备份CatanBuilding瘦身独立工程
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51
Assets/Scripts/EventWashing/Assistants/SprayAnimation.cs
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51
Assets/Scripts/EventWashing/Assistants/SprayAnimation.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace game
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{
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public class SprayAnimation : MonoBehaviour
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{
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[Tooltip("粒子特效")]
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[SerializeField]
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private ParticleSystem[] m_ParticleSystems = null;
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#region 特效功能相关
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public void PlayEffect()
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{
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if (m_ParticleSystems != null)
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{
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int count = m_ParticleSystems.Length;
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for (int i = 0; i < count; i++)
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{
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m_ParticleSystems[i].gameObject.SetActive(true);
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m_ParticleSystems[i].Play();
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}
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}
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}
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public void StopEffect()
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{
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if (m_ParticleSystems != null)
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{
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int count = m_ParticleSystems.Length;
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for (int i = 0; i < count; i++)
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{
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m_ParticleSystems[i].Stop();
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m_ParticleSystems[i].gameObject.SetActive(false);
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}
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}
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}
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public void DisableEffect()
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{
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if (m_ParticleSystems != null)
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{
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int count = m_ParticleSystems.Length;
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for (int i = 0; i < count; i++)
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{
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m_ParticleSystems[i].gameObject.SetActive(false);
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}
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}
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}
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#endregion
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}
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}
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