggingGameManager.LogError("通关所有关卡!!!!!!!");
}
else
{
InitClientData(ClientDataHandleEnum.PassClamp);
}
}
#region
/// <summary>
/// 使用道具
/// </summary>
public void UseDig()
{
_serverDigCount--;
_serverData.ClickCount++;
SaveDigCount();
GContext.Publish(new EventSandDigPropUpdate());
}
/// <summary>
/// 增加道具
/// </summary>
/// <param name="count"></param>
public void AddDigCount(int count)
{
_serverDigCount += count;
SaveDigCount();
}
/// <summary>
/// 获得目标道具
/// </summary>
/// <param name="id"></param>
public void AddProp(int id)
{
_serverData.PassPropIds.Add(id);
}
public List<int> GetAllPassIds()
{
return _serverData.PassPropIds;
}
public DinggingSceneData GetBroadData()
{
return _dinggingSceneData;
}
public BroadData[] GetAllBroadData()
{
return _dinggingSceneData.GetAllBroadData();
}
public GridData[] GetAllGridData()
{
return _dinggingSceneData.GetAllGridData();
}
/// <summary>
/// 获取一个格子数据
/// </summary>
/// <param name="row"></param>
/// <param name="col"></param>
/// <returns></returns>
public GridData GetGridData(int row, int col)
{
return _dinggingSceneData.GetGridData(row, col);
}
public PropData[] GetAllPropData()
{
return _dinggingSceneData.GetAllPropData();
}
public List<PropTempData> GetOnePropTempData()
{
if (TempIndex < 0)
{
TempIndex = _dinggingSceneData.GetOnePropTempDataIndex();
}
return _dinggingSceneData.GetAllPropTempData(TempIndex);
}
public Vector3 GetTaskPosPositon()
{
return _dinggingSceneData.GetTaskPosPositon();
}
/// <summary>
/// 获取道具个数
/// </summary>
/// <returns></returns>
public int GetDigCount()
{
return _serverDigCount;
}
public SandDigServerData GetServerData()
{
return _serverData;
}
public int GetCurClampId()
{
return _serverData.ClampId;
}
public int GetClickCount()
{
return _serverData.ClickCount;
}
#endregion
#region
public void SaveDigCount()
{
SetRedPoint();
SaveDigCountJson dataJson = new SaveDigCountJson();
dataJson.ActivityId = _curActivityId;
dataJson.DigCount = _serverDigCount;
string json = JsonConvert.SerializeObject(dataJson);
PlayFabMgr.Instance.UpdateUserDataValue(DigCountKey, json);
GContext.container.Resolve<FishingEventData>().SaveTransitionData(dataJson.ActivityId, dataJson.DigCount);
}
void SetRedPoint()
{
RedPointManager.Instance.SetRedPointState("Home.Digging", _serverData != null && _serverData.ClampId > 0 && _serverDigCount >= redDot);
}
public void SaveData()
{
//通用数据 + 任务目标数据
SaveDataJson dataJson = new SaveDataJson();
dataJson.ActivityId = _curActivityId;
dataJson.SandDigServerData = _serverData.ToJson();
dataJson.TempIndex = TempIndex;
//网格数据
GridData[] allGridData = _dinggingSceneData?.GetAllGridData() ?? new GridData[0];
string allGridStr = allGridData.Length > 0 ? "[" : string.Empty;
for (int i = 0; i < allGridData.Length; i++)
{
if (i == allGridData.Length - 1)
{
allGridStr += allGridData[i].ToJson() + "]";
}
else
{
allGridStr += allGridData[i].ToJson() + ",";
}
}
dataJson.AllGridJson = allGridStr;
string json = JsonConvert.SerializeObject(dataJson);
//DiggingGameManager.LogError(json);
PlayFabMgr.Instance.UpdateUserDataValue(DigGridDataKey, json);
}
public void SaveAll()
{
this.SaveDigCount();
this.SaveData();
}
/// <summary>
/// 清空上一期活动数据
/// </summary>
private void SaveNull()
{
_serverDigCount = GContext.container.Resolve<FishingEventData>().GetInitWelcomeGift(_curActivityId);
SaveDigCount();
PlayFabMgr.Instance.UpdateUserDataValue(DigGridDataKey, string.Empty);
}
#endregion
}

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