备份CatanBuilding瘦身独立工程
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72
Assets/Scripts/MiniBP/UI/MiniBattlePassSecondPanel.cs
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72
Assets/Scripts/MiniBP/UI/MiniBattlePassSecondPanel.cs
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using DG.Tweening;
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using Spine.Unity;
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using TMPro;
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using UnityEngine;
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public class MiniBattlePassSecondPanel : MiniBattlePassPanel
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{
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//TMP_Text text_num;
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TMP_Text text_num1;
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Transform spineRoot;
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SkeletonGraphic spine;
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RewardItemNew reward;
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protected override MiniBattlePassType Type => MiniBattlePassType.Dive;
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protected override int showCount => 5;
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protected override void Awake()
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{
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base.Awake();
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reward = transform.Find("root/total_prize/bg/reward").GetComponent<RewardItemNew>();
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spineRoot = transform.Find("root/ScrollView/Viewport/Content/spineRoot");
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spine = transform.Find("root/ScrollView/Viewport/Content/spineRoot/spine").GetComponent<SkeletonGraphic>();
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//text_num = transform.Find("root/total_prize/bg/reward/text_num").GetComponent<TMP_Text>();
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text_num1 = transform.Find("root/total_prize/reward/text_num").GetComponent<TMP_Text>();
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}
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protected override void Start()
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{
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reward.SetData(miniBP.ItemShow[0], $"x{ConvertTools.GetNumberString(miniBP.ItemCountShow[0])}", true);
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//text_num.text = $"x{miniBP.ItemCountShow[0]}";
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text_num1.text = $"x{ConvertTools.GetNumberString(miniBP.ItemCountShow[1])}";
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base.Start();
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}
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protected override void JumpToIndex()
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{
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int index = miniBP.Data.showIndex;
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float startPos = ((index - 2) * 1f / (miniBPItemDatas.Count - showCount));
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if (startPos > 1f) startPos = 1f;
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if (startPos < 0f) startPos = 0f;
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scrollRect.verticalNormalizedPosition = startPos;
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int spineIndex = miniBP.Data.showIndex;
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if (spineIndex < miniBPItemDatas.Count - 1)
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{
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spineIndex++;
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}
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spineRoot.localPosition = new Vector3(spineRoot.localPosition.x, spineIndex * itemHeight, 0);
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if (miniBP.rewardIndex > index)
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{
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miniBP.SetOldLevel();
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float endPos = ((miniBP.rewardIndex - 2) * 1f / (miniBPItemDatas.Count - showCount));
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if (endPos > 1f) endPos = 1f;
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if (endPos < 0f) endPos = 0f;
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spine.AnimationState.SetAnimation(0, "swimming_move", true);
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scrollRect.DOVerticalNormalizedPos(endPos, 1).SetEase(Ease.Linear);
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spineIndex = miniBP.rewardIndex;
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if (spineIndex < miniBPItemDatas.Count - 1)
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{
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spineIndex++;
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}
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spineRoot.DOLocalMoveY(spineIndex * itemHeight, 1).OnComplete(() =>
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{
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spine.AnimationState.SetAnimation(0, "swimming_idle", true);
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});
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}
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else
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{
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spine.AnimationState.SetAnimation(0, "swimming_idle", true);
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}
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}
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}
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