备份CatanBuilding瘦身独立工程
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using cfg;
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using Cinemachine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace game
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{
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public class WashingGameCleanBarnacles : WashingGameRemove
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{
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[Tooltip("摄像机移动路径停止位置索引")]
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[SerializeField] private int m_PathStopIndex = 1;
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#region 状态相关
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protected override void OperatedItemExecuteOverAction(LongPressStuffBase stuffBase)
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{
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base.OperatedItemExecuteOverAction(stuffBase);
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// 道具飞回展示区
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m_Tool.MoveToExhibition();
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m_CurOperatedItem.StopAction();
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m_CurOperatedItem.gameObject.SetActive(false);
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}
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public override void ResetAndInitData(CinemachineVirtualCamera virtualCamera, CameraFollowPathMoveController cameraFollowPathMoveController, OperatingToolsBase tool)
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{
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if (virtualCamera != null)
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{
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m_VirtualCamera = virtualCamera;
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if (m_CameraFocusedTransform != null)
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{
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m_VirtualCamera.LookAt = m_CameraFocusedTransform;
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}
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}
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if (cameraFollowPathMoveController != null && m_CameraPath != null && m_RestIndexList != null)
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{
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m_CameraMoveController = cameraFollowPathMoveController;
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m_CameraMoveController.ResetAndInit(m_CameraPath, m_RestIndexList, m_MagneticDistance);
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m_CameraMoveController.JumpToRestIndex(0);
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m_CameraMoveController.enabled = true;
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m_CameraMoveController.Speed = m_CameraSpeed;
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m_CameraMoveController.GoToPositionIndex(m_PathStopIndex);
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}
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if (tool != null)
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{
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m_Tool = tool;
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m_Tool.gameObject.SetActive(true);
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m_Tool.JumpToExhibition();
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m_Tool.StopExecuting();
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}
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}
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#endregion
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#region 生命周期
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public override void InitGame(string name)
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{
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base.InitGame(name);
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this.m_GameType = EventWashingOperation.Barnacle;
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this.m_Status = EventWashingActionStatus.Invalid;
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}
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#endregion
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}
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}
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