备份CatanBuilding瘦身独立工程
This commit is contained in:
87
Assets/Scripts/EventPinball/Shaders/CircularProgress.shader
Normal file
87
Assets/Scripts/EventPinball/Shaders/CircularProgress.shader
Normal file
@@ -0,0 +1,87 @@
|
||||
Shader "Bamboo/CircularProgress"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Progress ("Progress", Range(0, 1)) = 0
|
||||
_Color ("Color", Color) = (1,1,1,1)
|
||||
_BackgroundColor ("Background Color", Color) = (0,0,0,0)
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"RenderType"="Transparent"
|
||||
}
|
||||
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float _Progress;
|
||||
fixed4 _Color;
|
||||
fixed4 _BackgroundColor;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
// 获取UV坐标相对于中心的位置
|
||||
float2 center = float2(0.5, 0.5);
|
||||
float2 dir = i.uv - center;
|
||||
|
||||
// 计算当前点到圆心的距离
|
||||
float dist = length(dir);
|
||||
|
||||
// 计算当前点的角度(从上方开始顺时针方向)
|
||||
// atan2返回[-π, π],我们转换为[0, 1]范围
|
||||
float angle = atan2(dir.x, dir.y) / (2.0 * 3.14159265359);
|
||||
angle = angle < 0 ? angle + 1.0 : angle;
|
||||
|
||||
// 采样纹理
|
||||
fixed4 col = tex2D(_MainTex, i.uv);
|
||||
|
||||
// 根据进度决定是否显示
|
||||
float visible = (dist <= 0.5) && (angle <= _Progress);
|
||||
|
||||
// 混合颜色
|
||||
col.rgb = col.rgb * _Color.rgb;
|
||||
col.a = col.a * _Color.a * visible;
|
||||
|
||||
// 如果不可见,使用背景色
|
||||
return lerp(_BackgroundColor, col, visible);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1423250c4744a04596fc60f2ce062b6
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user