备份CatanBuilding瘦身独立工程
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38
Assets/Scripts/EventPinball/PinballCircularProgress.cs
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38
Assets/Scripts/EventPinball/PinballCircularProgress.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace game
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{
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public class PinballCircularProgress : MonoBehaviour
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{
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#region progress 相关
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private float m_Progress = 0f;
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public void SetProgress(float progress)
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{
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m_Progress = progress;
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}
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#endregion
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#region 生命周期
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private Material m_Material;
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// Start is called before the first frame update
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void Start()
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{
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var renderer = GetComponent<SpriteRenderer>();
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m_Material = renderer.material;
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m_Progress = 0f;
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}
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// Update is called once per frame
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void Update()
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{
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if (m_Material != null)
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{
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m_Material.SetFloat("_Progress", m_Progress);
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}
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}
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#endregion
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}
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}
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