备份CatanBuilding瘦身独立工程

This commit is contained in:
JSD\13999
2026-05-26 16:15:54 +08:00
commit 2d0e6a61b7
12001 changed files with 2431925 additions and 0 deletions

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using asap.core;
using cfg;
using game;
using GameCore;
using System;
using System.Collections.Generic;
using System.Linq;
using UniRx;
using UnityEngine;
/// <summary>
/// 这是一个处理幸运任务数据的工具类,只有一个监听事件的状态
/// </summary>
public class LuckyTaskData
{
ILuckyTaskGetData luckyModel;
IDisposable disposables;
Tables tables;
List<ConditionType> conditionTypeEvents = new List<ConditionType>();
public LuckyTaskData(ILuckyTaskGetData luckyModel)
{
tables = GContext.container.Resolve<Tables>();
this.luckyModel = luckyModel;
disposables = GContext.OnEvent<ConditionTypeEvent>().Subscribe(UpdateTaskData);
SetRedPoint();
}
void UpdateTaskData(ConditionTypeEvent conditionTypeEvent)
{
if (conditionTypeEvents.Count > 0 && !conditionTypeEvents.Contains(conditionTypeEvent.type))
{
return;
}
//Debug.Log($"[LuckyTaskData] UpdateTaskData {conditionTypeEvent.type} {conditionTypeEvent.count}");
var tasks = tables.TbCommonTask;
var curTasks = luckyModel.DicTasks;
var curTasksId = curTasks.Keys.ToList();
bool isUpdata = false;
int level = curTasks.GetValueOrDefault(-2, 0);
//每日任务
foreach (var taskId in curTasksId)
{
if (taskId <= 0)
{
continue;
}
var task = tasks.GetOrDefault(taskId);
if (task == null)
continue;
if (!conditionTypeEvents.Contains(task.TaskType))
{
conditionTypeEvents.Add(task.TaskType);
}
if (task.TaskType == conditionTypeEvent.type)
{
int taskParam = task.TaskParam[level];
if (task.TaskType == ConditionType.RechargeAmount)
{
var iap = tables.TbIAPItemList.GetOrDefault(taskParam);
taskParam = iap.VIPPoint;
}
if (curTasks[taskId] == taskParam || curTasks[taskId] == -1)
{
continue;
}
curTasks[taskId] += conditionTypeEvent.count;
if (curTasks[taskId] >= taskParam)
{
curTasks[taskId] = taskParam;
}
isUpdata = true;
}
}
if (isUpdata)
{
luckyModel.SaveTaskData();
SetRedPoint();
}
}
public async void OpenTaskPanel(Dictionary<int, int> dicTasks)
{
GameObject taskPanelName = await UIManager.Instance.ShowUI(new UIType(luckyModel.TaskPanelName));
if (taskPanelName != null)
{
var panel = taskPanelName.GetComponent<LuckyTaskPanel>();
if (panel != null)
{
panel.Init(dicTasks);
}
}
}
/// <summary>
/// 为了各个数据类不再重复写这些代码
/// 初始化任务数据 将任务字典清空并根据传入的任务轮次列表重新填充任务ID初始进度为0
/// </summary>
/// <param name="taskRound"></param>
public void InitDicTasks(List<int> taskRound)
{
if (taskRound != null)
{
var tasks = tables.TbCommonTask;
var curTasks = luckyModel.DicTasks;
int round = curTasks.GetValueOrDefault(-1, 0);
int level = curTasks.GetValueOrDefault(-2, 0);
if (curTasks.Count > 0 && round > 0)
{
foreach (var item in curTasks)
{
if (item.Key > 0 && item.Value != -1)
{
CommonTask commonTask = tables.TbCommonTask.Get(item.Key);
if (commonTask != null)
{
int taskParam = commonTask.TaskParam[level];
if (commonTask.TaskType == ConditionType.RechargeAmount)
{
var iap = tables.TbIAPItemList.GetOrDefault(taskParam);
taskParam = iap.VIPPoint;
}
if (item.Value >= taskParam)
{
Dictionary<int, int> newDicTasks = new Dictionary<int, int>(curTasks);
OpenTaskPanel(newDicTasks);
break;
}
}
}
}
}
curTasks.Clear();
level = GContext.container.Resolve<PlayerData>().PriceLv;
if (level >= tables.TbCommonTask.DataList[0].TaskParam.Count)
{
level = tables.TbCommonTask.DataList[0].TaskParam.Count - 1;
}
curTasks[-2] = level;
conditionTypeEvents.Clear();
for (int i = 0; i < taskRound.Count; i++)
{
var taskId = taskRound[i];
if (taskId > 0 && !curTasks.ContainsKey(taskId))
{
curTasks[taskId] = 0; // 初始化任务进度为0
var task = tasks.GetOrDefault(taskId);
if (!conditionTypeEvents.Contains(task.TaskType))
{
conditionTypeEvents.Add(task.TaskType);
}
}
}
curTasks[-1] = ++round; // 保留轮次信息
luckyModel.SaveTaskData();
//SetRedPoint();
RedPointManager.Instance.SetRedPointState(luckyModel.LuckyTaskRedPointKey, true);
}
}
public void SetRedPoint()
{
var tasks = tables.TbCommonTask;
var curTasks = luckyModel.DicTasks;
//每日任务
int count = 0;
int level = curTasks.GetValueOrDefault(-2, 0);
foreach (var item in curTasks)
{
if (item.Key <= 0 || item.Value <= 0)
{
continue;
}
var task = tasks.GetOrDefault(item.Key);
if (task == null)
continue;
int taskParam = task.TaskParam[level];
if (task.TaskType == ConditionType.RechargeAmount)
{
var iap = tables.TbIAPItemList.GetOrDefault(taskParam);
taskParam = iap.VIPPoint;
}
if (item.Value == taskParam)
{
count++;
}
}
RedPointManager.Instance.SetRedPointState(luckyModel.LuckyTaskRedPointKey, count > 0, count);
}
/// <summary>
/// 为了各个数据类不再重复写这些代码
/// 领取任务奖励处理任务数据,将任务状态标记为完成 -1全部完成后重新初始化任务数据
/// </summary>
/// <param name="id"></param>
/// <param name="taskRound2"></param>
/// <returns></returns>
public bool OnGetTaskReward(int id, List<int> taskRound2)
{
if (luckyModel.DicTasks.ContainsKey(id))
{
luckyModel.DicTasks[id] = -1;
luckyModel.SaveTaskData();
SetRedPoint();
return true;
}
else
{
Debug.LogError($" The current task list does not include ID : {id} ");
return false;
}
}
public void Dispose()
{
if (disposables != null)
{
disposables.Dispose();
disposables = null;
}
Debug.Log($"[LuckyTaskData] {this.GetType().Name} Dispose");
}
}
/// <summary>
/// 给 LuckyTaskData 使用的接口
/// </summary>
public interface ILuckyTaskGetData
{
/// <summary>
/// 任务进度数据 key:任务ID value:任务进度 -1表示已完成
/// key=-1 value=轮次
/// key=-2 value=付费等级
/// </summary>
public Dictionary<int, int> DicTasks { get; set; }
public string TaskPanelName { get; }
public string LuckyTaskRedPointKey { get; }//luckgame "eventluckmagic.entrance"
public void SaveTaskData();
}
/// <summary>
/// 任务面板获取数据接口
/// </summary>
public interface ILuckyTaskUIGetData
{
/// <summary>
/// 任务进度数据
/// </summary>
public Dictionary<int, int> DicTasks { get; }
/// <summary>
/// 领取奖励,标记任务为完成状态 -1
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public bool OnGetTaskReward(int id);
/// <summary>
/// 获取任务面板名称
/// </summary>
public string TaskPanelName { get; }
/// <summary>
/// 获取幸运无限购买礼包ID
/// </summary>
/// <returns></returns>
public int GetLuckyPackID();
public int EventId { get; }
}

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using cfg;
using GameCore;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
{
Button btn;
ILuckyTaskUIGetData model;
public string key;
public GameObject redPoint;
public GameObject redpoint_big;
public TMP_Text text_redpoint_big;
void Awake()
{
btn = GetComponent<Button>();
btn.onClick.AddListener(OnClick);
}
public void Init(ILuckyTaskUIGetData model, string key)
{
this.model = model;
this.key = key;
SetKey();
}
async void OnClick()
{
if (model != null)
{
GameObject taskPanelName = await UIManager.Instance.ShowUI(new UIType(model.TaskPanelName));
if (taskPanelName != null)
{
var panel = taskPanelName.GetComponent<LuckyTaskPanel>();
if (panel != null)
{
panel.Init(model);
int count = RedPointManager.Instance.GetRedPointCount(key);
RedPointManager.Instance.SetRedPointState(key, count > 0, count);
}
}
}
}
private void OnDisable()
{
if (!string.IsNullOrEmpty(key))
{
RedPointManager.Instance.RemoveRedPoint(key);
key = "";
}
}
public void SetKey()
{
RedPointManager.Instance.AddRedPoint(key, this);
SetRedPointState(RedPointManager.Instance.GetRedPointState(key));
}
public void SetRedPointState(bool state)
{
int count = RedPointManager.Instance.GetRedPointCount(key);
if (count > 1)
{
redpoint_big.SetActive(true);
if (count > 99)
{
text_redpoint_big.text = "99+";
}
else
{
text_redpoint_big.text = count.ToString();
}
state = false;
}
else
{
redpoint_big.SetActive(false);
}
redPoint.SetActive(state);
}
}

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using asap.core;
using GameCore;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class LuckyTaskItem : MonoBehaviour
{
public LuckyTaskItemData data { get; private set; }
GameObject bg_cliam;
Button btn_claim;
GameObject bg_normal;
Button btnGo;
TMP_Text taskDescText;
List<RewardItemNew> rewardItemNews = new List<RewardItemNew>();
GameObject mask;
Action<LuckyTaskItem> action;
int count = 0;
private void Awake()
{
bg_cliam = transform.Find("bg_cliam").gameObject;
btn_claim = transform.Find("bg_cliam/btn_claim/btn_green_c").GetComponent<Button>();
bg_normal = transform.Find("bg_normal").gameObject;
btnGo = transform.Find("bg_normal/btn_go/btn_green_c").GetComponent<Button>();
taskDescText = transform.Find("text_task").GetComponent<TMP_Text>();
for (int i = 0; i < 2; i++)
{
var rewardItem = transform.Find($"reward{i + 1}").GetComponent<RewardItemNew>();
if (rewardItem != null)
{
rewardItemNews.Add(rewardItem);
}
}
mask = transform.Find("bg_done").gameObject;
}
private void Start()
{
if (btnGo != null)
{
btnGo.onClick.AddListener(OnClick);
}
if (btn_claim != null)
{
btn_claim.onClick.AddListener(OnClick);
}
}
public void Init(LuckyTaskItemData luckyTaskItemData, Action<LuckyTaskItem> action)
{
this.action = action;
this.data = luckyTaskItemData;
SetItem();
}
void SetItem()
{
Refresh();
taskDescText.text = data.desc;
var itemData = GContext.container.Resolve<PlayerItemData>().GetItemDataByDropId(data.reward);
if (itemData != null)
{
count = itemData.Count;
if (count > rewardItemNews.Count)
{
count = rewardItemNews.Count;
Debug.LogError($"LuckyTask Reward {data.reward} > PanelItem Count");
}
for (int i = 0; i < rewardItemNews.Count; i++)
{
if (count > i)
{
rewardItemNews[i].gameObject.SetActive(true);
rewardItemNews[i].SetData(itemData[i]);
}
else
{
rewardItemNews[i].gameObject.SetActive(false);
}
}
}
}
public async Task Play()
{
data.state = -1; // 更新状态为已领取
Refresh();
for (int i = 1; i < count; i++)
{
rewardItemNews[i].ParticleAttractor(ignorePack: true);
}
await rewardItemNews[0].ParticleAttractor(ignorePack: true);
}
public void Refresh()
{
mask.SetActive(data.state == -1);
btnGo.gameObject.SetActive(data.state == 0);
bg_normal.gameObject.SetActive(data.state <= 0);
bg_cliam.gameObject.SetActive(data.state == 1);
}
void OnClick()
{
action?.Invoke(this);
}
}

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using asap.core;
using cfg;
using game;
using GameCore;
using System.Collections.Generic;
using UnityEngine;
public class LuckyTaskPanel : MonoBehaviour
{
ILuckyTaskUIGetData luckyModel;
Tables tables;
GameObject itemPrefab;
CanvasGroup canvasGroup;
Transform content;
List<LuckyTaskItem> taskItems = new List<LuckyTaskItem>();
Dictionary<int, int> taskData;
private void Awake()
{
canvasGroup = GetComponent<CanvasGroup>();
itemPrefab = transform.Find("root/ScrollView/Viewport/Content/item1").gameObject;
itemPrefab.SetActive(false);
content = transform.Find("root/ScrollView/Viewport/Content");
}
public void Init(ILuckyTaskUIGetData panelCallTaskData)
{
tables = GContext.container.Resolve<Tables>();
this.luckyModel = panelCallTaskData;
taskData = luckyModel.DicTasks;
SetItem();
}
public void Init(Dictionary<int, int> dicTasks)
{
tables = GContext.container.Resolve<Tables>();
taskData = dicTasks;
SetItem();
}
void SetItem()
{
List<LuckyTaskItemData> taskList = new List<LuckyTaskItemData>();
int level = taskData.GetValueOrDefault(-2, 0);
foreach (var item in taskData)
{
if (item.Key <= 0)
{
continue;
}
CommonTask commonTask = tables.TbCommonTask.Get(item.Key);
if (commonTask != null)
{
LuckyTaskItemData luckyTaskData = new LuckyTaskItemData();
luckyTaskData.id = item.Key;
luckyTaskData.reward = commonTask.TaskReward;
string desc = LocalizationMgr.GetText(commonTask.TaskDesc_l10n_key);
string progressText;
if (commonTask.TaskType == ConditionType.RechargeAmount)
{
//sku.ProdPrice
int iapid = commonTask.TaskParam[level];
var iap = tables.TbIAPItemList.GetOrDefault(iapid);
SKUDetailDataEvent sKUDetailDataEvent = new SKUDetailDataEvent(iap);
GContext.Publish(sKUDetailDataEvent);
desc = desc.SafeFormat(sKUDetailDataEvent.price);
float TaskParam = iap.VIPPoint;
float value = item.Value;
float ratio = value / TaskParam;
float ProdPrice = sKUDetailDataEvent.prodPrice;
float truncatedPrice = (float)Mathf.Ceil(ratio * ProdPrice * 100) / 100;
progressText = $"({truncatedPrice:F2}/{ProdPrice})";
if (item.Value == -1)
{
progressText = $"({ProdPrice}/{ProdPrice})";
luckyTaskData.state = -1;
}
else if (value >= TaskParam)
{
luckyTaskData.state = 1;
}
else
{
luckyTaskData.state = 0;
}
}
else
{
int taskParam = commonTask.TaskParam[level];
progressText = $"({item.Value}/{taskParam})";
if (item.Value == -1)
{
progressText = $"({taskParam}/{taskParam})";
luckyTaskData.state = -1;
}
else if (item.Value >= taskParam)
{
luckyTaskData.state = 1;
}
else
{
luckyTaskData.state = 0;
}
desc = desc.SafeFormat(taskParam);
}
luckyTaskData.desc = desc + progressText;
taskList.Add(luckyTaskData);
}
else
{
Debug.LogError($"Task ID {item.Key} not found in CommonTask table.");
}
}
taskList.Sort((a, b) => b.state.CompareTo(a.state)); // 按state排序
for (int i = 0; i < taskList.Count; i++)
{
LuckyTaskItem luckyTaskItem = Instantiate(itemPrefab, content).AddComponent<LuckyTaskItem>();
luckyTaskItem.gameObject.SetActive(true);
luckyTaskItem.Init(taskList[i], OnClickLuckyTaskItem);
taskItems.Add(luckyTaskItem);
}
}
public async void TaskItemPlay(LuckyTaskItem luckyTaskItem)
{
canvasGroup.blocksRaycasts = false;
try
{
await luckyTaskItem.Play();
}
catch (System.Exception ex)
{
Debug.LogError($"Error during TaskItemPlay: {ex.Message}");
}
canvasGroup.blocksRaycasts = true;
GContext.Publish(new ShowData());
}
void OnClickLuckyTaskItem(LuckyTaskItem luckyTaskItem)
{
if (luckyModel == null)
{
//奖励补领
OnClickLuckyTaskItem1(luckyTaskItem);
return;
}
if (luckyTaskItem.data.state == 1)
{
bool result = luckyModel.OnGetTaskReward(luckyTaskItem.data.id);
if (result)
{
CommonTask commonTask = tables.TbCommonTask.GetOrDefault(luckyTaskItem.data.id);
if (commonTask != null)
{
// 任务奖励
List<ItemData> rewardItem = GContext.container.Resolve<PlayerItemData>().AddItemByDrop(commonTask.TaskReward, false);
if (rewardItem != null)
{
TaskItemPlay(luckyTaskItem);
}
}
#if AGG
using (var e = GEvent.GameEvent("event_lucky_task"))
{
int round = luckyModel.DicTasks.GetValueOrDefault(-1, 0);
e.AddContent("task_id", luckyTaskItem.data.id)
.AddContent("round", round)
.AddContent("combine_id", round * 100000 + luckyTaskItem.data.id % 10000)
.AddContent("task_reward", commonTask.TaskReward);
}
#endif
}
else
{
Debug.Log("任务奖励领取失败");
}
}
else if (luckyTaskItem.data.state == 0)
{
OnClickGo(luckyTaskItem.data.id);
Debug.Log("任务未完成,无法领取奖励");
}
else if (luckyTaskItem.data.state == -1)
{
Debug.Log("任务已领取,无法重复领取");
}
}
void OnClickLuckyTaskItem1(LuckyTaskItem luckyTaskItem)
{
if (luckyTaskItem.data.state == 1)
{
CommonTask commonTask = tables.TbCommonTask.GetOrDefault(luckyTaskItem.data.id);
taskData[luckyTaskItem.data.id] = -1; // 标记为已领取
if (commonTask != null)
{
// 任务奖励
List<ItemData> rewardItem = GContext.container.Resolve<PlayerItemData>().AddItemByDrop(commonTask.TaskReward, false);
if (rewardItem != null)
{
TaskItemPlay(luckyTaskItem);
}
}
#if AGG
using (var e = GEvent.GameEvent("event_lucky_task"))
{
int round = luckyModel.DicTasks.GetValueOrDefault(-1, 0);
e.AddContent("task_id", luckyTaskItem.data.id)
.AddContent("round", round)
.AddContent("combine_id", round * 100000 + luckyTaskItem.data.id % 10000)
.AddContent("task_reward", commonTask.TaskReward);
}
#endif
}
else
{
UIManager.Instance.DestroyUI(gameObject.name);
}
}
async void GetReward()
{
List<int> dropID = new List<int>();
int level = taskData.GetValueOrDefault(-2, 0);
foreach (var item in taskData)
{
if (item.Key > 0 && item.Value != -1)
{
CommonTask commonTask = tables.TbCommonTask.Get(item.Key);
if (commonTask != null)
{
int taskParam = commonTask.TaskParam[level];
if (commonTask.TaskType == ConditionType.RechargeAmount)
{
var iap = tables.TbIAPItemList.GetOrDefault(taskParam);
taskParam = iap.VIPPoint;
}
if (item.Value >= taskParam)
{
dropID.Add(commonTask.TaskReward);
}
}
}
}
if (dropID.Count > 0)
{
var itemDatas = GContext.container.Resolve<PlayerItemData>().AddItemByDropList(dropID);
GContext.Publish(new ShowData());
await Awaiters.Seconds(0.5f);
ToastPanel.Show(LocalizationMgr.GetText("UI_COMMON_missions_refreshed"));
}
}
async void OnClickGo(int id)
{
await Awaiters.NextFrame;
var task = tables.TbCommonTask.Get(id);
switch (task.TaskType)
{
case ConditionType.Complete1v1Count:
case ConditionType.ConsumeEnergy:
GContext.Publish(new UnloadActToNextAct());
break;
case ConditionType.CollectFishCardCount:
case ConditionType.ConsumeDiamondCount:
await UIManager.Instance.ShowUI(UITypes.FishingShopPanel);
GContext.Publish(new LackOfResourceConfirmEvent() { state = 0 });
break;
case ConditionType.MakeInAppPurchase:
case ConditionType.RechargeAmount:
int packID = luckyModel.GetLuckyPackID();
if (packID <= 0)
{
Debug.LogError("Lucky Pack ID is invalid or not set.");
return;
}
EventPackManager eventPackManager = tables.TbEventPackManager.GetOrDefault(packID);
if (eventPackManager == null)
{
Debug.LogError($"EventPackManager with ID {packID} not found.");
return;
}
GameObject go = await UIManager.Instance.ShowUI(new UIType(eventPackManager.Panel));
if (go != null)
{
EventLuckyTriplePackPanel triple = go.GetComponent<EventLuckyTriplePackPanel>();
triple.Init(EventLuckyTriplePackData.Create(luckyModel.EventId, packID));
}
break;
}
UIManager.Instance.DestroyUI(gameObject.name);
}
private void OnDisable()
{
if (luckyModel == null)
{
GetReward();
}
}
}
public class LuckyTaskItemData
{
public int id;
public string desc;
public int target;
public int reward;
public int progress;
/// <summary>
/// // 0:未完成 1:可领取 -1:已领取
/// </summary>
public int state;
}

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