备份CatanBuilding瘦身独立工程

This commit is contained in:
JSD\13999
2026-05-26 16:15:54 +08:00
commit 2d0e6a61b7
12001 changed files with 2431925 additions and 0 deletions

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using asap.core;
using GameCore;
using System;
using System.Collections.Generic;
using TMPro;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
public class HomeBtnMiniBP : EventButtonResource, IUIRedPoint
{
public const string redKey = "MiniBP";
public MiniBattlePassType Type = MiniBattlePassType.LuckMagic;
MiniBattlePassDataModel miniBP;
Image icon;
Button btn;
TMP_Text text_time;
GameObject redpoint;
IDisposable timerDisposable;
private void Awake()
{
miniBP = GContext.container.Resolve<MiniBattlePassDataProvider>().GetModel(Type);
icon = transform.Find("icon").GetComponent<Image>();
text_time = transform.Find("text_time").GetComponent<TMP_Text>();
btn = GetComponent<Button>();
redpoint = transform.Find("redpoint").gameObject;
if (!miniBP.IsShow() || miniBP.IsDone())
{
gameObject.SetActive(false);
return;
}
CheckResource(new List<string>() { miniBP.PanelName, miniBP.Icon });
}
private void Start()
{
btn.onClick.AddListener(OnClickIn);
}
private void OnEnable()
{
ShowTimer();
RedPointManager.Instance.AddRedPoint(redKey + Type, this);
SetRedPointState(RedPointManager.Instance.GetRedPointState(redKey + Type));
}
public void SetRedPointState(bool state)
{
redpoint.SetActive(state);
}
void OnClickIn()
{
UIManager.Instance.ShowUILoad(new UIType(miniBP.PanelName));
}
void ShowTimer()
{
//剩余时间
if (timerDisposable != null)
{
timerDisposable.Dispose();
timerDisposable = null;
}
TimeSpan duration = miniBP.endTime - ZZTimeHelper.UtcNow();
text_time.text = ConvertTools.ConvertTime2(duration);
timerDisposable = Observable.Interval(TimeSpan.FromSeconds(1)).Subscribe(UpdateTimer);
}
public void SetShow()
{
miniBP = GContext.container.Resolve<MiniBattlePassDataProvider>().GetModel(Type);
if (miniBP.IsShow() && !miniBP.IsDone())
{
ShowTimer();
gameObject.SetActive(true);
CheckResource(new List<string>() { miniBP.PanelName, miniBP.Icon });
}
}
private void UpdateTimer(long _ = 0L)
{
text_time.text = ConvertTools.ConvertTime2(miniBP.endTime - ZZTimeHelper.UtcNow());
if (!miniBP.IsShow())
{
Refresh();
}
}
protected void Refresh()
{
if (timerDisposable != null)
{
timerDisposable.Dispose();
timerDisposable = null;
}
gameObject.SetActive(false);
}
private void OnDisable()
{
RedPointManager.Instance.RemoveRedPoint(redKey + Type);
if (timerDisposable != null)
{
timerDisposable.Dispose();
timerDisposable = null;
}
}
protected override void OnLoadEventResource()
{
miniBP = GContext.container.Resolve<MiniBattlePassDataProvider>().GetModel(Type);
if (miniBP.IsShow() && !miniBP.IsDone())
{
gameObject.SetActive(true);
IUIService uIService = GContext.container.Resolve<IUIService>();
uIService.SetImageSprite(icon, miniBP.Icon);
}
}
}

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using asap.core;
using Coffee.UIExtensions;
using DG.Tweening;
using GameCore;
using System;
using TMPro;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
public class MapBtnMiniBP : MonoBehaviour, IUIRedPoint
{
MiniBattlePassType Type = MiniBattlePassType.Fishcard;
MiniBattlePassDataModel miniBP;
public Button btn_questionmark;
Button btn;
Image icon;
TMP_Text text_time;
GameObject redpoint;
GameObject redpoint_big;
TMP_Text text_redpoint_big;
TMP_Text text_level;
Image bar;
TMP_Text text_num_bar;
int curExp;
int curAllExp;
int curMax = 1;
float _fillTime = 0.5f;
public GameObject fx;
public UIParticleAttractor uIParticleAttractor;
public CanvasGroup canvasGroup;
IDisposable timerDisposable;
private void Awake()
{
miniBP = GContext.container.Resolve<MiniBattlePassDataProvider>().GetModel(Type);
icon = transform.Find("icon").GetComponent<Image>();
text_time = transform.Find("text_time").GetComponent<TMP_Text>();
btn = GetComponent<Button>();
redpoint = transform.Find("redpoint").gameObject;
redpoint_big = transform.Find("redpoint_big").gameObject;
text_redpoint_big = redpoint_big.transform.Find("text_redpoint").GetComponent<TMP_Text>();
text_level = transform.Find("level/text_num").GetComponent<TMP_Text>();
bar = transform.Find("bg_bar/bar").GetComponent<Image>();
text_num_bar = transform.Find("bg_bar/text_num").GetComponent<TMP_Text>();
OnInit();
}
private void Start()
{
btn.onClick.AddListener(OnClickIn);
}
private void OnInit()
{
if (timerDisposable != null)
{
timerDisposable.Dispose();
timerDisposable = null;
}
if (!miniBP.IsShow())
{
gameObject.SetActive(false);
return;
}
else
{
gameObject.SetActive(true);
}
miniBP.SetOldLevel();
var progressList = miniBP.ProgressList;
int nextlv = miniBP.rewardIndex + 1;
if (nextlv < progressList.Count)
{
int startExp = 0;
if (nextlv > 0)
{
startExp = progressList[nextlv - 1];
}
curExp = miniBP.Data.Exp - startExp;
curMax = progressList[nextlv] - startExp;
text_num_bar.text = $"{curExp}/{curMax}";
bar.fillAmount = curExp / (float)curMax;
text_level.text = nextlv.ToString();
}
else
{
bar.fillAmount = 1f;
text_num_bar.text = LocalizationMgr.GetText("UI_FishingRodPanel_Advanced_18");
text_level.text = miniBP.rewardIndex.ToString();
}
curAllExp = miniBP.Data.Exp;
ShowTimer();
}
private void OnEnable()
{
RedPointManager.Instance.AddRedPoint(HomeBtnMiniBP.redKey + Type, this);
SetRedPointState(RedPointManager.Instance.GetRedPointState(HomeBtnMiniBP.redKey + Type));
}
/// <summary>
/// 资源飞入
/// </summary>
/// <param name="classification"></param>
/// <returns></returns>
public async System.Threading.Tasks.Task ParticleAttractor(int showCount)
{
ParticleSystem particleSystem = fx.transform.Find("Scale/quan03").GetComponent<ParticleSystem>();
if (particleSystem != null)
{
particleSystem.Clear();
var main = particleSystem.main;
int maxCount = main.maxParticles;
if (showCount < maxCount)
{
int addCount = (int)showCount;
main.maxParticles = addCount;
}
fx.SetActive(true);
uIParticleAttractor.enabled = true;
await Awaiters.Seconds(1.8f);
fx.SetActive(false);
uIParticleAttractor.enabled = false;
}
}
/// <summary>
/// 资源飞入之后
/// </summary>
public async void PlayUpBar()
{
int offset = miniBP.Data.Exp - curAllExp;
if (offset <= 0)
{
return;
}
curAllExp = miniBP.Data.Exp;
canvasGroup.blocksRaycasts = false;
await ParticleAttractor(offset);
int oldLv = miniBP.Data.showIndex;
int curLv = miniBP.rewardIndex;
if (curLv > oldLv)
{
miniBP.SetOldLevel();
for (int i = oldLv + 1; i < curLv; i++)
{
text_level.text = i.ToString();
bar.DOFillAmount(1f, _fillTime).OnUpdate(
() =>
{
var curExp = bar.fillAmount * curMax;
text_num_bar.text = $"{(int)curExp}/{curMax}";
}
);
await Awaiters.Seconds(_fillTime);
int startExp = 0;
if (i > 0)
{
startExp = miniBP.ProgressList[i - 1];
}
curMax = miniBP.ProgressList[i] - startExp;
text_num_bar.text = $"{0}/{curMax}";
bar.fillAmount = 0;
}
text_level.text = curLv.ToString();
bar.DOFillAmount(1f, _fillTime).OnUpdate(
() =>
{
var curExp = bar.fillAmount * curMax;
text_num_bar.text = $"{(int)curExp}/{curMax}";
}
).OnComplete(PlayUpBarEnd);
}
else if (curLv <= miniBP.ProgressList.Count - 1)
{
PlayBar(false);
}
else
{
canvasGroup.blocksRaycasts = true;
}
}
void PlayUpBarEnd()
{
bar.fillAmount = 0f;
curExp = 0;
PlayBar(true);
}
void PlayBar(bool openPanel)
{
var progressList = miniBP.ProgressList;
int nextlv = miniBP.rewardIndex + 1;
if (nextlv < progressList.Count)
{
text_num_bar.text = $"{curExp}/{curMax}";
bar.fillAmount = curExp / (float)curMax;
text_level.text = nextlv.ToString();
int startExp = 0;
if (nextlv > 0)
{
startExp = progressList[nextlv - 1];
}
curMax = progressList[nextlv] - startExp;
curExp = miniBP.Data.Exp - startExp;
if (curExp == 0)
{
if (openPanel)
{
OnClickIn();
}
canvasGroup.blocksRaycasts = true;
return;
}
bar.DOFillAmount(curExp / (float)curMax, _fillTime)
.OnUpdate(
() =>
{
var curExp = bar.fillAmount * curMax;
text_num_bar.text = $"{(int)curExp}/{curMax}";
}
)
.OnComplete(
() =>
{
text_num_bar.text = $"{curExp}/{curMax}";
bar.fillAmount = curExp / (float)curMax;
if (openPanel)
{
OnClickIn();
}
canvasGroup.blocksRaycasts = true;
});
}
else
{
bar.fillAmount = 1f;
text_num_bar.text = LocalizationMgr.GetText("UI_FishingRodPanel_Advanced_18");
text_level.text = miniBP.rewardIndex.ToString();
if (openPanel)
{
OnClickIn();
}
canvasGroup.blocksRaycasts = true;
}
}
public void SetRedPointState(bool state)
{
if (redpoint_big != null && text_redpoint_big != null)
{
if (!state)
{
redpoint_big.SetActive(false);
}
else
{
int count = RedPointManager.Instance.GetRedPointCount(HomeBtnMiniBP.redKey + Type);
if (count > 1)
{
redpoint_big.SetActive(true);
if (count > 99)
{
text_redpoint_big.text = "99+";
}
else
{
text_redpoint_big.text = count.ToString();
}
state = false;
}
else
{
redpoint_big.SetActive(false);
}
}
}
redpoint.SetActive(state);
}
void OnClickIn()
{
UIManager.Instance.ShowUILoad(new UIType(miniBP.PanelName));
}
void ShowTimer()
{
//剩余时间
TimeSpan duration = miniBP.endTime - ZZTimeHelper.UtcNow();
text_time.text = ConvertTools.ConvertTime2(duration);
timerDisposable = Observable.Interval(TimeSpan.FromSeconds(1)).Subscribe(UpdateTimer);
}
private void UpdateTimer(long _ = 0L)
{
text_time.text = ConvertTools.ConvertTime2(miniBP.endTime - ZZTimeHelper.UtcNow());
if (!miniBP.IsShow())
{
Refresh();
}
}
protected void Refresh()
{
gameObject.SetActive(false);
GContext.container.Resolve<FishingEventData>().GetEventAndInit(9, 3);
OnInit();
}
private void OnDisable()
{
RedPointManager.Instance.RemoveRedPoint(HomeBtnMiniBP.redKey + Type);
}
private void OnDestroy()
{
if (timerDisposable != null)
{
timerDisposable.Dispose();
timerDisposable = null;
}
}
}

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using asap.core;
using cfg;
using GameCore;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class MiniBattlePassCardPanel : MiniBattlePassFirstPanel
{
protected override MiniBattlePassType Type => MiniBattlePassType.Fishcard;
protected override int showCount => 3;
Image bar;
TMP_Text text_num_bar;
TMP_Text text_num_level;
Button btn_questionmark;
GameObject info_tips;
Button btn_close_tips;
TMP_Text text_content;
TMP_Text exp_text_num;
TMP_Text source_text;
TMP_Text convert_text;
Image convert_icon;
protected override void Awake()
{
base.Awake();
bar = transform.Find("root/bar/bg_bar/bar").GetComponent<Image>();
text_num_bar = transform.Find("root/bar/bg_bar/text_num").GetComponent<TMP_Text>();
text_num_level = transform.Find("root/bar/level/text_num").GetComponent<TMP_Text>();
btn_questionmark = transform.Find("root/btn_questionmark").GetComponent<Button>();
info_tips = transform.Find("root/info_tips").gameObject;
btn_close_tips = info_tips.transform.Find("btn_close").GetComponent<Button>();
text_content = info_tips.transform.Find("item/text_content").GetComponent<TMP_Text>();
exp_text_num = transform.Find("root/ScrollView/Viewport/Content/panel_gift_final/money/position/money/text_num").GetComponent<TMP_Text>();
source_text = transform.Find("root/ScrollView/Viewport/Content/panel_gift_final/money/position/transform/icon_exp/text_num").GetComponent<TMP_Text>();
convert_text = transform.Find("root/ScrollView/Viewport/Content/panel_gift_final/money/position/transform/icon_money/text_num").GetComponent<TMP_Text>();
convert_icon = transform.Find("root/ScrollView/Viewport/Content/panel_gift_final/money/position/transform/icon_money").GetComponent<Image>();
timerFormat = "{0}";
}
protected override void Start()
{
base.Start();
if (miniBP.OverFlow.Count >= 3)
{
convert_text.text = miniBP.OverFlow[1].ToString();
source_text.text = miniBP.OverFlow[0].ToString();
Item item = GContext.container.Resolve<Tables>().TbItem.GetOrDefault(miniBP.OverFlow[2]);
GContext.container.Resolve<IUIService>().SetImageSprite(convert_icon, item.Icon);
}
else
{
Debug.LogError("MiniBattlePassCardPanel: OverFlow count is less than 3, check the data.");
}
var progressList = miniBP.ProgressList;
int nextlv = miniBP.rewardIndex + 1;
if (nextlv < progressList.Count)
{
int startExp = 0;
if (nextlv > 0)
{
startExp = progressList[nextlv - 1];
}
int curExp = miniBP.Data.Exp - startExp;
int curMax = progressList[nextlv] - startExp;
text_num_bar.text = $"{curExp}/{curMax}";
bar.fillAmount = curExp / (float)curMax;
text_num_level.text = nextlv.ToString();
exp_text_num.text = "0";
}
else
{
exp_text_num.text = $"{miniBP.Data.Exp - progressList[^1]}";
bar.fillAmount = 1f;
text_num_bar.text = LocalizationMgr.GetText("UI_FishingRodPanel_Advanced_18");
text_num_level.text = miniBP.rewardIndex.ToString();
}
btn_questionmark.onClick.AddListener(() =>
{
info_tips.SetActive(true);
});
info_tips.SetActive(false);
btn_close_tips.onClick.AddListener(() =>
{
info_tips.SetActive(false);
});
text_content.text = LocalizationMgr.GetFormatTextValue(miniBP.TaskDesc, miniBP.Param);
text_buy.text = LocalizationMgr.GetFormatTextValue("UI_MiniBattlePass_FishcardPanel_2", text_buy.text);
}
}

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using DG.Tweening;
using TMPro;
using UnityEngine.UI;
public class MiniBattlePassFirstPanel : MiniBattlePassPanel
{
TMP_Text text_num;
protected Button btn_claim_n;
protected Button btn_claim_gray_n;
protected override int showCount => 4;
protected override void Awake()
{
base.Awake();
text_num = transform.Find("root/total_prize/reward/text_num").GetComponent<TMP_Text>();
btn_claim_n = transform.Find("root/bottom/buy/btn_claim/btn_green").GetComponent<Button>();
btn_claim_gray_n = transform.Find("root/bottom/buy/btn_claim_gray/btn_green").GetComponent<Button>();
}
protected override void Start()
{
btn_claim_n.onClick.AddListener(ClickClaimAll);
text_num.text = $"x{ConvertTools.GetNumberString(miniBP.ItemCountShow[0])}";
base.Start();
}
protected override void RefreshPanel()
{
base.RefreshPanel();
if (!miniBP.IsVip)
{
btn_claim_n.gameObject.SetActive(miniBP.Data.NRIndexs.Count <= miniBP.rewardIndex);
btn_claim_gray_n.gameObject.SetActive(miniBP.Data.NRIndexs.Count > miniBP.rewardIndex);
}
}
protected override void JumpToIndex()
{
int index = miniBP.Data.showIndex;
float startPos = 1 - (index * 1f / (miniBPItemDatas.Count - showCount));
if (startPos > 1f) startPos = 1f;
if (startPos < 0f) startPos = 0f;
scrollRect.verticalNormalizedPosition = startPos;
if (miniBP.rewardIndex > index)
{
miniBP.SetOldLevel();
float endPos = 1 - (miniBP.rewardIndex * 1f / (miniBPItemDatas.Count - showCount));
if (endPos > 1f) endPos = 1f;
if (endPos < 0f) endPos = 0f;
scrollRect.DOVerticalNormalizedPos(endPos, 0.5f);
}
}
}

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using asap.core;
using GameCore;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public interface IMiniBattlePassItem
{
void Init(MiniBPItemData bpItemFirstData, MiniBattlePassDataModel miniBP);
void Refresh();
void UnlockRefresh();
}
public class MiniBattlePassItem : MonoBehaviour, IMiniBattlePassItem
{
public GameObject bg_normal;
public GameObject bg_done;
public RewardItemNew grandReward;
public GameObject grandClaimLocked;
public GameObject fx_unlocked;
public GameObject grandClaim;
public Button grandClaimBtn;
public TMP_Text text_task;
public Image bar;
public TMP_Text text_bar;
protected MiniBattlePassDataModel miniBP;
protected bool isClaim;
protected virtual void Start()
{
grandClaimBtn.onClick.AddListener(ClickGrandClaim);
}
private void ClickLock()
{
if (isClaim)
{
ToastPanel.Show(LocalizationMgr.GetText("UI_ToastPanel_106"));
}
}
public MiniBPItemData data;
public virtual void Init(MiniBPItemData bpItemFirstData, MiniBattlePassDataModel miniBP)
{
if (bpItemFirstData == null)
{
return;
}
this.miniBP = miniBP;
this.data = bpItemFirstData;
isClaim = bpItemFirstData.progress >= bpItemFirstData.maxProgress;
text_bar.text = $"{bpItemFirstData.progress}/{bpItemFirstData.maxProgress}";
bar.fillAmount = (float)bpItemFirstData.progress / bpItemFirstData.maxProgress;
grandReward.SetData(bpItemFirstData.grandReward);
text_task.text = bpItemFirstData.taskName;
bg_normal.SetActive(!isClaim);
Refresh();
}
public virtual void Refresh()
{
grandClaimLocked.gameObject.SetActive(!data.isGrandReward);
}
public void UnlockRefresh()
{
fx_unlocked.SetActive(true);
}
private void ClickGrandClaim()
{
if (data.isGrandReward)
{
//领取付费奖励的逻辑
miniBP.ReceiveReward(data.index, false);
//Refresh();
GContext.Publish(new RefreshPanelEvent());
}
else
{
ToastPanel.Show(LocalizationMgr.GetText("UI_ToastPanel_106"));
}
}
}

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using asap.core;
using GameCore;
using UnityEngine;
using UnityEngine.UI;
public class MiniBattlePassItemFirst : MiniBattlePassItem
{
public GameObject grandClaimed;
public RewardItemNew freeReward;
public GameObject freeClaim;
public Button freeClaimBtn;
public GameObject freeClaimed;
protected override void Start()
{
base.Start();
freeClaimBtn.onClick.AddListener(() =>
{
miniBP.ReceiveReward(data.index, true);
//Refresh();
GContext.Publish(new RefreshPanelEvent());
});
}
public override void Init(MiniBPItemData bpItemFirstData, MiniBattlePassDataModel miniBP)
{
base.Init(bpItemFirstData, miniBP);
freeReward.SetData(bpItemFirstData.freeReward);
bg_done.SetActive(isClaim);
}
/// <summary>
/// 购买VIP 或 领奖之后刷新界面
/// </summary>
public override void Refresh()
{
base.Refresh();
freeClaim.SetActive(!data.isFreeClaimed && isClaim);
freeClaimed.SetActive(data.isFreeClaimed);
grandClaim.SetActive(data.isGrandReward && !data.isGrandClaimed && isClaim);
grandClaimed.SetActive(data.isGrandClaimed);
}
}
public class MiniBPItemData
{
public int index;
public int progress;
public int maxProgress;
public string taskName;
public ItemData freeReward;
public ItemData grandReward;
public bool isGrandReward;
public bool isGrandClaimed;
public bool isFreeClaimed;
}

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using asap.core;
using GameCore;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class MiniBattlePassItemFishCard : MonoBehaviour, IMiniBattlePassItem
{
public GameObject tag_normal_mask;
public TMP_Text text_num_normal;
public GameObject tag_current;
public TMP_Text text_num_current;
public GameObject tag_first;
public RewardItemNew freeReward;
public GameObject freeClaim;
public Button freeClaimBtn;
public RewardItemNew grandReward;
public GameObject grandClaimLocked;
public GameObject fx_unlocked;
public GameObject grandClaim;
public Button grandClaimBtn;
protected MiniBattlePassDataModel miniBP;
protected bool isClaim;
MiniBPItemData data;
protected void Start()
{
grandClaimBtn.onClick.AddListener(ClickGrandClaim);
freeClaimBtn.onClick.AddListener(() =>
{
miniBP.ReceiveReward(data.index, true);
//Refresh();
GContext.Publish(new RefreshPanelEvent());
});
}
private void ClickLock()
{
if (isClaim)
{
ToastPanel.Show(LocalizationMgr.GetText("UI_ToastPanel_106"));
}
}
public void Init(MiniBPItemData bpItemFirstData, MiniBattlePassDataModel miniBP)
{
if (bpItemFirstData == null)
{
return;
}
this.miniBP = miniBP;
this.data = bpItemFirstData;
isClaim = bpItemFirstData.progress >= bpItemFirstData.maxProgress;
grandReward.SetData(bpItemFirstData.grandReward);
//text_task.text = bpItemFirstData.taskName;
if (bpItemFirstData.freeReward != null)
{
freeReward.SetData(bpItemFirstData.freeReward);
}
tag_normal_mask.SetActive(!isClaim);
tag_first.SetActive(data.index == 0);
tag_current.SetActive(data.index == miniBP.rewardIndex);
text_num_current.text = text_num_normal.text = data.index.ToString();
Refresh();
}
public void Refresh()
{
grandClaimLocked.gameObject.SetActive(!data.isGrandReward);
grandClaim.SetActive(data.isGrandReward && !data.isGrandClaimed && isClaim);
grandClaimBtn.gameObject.SetActive(data.isGrandReward && !data.isGrandClaimed && isClaim);
freeClaim.SetActive(!data.isFreeClaimed && isClaim);
freeClaimBtn.gameObject.SetActive(!data.isFreeClaimed && isClaim);
grandReward.SetReceived(data.isGrandClaimed);
freeReward.SetReceived(data.isFreeClaimed);
}
public void UnlockRefresh()
{
fx_unlocked.SetActive(true);
}
private void ClickGrandClaim()
{
if (data.isGrandReward)
{
//领取付费奖励的逻辑
miniBP.ReceiveReward(data.index, false);
//Refresh();
GContext.Publish(new RefreshPanelEvent());
}
else
{
ToastPanel.Show(LocalizationMgr.GetText("UI_ToastPanel_106"));
}
}
}

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using GameCore;
using UnityEngine;
public class MiniBattlePassItemSecond : MiniBattlePassItem
{
public GameObject current;
public GameObject bg_cliam;
public override void Init(MiniBPItemData bpItemFirstData, MiniBattlePassDataModel miniBP)
{
base.Init(bpItemFirstData, miniBP);
bg_cliam.SetActive(isClaim);
current.SetActive(data.index == miniBP.rewardIndex + 1);
}
/// <summary>
/// 购买VIP 或 领奖之后刷新界面
/// </summary>
public override void Refresh()
{
base.Refresh();
grandClaim.SetActive(!data.isGrandClaimed && isClaim);
bg_done.SetActive(data.isGrandClaimed);
}
}

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using asap.core;
using game;
using GameCore;
using System;
using System.Collections.Generic;
using TMPro;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
public struct RefreshPanelEvent
{
}
public class MiniBattlePassPanel : MonoBehaviour
{
protected virtual MiniBattlePassType Type => MiniBattlePassType.LuckMagic;
protected MiniBattlePassDataModel miniBP;
Button btn_close;
TMP_Text text_time;
GameObject buy;
Button btn_buy;
Button btn_claim;
Button btn_claim_gray;
GameObject claim;
GameObject done;
protected TMP_Text text_buy;
protected GameObject item;
protected RectTransform contentRect;
protected Transform content;
protected ScrollRect scrollRect;
protected VerticalLayoutGroup layoutGroup;
int addSizeDelta;
int startAdd;
protected float itemHeight = 164f;
protected float allHeight = 0f;
protected virtual int showCount => 2;
protected List<MiniBPItemData> miniBPItemDatas;
List<IMiniBattlePassItem> miniBattlePassItems = new List<IMiniBattlePassItem>();
protected CompositeDisposable disposables = new CompositeDisposable();
protected string timerFormat;
protected virtual void Awake()
{
miniBP = GContext.container.Resolve<MiniBattlePassDataProvider>().GetModel(Type);
miniBP.SetPanelData();
item = transform.Find("root/ScrollView/Viewport/Content/item").gameObject;
item.SetActive(false);
scrollRect = transform.Find("root/ScrollView").GetComponent<ScrollRect>();
content = transform.Find("root/ScrollView/Viewport/Content");
contentRect = content.GetComponent<RectTransform>();
layoutGroup = content.GetComponent<VerticalLayoutGroup>();
float spacing = layoutGroup.spacing;
addSizeDelta = layoutGroup.padding.vertical;
startAdd = layoutGroup.padding.top;
itemHeight = item.GetComponent<RectTransform>().sizeDelta.y + spacing;
btn_close = transform.Find("root/btn_close").GetComponent<Button>();
text_time = transform.Find("root/bg_time/text_time").GetComponent<TMP_Text>();
buy = transform.Find("root/bottom/buy").gameObject;
btn_buy = transform.Find("root/bottom/buy/btn_buy/btn_green").GetComponent<Button>();
text_buy = transform.Find("root/bottom/buy/btn_buy/btn_green/Ani_Container/p_text").GetComponent<TMP_Text>();
claim = transform.Find("root/bottom/claim").gameObject;
btn_claim = transform.Find("root/bottom/claim/btn_claim/btn_green").GetComponent<Button>();
btn_claim_gray = transform.Find("root/bottom/claim/btn_claim_gray/btn_green").GetComponent<Button>();
done = transform.Find("root/bottom/done").gameObject;
timerFormat = LocalizationMgr.GetText("UI_COMMON_end");
GContext.OnEvent<RefreshPanelEvent>().Subscribe(_ =>
{
RefreshPanel();
}).AddTo(disposables);
}
protected virtual void Start()
{
btn_close.onClick.AddListener(OnClickClose);
btn_buy.onClick.AddListener(OnClickBuy);
btn_claim.onClick.AddListener(ClickClaimAll);
SetItem();
ShowTimer();
SetButtonShow();
RefreshPanel();
var _tables = GContext.container.Resolve<cfg.Tables>();
var _iapItem = miniBP.GetIAPItem();
SKUDetailDataEvent sKUDetailDataEvent = new SKUDetailDataEvent(_iapItem);
GContext.Publish(sKUDetailDataEvent);
text_buy.text = sKUDetailDataEvent.price;
miniBP.CheckIfGetLastBpRewards();
}
protected void SetButtonShow()
{
buy.SetActive(!miniBP.IsVip);
claim.SetActive(miniBP.IsVip && !miniBP.IsDone());
done.SetActive(miniBP.IsDone());
}
async void OnClickBuy()
{
if (miniBP.IsVip)
{
return;
}
bool Result = await miniBP.BuyBattlePass();
if (Result)
{
BuySuccess();
}
}
protected void BuySuccess()
{
buy.SetActive(false);
claim.SetActive(true);
done.SetActive(false);
RefreshPanel();
for (int i = 0; i < miniBattlePassItems.Count; i++)
{
miniBattlePassItems[i].UnlockRefresh();
}
}
protected void ClickClaimAll()
{
miniBP.ReceiveAllReward();
RefreshPanel();
}
void SetItem()
{
miniBPItemDatas = miniBP.miniBPItemDatas;
allHeight = miniBPItemDatas.Count * itemHeight + addSizeDelta;
contentRect.sizeDelta = new Vector2(contentRect.sizeDelta.x, allHeight);
for (int i = 0; i < miniBPItemDatas.Count; i++)
{
GameObject go = Instantiate(item, content);
go.SetActive(true);
IMiniBattlePassItem miniBattlePassItem = go.GetComponent<IMiniBattlePassItem>();
miniBattlePassItem.Init(miniBPItemDatas[i], miniBP);
miniBattlePassItems.Add(miniBattlePassItem);
}
JumpToIndex();
}
protected virtual void JumpToIndex()
{
}
protected virtual void RefreshPanel()
{
if (miniBP.IsVip)
{
bool isShowAllBtn = miniBP.Data.VRIndexs.Count <= miniBP.rewardIndex;
if (miniBP.FreeRewards.Count > 0)
{
isShowAllBtn |= miniBP.Data.NRIndexs.Count <= miniBP.rewardIndex;
}
btn_claim.gameObject.SetActive(isShowAllBtn);
btn_claim_gray.gameObject.SetActive(!isShowAllBtn);
}
for (int i = 0; i < miniBattlePassItems.Count; i++)
{
miniBattlePassItems[i].Refresh();
}
}
void ShowTimer()
{
//剩余时间
TimeSpan duration = miniBP.endTime - ZZTimeHelper.UtcNow();
text_time.text = string.Format(timerFormat, ConvertTools.ConvertTime2(duration));
var timer = Observable.Interval(TimeSpan.FromSeconds(1))
.TakeWhile(seconds => seconds <= duration.TotalSeconds)
.Subscribe(seconds => text_time.text =
string.Format(timerFormat, ConvertTools.ConvertTime2(duration.Subtract(TimeSpan.FromSeconds(seconds))))
, Refresh)
.AddTo(disposables);
}
protected void Refresh()
{
OnClickClose();
}
void OnClickClose()
{
UIManager.Instance.DestroyUI(gameObject.name);
}
private void OnDestroy()
{
disposables?.Dispose();
disposables = null;
}
}

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using DG.Tweening;
using Spine.Unity;
using TMPro;
using UnityEngine;
public class MiniBattlePassSecondPanel : MiniBattlePassPanel
{
//TMP_Text text_num;
TMP_Text text_num1;
Transform spineRoot;
SkeletonGraphic spine;
RewardItemNew reward;
protected override MiniBattlePassType Type => MiniBattlePassType.Dive;
protected override int showCount => 5;
protected override void Awake()
{
base.Awake();
reward = transform.Find("root/total_prize/bg/reward").GetComponent<RewardItemNew>();
spineRoot = transform.Find("root/ScrollView/Viewport/Content/spineRoot");
spine = transform.Find("root/ScrollView/Viewport/Content/spineRoot/spine").GetComponent<SkeletonGraphic>();
//text_num = transform.Find("root/total_prize/bg/reward/text_num").GetComponent<TMP_Text>();
text_num1 = transform.Find("root/total_prize/reward/text_num").GetComponent<TMP_Text>();
}
protected override void Start()
{
reward.SetData(miniBP.ItemShow[0], $"x{ConvertTools.GetNumberString(miniBP.ItemCountShow[0])}", true);
//text_num.text = $"x{miniBP.ItemCountShow[0]}";
text_num1.text = $"x{ConvertTools.GetNumberString(miniBP.ItemCountShow[1])}";
base.Start();
}
protected override void JumpToIndex()
{
int index = miniBP.Data.showIndex;
float startPos = ((index - 2) * 1f / (miniBPItemDatas.Count - showCount));
if (startPos > 1f) startPos = 1f;
if (startPos < 0f) startPos = 0f;
scrollRect.verticalNormalizedPosition = startPos;
int spineIndex = miniBP.Data.showIndex;
if (spineIndex < miniBPItemDatas.Count - 1)
{
spineIndex++;
}
spineRoot.localPosition = new Vector3(spineRoot.localPosition.x, spineIndex * itemHeight, 0);
if (miniBP.rewardIndex > index)
{
miniBP.SetOldLevel();
float endPos = ((miniBP.rewardIndex - 2) * 1f / (miniBPItemDatas.Count - showCount));
if (endPos > 1f) endPos = 1f;
if (endPos < 0f) endPos = 0f;
spine.AnimationState.SetAnimation(0, "swimming_move", true);
scrollRect.DOVerticalNormalizedPos(endPos, 1).SetEase(Ease.Linear);
spineIndex = miniBP.rewardIndex;
if (spineIndex < miniBPItemDatas.Count - 1)
{
spineIndex++;
}
spineRoot.DOLocalMoveY(spineIndex * itemHeight, 1).OnComplete(() =>
{
spine.AnimationState.SetAnimation(0, "swimming_idle", true);
});
}
else
{
spine.AnimationState.SetAnimation(0, "swimming_idle", true);
}
}
}

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