备份CatanBuilding瘦身独立工程
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83
Assets/Scripts/MiniBP/UI/MiniBattlePassItem.cs
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83
Assets/Scripts/MiniBP/UI/MiniBattlePassItem.cs
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using asap.core;
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using GameCore;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public interface IMiniBattlePassItem
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{
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void Init(MiniBPItemData bpItemFirstData, MiniBattlePassDataModel miniBP);
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void Refresh();
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void UnlockRefresh();
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}
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public class MiniBattlePassItem : MonoBehaviour, IMiniBattlePassItem
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{
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public GameObject bg_normal;
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public GameObject bg_done;
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public RewardItemNew grandReward;
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public GameObject grandClaimLocked;
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public GameObject fx_unlocked;
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public GameObject grandClaim;
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public Button grandClaimBtn;
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public TMP_Text text_task;
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public Image bar;
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public TMP_Text text_bar;
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protected MiniBattlePassDataModel miniBP;
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protected bool isClaim;
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protected virtual void Start()
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{
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grandClaimBtn.onClick.AddListener(ClickGrandClaim);
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}
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private void ClickLock()
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{
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if (isClaim)
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{
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ToastPanel.Show(LocalizationMgr.GetText("UI_ToastPanel_106"));
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}
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}
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public MiniBPItemData data;
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public virtual void Init(MiniBPItemData bpItemFirstData, MiniBattlePassDataModel miniBP)
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{
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if (bpItemFirstData == null)
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{
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return;
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}
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this.miniBP = miniBP;
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this.data = bpItemFirstData;
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isClaim = bpItemFirstData.progress >= bpItemFirstData.maxProgress;
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text_bar.text = $"{bpItemFirstData.progress}/{bpItemFirstData.maxProgress}";
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bar.fillAmount = (float)bpItemFirstData.progress / bpItemFirstData.maxProgress;
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grandReward.SetData(bpItemFirstData.grandReward);
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text_task.text = bpItemFirstData.taskName;
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bg_normal.SetActive(!isClaim);
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Refresh();
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}
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public virtual void Refresh()
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{
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grandClaimLocked.gameObject.SetActive(!data.isGrandReward);
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}
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public void UnlockRefresh()
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{
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fx_unlocked.SetActive(true);
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}
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private void ClickGrandClaim()
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{
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if (data.isGrandReward)
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{
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//领取付费奖励的逻辑
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miniBP.ReceiveReward(data.index, false);
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//Refresh();
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GContext.Publish(new RefreshPanelEvent());
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}
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else
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{
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ToastPanel.Show(LocalizationMgr.GetText("UI_ToastPanel_106"));
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}
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}
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}
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