备份CatanBuilding瘦身独立工程
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53
Assets/Scripts/EventPotion/Shaders/UVOffsetShader.shader
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53
Assets/Scripts/EventPotion/Shaders/UVOffsetShader.shader
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Shader "Bamboo/UVOffsetShader"
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{
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Properties
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{
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_MainTex ("Texture", 2D) = "white" {}
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_UVOffsetX ("UV Offset X", Float) = 0.0
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_UVOffsetY ("UV Offset Y", Float) = 0.0
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}
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SubShader
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{
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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LOD 200
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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float _UVOffsetX;
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float _UVOffsetY;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv + float2(_UVOffsetX, _UVOffsetY);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 col = tex2D(_MainTex, i.uv);
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return col;
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}
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ENDCG
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}
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}
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}
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fileFormatVersion: 2
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guid: 32306b36ce831e74b8991103c032e48d
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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